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openmw-tes3mp/apps/openmw/mwscript/interpretercontext.cpp

738 lines
24 KiB
C++

#include "interpretercontext.hpp"
#include <cmath>
#include <sstream>
#include <components/compiler/locals.hpp>
/*
Start of tes3mp addition
Include additional headers for multiplayer purposes
*/
#include <components/openmw-mp/TimedLog.hpp>
#include "../mwmp/Main.hpp"
#include "../mwmp/Networking.hpp"
#include "../mwmp/LocalPlayer.hpp"
#include "../mwmp/ObjectList.hpp"
#include "../mwmp/ScriptController.hpp"
/*
End of tes3mp addition
*/
#include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/scriptmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/inputmanager.hpp"
#include "../mwworld/action.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "locals.hpp"
#include "globalscripts.hpp"
namespace MWScript
{
/*
Start of tes3mp addition
Used for tracking and checking the type of this InterpreterContext, as well as
its current script
*/
unsigned short InterpreterContext::getContextType() const
{
return mContextType;
}
std::string InterpreterContext::getCurrentScriptName() const
{
return mCurrentScriptName;
}
void InterpreterContext::trackContextType(unsigned short contextType)
{
mContextType = contextType;
}
void InterpreterContext::trackCurrentScriptName(const std::string& name)
{
mCurrentScriptName = name;
}
/*
End of tes3mp addition
*/
const MWWorld::Ptr InterpreterContext::getReferenceImp (
const std::string& id, bool activeOnly, bool doThrow) const
{
if (!id.empty())
{
return MWBase::Environment::get().getWorld()->getPtr (id, activeOnly);
}
else
{
if (mReference.isEmpty() && mGlobalScriptDesc)
mReference = mGlobalScriptDesc->getPtr();
if (mReference.isEmpty() && doThrow)
throw MissingImplicitRefError();
return mReference;
}
}
const Locals& InterpreterContext::getMemberLocals (std::string& id, bool global)
const
{
if (global)
{
return MWBase::Environment::get().getScriptManager()->getGlobalScripts().
getLocals (id);
}
else
{
const MWWorld::Ptr ptr = getReferenceImp (id, false);
id = ptr.getClass().getScript (ptr);
ptr.getRefData().setLocals (
*MWBase::Environment::get().getWorld()->getStore().get<ESM::Script>().find (id));
return ptr.getRefData().getLocals();
}
}
Locals& InterpreterContext::getMemberLocals (std::string& id, bool global)
{
if (global)
{
return MWBase::Environment::get().getScriptManager()->getGlobalScripts().
getLocals (id);
}
else
{
const MWWorld::Ptr ptr = getReferenceImp (id, false);
id = ptr.getClass().getScript (ptr);
ptr.getRefData().setLocals (
*MWBase::Environment::get().getWorld()->getStore().get<ESM::Script>().find (id));
return ptr.getRefData().getLocals();
}
}
MissingImplicitRefError::MissingImplicitRefError() : std::runtime_error("no implicit reference") {}
int InterpreterContext::findLocalVariableIndex (const std::string& scriptId,
const std::string& name, char type) const
{
int index = MWBase::Environment::get().getScriptManager()->getLocals (scriptId).
searchIndex (type, name);
if (index!=-1)
return index;
std::ostringstream stream;
stream << "Failed to access ";
switch (type)
{
case 's': stream << "short"; break;
case 'l': stream << "long"; break;
case 'f': stream << "float"; break;
}
stream << " member variable " << name << " in script " << scriptId;
throw std::runtime_error (stream.str().c_str());
}
InterpreterContext::InterpreterContext (MWScript::Locals *locals, const MWWorld::Ptr& reference)
: mLocals (locals), mReference (reference)
{}
InterpreterContext::InterpreterContext (std::shared_ptr<GlobalScriptDesc> globalScriptDesc)
: mLocals (&(globalScriptDesc->mLocals))
{
const MWWorld::Ptr* ptr = globalScriptDesc->getPtrIfPresent();
// A nullptr here signifies that the script's target has not yet been resolved after loading the game.
