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openmw-tes3mp/apps/openmw/mwscript/transformationextensions.cpp

1054 lines
47 KiB
C++

#include <components/debug/debuglog.hpp>
/*
Start of tes3mp addition
Include additional headers for multiplayer purposes
*/
#include <components/openmw-mp/TimedLog.hpp>
#include "../mwbase/windowmanager.hpp"
#include "../mwmp/Main.hpp"
#include "../mwmp/Networking.hpp"
#include "../mwmp/LocalPlayer.hpp"
#include "../mwmp/PlayerList.hpp"
#include "../mwmp/ObjectList.hpp"
#include "../mwmp/CellController.hpp"
#include "../mwmp/ScriptController.hpp"
/*
End of tes3mp addition
*/
#include <components/sceneutil/positionattitudetransform.hpp>
#include <components/esm/loadcell.hpp>
#include <components/compiler/opcodes.hpp>
#include <components/interpreter/interpreter.hpp>
#include <components/interpreter/runtime.hpp>
#include <components/interpreter/opcodes.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/manualref.hpp"
#include "../mwworld/player.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "interpretercontext.hpp"
#include "ref.hpp"
namespace MWScript
{
namespace Transformation
{
void moveStandingActors(const MWWorld::Ptr &ptr, const osg::Vec3f& diff)
{
std::vector<MWWorld::Ptr> actors;
MWBase::Environment::get().getWorld()->getActorsStandingOn (ptr, actors);
for (auto& actor : actors)
MWBase::Environment::get().getWorld()->moveObjectBy(actor, diff, false, false);
}
template<class R>
class OpGetDistance : public Interpreter::Opcode0
{
public:
void execute (Interpreter::Runtime& runtime) override
{
MWWorld::Ptr from = R()(runtime);
std::string name = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
if (from.getContainerStore()) // is the object contained?
{
MWWorld::Ptr container = MWBase::Environment::get().getWorld()->findContainer(from);
if (!container.isEmpty())
from = container;
else
{
std::string error = "Failed to find the container of object '" + from.getCellRef().getRefId() + "'";
runtime.getContext().report(error);
Log(Debug::Error) << error;
runtime.push(0.f);
return;
}
}
const MWWorld::Ptr to = MWBase::Environment::get().getWorld()->searchPtr(name, false);
if (to.isEmpty())
{
std::string error = "Failed to find an instance of object '" + name + "'";
runtime.getContext().report(error);
Log(Debug::Error) << error;
runtime.push(0.f);
return;
}
float distance;
// If the objects are in different worldspaces, return a large value (just like vanilla)
if (!to.isInCell() || !from.isInCell() || to.getCell()->getCell()->getCellId().mWorldspace != from.getCell()->getCell()->getCellId().mWorldspace)
distance = std::numeric_limits<float>::max();
else
{
double diff[3];
const float* const pos1 = to.getRefData().getPosition().pos;
const float* const pos2 = from.getRefData().getPosition().pos;
for (int i=0; i<3; ++i)
diff[i] = pos1[i] - pos2[i];
distance = static_cast<float>(std::sqrt(diff[0] * diff[0] + diff[1] * diff[1] + diff[2] * diff[2]));
}
runtime.push(distance);
}
};
template<class R>
class OpSetScale : public Interpreter::Opcode0
{
public:
void execute (Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Float scale = runtime[0].mFloat;
runtime.pop();
/*
Start of tes3mp addition
Prevent players from changing their own scale
Send an ID_OBJECT_SCALE every time an object's scale is changed through a script
*/
if (ptr == MWMechanics::getPlayer())
{
MWBase::Environment::get().getWindowManager()->
messageBox("You can't change your own scale in multiplayer. Only the server can.");
}
else if (mwmp::Main::get().getLocalPlayer()->isLoggedIn() && ptr.isInCell() && ptr.getCellRef().getScale() != scale)
{
// Ignore attempts to change another player's scale
if (mwmp::PlayerList::isDedicatedPlayer(ptr))
{
MWBase::Environment::get().getWindowManager()->
messageBox("You can't change the scales of other players. Only the server can.");
}
else
{
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
objectList->reset();
objectList->packetOrigin = ScriptController::getPacketOriginFromContextType(runtime.getContext().getContextType());
objectList->originClientScript = runtime.getContext().getCurrentScriptName();
objectList->addObjectScale(ptr, scale);
objectList->sendObjectScale();
}
}
/*
End of tes3mp addition
*/
/*
Start of tes3mp change (major)
Disable unilateral scaling on this client and expect the server's reply to our
packet to do it instead
*/
//MWBase::Environment::get().getWorld()->scaleObject(ptr,scale);
/*
End of tes3mp change (major)
*/
}
};
template<class R>
class OpGetScale : public Interpreter::Opcode0
{
public:
void execute (Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
runtime.push(ptr.getCellRef().getScale());
}
};
template<class R>
class OpModScale : public Interpreter::Opcode0
{
public:
void execute (Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Float scale = runtime[0].mFloat;
runtime.pop();
// add the parameter to the object's scale.
