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738 lines
24 KiB
C++
738 lines
24 KiB
C++
#include "interpretercontext.hpp"
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#include <cmath>
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#include <sstream>
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#include <components/compiler/locals.hpp>
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/*
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Start of tes3mp addition
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Include additional headers for multiplayer purposes
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*/
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#include <components/openmw-mp/TimedLog.hpp>
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#include "../mwmp/Main.hpp"
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#include "../mwmp/Networking.hpp"
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#include "../mwmp/LocalPlayer.hpp"
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#include "../mwmp/ObjectList.hpp"
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#include "../mwmp/ScriptController.hpp"
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/*
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End of tes3mp addition
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*/
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#include "../mwworld/esmstore.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/scriptmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/inputmanager.hpp"
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#include "../mwworld/action.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "locals.hpp"
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#include "globalscripts.hpp"
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namespace MWScript
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{
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/*
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Start of tes3mp addition
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Used for tracking and checking the type of this InterpreterContext, as well as
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its current script
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*/
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unsigned short InterpreterContext::getContextType() const
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{
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return mContextType;
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}
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std::string InterpreterContext::getCurrentScriptName() const
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{
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return mCurrentScriptName;
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}
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void InterpreterContext::trackContextType(unsigned short contextType)
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{
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mContextType = contextType;
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}
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void InterpreterContext::trackCurrentScriptName(const std::string& name)
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{
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mCurrentScriptName = name;
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}
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/*
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End of tes3mp addition
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*/
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const MWWorld::Ptr InterpreterContext::getReferenceImp (
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const std::string& id, bool activeOnly, bool doThrow) const
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{
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if (!id.empty())
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{
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return MWBase::Environment::get().getWorld()->getPtr (id, activeOnly);
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}
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else
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{
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if (mReference.isEmpty() && mGlobalScriptDesc)
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mReference = mGlobalScriptDesc->getPtr();
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if (mReference.isEmpty() && doThrow)
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throw MissingImplicitRefError();
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return mReference;
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}
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}
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const Locals& InterpreterContext::getMemberLocals (std::string& id, bool global)
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const
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{
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if (global)
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{
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return MWBase::Environment::get().getScriptManager()->getGlobalScripts().
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getLocals (id);
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}
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else
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{
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const MWWorld::Ptr ptr = getReferenceImp (id, false);
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id = ptr.getClass().getScript (ptr);
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ptr.getRefData().setLocals (
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*MWBase::Environment::get().getWorld()->getStore().get<ESM::Script>().find (id));
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return ptr.getRefData().getLocals();
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}
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}
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Locals& InterpreterContext::getMemberLocals (std::string& id, bool global)
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{
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if (global)
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{
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return MWBase::Environment::get().getScriptManager()->getGlobalScripts().
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getLocals (id);
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}
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else
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{
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const MWWorld::Ptr ptr = getReferenceImp (id, false);
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id = ptr.getClass().getScript (ptr);
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ptr.getRefData().setLocals (
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*MWBase::Environment::get().getWorld()->getStore().get<ESM::Script>().find (id));
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return ptr.getRefData().getLocals();
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}
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}
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MissingImplicitRefError::MissingImplicitRefError() : std::runtime_error("no implicit reference") {}
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int InterpreterContext::findLocalVariableIndex (const std::string& scriptId,
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const std::string& name, char type) const
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{
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int index = MWBase::Environment::get().getScriptManager()->getLocals (scriptId).
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searchIndex (type, name);
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if (index!=-1)
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return index;
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std::ostringstream stream;
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stream << "Failed to access ";
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switch (type)
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{
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case 's': stream << "short"; break;
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case 'l': stream << "long"; break;
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case 'f': stream << "float"; break;
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}
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stream << " member variable " << name << " in script " << scriptId;
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throw std::runtime_error (stream.str().c_str());
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}
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InterpreterContext::InterpreterContext (MWScript::Locals *locals, const MWWorld::Ptr& reference)
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: mLocals (locals), mReference (reference)
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{}
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InterpreterContext::InterpreterContext (std::shared_ptr<GlobalScriptDesc> globalScriptDesc)
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: mLocals (&(globalScriptDesc->mLocals))
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{
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const MWWorld::Ptr* ptr = globalScriptDesc->getPtrIfPresent();
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// A nullptr here signifies that the script's target has not yet been resolved after loading the game.
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// Script targets are lazily resolved to MWWorld::Ptrs (which can, upon resolution, be empty)
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// because scripts started through dialogue often don't use their implicit target.
