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openmw-tes3mp/apps/openmw/mwworld/cellstore.cpp

1409 lines
48 KiB
C++

#include "cellstore.hpp"
#include <algorithm>
/*
Start of tes3mp addition
Include additional headers for multiplayer purposes
*/
#include <components/openmw-mp/TimedLog.hpp>
#include "../mwmp/Main.hpp"
#include "../mwmp/Networking.hpp"
#include "../mwmp/CellController.hpp"
/*
End of tes3mp addition
*/
#include <components/debug/debuglog.hpp>
#include <components/esm/cellstate.hpp>
#include <components/esm/cellid.hpp>
#include <components/esm/cellref.hpp>
#include <components/esm/esmreader.hpp>
#include <components/esm/esmwriter.hpp>
#include <components/esm/objectstate.hpp>
#include <components/esm/containerstate.hpp>
#include <components/esm/npcstate.hpp>
#include <components/esm/creaturestate.hpp>
#include <components/esm/fogstate.hpp>
#include <components/esm/creaturelevliststate.hpp>
#include <components/esm/doorstate.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/recharge.hpp"
#include "ptr.hpp"
#include "esmstore.hpp"
#include "class.hpp"
#include "containerstore.hpp"
namespace
{
template<typename T>
MWWorld::Ptr searchInContainerList (MWWorld::CellRefList<T>& containerList, const std::string& id)
{
for (typename MWWorld::CellRefList<T>::List::iterator iter (containerList.mList.begin());
iter!=containerList.mList.end(); ++iter)
{
MWWorld::Ptr container (&*iter, nullptr);
if (container.getRefData().getCustomData() == nullptr)
continue;
MWWorld::Ptr ptr =
container.getClass().getContainerStore (container).search (id);
if (!ptr.isEmpty())
return ptr;
}
return MWWorld::Ptr();
}
template<typename T>
MWWorld::Ptr searchViaActorId (MWWorld::CellRefList<T>& actorList, int actorId,
MWWorld::CellStore *cell, const std::map<MWWorld::LiveCellRefBase*, MWWorld::CellStore*>& toIgnore)
{
for (typename MWWorld::CellRefList<T>::List::iterator iter (actorList.mList.begin());
iter!=actorList.mList.end(); ++iter)
{
MWWorld::Ptr actor (&*iter, cell);
if (toIgnore.find(&*iter) != toIgnore.end())
continue;
if (actor.getClass().getCreatureStats (actor).matchesActorId (actorId) && actor.getRefData().getCount() > 0)
return actor;
}
return MWWorld::Ptr();
}
template<typename RecordType, typename T>
void writeReferenceCollection (ESM::ESMWriter& writer,
const MWWorld::CellRefList<T>& collection)
{
if (!collection.mList.empty())
{
// references
for (typename MWWorld::CellRefList<T>::List::const_iterator
iter (collection.mList.begin());
iter!=collection.mList.end(); ++iter)
{
if (!iter->mData.hasChanged() && !iter->mRef.hasChanged() && iter->mRef.hasContentFile())
{
// Reference that came from a content file and has not been changed -> ignore
continue;
}
if (iter->mData.getCount()==0 && !iter->mRef.hasContentFile())
{
// Deleted reference that did not come from a content file -> ignore
continue;
}
RecordType state;
iter->save (state);
// recordId currently unused
writer.writeHNT ("OBJE", collection.mList.front().mBase->sRecordId);
state.save (writer);
}
}
}
template<class RecordType, class T>
void fixRestockingImpl(const T* base, RecordType& state)
{
// Workaround for old saves not containing negative quantities
for(const auto& baseItem : base->mInventory.mList)
{
if(baseItem.mCount < 0)
{
for(auto& item : state.mInventory.mItems)
{
if(item.mCount > 0 && Misc::StringUtils::ciEqual(baseItem.mItem, item.mRef.mRefID))
item.mCount = -item.mCount;
}
}
}
}
template<class RecordType, class T>
void fixRestocking(const T* base, RecordType& state)
{}
template<>
void fixRestocking<>(const ESM::Creature* base, ESM::CreatureState& state)
{
fixRestockingImpl(base, state);
}
template<>
void fixRestocking<>(const ESM::NPC* base, ESM::NpcState& state)
{
fixRestockingImpl(base, state);
}
template<>
void fixRestocking<>(const ESM::Container* base, ESM::ContainerState& state)
{
fixRestockingImpl(base, state);
}
template<typename RecordType, typename T>
void readReferenceCollection (ESM::ESMReader& reader,
MWWorld::CellRefList<T>& collection, const ESM::CellRef& cref, const std::map<int, int>& contentFileMap, MWWorld::CellStore* cellstore)
{
const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore();
RecordType state;
state.mRef = cref;
state.load(reader);
// If the reference came from a content file, make sure this content file is loaded
if (state.mRef.mRefNum.hasContentFile())
