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#ifndef GAME_MWWORLD_ACTIONDOOR_H
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#define GAME_MWWORLD_ACTIONDOOR_H
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#include "action.hpp"
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#include "ptr.hpp"
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namespace MWWorld
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{
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class ActionDoor : public Action
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{
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void executeImp (const MWWorld::Ptr& actor) override;
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public:
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ActionDoor (const Ptr& object);
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};
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}
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#endif
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