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598 lines
16 KiB
C++
598 lines
16 KiB
C++
#include "class.hpp"
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#include <stdexcept>
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/*
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Start of tes3mp addition
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Include additional headers for multiplayer purposes
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*/
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#include <components/openmw-mp/TimedLog.hpp>
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/*
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End of tes3mp addition
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*/
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#include <components/esm/defs.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "ptr.hpp"
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#include "refdata.hpp"
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#include "nullaction.hpp"
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#include "failedaction.hpp"
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#include "actiontake.hpp"
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#include "containerstore.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/npcstats.hpp"
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namespace MWWorld
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{
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std::map<std::string, std::shared_ptr<Class> > Class::sClasses;
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Class::Class() {}
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Class::~Class() {}
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void Class::insertObjectRendering (const Ptr& ptr, const std::string& mesh, MWRender::RenderingInterface& renderingInterface) const
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{
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}
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void Class::insertObject(const Ptr& ptr, const std::string& mesh, MWPhysics::PhysicsSystem& physics) const
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{
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}
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bool Class::apply (const MWWorld::Ptr& ptr, const std::string& id, const MWWorld::Ptr& actor) const
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{
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return false;
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}
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void Class::skillUsageSucceeded (const MWWorld::Ptr& ptr, int skill, int usageType, float extraFactor) const
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{
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throw std::runtime_error ("class does not represent an actor");
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}
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bool Class::canSell (const MWWorld::ConstPtr& item, int npcServices) const
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{
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return false;
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}
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int Class::getServices(const ConstPtr &actor) const
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{
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throw std::runtime_error ("class does not have services");
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}
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MWMechanics::CreatureStats& Class::getCreatureStats (const Ptr& ptr) const
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{
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/*
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Start of tes3mp addition
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This is a common error in multiplayer, so additional logging has been added for it
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*/
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LOG_MESSAGE_SIMPLE(TimedLog::LOG_ERROR, "Attempt at getting creatureStats for %s %i-%i which is a %s!",
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ptr.getCellRef().getRefId().c_str(), ptr.getCellRef().getRefNum().mIndex, ptr.getCellRef().getMpNum(),
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ptr.getClass().getTypeName().c_str());
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/*
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End of tes3mp addition
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*/
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throw std::runtime_error ("class does not have creature stats");
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}
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MWMechanics::NpcStats& Class::getNpcStats (const Ptr& ptr) const
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{
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throw std::runtime_error ("class does not have NPC stats");
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}
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bool Class::hasItemHealth (const ConstPtr& ptr) const
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{
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return false;
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}
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int Class::getItemHealth(const ConstPtr &ptr) const
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{
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if (ptr.getCellRef().getCharge() == -1)
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return getItemMaxHealth(ptr);
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else
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return ptr.getCellRef().getCharge();
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}
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float Class::getItemNormalizedHealth (const ConstPtr& ptr) const
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{
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if (getItemMaxHealth(ptr) == 0)
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{
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return 0.f;
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}
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else
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{
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return getItemHealth(ptr) / static_cast<float>(getItemMaxHealth(ptr));
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}
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}
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int Class::getItemMaxHealth (const ConstPtr& ptr) const
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{
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throw std::runtime_error ("class does not have item health");
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}
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void Class::hit(const Ptr& ptr, float attackStrength, int type) const
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{
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throw std::runtime_error("class cannot hit");
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}
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void Class::block(const Ptr &ptr) const
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{
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throw std::runtime_error("class cannot block");
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}
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void Class::onHit(const Ptr& ptr, float damage, bool ishealth, const Ptr& object, const Ptr& attacker, const osg::Vec3f& hitPosition, bool successful) const
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{
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throw std::runtime_error("class cannot be hit");
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}
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std::shared_ptr<Action> Class::activate (const Ptr& ptr, const Ptr& actor) const
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{
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return std::shared_ptr<Action> (new NullAction);
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}
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std::shared_ptr<Action> Class::use (const Ptr& ptr, bool force) const
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{
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return std::shared_ptr<Action> (new NullAction);
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}
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ContainerStore& Class::getContainerStore (const Ptr& ptr) const
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{
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throw std::runtime_error ("class does not have a container store");
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}
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InventoryStore& Class::getInventoryStore (const Ptr& ptr) const
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{
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throw std::runtime_error ("class does not have an inventory store");
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}
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/*
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Start of tes3mp addition
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Make it possible to check whether a class has a container store
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*/
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bool Class::hasContainerStore(const Ptr &ptr) const
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{
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return false;
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}
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/*
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End of tes3mp addition
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*/
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bool Class::hasInventoryStore(const Ptr &ptr) const