{
std::map<int, int>::const_iterator iter =
contentFileMap.find (state.mRef.mRefNum.mContentFile);
if (iter==contentFileMap.end())
return; // content file has been removed -> skip
state.mRef.mRefNum.mContentFile = iter->second;
}
if (!MWWorld::LiveCellRef<T>::checkState (state))
return; // not valid anymore with current content files -> skip
const T *record = esmStore.get<T>().search (state.mRef.mRefID);
if (!record)
return;
if (state.mVersion < 15)
fixRestocking(record, state);
if (state.mRef.mRefNum.hasContentFile())
{
for (typename MWWorld::CellRefList<T>::List::iterator iter (collection.mList.begin());
iter!=collection.mList.end(); ++iter)
if (iter->mRef.getRefNum()==state.mRef.mRefNum && *iter->mRef.getRefIdPtr() == state.mRef.mRefID)
{
// overwrite existing reference
float oldscale = iter->mRef.getScale();
iter->load (state);
const ESM::Position & oldpos = iter->mRef.getPosition();
const ESM::Position & newpos = iter->mData.getPosition();
const MWWorld::Ptr ptr(&*iter, cellstore);
if ((oldscale != iter->mRef.getScale() || oldpos.asVec3() != newpos.asVec3() || oldpos.rot[0] != newpos.rot[0] || oldpos.rot[1] != newpos.rot[1] || oldpos.rot[2] != newpos.rot[2]) && !ptr.getClass().isActor())
MWBase::Environment::get().getWorld()->moveObject(ptr, newpos.pos[0], newpos.pos[1], newpos.pos[2]);
if (!iter->mData.isEnabled())
{
iter->mData.enable();
MWBase::Environment::get().getWorld()->disable(MWWorld::Ptr(&*iter, cellstore));
}
return;
}
Log(Debug::Warning) << "Warning: Dropping reference to " << state.mRef.mRefID << " (invalid content file link)";
return;
}
// new reference
MWWorld::LiveCellRef<T> ref (record);
ref.load (state);
collection.mList.push_back (ref);
}
}
namespace MWWorld
{
template <typename X>
void CellRefList<X>::load(ESM::CellRef &ref, bool deleted, const MWWorld::ESMStore &esmStore)
{
const MWWorld::Store<X> &store = esmStore.get<X>();
if (const X *ptr = store.search (ref.mRefID))
{
typename std::list<LiveRef>::iterator iter =
std::find(mList.begin(), mList.end(), ref.mRefNum);
LiveRef liveCellRef (ref, ptr);
if (deleted)
liveCellRef.mData.setDeletedByContentFile(true);
if (iter != mList.end())
*iter = liveCellRef;
else
mList.push_back (liveCellRef);
}
else
{
Log(Debug::Warning)
<< "Warning: could not resolve cell reference '" << ref.mRefID << "'"
<< " (dropping reference)";
}
}
template<typename X> bool operator==(const LiveCellRef<X>& ref, int pRefnum)
{
return (ref.mRef.mRefnum == pRefnum);
}
Ptr CellStore::getCurrentPtr(LiveCellRefBase *ref)
{
MovedRefTracker::iterator found = mMovedToAnotherCell.find(ref);
if (found != mMovedToAnotherCell.end())
return Ptr(ref, found->second);
return Ptr(ref, this);
}
void CellStore::moveFrom(const Ptr &object, CellStore *from)
{
if (mState != State_Loaded)
load();
mHasState = true;
MovedRefTracker::iterator found = mMovedToAnotherCell.find(object.getBase());
if (found != mMovedToAnotherCell.end())
{
// A cell we had previously moved an object to is returning it to us.
/*
Start of tes3mp addition
Add extra debug for multiplayer purposes
*/
if (found->second != from)
{
LOG_MESSAGE_SIMPLE(TimedLog::LOG_ERROR, "Storage: %s owned %s which it gave to %s which isn't %s, which should result in a crash\n",
this->getCell()->getDescription().c_str(),
object.getBase()->mRef.getRefId().c_str(),
found->second->getCell()->getDescription().c_str(),
from->getCell()->getDescription().c_str());
}
/*
End of tes3mp addition
*/
assert (found->second == from);
mMovedToAnotherCell.erase(found);
}
else
{
mMovedHere.insert(std::make_pair(object.getBase(), from));
}
updateMergedRefs();
}
MWWorld::Ptr CellStore::moveTo(const Ptr &object, CellStore *cellToMoveTo)
{
if (cellToMoveTo == this)
throw std::runtime_error("moveTo: object is already in this cell");
// We assume that *this is in State_Loaded since we could hardly have reference to a live object otherwise.
if (mState != State_Loaded)
throw std::runtime_error("moveTo: can't move object from a non-loaded cell (how did you get this object anyway?)");
// Ensure that the object actually exists in the cell
if (searchViaRefNum(object.getCellRef().getRefNum()).isEmpty())
throw std::runtime_error("moveTo: object is not in this cell");
// Objects with no refnum can't be handled correctly in the merging process that happens
// on a save/load, so do a simple copy & delete for these objects.