MWBase::Environment::get().getWorld()->scaleObject(ptr,ptr.getCellRef().getScale() + scale);
}
};
template<class R>
class OpSetAngle : public Interpreter::Opcode0
{
public:
void execute (Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Float angle = osg::DegreesToRadians(runtime[0].mFloat);
runtime.pop();
float ax = ptr.getRefData().getPosition().rot[0];
float ay = ptr.getRefData().getPosition().rot[1];
float az = ptr.getRefData().getPosition().rot[2];
// XYZ axis use the inverse (XYZ) rotation order like vanilla SetAngle.
// UWV axis use the standard (ZYX) rotation order like TESCS/OpenMW-CS and the rest of the game.
if (axis == "x")
MWBase::Environment::get().getWorld()->rotateObject(ptr,angle,ay,az,MWBase::RotationFlag_inverseOrder);
else if (axis == "y")
MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,angle,az,MWBase::RotationFlag_inverseOrder);
else if (axis == "z")
MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,angle,MWBase::RotationFlag_inverseOrder);
else if (axis == "u")
MWBase::Environment::get().getWorld()->rotateObject(ptr,angle,ay,az,MWBase::RotationFlag_none);
else if (axis == "w")
MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,angle,az,MWBase::RotationFlag_none);
else if (axis == "v")
MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,angle,MWBase::RotationFlag_none);
}
};
template<class R>
class OpGetStartingAngle : public Interpreter::Opcode0
{
public:
void execute (Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
if (axis == "x")
{
runtime.push(osg::RadiansToDegrees(ptr.getCellRef().getPosition().rot[0]));
}
else if (axis == "y")
{
runtime.push(osg::RadiansToDegrees(ptr.getCellRef().getPosition().rot[1]));
}
else if (axis == "z")
{
runtime.push(osg::RadiansToDegrees(ptr.getCellRef().getPosition().rot[2]));
}
}
};
template<class R>
class OpGetAngle : public Interpreter::Opcode0
{
public:
void execute (Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
if (axis=="x")
{
runtime.push(osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[0]));
}
else if (axis=="y")
{
runtime.push(osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[1]));
}
else if (axis=="z")
{
runtime.push(osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[2]));
}
}
};
template<class R>
class OpGetPos : public Interpreter::Opcode0
{
public:
void execute (Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
if(axis == "x")
{
runtime.push(ptr.getRefData().getPosition().pos[0]);
}
else if(axis == "y")
{
runtime.push(ptr.getRefData().getPosition().pos[1]);
}
else if(axis == "z")
{
runtime.push(ptr.getRefData().getPosition().pos[2]);
}
}
};
template<class R>
class OpSetPos : public Interpreter::Opcode0
{
public:
void execute (Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
if (!ptr.isInCell())
return;
std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Float pos = runtime[0].mFloat;
runtime.pop();
// Note: SetPos does not skip weather transitions in vanilla engine, so we do not call setTeleported(true) here.