// Script targets are lazily resolved to MWWorld::Ptrs (which can, upon resolution, be empty)
// because scripts started through dialogue often don't use their implicit target.
if (ptr)
mReference = *ptr;
else
mGlobalScriptDesc = globalScriptDesc;
}
int InterpreterContext::getLocalShort (int index) const
{
if (!mLocals)
throw std::runtime_error ("local variables not available in this context");
return mLocals->mShorts.at (index);
}
int InterpreterContext::getLocalLong (int index) const
{
if (!mLocals)
throw std::runtime_error ("local variables not available in this context");
return mLocals->mLongs.at (index);
}
float InterpreterContext::getLocalFloat (int index) const
{
if (!mLocals)
throw std::runtime_error ("local variables not available in this context");
return mLocals->mFloats.at (index);
}
void InterpreterContext::setLocalShort (int index, int value)
{
if (!mLocals)
throw std::runtime_error ("local variables not available in this context");
/*
Start of tes3mp addition
Avoid setting a local to a value it already is, preventing packet spam
*/
if (mLocals->mShorts.at(index) == value) return;
/*
End of tes3mp addition
*/
mLocals->mShorts.at (index) = value;
/*
Start of tes3mp addition
Send an ID_CLIENT_SCRIPT_LOCAL packet when a local short changes its value if
it is being set in a script that has been approved for packet sending
*/
if (sendPackets)
{
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
objectList->reset();
objectList->packetOrigin = ScriptController::getPacketOriginFromContextType(getContextType());
objectList->originClientScript = getCurrentScriptName();
objectList->addClientScriptLocal(mReference, index, value, mwmp::VARIABLE_TYPE::SHORT);
objectList->sendClientScriptLocal();
}
/*
End of tes3mp addition
*/
}
void InterpreterContext::setLocalLong (int index, int value)
{
if (!mLocals)
throw std::runtime_error ("local variables not available in this context");
/*
Start of tes3mp addition
Avoid setting a local to a value it already is, preventing packet spam
*/
if (mLocals->mLongs.at(index) == value) return;
/*
End of tes3mp addition
*/
mLocals->mLongs.at (index) = value;
/*
Start of tes3mp addition
Send an ID_CLIENT_SCRIPT_LOCAL packet when a local long changes its value if
it is being set in a script that has been approved for packet sending
*/
if (sendPackets)
{
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
objectList->reset();
objectList->packetOrigin = ScriptController::getPacketOriginFromContextType(getContextType());
objectList->originClientScript = getCurrentScriptName();
objectList->addClientScriptLocal(mReference, index, value, mwmp::VARIABLE_TYPE::LONG);
objectList->sendClientScriptLocal();
}
/*
End of tes3mp addition
*/
}
void InterpreterContext::setLocalFloat (int index, float value)
{
if (!mLocals)
throw std::runtime_error ("local variables not available in this context");
/*
Start of tes3mp addition
Avoid setting a local to a value it already is, preventing packet spam
Additionally, record the old value to check it below when determining if
it has changed enough to warrant sending a packet about it
*/
float oldValue = mLocals->mFloats.at(index);
if (oldValue == value) return;
/*
End of tes3mp addition
*/
mLocals->mFloats.at (index) = value;
/*
Start of tes3mp addition
Send an ID_CLIENT_SCRIPT_LOCAL packet when a local float changes its value if
its value has changed enough and it is being set in a script that has been approved
for packet sending
*/
if (floor(oldValue) != floor(value) && sendPackets)
{
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
objectList->reset();
objectList->packetOrigin = ScriptController::getPacketOriginFromContextType(getContextType());
objectList->originClientScript = getCurrentScriptName();
objectList->addClientScriptLocal(mReference, index, value);
objectList->sendClientScriptLocal();
}
/*
End of tes3mp addition
*/
}
void InterpreterContext::messageBox (const std::string& message,
const std::vector<std::string>& buttons)
{
if (buttons.empty())
MWBase::Environment::get().getWindowManager()->messageBox (message);
else
MWBase::Environment::get().getWindowManager()->interactiveMessageBox(message, buttons);
}
void InterpreterContext::report (const std::string& message)
{
}
int InterpreterContext::getGlobalShort (const std::string& name) const
{
return MWBase::Environment::get().getWorld()->getGlobalInt (name);
}
int InterpreterContext::getGlobalLong (const std::string& name) const
{
// a global long is internally a float.