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if (ptr)
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mReference = *ptr;
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else
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mGlobalScriptDesc = globalScriptDesc;
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}
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int InterpreterContext::getLocalShort (int index) const
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{
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if (!mLocals)
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throw std::runtime_error ("local variables not available in this context");
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return mLocals->mShorts.at (index);
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}
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int InterpreterContext::getLocalLong (int index) const
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{
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if (!mLocals)
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throw std::runtime_error ("local variables not available in this context");
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return mLocals->mLongs.at (index);
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}
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float InterpreterContext::getLocalFloat (int index) const
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{
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if (!mLocals)
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throw std::runtime_error ("local variables not available in this context");
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return mLocals->mFloats.at (index);
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}
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void InterpreterContext::setLocalShort (int index, int value)
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{
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if (!mLocals)
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throw std::runtime_error ("local variables not available in this context");
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/*
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Start of tes3mp addition
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Avoid setting a local to a value it already is, preventing packet spam
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*/
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if (mLocals->mShorts.at(index) == value) return;
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/*
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End of tes3mp addition
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*/
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mLocals->mShorts.at (index) = value;
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/*
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Start of tes3mp addition
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Send an ID_CLIENT_SCRIPT_LOCAL packet when a local short changes its value if
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it is being set in a script that has been approved for packet sending
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*/
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if (sendPackets)
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{
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mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
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objectList->reset();
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objectList->packetOrigin = ScriptController::getPacketOriginFromContextType(getContextType());
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objectList->originClientScript = getCurrentScriptName();
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objectList->addClientScriptLocal(mReference, index, value, mwmp::VARIABLE_TYPE::SHORT);
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objectList->sendClientScriptLocal();
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}
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/*
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End of tes3mp addition
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*/
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}
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void InterpreterContext::setLocalLong (int index, int value)
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{
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if (!mLocals)
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throw std::runtime_error ("local variables not available in this context");
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/*
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Start of tes3mp addition
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Avoid setting a local to a value it already is, preventing packet spam
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*/
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if (mLocals->mLongs.at(index) == value) return;
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/*
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End of tes3mp addition
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*/
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mLocals->mLongs.at (index) = value;
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/*
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Start of tes3mp addition
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Send an ID_CLIENT_SCRIPT_LOCAL packet when a local long changes its value if
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it is being set in a script that has been approved for packet sending
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*/
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if (sendPackets)
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{
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mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
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objectList->reset();
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objectList->packetOrigin = ScriptController::getPacketOriginFromContextType(getContextType());
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objectList->originClientScript = getCurrentScriptName();
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objectList->addClientScriptLocal(mReference, index, value, mwmp::VARIABLE_TYPE::LONG);
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objectList->sendClientScriptLocal();
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}
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/*
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End of tes3mp addition
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*/
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}
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void InterpreterContext::setLocalFloat (int index, float value)
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{
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if (!mLocals)
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throw std::runtime_error ("local variables not available in this context");
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/*
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Start of tes3mp addition
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Avoid setting a local to a value it already is, preventing packet spam
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Additionally, record the old value to check it below when determining if
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it has changed enough to warrant sending a packet about it
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*/
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float oldValue = mLocals->mFloats.at(index);
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if (oldValue == value) return;
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/*
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End of tes3mp addition
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*/
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mLocals->mFloats.at (index) = value;
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/*
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Start of tes3mp addition
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Send an ID_CLIENT_SCRIPT_LOCAL packet when a local float changes its value if
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its value has changed enough and it is being set in a script that has been approved
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for packet sending
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*/
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if (floor(oldValue) != floor(value) && sendPackets)
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{
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mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
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objectList->reset();
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objectList->packetOrigin = ScriptController::getPacketOriginFromContextType(getContextType());
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objectList->originClientScript = getCurrentScriptName();
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objectList->addClientScriptLocal(mReference, index, value);
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objectList->sendClientScriptLocal();
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}
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/*
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End of tes3mp addition
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*/
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}
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void InterpreterContext::messageBox (const std::string& message,
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const std::vector<std::string>& buttons)
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{
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if (buttons.empty())
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MWBase::Environment::get().getWindowManager()->messageBox (message);
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else
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MWBase::Environment::get().getWindowManager()->interactiveMessageBox(message, buttons);
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}
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void InterpreterContext::report (const std::string& message)
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{
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}
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int InterpreterContext::getGlobalShort (const std::string& name) const
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{
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return MWBase::Environment::get().getWorld()->getGlobalInt (name);
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}
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int InterpreterContext::getGlobalLong (const std::string& name) const
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{
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// a global long is internally a float.