/*
Start of tes3mp change (major)
Disable the following code because it breaks DedicatedPlayers
*/
/*
if (!object.getCellRef().getRefNum().hasContentFile())
{
MWWorld::Ptr copied = object.getClass().copyToCell(object, *cellToMoveTo, object.getRefData().getCount());
object.getRefData().setCount(0);
object.getRefData().setBaseNode(nullptr);
return copied;
}
*/
/*
End of tes3mp change (major)
*/
MovedRefTracker::iterator found = mMovedHere.find(object.getBase());
if (found != mMovedHere.end())
{
// Special case - object didn't originate in this cell
// Move it back to its original cell first
CellStore* originalCell = found->second;
assert (originalCell != this);
originalCell->moveFrom(object, this);
mMovedHere.erase(found);
// Now that object is back to its rightful owner, we can move it
if (cellToMoveTo != originalCell)
{
/*
Start of tes3mp addition
Add extra debug for multiplayer purposes
*/
LOG_MESSAGE_SIMPLE(TimedLog::LOG_INFO, "Storage: %s's original cell %s gives it from %s to %s\n",
object.getBase()->mRef.getRefId().c_str(),
originalCell->getCell()->getDescription().c_str(),
this->getCell()->getDescription().c_str(),
cellToMoveTo->getCell()->getDescription().c_str());
/*
End of tes3mp addition
*/
originalCell->moveTo(object, cellToMoveTo);
}
updateMergedRefs();
return MWWorld::Ptr(object.getBase(), cellToMoveTo);
}
cellToMoveTo->moveFrom(object, this);
mMovedToAnotherCell.insert(std::make_pair(object.getBase(), cellToMoveTo));
updateMergedRefs();
return MWWorld::Ptr(object.getBase(), cellToMoveTo);
}
/*
Start of tes3mp addition
Make it possible to clear the moves to other cells tracked for objects, allowing for
on-the-fly cell resets that don't cause crashes
*/
void CellStore::clearMovesToCells()
{
MWBase::World* world = MWBase::Environment::get().getWorld();
for (auto &reference : mMovedHere)
{
MWWorld::CellStore *otherCell = reference.second;
otherCell->mMovedToAnotherCell.erase(reference.first);
}
for (auto &reference : mMovedToAnotherCell)
{
MWWorld::CellStore *otherCell = reference.second;
otherCell->mMovedHere.erase(reference.first);
}
mMovedHere.empty();
mMovedToAnotherCell.empty();
}
/*
End of tes3mp addition
*/
struct MergeVisitor
{
MergeVisitor(std::vector<LiveCellRefBase*>& mergeTo, const std::map<LiveCellRefBase*, MWWorld::CellStore*>& movedHere,
const std::map<LiveCellRefBase*, MWWorld::CellStore*>& movedToAnotherCell)
: mMergeTo(mergeTo)
, mMovedHere(movedHere)
, mMovedToAnotherCell(movedToAnotherCell)
{
}
bool operator() (const MWWorld::Ptr& ptr)
{
if (mMovedToAnotherCell.find(ptr.getBase()) != mMovedToAnotherCell.end())
return true;
mMergeTo.push_back(ptr.getBase());
return true;
}
void merge()
{
for (const auto & [base, _] : mMovedHere)
mMergeTo.push_back(base);
}
private:
std::vector<LiveCellRefBase*>& mMergeTo;
const std::map<LiveCellRefBase*, MWWorld::CellStore*>& mMovedHere;
const std::map<LiveCellRefBase*, MWWorld::CellStore*>& mMovedToAnotherCell;
};
void CellStore::updateMergedRefs()
{
mMergedRefs.clear();
mRechargingItemsUpToDate = false;
MergeVisitor visitor(mMergedRefs, mMovedHere, mMovedToAnotherCell);
forEachInternal(visitor);
visitor.merge();
/*
Start of tes3mp addition
If the mwmp::Cell corresponding to this CellStore is under the authority of the LocalPlayer,
prepare a new initialization of LocalActors in it
Warning: Don't directly use initializeLocalActors() from here because that will break any current
cell transition that started in World::moveObject()
*/
if (mwmp::Main::get().getCellController()->hasLocalAuthority(*getCell()))
{
mwmp::Main::get().getCellController()->getCell(*getCell())->shouldInitializeActors = true;
}
/*
End of tes3mp addition
*/
}
bool CellStore::movedHere(const MWWorld::Ptr& ptr) const
{
if (ptr.isEmpty())
return false;
if (mMovedHere.find(ptr.getBase()) != mMovedHere.end())
return true;
return false;
}
CellStore::CellStore (const ESM::Cell *cell, const MWWorld::ESMStore& esmStore, std::vector<ESM::ESMReader>& readerList)
: mStore(esmStore), mReader(readerList), mCell (cell), mState (State_Unloaded), mHasState (false), mLastRespawn(0,0), mRechargingItemsUpToDate(false)
{
mWaterLevel = cell->mWater;
}
const ESM::Cell *CellStore::getCell() const
{
return mCell;
}
CellStore::State CellStore::getState() const
{
return mState;
}
const std::vector<std::string> &CellStore::getPreloadedIds() const
{
return mIds;
}
bool CellStore::hasState() const
{
return mHasState;
}
bool CellStore::hasId (const std::string& id) const
{
if (mState==State_Unloaded)
return false;
if (mState==State_Preloaded)
return std::binary_search (mIds.begin(), mIds.end(), id);
return searchConst (id).isEmpty();
}
template <typename PtrType>
struct SearchVisitor
{
PtrType mFound;
const std::string *mIdToFind;
bool operator()(const PtrType& ptr)
{
if (*ptr.getCellRef().getRefIdPtr() == *mIdToFind)
{
mFound = ptr;
return false;
}
return true;
}
};