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{
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return false;
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}
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/*
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Start of tes3mp addition
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Make it possible to check whether a class can be harvested
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*/
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bool Class::canBeHarvested(const ConstPtr& ptr) const
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{
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return false;
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}
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/*
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End of tes3mp addition
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*/
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bool Class::canLock(const ConstPtr &ptr) const
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{
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return false;
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}
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void Class::setRemainingUsageTime (const Ptr& ptr, float duration) const
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{
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throw std::runtime_error ("class does not support time-based uses");
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}
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float Class::getRemainingUsageTime (const ConstPtr& ptr) const
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{
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return -1;
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}
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std::string Class::getScript (const ConstPtr& ptr) const
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{
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return "";
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}
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float Class::getMaxSpeed (const Ptr& ptr) const
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{
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return 0;
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}
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float Class::getCurrentSpeed (const Ptr& ptr) const
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{
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return 0;
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}
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float Class::getJump (const Ptr& ptr) const
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{
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return 0;
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}
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int Class::getEnchantmentPoints (const MWWorld::ConstPtr& ptr) const
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{
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throw std::runtime_error ("class does not support enchanting");
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}
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MWMechanics::Movement& Class::getMovementSettings (const Ptr& ptr) const
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{
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throw std::runtime_error ("movement settings not supported by class");
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}
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osg::Vec3f Class::getRotationVector (const Ptr& ptr) const
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{
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return osg::Vec3f (0, 0, 0);
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}
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std::pair<std::vector<int>, bool> Class::getEquipmentSlots (const ConstPtr& ptr) const
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{
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return std::make_pair (std::vector<int>(), false);
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}
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int Class::getEquipmentSkill (const ConstPtr& ptr) const
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{
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return -1;
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}
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int Class::getValue (const ConstPtr& ptr) const
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{
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throw std::logic_error ("value not supported by this class");
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}
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float Class::getCapacity (const MWWorld::Ptr& ptr) const
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{
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throw std::runtime_error ("capacity not supported by this class");
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}
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float Class::getWeight(const ConstPtr &ptr) const
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{
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throw std::runtime_error ("weight not supported by this class");
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}
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float Class::getEncumbrance (const MWWorld::Ptr& ptr) const
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{
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throw std::runtime_error ("encumbrance not supported by class");
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}
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bool Class::isEssential (const MWWorld::ConstPtr& ptr) const
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{
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return false;
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}
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float Class::getArmorRating (const MWWorld::Ptr& ptr) const
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{
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throw std::runtime_error("Class does not support armor rating");
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}
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const Class& Class::get (const std::string& key)
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{
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if (key.empty())
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throw std::logic_error ("Class::get(): attempting to get an empty key");
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std::map<std::string, std::shared_ptr<Class> >::const_iterator iter = sClasses.find (key);
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if (iter==sClasses.end())
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throw std::logic_error ("Class::get(): unknown class key: " + key);
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return *iter->second;
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}
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bool Class::isPersistent(const ConstPtr &ptr) const
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{
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throw std::runtime_error ("class does not support persistence");
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}
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void Class::registerClass(const std::string& key, std::shared_ptr<Class> instance)
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{
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instance->mTypeName = key;
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sClasses.insert(std::make_pair(key, instance));
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}
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std::string Class::getUpSoundId (const ConstPtr& ptr) const
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{
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throw std::runtime_error ("class does not have an up sound");
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}
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std::string Class::getDownSoundId (const ConstPtr& ptr) const
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{
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throw std::runtime_error ("class does not have an down sound");
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}
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std::string Class::getSoundIdFromSndGen(const Ptr &ptr, const std::string &type) const
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{
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throw std::runtime_error("class does not support soundgen look up");
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}
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std::string Class::getInventoryIcon (const MWWorld::ConstPtr& ptr) const
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{
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throw std::runtime_error ("class does not have any inventory icon");
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}
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MWGui::ToolTipInfo Class::getToolTipInfo (const ConstPtr& ptr, int count) const
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{
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throw std::runtime_error ("class does not have a tool tip");
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}
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bool Class::showsInInventory (const ConstPtr& ptr) const
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{
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// NOTE: Don't show WerewolfRobe objects in the inventory, or allow them to be taken.
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// Vanilla likely uses a hack like this since there's no other way to prevent it from
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// being shown or taken.