const auto curPos = ptr.getRefData().getPosition().asVec3();
auto newPos = curPos;
if(axis == "x")
{
newPos[0] = pos;
}
else if(axis == "y")
{
newPos[1] = pos;
}
else if(axis == "z")
{
// We should not place actors under ground
if (ptr.getClass().isActor())
{
float terrainHeight = -std::numeric_limits<float>::max();
if (ptr.getCell()->isExterior())
terrainHeight = MWBase::Environment::get().getWorld()->getTerrainHeightAt(curPos);
if (pos < terrainHeight)
pos = terrainHeight;
}
newPos[2] = pos;
}
else
{
return;
}
dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(ptr,
MWBase::Environment::get().getWorld()->moveObjectBy(ptr, newPos - curPos, true, true));
}
};
template<class R>
class OpGetStartingPos : public Interpreter::Opcode0
{
public:
void execute (Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
if(axis == "x")
{
runtime.push(ptr.getCellRef().getPosition().pos[0]);
}
else if(axis == "y")
{
runtime.push(ptr.getCellRef().getPosition().pos[1]);
}
else if(axis == "z")
{
runtime.push(ptr.getCellRef().getPosition().pos[2]);
}
}
};
template<class R>
class OpPositionCell : public Interpreter::Opcode0
{
public:
void execute (Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
if (ptr.getContainerStore())
return;
if (ptr == MWMechanics::getPlayer())
{
MWBase::Environment::get().getWorld()->getPlayer().setTeleported(true);
}
Interpreter::Type_Float x = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float y = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float z = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float zRot = runtime[0].mFloat;
runtime.pop();
std::string cellID = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
MWWorld::CellStore* store = nullptr;
try
{
store = MWBase::Environment::get().getWorld()->getInterior(cellID);
}
catch(std::exception&)
{
// cell not found, move to exterior instead (vanilla PositionCell compatibility)
const ESM::Cell* cell = MWBase::Environment::get().getWorld()->getExterior(cellID);
int cx,cy;
MWBase::Environment::get().getWorld()->positionToIndex(x,y,cx,cy);
store = MWBase::Environment::get().getWorld()->getExterior(cx,cy);
if(!cell)
{
std::string error = "Warning: PositionCell: unknown interior cell (" + cellID + "), moving to exterior instead";
runtime.getContext().report (error);
Log(Debug::Warning) << error;
}
}
if(store)
{
/*
Start of tes3mp addition
Track the original cell of this object in case we need to use it when sending a packet
*/
ESM::Cell originalCell = *ptr.getCell()->getCell();
/*
End of tes3mp addition
*/
MWWorld::Ptr base = ptr;
ptr = MWBase::Environment::get().getWorld()->moveObject(ptr,store,x,y,z);
dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(base,ptr);
/*
Start of tes3mp addition
Send ActorCellChange packets when actors are moved here, regardless of whether we're
the cell authority or not; the server can decide if it wants to comply with them
*/
if (ptr.getClass().isActor() && !mwmp::Main::get().getCellController()->isSameCell(originalCell, *store->getCell()))
{
mwmp::BaseActor baseActor;
baseActor.refNum = ptr.getCellRef().getRefNum().mIndex;
baseActor.mpNum = ptr.getCellRef().getMpNum();
baseActor.cell = *store->getCell();
baseActor.position = ptr.getRefData().getPosition();
baseActor.isFollowerCellChange = true;
mwmp::ActorList* actorList = mwmp::Main::get().getNetworking()->getActorList();
actorList->reset();
actorList->cell = originalCell;
LOG_MESSAGE_SIMPLE(TimedLog::LOG_INFO, "Sending ID_ACTOR_CELL_CHANGE about %s %i-%i to server",
ptr.getCellRef().getRefId().c_str(), baseActor.refNum, baseActor.mpNum);
LOG_APPEND(TimedLog::LOG_INFO, "- Moved from %s to %s", actorList->cell.getDescription().c_str(),
baseActor.cell.getDescription().c_str());
actorList->addCellChangeActor(baseActor);
actorList->sendCellChangeActors();
}
/*
End of tes3mp addition
*/
float ax = ptr.getRefData().getPosition().rot[0];
float ay = ptr.getRefData().getPosition().rot[1];
// Note that you must specify ZRot in minutes (1 degree = 60 minutes; north = 0, east = 5400, south = 10800, west = 16200)
// except for when you position the player, then degrees must be used.