Ptr CellStore::search (const std::string& id)
{
SearchVisitor<MWWorld::Ptr> searchVisitor;
searchVisitor.mIdToFind = &id;
forEach(searchVisitor);
return searchVisitor.mFound;
}
ConstPtr CellStore::searchConst (const std::string& id) const
{
SearchVisitor<MWWorld::ConstPtr> searchVisitor;
searchVisitor.mIdToFind = &id;
forEachConst(searchVisitor);
return searchVisitor.mFound;
}
Ptr CellStore::searchViaActorId (int id)
{
if (Ptr ptr = ::searchViaActorId (mNpcs, id, this, mMovedToAnotherCell))
return ptr;
if (Ptr ptr = ::searchViaActorId (mCreatures, id, this, mMovedToAnotherCell))
return ptr;
for (const auto& [base, _] : mMovedHere)
{
MWWorld::Ptr actor (base, this);
if (!actor.getClass().isActor())
continue;
if (actor.getClass().getCreatureStats (actor).matchesActorId (id) && actor.getRefData().getCount() > 0)
return actor;
}
return Ptr();
}
class RefNumSearchVisitor
{
const ESM::RefNum& mRefNum;
public:
RefNumSearchVisitor(const ESM::RefNum& refNum) : mRefNum(refNum) {}
Ptr mFound;
bool operator()(const Ptr& ptr)
{
if (ptr.getCellRef().getRefNum() == mRefNum)
{
mFound = ptr;
return false;
}
return true;
}
};
Ptr CellStore::searchViaRefNum(const ESM::RefNum& refNum)
{
RefNumSearchVisitor searchVisitor(refNum);
forEach(searchVisitor);
return searchVisitor.mFound;
}
/*
Start of tes3mp addition
A custom type of search visitor used to find objects by their reference numbers
*/
class SearchExactVisitor
{
const unsigned int mRefNumToFind;
const unsigned int mMpNumToFind;
const std::string mRefIdToFind;
const bool mActorsOnly;
public:
SearchExactVisitor(const unsigned int refNum, const unsigned int mpNum, const std::string refId, const bool actorsOnly) :
mRefNumToFind(refNum), mMpNumToFind(mpNum), mRefIdToFind(refId), mActorsOnly(actorsOnly) {}
Ptr mFound;
bool operator()(const Ptr& ptr)
{
if (ptr.getCellRef().getRefNum().mIndex == mRefNumToFind && ptr.getCellRef().getMpNum() == mMpNumToFind)
{
if (!mActorsOnly || ptr.getClass().isActor())
{
if (mRefIdToFind.empty() || Misc::StringUtils::ciEqual(ptr.getCellRef().getRefId(), mRefIdToFind))
{
mFound = ptr;
return false;
}
}
}
return true;
}
};
/*
End of tes3mp addition
*/
/*
Start of tes3mp addition
Allow the searching of objects by their reference numbers
*/
Ptr CellStore::searchExact (const unsigned int refNum, const unsigned int mpNum, const std::string refId, bool actorsOnly)
{
// Ensure that all objects searched for have a valid reference number
if (refNum == 0 && mpNum == 0)
return 0;
SearchExactVisitor searchVisitor(refNum, mpNum, refId, actorsOnly);
forEach(searchVisitor);
return searchVisitor.mFound;
}
/*
End of tes3mp addition
*/
/*
Start of tes3mp addition
Make it possible to get the mMergedRefs in the CellStore from elsewhere in the code
*/
std::vector<LiveCellRefBase*> &CellStore::getMergedRefs()
{
return mMergedRefs;
}
/*
End of tes3mp addition
*/
/*
Start of tes3mp addition
Make it possible to get the mNPCs in the CellStore from elsewhere in the code
*/
CellRefList<ESM::NPC> *CellStore::getNpcs()
{
return &mNpcs;
}
/*
End of tes3mp addition
*/
/*
Start of tes3mp addition
Make it possible to get the mCreatures in the CellStore from elsewhere in the code
*/
CellRefList<ESM::Creature> *CellStore::getCreatures()
{
return &mCreatures;
}
/*
End of tes3mp addition
*/
/*
Start of tes3mp addition
Make it possible to get the mCreatureLists in the CellStore from elsewhere in the code
*/
CellRefList<ESM::CreatureLevList> *CellStore::getCreatureLists()
{
return &mCreatureLists;
}
/*
End of tes3mp addition
*/
/*
Start of tes3mp addition
Make it possible to get the mContainers in the CellStore from elsewhere in the code
*/
CellRefList<ESM::Container> *CellStore::getContainers()
{
return &mContainers;
}
/*
End of tes3mp addition
*/
float CellStore::getWaterLevel() const
{
if (isExterior())
return -1;
return mWaterLevel;
}
void CellStore::setWaterLevel (float level)
{
mWaterLevel = level;
mHasState = true;
}
std::size_t CellStore::count() const
{
return mMergedRefs.size();
}
void CellStore::load ()
{
if (mState!=State_Loaded)
{
if (mState==State_Preloaded)
mIds.clear();
loadRefs ();
mState = State_Loaded;
}
}
void CellStore::preload ()
{
if (mState==State_Unloaded)
{
listRefs ();
mState = State_Preloaded;
}
}
void CellStore::listRefs()
{
std::vector<ESM::ESMReader>& esm = mReader;
assert (mCell);
if (mCell->mContextList.empty())
return; // this is a dynamically generated cell -> skipping.
// Load references from all plugins that do something with this cell.
for (size_t i = 0; i < mCell->mContextList.size(); i++)
{
try
{
// Reopen the ESM reader and seek to the right position.
int index = mCell->mContextList[i].index;
mCell->restore (esm[index], i);
ESM::CellRef ref;
// Get each reference in turn
bool deleted = false;
while (mCell->getNextRef (esm[index], ref, deleted))
{
if (deleted)
continue;
// Don't list reference if it was moved to a different cell.