return MWBase::Environment::get().getWorld()->getGlobalInt (name);
}
float InterpreterContext::getGlobalFloat (const std::string& name) const
{
return MWBase::Environment::get().getWorld()->getGlobalFloat (name);
}
void InterpreterContext::setGlobalShort (const std::string& name, int value)
{
/*
Start of tes3mp addition
Avoid setting a global to a value it already is, preventing packet spam
*/
if (getGlobalShort(name) == value) return;
/*
End of tes3mp addition
*/
/*
Start of tes3mp addition
Send an ID_CLIENT_SCRIPT_GLOBAL packet when a global short changes its value if
it is being set in a script that has been approved for packet sending or the global
itself has been set to always be synchronized
*/
if (sendPackets || mwmp::Main::isValidPacketGlobal(name))
{
mwmp::Main::get().getNetworking()->getWorldstate()->sendClientGlobal(name, value, mwmp::VARIABLE_TYPE::SHORT);
}
/*
End of tes3mp addition
*/
MWBase::Environment::get().getWorld()->setGlobalInt (name, value);
}
void InterpreterContext::setGlobalLong (const std::string& name, int value)
{
/*
Start of tes3mp addition
Avoid setting a global to a value it already is, preventing packet spam
*/
if (getGlobalLong(name) == value) return;
/*
End of tes3mp addition
*/
/*
Start of tes3mp addition
Send an ID_CLIENT_SCRIPT_GLOBAL packet when a global long changes its value if
it is being set in a script that has been approved for packet sending or the global
itself has been set to always be synchronized
*/
if (sendPackets || mwmp::Main::isValidPacketGlobal(name))
{
mwmp::Main::get().getNetworking()->getWorldstate()->sendClientGlobal(name, value, mwmp::VARIABLE_TYPE::LONG);
}
/*
End of tes3mp addition
*/
MWBase::Environment::get().getWorld()->setGlobalInt (name, value);
}
void InterpreterContext::setGlobalFloat (const std::string& name, float value)
{
/*
Start of tes3mp addition
Avoid setting a global to a value it already is, preventing packet spam
Additionally, record the old value to check it below when determining if
it has changed enough to warrant sending a packet about it
*/
float oldValue = getGlobalFloat(name);
if (oldValue == value) return;
/*
End of tes3mp addition
*/
/*
Start of tes3mp addition
Send an ID_CLIENT_SCRIPT_GLOBAL packet when a global float changes its value if
its value has changed enough and it is being set in a script that has been approved
for packet sending or the global itself has been set to always be synchronized
*/
if (floor(oldValue) != floor(value) && (sendPackets || mwmp::Main::isValidPacketGlobal(name)))
{
mwmp::Main::get().getNetworking()->getWorldstate()->sendClientGlobal(name, value);
}
/*
End of tes3mp addition
*/
MWBase::Environment::get().getWorld()->setGlobalFloat (name, value);
}
std::vector<std::string> InterpreterContext::getGlobals() const
{
const MWWorld::Store<ESM::Global>& globals =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Global>();
std::vector<std::string> ids;
for (auto& globalVariable : globals)
{
ids.emplace_back(globalVariable.mId);
}
return ids;
}
char InterpreterContext::getGlobalType (const std::string& name) const
{
MWBase::World *world = MWBase::Environment::get().getWorld();
return world->getGlobalVariableType(name);
}
std::string InterpreterContext::getActionBinding(const std::string& targetAction) const
{
MWBase::InputManager* input = MWBase::Environment::get().getInputManager();