// See "Morrowind Scripting for Dummies (9th Edition)" pages 50 and 54 for reference.
if(ptr != MWMechanics::getPlayer())
zRot = zRot/60.0f;
MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,osg::DegreesToRadians(zRot));
ptr.getClass().adjustPosition(ptr, false);
}
}
};
template<class R>
class OpPosition : public Interpreter::Opcode0
{
public:
void execute (Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
if (!ptr.isInCell())
return;
if (ptr == MWMechanics::getPlayer())
{
MWBase::Environment::get().getWorld()->getPlayer().setTeleported(true);
}
Interpreter::Type_Float x = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float y = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float z = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float zRot = runtime[0].mFloat;
runtime.pop();
int cx,cy;
MWBase::Environment::get().getWorld()->positionToIndex(x,y,cx,cy);
// another morrowind oddity: player will be moved to the exterior cell at this location,
// non-player actors will move within the cell they are in.
MWWorld::Ptr base = ptr;
if (ptr == MWMechanics::getPlayer())
{
MWWorld::CellStore* cell = MWBase::Environment::get().getWorld()->getExterior(cx,cy);
ptr = MWBase::Environment::get().getWorld()->moveObject(ptr,cell,x,y,z);
}
else
{
ptr = MWBase::Environment::get().getWorld()->moveObject(ptr, x, y, z, true, true);
}
dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(base,ptr);
float ax = ptr.getRefData().getPosition().rot[0];
float ay = ptr.getRefData().getPosition().rot[1];
// Note that you must specify ZRot in minutes (1 degree = 60 minutes; north = 0, east = 5400, south = 10800, west = 16200)
// except for when you position the player, then degrees must be used.
// See "Morrowind Scripting for Dummies (9th Edition)" pages 50 and 54 for reference.
if(ptr != MWMechanics::getPlayer())
zRot = zRot/60.0f;
MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,osg::DegreesToRadians(zRot));
ptr.getClass().adjustPosition(ptr, false);
}
};
class OpPlaceItemCell : public Interpreter::Opcode0
{
public:
void execute (Interpreter::Runtime& runtime) override
{
std::string itemID = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
std::string cellID = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Float x = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float y = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float z = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float zRotDegrees = runtime[0].mFloat;
runtime.pop();
MWWorld::CellStore* store = nullptr;
try
{
store = MWBase::Environment::get().getWorld()->getInterior(cellID);
}
catch(std::exception&)
{
const ESM::Cell* cell = MWBase::Environment::get().getWorld()->getExterior(cellID);
int cx,cy;
MWBase::Environment::get().getWorld()->positionToIndex(x,y,cx,cy);
store = MWBase::Environment::get().getWorld()->getExterior(cx,cy);
if(!cell)
{
runtime.getContext().report ("unknown cell (" + cellID + ")");
Log(Debug::Error) << "Error: unknown cell (" << cellID << ")";
}
}
if(store)
{
ESM::Position pos;
pos.pos[0] = x;
pos.pos[1] = y;
pos.pos[2] = z;
pos.rot[0] = pos.rot[1] = 0;
pos.rot[2] = osg::DegreesToRadians(zRotDegrees);
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(),itemID);
ref.getPtr().getCellRef().setPosition(pos);
MWWorld::Ptr placed = MWBase::Environment::get().getWorld()->placeObject(ref.getPtr(),store,pos);
placed.getClass().adjustPosition(placed, true);
/*
Start of tes3mp addition
Send an ID_OBJECT_PLACE or ID_OBJECT_SPAWN packet every time an object is placed
in the world through a script
*/
if (mwmp::Main::get().getLocalPlayer()->isLoggedIn())
{
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
objectList->reset();
objectList->packetOrigin = ScriptController::getPacketOriginFromContextType(runtime.getContext().getContextType());
objectList->originClientScript = runtime.getContext().getCurrentScriptName();