ESM::MovedCellRefTracker::const_iterator iter =
std::find(mCell->mMovedRefs.begin(), mCell->mMovedRefs.end(), ref.mRefNum);
if (iter != mCell->mMovedRefs.end()) {
continue;
}
Misc::StringUtils::lowerCaseInPlace(ref.mRefID);
mIds.push_back(std::move(ref.mRefID));
}
}
catch (std::exception& e)
{
Log(Debug::Error) << "An error occurred listing references for cell " << getCell()->getDescription() << ": " << e.what();
}
}
// List moved references, from separately tracked list.
for (const auto& [ref, deleted]: mCell->mLeasedRefs)
{
if (!deleted)
mIds.push_back(Misc::StringUtils::lowerCase(ref.mRefID));
}
std::sort (mIds.begin(), mIds.end());
}
void CellStore::loadRefs()
{
std::vector<ESM::ESMReader>& esm = mReader;
assert (mCell);
if (mCell->mContextList.empty())
return; // this is a dynamically generated cell -> skipping.
std::map<ESM::RefNum, std::string> refNumToID; // used to detect refID modifications
// Load references from all plugins that do something with this cell.
for (size_t i = 0; i < mCell->mContextList.size(); i++)
{
try
{
// Reopen the ESM reader and seek to the right position.
int index = mCell->mContextList[i].index;
mCell->restore (esm[index], i);
ESM::CellRef ref;
ref.mRefNum.mContentFile = ESM::RefNum::RefNum_NoContentFile;
// Get each reference in turn
bool deleted = false;
while(mCell->getNextRef(esm[index], ref, deleted))
{
// Don't load reference if it was moved to a different cell.
ESM::MovedCellRefTracker::const_iterator iter =
std::find(mCell->mMovedRefs.begin(), mCell->mMovedRefs.end(), ref.mRefNum);
if (iter != mCell->mMovedRefs.end()) {
continue;
}
loadRef (ref, deleted, refNumToID);
}
}
catch (std::exception& e)
{
Log(Debug::Error) << "An error occurred loading references for cell " << getCell()->getDescription() << ": " << e.what();
}
}
// Load moved references, from separately tracked list.
for (const auto& leasedRef : mCell->mLeasedRefs)
{
ESM::CellRef &ref = const_cast<ESM::CellRef&>(leasedRef.first);
bool deleted = leasedRef.second;
loadRef (ref, deleted, refNumToID);
}
updateMergedRefs();
}
bool CellStore::isExterior() const
{
return mCell->isExterior();
}
Ptr CellStore::searchInContainer (const std::string& id)
{
bool oldState = mHasState;
mHasState = true;
if (Ptr ptr = searchInContainerList (mContainers, id))
return ptr;
if (Ptr ptr = searchInContainerList (mCreatures, id))
return ptr;
if (Ptr ptr = searchInContainerList (mNpcs, id))
return ptr;
mHasState = oldState;
return Ptr();
}
void CellStore::loadRef (ESM::CellRef& ref, bool deleted, std::map<ESM::RefNum, std::string>& refNumToID)
{
Misc::StringUtils::lowerCaseInPlace (ref.mRefID);
const MWWorld::ESMStore& store = mStore;
std::map<ESM::RefNum, std::string>::iterator it = refNumToID.find(ref.mRefNum);
if (it != refNumToID.end())
{
if (it->second != ref.mRefID)
{
// refID was modified, make sure we don't end up with duplicated refs
switch (store.find(it->second))
{
case ESM::REC_ACTI: mActivators.remove(ref.mRefNum); break;
case ESM::REC_ALCH: mPotions.remove(ref.mRefNum); break;
case ESM::REC_APPA: mAppas.remove(ref.mRefNum); break;
case ESM::REC_ARMO: mArmors.remove(ref.mRefNum); break;
case ESM::REC_BOOK: mBooks.remove(ref.mRefNum); break;
case ESM::REC_CLOT: mClothes.remove(ref.mRefNum); break;
case ESM::REC_CONT: mContainers.remove(ref.mRefNum); break;
case ESM::REC_CREA: mCreatures.remove(ref.mRefNum); break;
case ESM::REC_DOOR: mDoors.remove(ref.mRefNum); break;
case ESM::REC_INGR: mIngreds.remove(ref.mRefNum); break;
case ESM::REC_LEVC: mCreatureLists.remove(ref.mRefNum); break;
case ESM::REC_LEVI: mItemLists.remove(ref.mRefNum); break;
case ESM::REC_LIGH: mLights.remove(ref.mRefNum); break;
case ESM::REC_LOCK: mLockpicks.remove(ref.mRefNum); break;
case ESM::REC_MISC: mMiscItems.remove(ref.mRefNum); break;
case ESM::REC_NPC_: mNpcs.remove(ref.mRefNum); break;
case ESM::REC_PROB: mProbes.remove(ref.mRefNum); break;
case ESM::REC_REPA: mRepairs.remove(ref.mRefNum); break;
case ESM::REC_STAT: mStatics.remove(ref.mRefNum); break;
case ESM::REC_WEAP: mWeapons.remove(ref.mRefNum); break;
case ESM::REC_BODY: mBodyParts.remove(ref.mRefNum); break;
default:
break;
}
}
}
switch (store.find (ref.mRefID))
{
case ESM::REC_ACTI: mActivators.load(ref, deleted, store); break;
case ESM::REC_ALCH: mPotions.load(ref, deleted,store); break;
