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openmw-tes3mp/apps/openmw/mwworld/cellref.cpp

370 lines
7.7 KiB
C++

#include "cellref.hpp"
#include <components/esm/objectstate.hpp>
namespace MWWorld
{
const ESM::RefNum& CellRef::getRefNum() const
{
return mCellRef.mRefNum;
}
bool CellRef::hasContentFile() const
{
return mCellRef.mRefNum.hasContentFile();
}
void CellRef::unsetRefNum()
{
mCellRef.mRefNum.unset();
}
/*
Start of tes3mp addition
Set the unique reference number index of a CellRef, needed to
make objects retain their uniqueIndex when they are updated
after their records are modified on the fly by the server
*/
void CellRef::setRefNum(unsigned int index)
{
mCellRef.mRefNum.mIndex = index;
}
/*
End of tes3mp addition
*/
/*
Start of tes3mp addition
Get the mMpNum (unique multiplayer number) of a CellRef
*/
unsigned int CellRef::getMpNum() const
{
return mCellRef.mMpNum;
}
/*
End of tes3mp addition
*/
/*
Start of tes3mp addition
Set the mMpNum (unique multiplayer reference number) of a CellRef
*/
void CellRef::setMpNum(unsigned int index)
{
mCellRef.mMpNum = index;
}
/*
End of tes3mp addition
*/
std::string CellRef::getRefId() const
{
return mCellRef.mRefID;
}
const std::string* CellRef::getRefIdPtr() const
{
return &mCellRef.mRefID;
}
bool CellRef::getTeleport() const
{
return mCellRef.mTeleport;
}
/*
Start of tes3mp addition
Make it possible to change the teleport state from elsewhere
*/
void CellRef::setTeleport(bool teleportState)
{
mCellRef.mTeleport = teleportState;
}
/*
End of tes3mp addition
*/
ESM::Position CellRef::getDoorDest() const
{
return mCellRef.mDoorDest;
}
/*
Start of tes3mp addition
Make it possible to change the destination position from elsewhere
*/
void CellRef::setDoorDest(const ESM::Position& position)
{
mCellRef.mDoorDest = position;
}
/*
End of tes3mp addition
*/
std::string CellRef::getDestCell() const
{
return mCellRef.mDestCell;
}
/*
Start of tes3mp addition
Make it possible to change the destination cell from elsewhere
*/
void CellRef::setDestCell(const std::string& cellDescription)
{
mCellRef.mDestCell = cellDescription;
}
/*
End of tes3mp addition
*/
float CellRef::getScale() const
{
return mCellRef.mScale;
}
void CellRef::setScale(float scale)
{
if (scale != mCellRef.mScale)
{
mChanged = true;
mCellRef.mScale = scale;
}
}
ESM::Position CellRef::getPosition() const
{
return mCellRef.mPos;
}
void CellRef::setPosition(const ESM::Position &position)
{
mChanged = true;
mCellRef.mPos = position;
}
float CellRef::getEnchantmentCharge() const
{
return mCellRef.mEnchantmentCharge;
}
float CellRef::getNormalizedEnchantmentCharge(int maxCharge) const
{
if (maxCharge == 0)
{
return 0;
}
else if (mCellRef.mEnchantmentCharge == -1)
{
return 1;
}
else
{
return mCellRef.mEnchantmentCharge / static_cast<float>(maxCharge);
}
}
void CellRef::setEnchantmentCharge(float charge)
{
if (charge != mCellRef.mEnchantmentCharge)
{
mChanged = true;
mCellRef.mEnchantmentCharge = charge;
}
}
int CellRef::getCharge() const
{
return mCellRef.mChargeInt;
}
void CellRef::setCharge(int charge)
{
if (charge != mCellRef.mChargeInt)
{
mChanged = true;
mCellRef.mChargeInt = charge;
}
}
void CellRef::applyChargeRemainderToBeSubtracted(float chargeRemainder)
{
mCellRef.mChargeIntRemainder += std::abs(chargeRemainder);
if (mCellRef.mChargeIntRemainder > 1.0f)
{
float newChargeRemainder = (mCellRef.mChargeIntRemainder - std::floor(mCellRef.mChargeIntRemainder));
if (mCellRef.mChargeInt <= static_cast<int>(mCellRef.mChargeIntRemainder))
{
mCellRef.mChargeInt = 0;
}
else
{
mCellRef.mChargeInt -= static_cast<int>(mCellRef.mChargeIntRemainder);
}
mCellRef.mChargeIntRemainder = newChargeRemainder;
}
}
float CellRef::getChargeFloat() const
{
return mCellRef.mChargeFloat;
}
void CellRef::setChargeFloat(float charge)
{
if (charge != mCellRef.mChargeFloat)
{
mChanged = true;
mCellRef.mChargeFloat = charge;
}
}
std::string CellRef::getOwner() const
{
return mCellRef.mOwner;
}
std::string CellRef::getGlobalVariable() const
{
return mCellRef.mGlobalVariable;
}
void CellRef::resetGlobalVariable()
{
if (!mCellRef.mGlobalVariable.empty())
{
mChanged = true;
mCellRef.mGlobalVariable.erase();
}
}
void CellRef::setFactionRank(int factionRank)
{
if (factionRank != mCellRef.mFactionRank)
{
mChanged = true;
mCellRef.mFactionRank = factionRank;
}
}
int CellRef::getFactionRank() const
{
return mCellRef.mFactionRank;
}
void CellRef::setOwner(const std::string &owner)
{
if (owner != mCellRef.mOwner)
{
mChanged = true;
mCellRef.mOwner = owner;
}
}
std::string CellRef::getSoul() const
{
return mCellRef.mSoul;
}
void CellRef::setSoul(const std::string &soul)
{
if (soul != mCellRef.mSoul)
{
mChanged = true;
mCellRef.mSoul = soul;
}
}
std::string CellRef::getFaction() const
{
return mCellRef.mFaction;
}
void CellRef::setFaction(const std::string &faction)
{
if (faction != mCellRef.mFaction)
{
mChanged = true;
mCellRef.mFaction = faction;
}
}
int CellRef::getLockLevel() const
{
return mCellRef.mLockLevel;
}
void CellRef::setLockLevel(int lockLevel)
{
if (lockLevel != mCellRef.mLockLevel)
{
mChanged = true;
mCellRef.mLockLevel = lockLevel;
}
}
void CellRef::lock(int lockLevel)
{
if(lockLevel != 0)
setLockLevel(abs(lockLevel)); //Changes lock to locklevel, if positive
else
setLockLevel(ESM::UnbreakableLock); // If zero, set to max lock level
}
void CellRef::unlock()
{
setLockLevel(-abs(mCellRef.mLockLevel)); //Makes lockLevel negative
}
std::string CellRef::getKey() const
{
return mCellRef.mKey;
}
std::string CellRef::getTrap() const
{
return mCellRef.mTrap;
}
void CellRef::setTrap(const std::string& trap)
{
if (trap != mCellRef.mTrap)
{
mChanged = true;
mCellRef.mTrap = trap;
}
}
int CellRef::getGoldValue() const
{
return mCellRef.mGoldValue;
}
void CellRef::setGoldValue(int value)
{
if (value != mCellRef.mGoldValue)
{
mChanged = true;
mCellRef.mGoldValue = value;
}
}
void CellRef::writeState(ESM::ObjectState &state) const
{
state.mRef = mCellRef;
}
bool CellRef::hasChanged() const
{
return mChanged;
}
}