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return MWBase::Environment::get().getWorld()->getGlobalInt (name);
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}
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float InterpreterContext::getGlobalFloat (const std::string& name) const
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{
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return MWBase::Environment::get().getWorld()->getGlobalFloat (name);
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}
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void InterpreterContext::setGlobalShort (const std::string& name, int value)
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{
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/*
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Start of tes3mp addition
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Avoid setting a global to a value it already is, preventing packet spam
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*/
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if (getGlobalShort(name) == value) return;
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/*
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End of tes3mp addition
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*/
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/*
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Start of tes3mp addition
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Send an ID_CLIENT_SCRIPT_GLOBAL packet when a global short changes its value if
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it is being set in a script that has been approved for packet sending or the global
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itself has been set to always be synchronized
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*/
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if (sendPackets || mwmp::Main::isValidPacketGlobal(name))
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{
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mwmp::Main::get().getNetworking()->getWorldstate()->sendClientGlobal(name, value, mwmp::VARIABLE_TYPE::SHORT);
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}
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/*
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End of tes3mp addition
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*/
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MWBase::Environment::get().getWorld()->setGlobalInt (name, value);
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}
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void InterpreterContext::setGlobalLong (const std::string& name, int value)
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{
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/*
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Start of tes3mp addition
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Avoid setting a global to a value it already is, preventing packet spam
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*/
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if (getGlobalLong(name) == value) return;
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/*
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End of tes3mp addition
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*/
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/*
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Start of tes3mp addition
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Send an ID_CLIENT_SCRIPT_GLOBAL packet when a global long changes its value if
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it is being set in a script that has been approved for packet sending or the global
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itself has been set to always be synchronized
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*/
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if (sendPackets || mwmp::Main::isValidPacketGlobal(name))
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{
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mwmp::Main::get().getNetworking()->getWorldstate()->sendClientGlobal(name, value, mwmp::VARIABLE_TYPE::LONG);
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}
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/*
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End of tes3mp addition
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*/
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MWBase::Environment::get().getWorld()->setGlobalInt (name, value);
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}
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void InterpreterContext::setGlobalFloat (const std::string& name, float value)
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{
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/*
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Start of tes3mp addition
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Avoid setting a global to a value it already is, preventing packet spam
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Additionally, record the old value to check it below when determining if
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it has changed enough to warrant sending a packet about it
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*/
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float oldValue = getGlobalFloat(name);
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if (oldValue == value) return;
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/*
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End of tes3mp addition
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*/
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/*
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Start of tes3mp addition
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Send an ID_CLIENT_SCRIPT_GLOBAL packet when a global float changes its value if
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its value has changed enough and it is being set in a script that has been approved
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for packet sending or the global itself has been set to always be synchronized
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*/
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if (floor(oldValue) != floor(value) && (sendPackets || mwmp::Main::isValidPacketGlobal(name)))
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{
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mwmp::Main::get().getNetworking()->getWorldstate()->sendClientGlobal(name, value);
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}
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/*
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End of tes3mp addition
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*/