case ESM::REC_APPA: mAppas.load(ref, deleted, store); break;
case ESM::REC_ARMO: mArmors.load(ref, deleted, store); break;
case ESM::REC_BOOK: mBooks.load(ref, deleted, store); break;
case ESM::REC_CLOT: mClothes.load(ref, deleted, store); break;
case ESM::REC_CONT: mContainers.load(ref, deleted, store); break;
case ESM::REC_CREA: mCreatures.load(ref, deleted, store); break;
case ESM::REC_DOOR: mDoors.load(ref, deleted, store); break;
case ESM::REC_INGR: mIngreds.load(ref, deleted, store); break;
case ESM::REC_LEVC: mCreatureLists.load(ref, deleted, store); break;
case ESM::REC_LEVI: mItemLists.load(ref, deleted, store); break;
case ESM::REC_LIGH: mLights.load(ref, deleted, store); break;
case ESM::REC_LOCK: mLockpicks.load(ref, deleted, store); break;
case ESM::REC_MISC: mMiscItems.load(ref, deleted, store); break;
case ESM::REC_NPC_: mNpcs.load(ref, deleted, store); break;
case ESM::REC_PROB: mProbes.load(ref, deleted, store); break;
case ESM::REC_REPA: mRepairs.load(ref, deleted, store); break;
case ESM::REC_STAT:
{
if (ref.mRefNum.fromGroundcoverFile()) return;
mStatics.load(ref, deleted, store); break;
}
case ESM::REC_WEAP: mWeapons.load(ref, deleted, store); break;
case ESM::REC_BODY: mBodyParts.load(ref, deleted, store); break;
case 0: Log(Debug::Error) << "Cell reference '" + ref.mRefID + "' not found!"; return;
default:
Log(Debug::Error) << "Error: Ignoring reference '" << ref.mRefID << "' of unhandled type";
return;
}
refNumToID[ref.mRefNum] = ref.mRefID;
}
void CellStore::loadState (const ESM::CellState& state)
{
mHasState = true;
if (mCell->mData.mFlags & ESM::Cell::Interior && mCell->mData.mFlags & ESM::Cell::HasWater)
mWaterLevel = state.mWaterLevel;
mLastRespawn = MWWorld::TimeStamp(state.mLastRespawn);
}
void CellStore::saveState (ESM::CellState& state) const
{
state.mId = mCell->getCellId();
if (mCell->mData.mFlags & ESM::Cell::Interior && mCell->mData.mFlags & ESM::Cell::HasWater)
state.mWaterLevel = mWaterLevel;
state.mHasFogOfWar = (mFogState.get() ? 1 : 0);
state.mLastRespawn = mLastRespawn.toEsm();
}
void CellStore::writeFog(ESM::ESMWriter &writer) const
{
if (mFogState.get())
{
mFogState->save(writer, mCell->mData.mFlags & ESM::Cell::Interior);
}
}
void CellStore::readFog(ESM::ESMReader &reader)
{
mFogState.reset(new ESM::FogState());
mFogState->load(reader);
}
void CellStore::writeReferences (ESM::ESMWriter& writer) const
{
writeReferenceCollection<ESM::ObjectState> (writer, mActivators);
writeReferenceCollection<ESM::ObjectState> (writer, mPotions);
writeReferenceCollection<ESM::ObjectState> (writer, mAppas);
writeReferenceCollection<ESM::ObjectState> (writer, mArmors);
writeReferenceCollection<ESM::ObjectState> (writer, mBooks);
writeReferenceCollection<ESM::ObjectState> (writer, mClothes);
writeReferenceCollection<ESM::ContainerState> (writer, mContainers);
writeReferenceCollection<ESM::CreatureState> (writer, mCreatures);
writeReferenceCollection<ESM::DoorState> (writer, mDoors);
writeReferenceCollection<ESM::ObjectState> (writer, mIngreds);
writeReferenceCollection<ESM::CreatureLevListState> (writer, mCreatureLists);
writeReferenceCollection<ESM::ObjectState> (writer, mItemLists);
writeReferenceCollection<ESM::ObjectState> (writer, mLights);
writeReferenceCollection<ESM::ObjectState> (writer, mLockpicks);
writeReferenceCollection<ESM::ObjectState> (writer, mMiscItems);
writeReferenceCollection<ESM::NpcState> (writer, mNpcs);
writeReferenceCollection<ESM::ObjectState> (writer, mProbes);
writeReferenceCollection<ESM::ObjectState> (writer, mRepairs);
writeReferenceCollection<ESM::ObjectState> (writer, mStatics);
writeReferenceCollection<ESM::ObjectState> (writer, mWeapons);
writeReferenceCollection<ESM::ObjectState> (writer, mBodyParts);
for (const auto& [base, store] : mMovedToAnotherCell)
{
ESM::RefNum refNum = base->mRef.getRefNum();
ESM::CellId movedTo = store->getCell()->getCellId();
refNum.save(writer, true, "MVRF");
movedTo.save(writer);
}
}
void CellStore::readReferences (ESM::ESMReader& reader, const std::map<int, int>& contentFileMap, GetCellStoreCallback* callback)
{
mHasState = true;
while (reader.isNextSub ("OBJE"))
{
unsigned int unused;
reader.getHT (unused);
// load the RefID first so we know what type of object it is
ESM::CellRef cref;