std::vector<int> actions = input->getActionKeySorting ();
for (const int action : actions)
{
std::string desc = input->getActionDescription (action);
if(desc == "")
continue;
if(desc == targetAction)
{
if(input->joystickLastUsed())
return input->getActionControllerBindingName(action);
else
return input->getActionKeyBindingName(action);
}
}
return "None";
}
std::string InterpreterContext::getActorName() const
{
const MWWorld::Ptr& ptr = getReferenceImp();
if (ptr.getClass().isNpc())
{
const ESM::NPC* npc = ptr.get<ESM::NPC>()->mBase;
return npc->mName;
}
const ESM::Creature* creature = ptr.get<ESM::Creature>()->mBase;
return creature->mName;
}
std::string InterpreterContext::getNPCRace() const
{
ESM::NPC npc = *getReferenceImp().get<ESM::NPC>()->mBase;
const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npc.mRace);
return race->mName;
}
std::string InterpreterContext::getNPCClass() const
{
ESM::NPC npc = *getReferenceImp().get<ESM::NPC>()->mBase;
const ESM::Class* class_ = MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find(npc.mClass);
return class_->mName;
}
std::string InterpreterContext::getNPCFaction() const
{
ESM::NPC npc = *getReferenceImp().get<ESM::NPC>()->mBase;
const ESM::Faction* faction = MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(npc.mFaction);
return faction->mName;
}
std::string InterpreterContext::getNPCRank() const
{
const MWWorld::Ptr& ptr = getReferenceImp();
std::string faction = ptr.getClass().getPrimaryFaction(ptr);
if (faction.empty())
throw std::runtime_error("getNPCRank(): NPC is not in a faction");
int rank = ptr.getClass().getPrimaryFactionRank(ptr);
if (rank < 0 || rank > 9)
throw std::runtime_error("getNPCRank(): invalid rank");
MWBase::World *world = MWBase::Environment::get().getWorld();
const MWWorld::ESMStore &store = world->getStore();
const ESM::Faction *fact = store.get<ESM::Faction>().find(faction);
return fact->mRanks[rank];
}
std::string InterpreterContext::getPCName() const
{
MWBase::World *world = MWBase::Environment::get().getWorld();
ESM::NPC player = *world->getPlayerPtr().get<ESM::NPC>()->mBase;
return player.mName;
}
std::string InterpreterContext::getPCRace() const
{
MWBase::World *world = MWBase::Environment::get().getWorld();
std::string race = world->getPlayerPtr().get<ESM::NPC>()->mBase->mRace;
return world->getStore().get<ESM::Race>().find(race)->mName;
}
std::string InterpreterContext::getPCClass() const
{
MWBase::World *world = MWBase::Environment::get().getWorld();
std::string class_ = world->getPlayerPtr().get<ESM::NPC>()->mBase->mClass;
return world->getStore().get<ESM::Class>().find(class_)->mName;
}
std::string InterpreterContext::getPCRank() const
{
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr();
std::string factionId = getReferenceImp().getClass().getPrimaryFaction(getReferenceImp());
if (factionId.empty())
throw std::runtime_error("getPCRank(): NPC is not in a faction");
const std::map<std::string, int>& ranks = player.getClass().getNpcStats (player).getFactionRanks();
std::map<std::string, int>::const_iterator it = ranks.find(Misc::StringUtils::lowerCase(factionId));
int rank = -1;
if (it != ranks.end())
rank = it->second;
// If you are not in the faction, PcRank returns the first rank, for whatever reason.
// This is used by the dialogue when joining the Thieves Guild in Balmora.