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MWBase::Environment::get().getWorld()->setGlobalFloat (name, value);
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}
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std::vector<std::string> InterpreterContext::getGlobals() const
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{
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const MWWorld::Store<ESM::Global>& globals =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Global>();
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std::vector<std::string> ids;
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for (auto& globalVariable : globals)
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{
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ids.emplace_back(globalVariable.mId);
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}
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return ids;
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}
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char InterpreterContext::getGlobalType (const std::string& name) const
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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return world->getGlobalVariableType(name);
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}
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std::string InterpreterContext::getActionBinding(const std::string& targetAction) const
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{
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MWBase::InputManager* input = MWBase::Environment::get().getInputManager();
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std::vector<int> actions = input->getActionKeySorting ();
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for (const int action : actions)
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{
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std::string desc = input->getActionDescription (action);
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if(desc == "")
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continue;
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if(desc == targetAction)
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{
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if(input->joystickLastUsed())
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return input->getActionControllerBindingName(action);
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else
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return input->getActionKeyBindingName(action);
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}
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}
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return "None";
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}
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std::string InterpreterContext::getActorName() const
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{
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const MWWorld::Ptr& ptr = getReferenceImp();
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if (ptr.getClass().isNpc())
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{
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const ESM::NPC* npc = ptr.get<ESM::NPC>()->mBase;
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return npc->mName;
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}
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const ESM::Creature* creature = ptr.get<ESM::Creature>()->mBase;
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return creature->mName;
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}
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std::string InterpreterContext::getNPCRace() const
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{
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ESM::NPC npc = *getReferenceImp().get<ESM::NPC>()->mBase;
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const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npc.mRace);
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return race->mName;
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}
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std::string InterpreterContext::getNPCClass() const
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{
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ESM::NPC npc = *getReferenceImp().get<ESM::NPC>()->mBase;
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const ESM::Class* class_ = MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find(npc.mClass);
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return class_->mName;
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}
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std::string InterpreterContext::getNPCFaction() const
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{
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ESM::NPC npc = *getReferenceImp().get<ESM::NPC>()->mBase;
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const ESM::Faction* faction = MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(npc.mFaction);
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return faction->mName;
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}
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std::string InterpreterContext::getNPCRank() const
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{
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const MWWorld::Ptr& ptr = getReferenceImp();
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std::string faction = ptr.getClass().getPrimaryFaction(ptr);
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if (faction.empty())
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throw std::runtime_error("getNPCRank(): NPC is not in a faction");
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int rank = ptr.getClass().getPrimaryFactionRank(ptr);
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if (rank < 0 || rank > 9)
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throw std::runtime_error("getNPCRank(): invalid rank");
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|
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MWBase::World *world = MWBase::Environment::get().getWorld();
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const MWWorld::ESMStore &store = world->getStore();
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const ESM::Faction *fact = store.get<ESM::Faction>().find(faction);
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return fact->mRanks[rank];
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}
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|
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std::string InterpreterContext::getPCName() const
|
|
{