cref.loadId(reader, true);
int type = MWBase::Environment::get().getWorld()->getStore().find(cref.mRefID);
if (type == 0)
{
Log(Debug::Warning) << "Dropping reference to '" << cref.mRefID << "' (object no longer exists)";
reader.skipHSubUntil("OBJE");
continue;
}
switch (type)
{
case ESM::REC_ACTI:
readReferenceCollection<ESM::ObjectState> (reader, mActivators, cref, contentFileMap, this);
break;
case ESM::REC_ALCH:
readReferenceCollection<ESM::ObjectState> (reader, mPotions, cref, contentFileMap, this);
break;
case ESM::REC_APPA:
readReferenceCollection<ESM::ObjectState> (reader, mAppas, cref, contentFileMap, this);
break;
case ESM::REC_ARMO:
readReferenceCollection<ESM::ObjectState> (reader, mArmors, cref, contentFileMap, this);
break;
case ESM::REC_BOOK:
readReferenceCollection<ESM::ObjectState> (reader, mBooks, cref, contentFileMap, this);
break;
case ESM::REC_CLOT:
readReferenceCollection<ESM::ObjectState> (reader, mClothes, cref, contentFileMap, this);
break;
case ESM::REC_CONT:
readReferenceCollection<ESM::ContainerState> (reader, mContainers, cref, contentFileMap, this);
break;
case ESM::REC_CREA:
readReferenceCollection<ESM::CreatureState> (reader, mCreatures, cref, contentFileMap, this);
break;
case ESM::REC_DOOR:
readReferenceCollection<ESM::DoorState> (reader, mDoors, cref, contentFileMap, this);
break;
case ESM::REC_INGR:
readReferenceCollection<ESM::ObjectState> (reader, mIngreds, cref, contentFileMap, this);
break;
case ESM::REC_LEVC:
readReferenceCollection<ESM::CreatureLevListState> (reader, mCreatureLists, cref, contentFileMap, this);
break;
case ESM::REC_LEVI:
readReferenceCollection<ESM::ObjectState> (reader, mItemLists, cref, contentFileMap, this);
break;
case ESM::REC_LIGH:
readReferenceCollection<ESM::ObjectState> (reader, mLights, cref, contentFileMap, this);
break;
case ESM::REC_LOCK:
readReferenceCollection<ESM::ObjectState> (reader, mLockpicks, cref, contentFileMap, this);
break;
case ESM::REC_MISC:
readReferenceCollection<ESM::ObjectState> (reader, mMiscItems, cref, contentFileMap, this);
break;
case ESM::REC_NPC_:
readReferenceCollection<ESM::NpcState> (reader, mNpcs, cref, contentFileMap, this);
break;
case ESM::REC_PROB:
readReferenceCollection<ESM::ObjectState> (reader, mProbes, cref, contentFileMap, this);
break;
case ESM::REC_REPA:
readReferenceCollection<ESM::ObjectState> (reader, mRepairs, cref, contentFileMap, this);
break;
case ESM::REC_STAT:
readReferenceCollection<ESM::ObjectState> (reader, mStatics, cref, contentFileMap, this);
break;
case ESM::REC_WEAP:
readReferenceCollection<ESM::ObjectState> (reader, mWeapons, cref, contentFileMap, this);
break;
case ESM::REC_BODY:
readReferenceCollection<ESM::ObjectState> (reader, mBodyParts, cref, contentFileMap, this);
break;
default:
throw std::runtime_error ("unknown type in cell reference section");
}
}
// Do another update here to make sure objects referred to by MVRF tags can be found
// This update is only needed for old saves that used the old copy&delete way of moving objects
updateMergedRefs();
while (reader.isNextSub("MVRF"))
{
reader.cacheSubName();
ESM::RefNum refnum;
ESM::CellId movedTo;
refnum.load(reader, true, "MVRF");
movedTo.load(reader);
if (refnum.hasContentFile())
{
auto iter = contentFileMap.find(refnum.mContentFile);
if (iter != contentFileMap.end())
refnum.mContentFile = iter->second;
}
// Search for the reference. It might no longer exist if its content file was removed.
Ptr movedRef = searchViaRefNum(refnum);
if (movedRef.isEmpty())
{
Log(Debug::Warning) << "Warning: Dropping moved ref tag for " << refnum.mIndex << " (moved object no longer exists)";
continue;
}
CellStore* otherCell = callback->getCellStore(movedTo);
if (otherCell == nullptr)
{
Log(Debug::Warning) << "Warning: Dropping moved ref tag for " << movedRef.getCellRef().getRefId()
<< " (target cell " << movedTo.mWorldspace << " no longer exists). Reference moved back to its original location.";
// Note by dropping tag the object will automatically re-appear in its original cell, though potentially at inapproriate coordinates.
// Restore original coordinates:
movedRef.getRefData().setPosition(movedRef.getCellRef().getPosition());
continue;
}
if (otherCell == this)
{
// Should never happen unless someone's tampering with files.