if (placed.getClass().isActor())
{
objectList->addObjectSpawn(placed);
objectList->sendObjectSpawn();
}
else
{
objectList->addObjectPlace(placed);
objectList->sendObjectPlace();
}
}
/*
End of tes3mp addition
*/
/*
Start of tes3mp change (major)
Instead of actually keeping this object as is, delete it after sending the packet
and wait for the server to send it back with a unique mpNum of its own
*/
MWBase::Environment::get().getWorld()->deleteObject(placed);
/*
End of tes3mp change (major)
*/
}
}
};
class OpPlaceItem : public Interpreter::Opcode0
{
public:
void execute (Interpreter::Runtime& runtime) override
{
std::string itemID = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Float x = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float y = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float z = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float zRotDegrees = runtime[0].mFloat;
runtime.pop();
MWWorld::Ptr player = MWMechanics::getPlayer();
if (!player.isInCell())
throw std::runtime_error("player not in a cell");
MWWorld::CellStore* store = nullptr;
if (player.getCell()->isExterior())
{
int cx,cy;
MWBase::Environment::get().getWorld()->positionToIndex(x,y,cx,cy);
store = MWBase::Environment::get().getWorld()->getExterior(cx,cy);
}
else
store = player.getCell();
ESM::Position pos;
pos.pos[0] = x;
pos.pos[1] = y;
pos.pos[2] = z;
pos.rot[0] = pos.rot[1] = 0;
pos.rot[2] = osg::DegreesToRadians(zRotDegrees);
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(),itemID);
ref.getPtr().getCellRef().setPosition(pos);
MWWorld::Ptr placed = MWBase::Environment::get().getWorld()->placeObject(ref.getPtr(),store,pos);
placed.getClass().adjustPosition(placed, true);
/*
Start of tes3mp addition
Send an ID_OBJECT_PLACE or ID_OBJECT_SPAWN packet every time an object is placed
in the world through a script
*/
if (mwmp::Main::get().getLocalPlayer()->isLoggedIn())
{
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
objectList->reset();
objectList->packetOrigin = ScriptController::getPacketOriginFromContextType(runtime.getContext().getContextType());
objectList->originClientScript = runtime.getContext().getCurrentScriptName();
if (placed.getClass().isActor())
{
objectList->addObjectSpawn(placed);
objectList->sendObjectSpawn();
}
else
{
objectList->addObjectPlace(placed);
objectList->sendObjectPlace();
}
}
/*
End of tes3mp addition
*/
/*
Start of tes3mp change (major)
Instead of actually keeping this object as is, delete it after sending the packet
and wait for the server to send it back with a unique mpNum of its own
*/
MWBase::Environment::get().getWorld()->deleteObject(placed);
/*
End of tes3mp change (major)
*/
}
};
template<class R, bool pc>
class OpPlaceAt : public Interpreter::Opcode0
{
public:
void execute (Interpreter::Runtime& runtime) override
{
MWWorld::Ptr actor = pc
? MWMechanics::getPlayer()
: R()(runtime);
std::string itemID = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Integer count = runtime[0].mInteger;
runtime.pop();
Interpreter::Type_Float distance = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Integer direction = runtime[0].mInteger;
runtime.pop();
if (direction < 0 || direction > 3)
throw std::runtime_error ("invalid direction");
if (count<0)
throw std::runtime_error ("count must be non-negative");
if (!actor.isInCell())
throw std::runtime_error ("actor is not in a cell");
for (int i=0; i<count; ++i)
{
// create item
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), itemID, 1);
MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->safePlaceObject(ref.getPtr(), actor, actor.getCell(), direction, distance);
MWBase::Environment::get().getWorld()->scaleObject(ptr, actor.getCellRef().getScale());
/*
Start of tes3mp addition
Send an ID_OBJECT_PLACE or ID_OBJECT_SPAWN packet every time an object is placed
