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openmw-tes3mp/apps/openmw/mwscript/soundextensions.cpp

268 lines
10 KiB
C++

#include "soundextensions.hpp"
/*
Start of tes3mp addition
Include additional headers for multiplayer purposes
*/
#include "../mwmp/Main.hpp"
#include "../mwmp/Networking.hpp"
#include "../mwmp/ObjectList.hpp"
#include "../mwmp/ScriptController.hpp"
/*
End of tes3mp addition
*/
#include <components/compiler/opcodes.hpp>
#include <components/interpreter/interpreter.hpp>
#include <components/interpreter/runtime.hpp>
#include <components/interpreter/opcodes.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/class.hpp"
#include "interpretercontext.hpp"
#include "ref.hpp"
namespace MWScript
{
namespace Sound
{
template<class R>
class OpSay : public Interpreter::Opcode0
{
public:
void execute (Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
MWScript::InterpreterContext& context
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
std::string file = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
std::string text = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
MWBase::Environment::get().getSoundManager()->say (ptr, file);
if (MWBase::Environment::get().getWindowManager ()->getSubtitlesEnabled())
context.messageBox (text);
}
};
template<class R>
class OpSayDone : public Interpreter::Opcode0
{
public:
void execute (Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
runtime.push (MWBase::Environment::get().getSoundManager()->sayDone (ptr));
}
};
class OpStreamMusic : public Interpreter::Opcode0
{
public:
void execute (Interpreter::Runtime& runtime) override
{
std::string sound = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
/*
Start of tes3mp addition
Send an ID_MUSIC_PLAY packet every time new music is streamed through
a script
*/
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
objectList->reset();
objectList->packetOrigin = ScriptController::getPacketOriginFromContextType(runtime.getContext().getContextType());
objectList->originClientScript = runtime.getContext().getCurrentScriptName();
objectList->addMusicPlay(sound);
objectList->sendMusicPlay();
/*
End of tes3mp addition
*/
MWBase::Environment::get().getSoundManager()->streamMusic (sound);
}
};
class OpPlaySound : public Interpreter::Opcode0
{
public:
void execute (Interpreter::Runtime& runtime) override
{
std::string sound = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
MWBase::Environment::get().getSoundManager()->playSound(sound, 1.0, 1.0, MWSound::Type::Sfx, MWSound::PlayMode::NoEnv);
}
};
class OpPlaySoundVP : public Interpreter::Opcode0
{
public:
void execute (Interpreter::Runtime& runtime) override
{
std::string sound = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Float volume = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float pitch = runtime[0].mFloat;
runtime.pop();
MWBase::Environment::get().getSoundManager()->playSound(sound, volume, pitch, MWSound::Type::Sfx, MWSound::PlayMode::NoEnv);
}
};
template<class R>
class OpPlaySound3D : public Interpreter::Opcode0
{
bool mLoop;
public:
OpPlaySound3D (bool loop) : mLoop (loop) {}
void execute (Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
std::string sound = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
MWBase::Environment::get().getSoundManager()->playSound3D(ptr, sound, 1.0, 1.0,
MWSound::Type::Sfx,
mLoop ? MWSound::PlayMode::LoopRemoveAtDistance
: MWSound::PlayMode::Normal);
}
};
template<class R>
class OpPlaySoundVP3D : public Interpreter::Opcode0
{
bool mLoop;
public:
OpPlaySoundVP3D (bool loop) : mLoop (loop) {}
void execute (Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
std::string sound = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Float volume = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float pitch = runtime[0].mFloat;
runtime.pop();
MWBase::Environment::get().getSoundManager()->playSound3D(ptr, sound, volume, pitch,
MWSound::Type::Sfx,
mLoop ? MWSound::PlayMode::LoopRemoveAtDistance
: MWSound::PlayMode::Normal);
}
};
template<class R>
class OpStopSound : public Interpreter::Opcode0
{
public:
void execute (Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
std::string sound = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
MWBase::Environment::get().getSoundManager()->stopSound3D (ptr, sound);
}
};
template<class R>
class OpGetSoundPlaying : public Interpreter::Opcode0
{
public:
void execute (Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
int index = runtime[0].mInteger;
runtime.pop();
bool ret = MWBase::Environment::get().getSoundManager()->getSoundPlaying (
ptr, runtime.getStringLiteral (index));
// GetSoundPlaying called on an equipped item should also look for sounds played by the equipping actor.
if (!ret && ptr.getContainerStore())
{
MWWorld::Ptr cont = MWBase::Environment::get().getWorld()->findContainer(ptr);
if (!cont.isEmpty() && cont.getClass().hasInventoryStore(cont) && cont.getClass().getInventoryStore(cont).isEquipped(ptr))
{
ret = MWBase::Environment::get().getSoundManager()->getSoundPlaying (
cont, runtime.getStringLiteral (index));
}
}
runtime.push(ret);
}
};
void installOpcodes (Interpreter::Interpreter& interpreter)
{
interpreter.installSegment5 (Compiler::Sound::opcodeSay, new OpSay<ImplicitRef>);
interpreter.installSegment5 (Compiler::Sound::opcodeSayDone, new OpSayDone<ImplicitRef>);
interpreter.installSegment5 (Compiler::Sound::opcodeStreamMusic, new OpStreamMusic);
interpreter.installSegment5 (Compiler::Sound::opcodePlaySound, new OpPlaySound);
interpreter.installSegment5 (Compiler::Sound::opcodePlaySoundVP, new OpPlaySoundVP);
interpreter.installSegment5 (Compiler::Sound::opcodePlaySound3D, new OpPlaySound3D<ImplicitRef> (false));
interpreter.installSegment5 (Compiler::Sound::opcodePlaySound3DVP, new OpPlaySoundVP3D<ImplicitRef> (false));
interpreter.installSegment5 (Compiler::Sound::opcodePlayLoopSound3D, new OpPlaySound3D<ImplicitRef> (true));
interpreter.installSegment5 (Compiler::Sound::opcodePlayLoopSound3DVP,
new OpPlaySoundVP3D<ImplicitRef> (true));
interpreter.installSegment5 (Compiler::Sound::opcodeStopSound, new OpStopSound<ImplicitRef>);
interpreter.installSegment5 (Compiler::Sound::opcodeGetSoundPlaying, new OpGetSoundPlaying<ImplicitRef>);
interpreter.installSegment5 (Compiler::Sound::opcodeSayExplicit, new OpSay<ExplicitRef>);
interpreter.installSegment5 (Compiler::Sound::opcodeSayDoneExplicit, new OpSayDone<ExplicitRef>);
interpreter.installSegment5 (Compiler::Sound::opcodePlaySound3DExplicit,
new OpPlaySound3D<ExplicitRef> (false));
interpreter.installSegment5 (Compiler::Sound::opcodePlaySound3DVPExplicit,
new OpPlaySoundVP3D<ExplicitRef> (false));
interpreter.installSegment5 (Compiler::Sound::opcodePlayLoopSound3DExplicit,
new OpPlaySound3D<ExplicitRef> (true));
interpreter.installSegment5 (Compiler::Sound::opcodePlayLoopSound3DVPExplicit,
new OpPlaySoundVP3D<ExplicitRef> (true));
interpreter.installSegment5 (Compiler::Sound::opcodeStopSoundExplicit, new OpStopSound<ExplicitRef>);
interpreter.installSegment5 (Compiler::Sound::opcodeGetSoundPlayingExplicit,
new OpGetSoundPlaying<ExplicitRef>);
}
}
}