Log(Debug::Warning) << "Found invalid moved ref, ignoring";
continue;
}
moveTo(movedRef, otherCell);
}
}
bool operator== (const CellStore& left, const CellStore& right)
{
return left.getCell()->getCellId()==right.getCell()->getCellId();
}
bool operator!= (const CellStore& left, const CellStore& right)
{
return !(left==right);
}
void CellStore::setFog(ESM::FogState *fog)
{
mFogState.reset(fog);
}
ESM::FogState* CellStore::getFog() const
{
return mFogState.get();
}
void clearCorpse(const MWWorld::Ptr& ptr)
{
const MWMechanics::CreatureStats& creatureStats = ptr.getClass().getCreatureStats(ptr);
static const float fCorpseClearDelay = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fCorpseClearDelay")->mValue.getFloat();
if (creatureStats.isDead() &&
creatureStats.isDeathAnimationFinished() &&
!ptr.getClass().isPersistent(ptr) &&
creatureStats.getTimeOfDeath() + fCorpseClearDelay <= MWBase::Environment::get().getWorld()->getTimeStamp())
{
MWBase::Environment::get().getWorld()->deleteObject(ptr);
}
}
void CellStore::rest(double hours)
{
if (mState == State_Loaded)
{
for (CellRefList<ESM::Creature>::List::iterator it (mCreatures.mList.begin()); it!=mCreatures.mList.end(); ++it)
{
Ptr ptr = getCurrentPtr(&*it);
if (!ptr.isEmpty() && ptr.getRefData().getCount() > 0)
{
MWBase::Environment::get().getMechanicsManager()->restoreDynamicStats(ptr, hours, true);
}
}
for (CellRefList<ESM::NPC>::List::iterator it (mNpcs.mList.begin()); it!=mNpcs.mList.end(); ++it)
{
Ptr ptr = getCurrentPtr(&*it);
if (!ptr.isEmpty() && ptr.getRefData().getCount() > 0)
{
MWBase::Environment::get().getMechanicsManager()->restoreDynamicStats(ptr, hours, true);
}
}
}
}
void CellStore::recharge(float duration)
{
if (duration <= 0)
return;
if (mState == State_Loaded)
{
for (CellRefList<ESM::Creature>::List::iterator it (mCreatures.mList.begin()); it!=mCreatures.mList.end(); ++it)
{
Ptr ptr = getCurrentPtr(&*it);
if (!ptr.isEmpty() && ptr.getRefData().getCount() > 0)
{
ptr.getClass().getContainerStore(ptr).rechargeItems(duration);
}
}
for (CellRefList<ESM::NPC>::List::iterator it (mNpcs.mList.begin()); it!=mNpcs.mList.end(); ++it)
{
Ptr ptr = getCurrentPtr(&*it);
if (!ptr.isEmpty() && ptr.getRefData().getCount() > 0)
{
ptr.getClass().getContainerStore(ptr).rechargeItems(duration);
}
}
for (CellRefList<ESM::Container>::List::iterator it (mContainers.mList.begin()); it!=mContainers.mList.end(); ++it)
{
Ptr ptr = getCurrentPtr(&*it);
if (!ptr.isEmpty() && ptr.getRefData().getCustomData() != nullptr && ptr.getRefData().getCount() > 0
&& ptr.getClass().getContainerStore(ptr).isResolved())
{
ptr.getClass().getContainerStore(ptr).rechargeItems(duration);
}
}
rechargeItems(duration);
}
}
void CellStore::respawn()
{
if (mState == State_Loaded)
{
static const int iMonthsToRespawn = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("iMonthsToRespawn")->mValue.getInteger();
if (MWBase::Environment::get().getWorld()->getTimeStamp() - mLastRespawn > 24*30*iMonthsToRespawn)
{
mLastRespawn = MWBase::Environment::get().getWorld()->getTimeStamp();
for (CellRefList<ESM::Container>::List::iterator it (mContainers.mList.begin()); it!=mContainers.mList.end(); ++it)
{
Ptr ptr = getCurrentPtr(&*it);
ptr.getClass().respawn(ptr);
}
}
for (CellRefList<ESM::Creature>::List::iterator it (mCreatures.mList.begin()); it!=mCreatures.mList.end(); ++it)
{
Ptr ptr = getCurrentPtr(&*it);
clearCorpse(ptr);
ptr.getClass().respawn(ptr);
}
for (CellRefList<ESM::NPC>::List::iterator it (mNpcs.mList.begin()); it!=mNpcs.mList.end(); ++it)
{
Ptr ptr = getCurrentPtr(&*it);
clearCorpse(ptr);
ptr.getClass().respawn(ptr);
}
for (CellRefList<ESM::CreatureLevList>::List::iterator it (mCreatureLists.mList.begin()); it!=mCreatureLists.mList.end(); ++it)
{
Ptr ptr = getCurrentPtr(&*it);
// no need to clearCorpse, handled as part of mCreatures
ptr.getClass().respawn(ptr);
}
}
}
void MWWorld::CellStore::rechargeItems(float duration)
{
if (!mRechargingItemsUpToDate)
{
updateRechargingItems();
mRechargingItemsUpToDate = true;
}
for (const auto& [item, charge] : mRechargingItems)
{
MWMechanics::rechargeItem(item, charge, duration);
}
}
void MWWorld::CellStore::updateRechargingItems()
{
mRechargingItems.clear();
const auto update = [this](auto& list)
{
for (auto & item : list)
{
Ptr ptr = getCurrentPtr(&item);
if (!ptr.isEmpty() && ptr.getRefData().getCount() > 0)
{
checkItem(ptr);
}
}
};
update(mWeapons.mList);
update(mArmors.mList);
update(mClothes.mList);
update(mBooks.mList);
}
void MWWorld::CellStore::checkItem(Ptr ptr)
{
if (ptr.getClass().getEnchantment(ptr).empty())
return;
std::string enchantmentId = ptr.getClass().getEnchantment(ptr);
const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().search(enchantmentId);
if (!enchantment)
{
Log(Debug::Warning) << "Warning: Can't find enchantment '" << enchantmentId << "' on item " << ptr.getCellRef().getRefId();
return;
}
if (enchantment->mData.mType == ESM::Enchantment::WhenUsed
|| enchantment->mData.mType == ESM::Enchantment::WhenStrikes)
mRechargingItems.emplace_back(ptr.getBase(), static_cast<float>(enchantment->mData.mCharge));
}
}