if (rank == -1)
rank = 0;
const MWWorld::ESMStore &store = world->getStore();
const ESM::Faction *faction = store.get<ESM::Faction>().find(factionId);
if(rank < 0 || rank > 9) // there are only 10 ranks
return "";
return faction->mRanks[rank];
}
std::string InterpreterContext::getPCNextRank() const
{
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr();
std::string factionId = getReferenceImp().getClass().getPrimaryFaction(getReferenceImp());
if (factionId.empty())
throw std::runtime_error("getPCNextRank(): NPC is not in a faction");
const std::map<std::string, int>& ranks = player.getClass().getNpcStats (player).getFactionRanks();
std::map<std::string, int>::const_iterator it = ranks.find(Misc::StringUtils::lowerCase(factionId));
int rank = -1;
if (it != ranks.end())
rank = it->second;
++rank; // Next rank
// if we are already at max rank, there is no next rank
if (rank > 9)
rank = 9;
const MWWorld::ESMStore &store = world->getStore();
const ESM::Faction *faction = store.get<ESM::Faction>().find(factionId);
if(rank < 0)
return "";
return faction->mRanks[rank];
}
int InterpreterContext::getPCBounty() const
{
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr();
return player.getClass().getNpcStats (player).getBounty();
}
std::string InterpreterContext::getCurrentCellName() const
{
return MWBase::Environment::get().getWorld()->getCellName();
}
void InterpreterContext::executeActivation(MWWorld::Ptr ptr, MWWorld::Ptr actor)
{
std::shared_ptr<MWWorld::Action> action = (ptr.getClass().activate(ptr, actor));
action->execute (actor);
if (action->getTarget() != MWWorld::Ptr() && action->getTarget() != ptr)
{
updatePtr(ptr, action->getTarget());
}
}
int InterpreterContext::getMemberShort (const std::string& id, const std::string& name,
bool global) const
{
std::string scriptId (id);
const Locals& locals = getMemberLocals (scriptId, global);
return locals.mShorts[findLocalVariableIndex (scriptId, name, 's')];
}
int InterpreterContext::getMemberLong (const std::string& id, const std::string& name,
bool global) const
{
std::string scriptId (id);
const Locals& locals = getMemberLocals (scriptId, global);
return locals.mLongs[findLocalVariableIndex (scriptId, name, 'l')];
}
float InterpreterContext::getMemberFloat (const std::string& id, const std::string& name,
bool global) const
{
std::string scriptId (id);
const Locals& locals = getMemberLocals (scriptId, global);
return locals.mFloats[findLocalVariableIndex (scriptId, name, 'f')];
}
void InterpreterContext::setMemberShort (const std::string& id, const std::string& name,
int value, bool global)
{
std::string scriptId (id);
Locals& locals = getMemberLocals (scriptId, global);
/*
Start of tes3mp change (minor)
Declare an integer so it can be reused below for multiplayer script sync purposes
*/
int index = findLocalVariableIndex(scriptId, name, 's');
locals.mShorts[index] = value;
/*
End of tes3mp change (minor)
*/
/*
Start of tes3mp addition
Send an ID_SCRIPT_MEMBER_SHORT packet every time a member short changes its value
in a script approved for packet sending
*/
if (sendPackets && !global)
{
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
objectList->reset();
objectList->packetOrigin = ScriptController::getPacketOriginFromContextType(getContextType());
objectList->originClientScript = getCurrentScriptName();
objectList->addScriptMemberShort(id, index, value);
objectList->sendScriptMemberShort();
}
/*
End of tes3mp addition
*/
}
void InterpreterContext::setMemberLong (const std::string& id, const std::string& name, int value, bool global)
{
std::string scriptId (id);
Locals& locals = getMemberLocals (scriptId, global);
locals.mLongs[findLocalVariableIndex (scriptId, name, 'l')] = value;
}
void InterpreterContext::setMemberFloat (const std::string& id, const std::string& name, float value, bool global)
{
std::string scriptId (id);
Locals& locals = getMemberLocals (scriptId, global);
locals.mFloats[findLocalVariableIndex (scriptId, name, 'f')] = value;
}
MWWorld::Ptr InterpreterContext::getReference(bool required)
{
return getReferenceImp ("", true, required);
}
void InterpreterContext::updatePtr(const MWWorld::Ptr& base, const MWWorld::Ptr& updated)
{
if (!mReference.isEmpty() && base == mReference)
{
mReference = updated;
if (mLocals == &base.getRefData().getLocals())
mLocals = &mReference.getRefData().getLocals();
}
}
}