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openmw-tes3mp/apps/openmw/mwsound/openal_output.hpp

104 lines
3.3 KiB
C++

#ifndef GAME_SOUND_OPENAL_OUTPUT_H
#define GAME_SOUND_OPENAL_OUTPUT_H
#include <string>
#include <vector>
#include <map>
#include <deque>
#include "alc.h"
#include "al.h"
#include "alext.h"
#include "sound_output.hpp"
namespace MWSound
{
class SoundManager;
class Sound;
class Stream;
class OpenAL_Output : public Sound_Output
{
ALCdevice *mDevice;
ALCcontext *mContext;
struct {
bool EXT_EFX : 1;
bool SOFT_HRTF : 1;
} ALC = {false, false};
struct {
bool SOFT_source_spatialize : 1;
} AL = {false};
typedef std::deque<ALuint> IDDq;
IDDq mFreeSources;
typedef std::vector<Sound*> SoundVec;
SoundVec mActiveSounds;
typedef std::vector<Stream*> StreamVec;
StreamVec mActiveStreams;
osg::Vec3f mListenerPos;
Environment mListenerEnv;
ALuint mWaterFilter;
ALuint mWaterEffect;
ALuint mDefaultEffect;
ALuint mEffectSlot;
struct StreamThread;
std::unique_ptr<StreamThread> mStreamThread;
void initCommon2D(ALuint source, const osg::Vec3f &pos, ALfloat gain, ALfloat pitch, bool loop, bool useenv);
void initCommon3D(ALuint source, const osg::Vec3f &pos, ALfloat mindist, ALfloat maxdist, ALfloat gain, ALfloat pitch, bool loop, bool useenv);
void updateCommon(ALuint source, const osg::Vec3f &pos, ALfloat maxdist, ALfloat gain, ALfloat pitch, bool useenv, bool is3d);
OpenAL_Output& operator=(const OpenAL_Output &rhs);
OpenAL_Output(const OpenAL_Output &rhs);
public:
std::vector<std::string> enumerate() override;
bool init(const std::string &devname, const std::string &hrtfname, HrtfMode hrtfmode) override;
void deinit() override;
std::vector<std::string> enumerateHrtf() override;
void setHrtf(const std::string &hrtfname, HrtfMode hrtfmode) override;
std::pair<Sound_Handle,size_t> loadSound(const std::string &fname) override;
size_t unloadSound(Sound_Handle data) override;
bool playSound(Sound *sound, Sound_Handle data, float offset) override;
bool playSound3D(Sound *sound, Sound_Handle data, float offset) override;
void finishSound(Sound *sound) override;
bool isSoundPlaying(Sound *sound) override;
void updateSound(Sound *sound) override;
bool streamSound(DecoderPtr decoder, Stream *sound, bool getLoudnessData=false) override;
bool streamSound3D(DecoderPtr decoder, Stream *sound, bool getLoudnessData) override;
void finishStream(Stream *sound) override;
double getStreamDelay(Stream *sound) override;
double getStreamOffset(Stream *sound) override;
float getStreamLoudness(Stream *sound) override;
bool isStreamPlaying(Stream *sound) override;
void updateStream(Stream *sound) override;
void startUpdate() override;
void finishUpdate() override;
void updateListener(const osg::Vec3f &pos, const osg::Vec3f &atdir, const osg::Vec3f &updir, Environment env) override;
void pauseSounds(int types) override;
void resumeSounds(int types) override;
void pauseActiveDevice() override;
void resumeActiveDevice() override;
OpenAL_Output(SoundManager &mgr);
virtual ~OpenAL_Output();
};
}
#endif