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
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ESM::NPC player = *world->getPlayerPtr().get<ESM::NPC>()->mBase;
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return player.mName;
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}
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|
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std::string InterpreterContext::getPCRace() const
|
|
{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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std::string race = world->getPlayerPtr().get<ESM::NPC>()->mBase->mRace;
|
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return world->getStore().get<ESM::Race>().find(race)->mName;
|
|
}
|
|
|
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std::string InterpreterContext::getPCClass() const
|
|
{
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
std::string class_ = world->getPlayerPtr().get<ESM::NPC>()->mBase->mClass;
|
|
return world->getStore().get<ESM::Class>().find(class_)->mName;
|
|
}
|
|
|
|
std::string InterpreterContext::getPCRank() const
|
|
{
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
MWWorld::Ptr player = world->getPlayerPtr();
|
|
|
|
std::string factionId = getReferenceImp().getClass().getPrimaryFaction(getReferenceImp());
|
|
if (factionId.empty())
|
|
throw std::runtime_error("getPCRank(): NPC is not in a faction");
|
|
|
|
const std::map<std::string, int>& ranks = player.getClass().getNpcStats (player).getFactionRanks();
|
|
std::map<std::string, int>::const_iterator it = ranks.find(Misc::StringUtils::lowerCase(factionId));
|
|
int rank = -1;
|
|
if (it != ranks.end())
|
|
rank = it->second;
|
|
|
|
// If you are not in the faction, PcRank returns the first rank, for whatever reason.
|
|
// This is used by the dialogue when joining the Thieves Guild in Balmora.
|
|
if (rank == -1)
|
|
rank = 0;
|
|
|
|
const MWWorld::ESMStore &store = world->getStore();
|
|
const ESM::Faction *faction = store.get<ESM::Faction>().find(factionId);
|
|
|
|
if(rank < 0 || rank > 9) // there are only 10 ranks
|
|
return "";
|
|
|
|
return faction->mRanks[rank];
|
|
}
|
|
|
|
std::string InterpreterContext::getPCNextRank() const
|
|
{
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
MWWorld::Ptr player = world->getPlayerPtr();
|
|
|
|
std::string factionId = getReferenceImp().getClass().getPrimaryFaction(getReferenceImp());
|
|
if (factionId.empty())
|
|
throw std::runtime_error("getPCNextRank(): NPC is not in a faction");
|
|
|
|
const std::map<std::string, int>& ranks = player.getClass().getNpcStats (player).getFactionRanks();
|
|
std::map<std::string, int>::const_iterator it = ranks.find(Misc::StringUtils::lowerCase(factionId));
|
|
int rank = -1;
|
|
if (it != ranks.end())
|
|
rank = it->second;
|
|
|
|
++rank; // Next rank
|
|
|
|
// if we are already at max rank, there is no next rank
|
|
if (rank > 9)
|
|
rank = 9;
|
|
|
|
const MWWorld::ESMStore &store = world->getStore();
|
|
const ESM::Faction *faction = store.get<ESM::Faction>().find(factionId);
|
|
|
|
if(rank < 0)
|
|
return "";
|
|
|
|
return faction->mRanks[rank];
|
|
}
|
|
|
|
int InterpreterContext::getPCBounty() const
|
|
{
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
MWWorld::Ptr player = world->getPlayerPtr();
|
|
return player.getClass().getNpcStats (player).getBounty();
|
|
}
|
|
|
|
std::string InterpreterContext::getCurrentCellName() const
|
|
{
|
|
return MWBase::Environment::get().getWorld()->getCellName();
|
|
}
|
|
|
|
void InterpreterContext::executeActivation(MWWorld::Ptr ptr, MWWorld::Ptr actor)
|
|
{
|
|
std::shared_ptr<MWWorld::Action> action = (ptr.getClass().activate(ptr, actor));
|
|
action->execute (actor);
|
|
if (action->getTarget() != MWWorld::Ptr() && action->getTarget() != ptr)
|
|
{
|
|
updatePtr(ptr, action->getTarget());
|
|
}
|
|
}
|
|
|
|
int InterpreterContext::getMemberShort (const std::string& id, const std::string& name,
|
|
bool global) const
|
|
{
|
|
std::string scriptId (id);
|
|
|
|
const Locals& locals = getMemberLocals (scriptId, global);
|
|
|
|
return locals.mShorts[findLocalVariableIndex (scriptId, name, 's')];
|
|
}
|
|
|
|
int InterpreterContext::getMemberLong (const std::string& id, const std::string& name,
|
|
bool global) const
|
|
{
|
|
std::string scriptId (id);
|
|
|
|
const Locals& locals = getMemberLocals (scriptId, global);
|
|
|
|
return locals.mLongs[findLocalVariableIndex (scriptId, name, 'l')];
|
|
}
|
|
|
|
float InterpreterContext::getMemberFloat (const std::string& id, const std::string& name,
|
|
bool global) const
|
|
{
|
|
std::string scriptId (id);
|
|
|
|
const Locals& locals = getMemberLocals (scriptId, global);
|
|
|
|
return locals.mFloats[findLocalVariableIndex (scriptId, name, 'f')];
|
|
}
|
|
|
|
void InterpreterContext::setMemberShort (const std::string& id, const std::string& name,
|
|
int value, bool global)
|
|
{
|
|
std::string scriptId (id);
|
|
|
|
Locals& locals = getMemberLocals (scriptId, global);
|
|
|
|
/*
|
|
Start of tes3mp change (minor)
|
|
|
|
Declare an integer so it can be reused below for multiplayer script sync purposes
|
|
*/
|
|
int index = findLocalVariableIndex(scriptId, name, 's');
|
|
|
|
locals.mShorts[index] = value;
|
|
/*
|
|
End of tes3mp change (minor)
|
|
*/
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Send an ID_SCRIPT_MEMBER_SHORT packet every time a member short changes its value
|
|
in a script approved for packet sending
|
|
*/
|
|
if (sendPackets && !global)
|
|
{
|
|
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
|
|
objectList->reset();
|
|
objectList->packetOrigin = ScriptController::getPacketOriginFromContextType(getContextType());
|
|
objectList->originClientScript = getCurrentScriptName();
|
|
objectList->addScriptMemberShort(id, index, value);
|
|
objectList->sendScriptMemberShort();
|
|
}
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
}
|
|
|
|
void InterpreterContext::setMemberLong (const std::string& id, const std::string& name, int value, bool global)
|
|
{
|
|
std::string scriptId (id);
|
|
|
|
Locals& locals = getMemberLocals (scriptId, global);
|
|
|
|
locals.mLongs[findLocalVariableIndex (scriptId, name, 'l')] = value;
|
|
}
|
|
|
|
void InterpreterContext::setMemberFloat (const std::string& id, const std::string& name, float value, bool global)
|
|
{
|
|
std::string scriptId (id);
|
|
|
|
Locals& locals = getMemberLocals (scriptId, global);
|
|
|
|
locals.mFloats[findLocalVariableIndex (scriptId, name, 'f')] = value;
|
|
}
|
|
|
|
MWWorld::Ptr InterpreterContext::getReference(bool required)
|
|
{
|
|
return getReferenceImp ("", true, required);
|
|
}
|
|
|
|
void InterpreterContext::updatePtr(const MWWorld::Ptr& base, const MWWorld::Ptr& updated)
|
|
{
|
|
if (!mReference.isEmpty() && base == mReference)
|
|
{
|
|
mReference = updated;
|
|
if (mLocals == &base.getRefData().getLocals())
|
|
mLocals = &mReference.getRefData().getLocals();
|
|
}
|
|
}
|
|
}
|