in the world through a script
*/
if (mwmp::Main::get().getLocalPlayer()->isLoggedIn())
{
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
objectList->reset();
objectList->packetOrigin = ScriptController::getPacketOriginFromContextType(runtime.getContext().getContextType());
objectList->originClientScript = runtime.getContext().getCurrentScriptName();
if (ptr.getClass().isActor())
{
objectList->addObjectSpawn(ptr);
objectList->sendObjectSpawn();
}
else
{
objectList->addObjectPlace(ptr);
objectList->sendObjectPlace();
}
}
/*
End of tes3mp addition
*/
/*
Start of tes3mp change (major)
Instead of actually keeping this object as is, delete it after sending the packet
and wait for the server to send it back with a unique mpNum of its own
*/
MWBase::Environment::get().getWorld()->deleteObject(ptr);
/*
End of tes3mp change (major)
*/
}
}
};
template<class R>
class OpRotate : public Interpreter::Opcode0
{
public:
void execute (Interpreter::Runtime& runtime) override
{
const MWWorld::Ptr& ptr = R()(runtime);
std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Float rotation = osg::DegreesToRadians(runtime[0].mFloat*MWBase::Environment::get().getFrameDuration());
runtime.pop();
float ax = ptr.getRefData().getPosition().rot[0];
float ay = ptr.getRefData().getPosition().rot[1];
float az = ptr.getRefData().getPosition().rot[2];
if (axis == "x")
MWBase::Environment::get().getWorld()->rotateObject(ptr,ax+rotation,ay,az);
else if (axis == "y")
MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay+rotation,az);
else if (axis == "z")
MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,az+rotation);
}
};
template<class R>
class OpRotateWorld : public Interpreter::Opcode0
{
public:
void execute (Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Float rotation = osg::DegreesToRadians(runtime[0].mFloat*MWBase::Environment::get().getFrameDuration());
runtime.pop();
if (!ptr.getRefData().getBaseNode())
return;
// We can rotate actors only around Z axis
if (ptr.getClass().isActor() && (axis == "x" || axis == "y"))
return;
osg::Quat rot;
if (axis == "x")
rot = osg::Quat(rotation, -osg::X_AXIS);
else if (axis == "y")
rot = osg::Quat(rotation, -osg::Y_AXIS);
else if (axis == "z")
rot = osg::Quat(rotation, -osg::Z_AXIS);
else
return;
osg::Quat attitude = ptr.getRefData().getBaseNode()->getAttitude();
MWBase::Environment::get().getWorld()->rotateWorldObject(ptr, attitude * rot);
}
};
template<class R>
class OpSetAtStart : public Interpreter::Opcode0
{
public:
void execute (Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
if (!ptr.isInCell())
return;
float xr = ptr.getCellRef().getPosition().rot[0];
float yr = ptr.getCellRef().getPosition().rot[1];
float zr = ptr.getCellRef().getPosition().rot[2];
MWBase::Environment::get().getWorld()->rotateObject(ptr, xr, yr, zr);
dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(ptr,
MWBase::Environment::get().getWorld()->moveObject(ptr, ptr.getCellRef().getPosition().pos[0],
ptr.getCellRef().getPosition().pos[1], ptr.getCellRef().getPosition().pos[2]));
}
};
template<class R>
class OpMove : public Interpreter::Opcode0
{
public:
void execute (Interpreter::Runtime& runtime) override
{
const MWWorld::Ptr& ptr = R()(runtime);
if (!ptr.isInCell())
return;
std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Float movement = (runtime[0].mFloat*MWBase::Environment::get().getFrameDuration());
runtime.pop();
osg::Vec3f posChange;
if (axis == "x")
{
posChange=osg::Vec3f(movement, 0, 0);
}
else if (axis == "y")
{
posChange=osg::Vec3f(0, movement, 0);
}
else if (axis == "z")
{
posChange=osg::Vec3f(0, 0, movement);
}
else
return;
// is it correct that disabled objects can't be Move-d?
if (!ptr.getRefData().getBaseNode())
return;
osg::Vec3f diff = ptr.getRefData().getBaseNode()->getAttitude() * posChange;
// We should move actors, standing on moving object, too.
