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27 lines
1.3 KiB
C++
27 lines
1.3 KiB
C++
#ifndef OPENMW_MWPHYSICS_CONSTANTS_H
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#define OPENMW_MWPHYSICS_CONSTANTS_H
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namespace MWPhysics
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{
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static constexpr float sStepSizeUp = 34.0f;
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static constexpr float sStepSizeDown = 62.0f;
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static constexpr float sMinStep = 10.0f; // hack to skip over tiny unwalkable slopes
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static constexpr float sMinStep2 = 20.0f; // hack to skip over shorter but longer/wider/further unwalkable slopes
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// whether to do the above stairstepping logic hacks to work around bad morrowind assets - disabling causes problems but improves performance
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static constexpr bool sDoExtraStairHacks = true;
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static constexpr float sGroundOffset = 1.0f;
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static constexpr float sMaxSlope = 49.0f;
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// Arbitrary number. To prevent infinite loops. They shouldn't happen but it's good to be prepared.
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static constexpr int sMaxIterations = 8;
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// Allows for more precise movement solving without getting stuck or snagging too easily.
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static constexpr float sCollisionMargin = 0.1f;
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// Allow for a small amount of penetration to prevent numerical precision issues from causing the "unstuck"ing code to run unnecessarily
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// Currently set to 0 because having the "unstuck"ing code run whenever possible prevents some glitchy snagging issues
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static constexpr float sAllowedPenetration = 0.0f;
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}
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#endif
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