// This approach can be used to create elevators.
moveStandingActors(ptr, diff);
dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(ptr,
MWBase::Environment::get().getWorld()->moveObjectBy(ptr, diff, false, true));
}
};
template<class R>
class OpMoveWorld : public Interpreter::Opcode0
{
public:
void execute (Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
if (!ptr.isInCell())
return;
std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Float movement = (runtime[0].mFloat*MWBase::Environment::get().getFrameDuration());
runtime.pop();
osg::Vec3f diff;
if (axis == "x")
diff.x() = movement;
else if (axis == "y")
diff.y() = movement;
else if (axis == "z")
diff.z() = movement;
else
return;
// We should move actors, standing on moving object, too.
// This approach can be used to create elevators.
moveStandingActors(ptr, diff);
dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(ptr,
MWBase::Environment::get().getWorld()->moveObjectBy(ptr, diff, false, true));
}
};
class OpResetActors : public Interpreter::Opcode0
{
public:
void execute (Interpreter::Runtime& runtime) override
{
MWBase::Environment::get().getWorld()->resetActors();
}
};
class OpFixme : public Interpreter::Opcode0
{
public:
void execute (Interpreter::Runtime& runtime) override
{
MWBase::Environment::get().getWorld()->fixPosition();
}
};
void installOpcodes (Interpreter::Interpreter& interpreter)
{
interpreter.installSegment5(Compiler::Transformation::opcodeGetDistance, new OpGetDistance<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeGetDistanceExplicit, new OpGetDistance<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeSetScale,new OpSetScale<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeSetScaleExplicit,new OpSetScale<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeSetAngle,new OpSetAngle<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeSetAngleExplicit,new OpSetAngle<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeGetScale,new OpGetScale<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeGetScaleExplicit,new OpGetScale<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeGetAngle,new OpGetAngle<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeGetAngleExplicit,new OpGetAngle<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeGetPos,new OpGetPos<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeGetPosExplicit,new OpGetPos<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeSetPos,new OpSetPos<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeSetPosExplicit,new OpSetPos<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeGetStartingPos,new OpGetStartingPos<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeGetStartingPosExplicit,new OpGetStartingPos<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodePosition,new OpPosition<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodePositionExplicit,new OpPosition<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodePositionCell,new OpPositionCell<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodePositionCellExplicit,new OpPositionCell<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodePlaceItemCell,new OpPlaceItemCell);
interpreter.installSegment5(Compiler::Transformation::opcodePlaceItem,new OpPlaceItem);
interpreter.installSegment5(Compiler::Transformation::opcodePlaceAtPc,new OpPlaceAt<ImplicitRef, true>);
interpreter.installSegment5(Compiler::Transformation::opcodePlaceAtMe,new OpPlaceAt<ImplicitRef, false>);
interpreter.installSegment5(Compiler::Transformation::opcodePlaceAtMeExplicit,new OpPlaceAt<ExplicitRef, false>);
interpreter.installSegment5(Compiler::Transformation::opcodeModScale,new OpModScale<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeModScaleExplicit,new OpModScale<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeRotate,new OpRotate<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeRotateExplicit,new OpRotate<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeRotateWorld,new OpRotateWorld<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeRotateWorldExplicit,new OpRotateWorld<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeSetAtStart,new OpSetAtStart<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeSetAtStartExplicit,new OpSetAtStart<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeMove,new OpMove<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeMoveExplicit,new OpMove<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeMoveWorld,new OpMoveWorld<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeMoveWorldExplicit,new OpMoveWorld<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeGetStartingAngle, new OpGetStartingAngle<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeGetStartingAngleExplicit, new OpGetStartingAngle<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeResetActors, new OpResetActors);
interpreter.installSegment5(Compiler::Transformation::opcodeFixme, new OpFixme);
}
}
}