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return (ptr.getCellRef().getRefId() != "werewolfrobe");
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}
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bool Class::hasToolTip (const ConstPtr& ptr) const
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{
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return true;
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}
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std::string Class::getEnchantment (const ConstPtr& ptr) const
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{
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return "";
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}
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void Class::adjustScale(const MWWorld::ConstPtr& ptr, osg::Vec3f& scale, bool rendering) const
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{
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}
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std::string Class::getModel(const MWWorld::ConstPtr &ptr) const
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{
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return "";
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}
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bool Class::useAnim() const
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{
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return false;
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}
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void Class::getModelsToPreload(const Ptr &ptr, std::vector<std::string> &models) const
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{
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std::string model = getModel(ptr);
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if (!model.empty())
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models.push_back(model);
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}
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std::string Class::applyEnchantment(const MWWorld::ConstPtr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const
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{
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throw std::runtime_error ("class can't be enchanted");
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}
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std::pair<int, std::string> Class::canBeEquipped(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &npc) const
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{
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return std::make_pair (1, "");
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}
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void Class::adjustPosition(const MWWorld::Ptr& ptr, bool force) const
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{
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}
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std::shared_ptr<Action> Class::defaultItemActivate(const Ptr &ptr, const Ptr &actor) const
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{
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if(!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
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return std::shared_ptr<Action>(new NullAction());
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if(actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf())
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{
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const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
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const ESM::Sound *sound = store.get<ESM::Sound>().searchRandom("WolfItem");
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std::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction("#{sWerewolfRefusal}"));
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if(sound) action->setSound(sound->mId);
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return action;
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}
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std::shared_ptr<MWWorld::Action> action(new ActionTake(ptr));
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action->setSound(getUpSoundId(ptr));
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return action;
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}
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MWWorld::Ptr
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Class::copyToCellImpl(const ConstPtr &ptr, CellStore &cell) const
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{
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throw std::runtime_error("unable to copy class to cell");
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}
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MWWorld::Ptr
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Class::copyToCell(const ConstPtr &ptr, CellStore &cell, int count) const
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{
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Ptr newPtr = copyToCellImpl(ptr, cell);
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newPtr.getCellRef().unsetRefNum(); // This RefNum is only valid within the original cell of the reference
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newPtr.getRefData().setCount(count);
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return newPtr;
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}
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MWWorld::Ptr
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Class::copyToCell(const ConstPtr &ptr, CellStore &cell, const ESM::Position &pos, int count) const
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{
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Ptr newPtr = copyToCell(ptr, cell, count);
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newPtr.getRefData().setPosition(pos);
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return newPtr;
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}
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bool Class::isBipedal(const ConstPtr &ptr) const
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{
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return false;
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}
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bool Class::canFly(const ConstPtr &ptr) const
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{
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return false;
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}
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bool Class::canSwim(const ConstPtr &ptr) const
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{
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return false;
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}
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bool Class::canWalk(const ConstPtr &ptr) const
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{
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return false;
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}
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bool Class::isPureWaterCreature(const ConstPtr& ptr) const
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{
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return canSwim(ptr)
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&& !isBipedal(ptr)
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&& !canFly(ptr)
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&& !canWalk(ptr);
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}
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bool Class::isPureFlyingCreature(const ConstPtr& ptr) const
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{
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return canFly(ptr)
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&& !isBipedal(ptr)
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&& !canSwim(ptr)
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&& !canWalk(ptr);
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}
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bool Class::isPureLandCreature(const Ptr& ptr) const
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{
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return canWalk(ptr)
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&& !isBipedal(ptr)
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&& !canFly(ptr)
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&& !canSwim(ptr);
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}
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bool Class::isMobile(const MWWorld::Ptr& ptr) const
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{
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return canSwim(ptr) || canWalk(ptr) || canFly(ptr);
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}
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float Class::getSkill(const MWWorld::Ptr& ptr, int skill) const
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{
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throw std::runtime_error("class does not support skills");
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}
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int Class::getBloodTexture (const MWWorld::ConstPtr& ptr) const
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{
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throw std::runtime_error("class does not support gore");
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}
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void Class::readAdditionalState (const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const {}
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void Class::writeAdditionalState (const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const {}
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int Class::getBaseGold(const MWWorld::ConstPtr& ptr) const
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{
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throw std::runtime_error("class does not support base gold");
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}
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bool Class::isClass(const MWWorld::ConstPtr& ptr, const std::string &className) const
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{
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return false;
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}
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MWWorld::DoorState Class::getDoorState (const MWWorld::ConstPtr &ptr) const
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{
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throw std::runtime_error("this is not a door");
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}
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void Class::setDoorState (const MWWorld::Ptr &ptr, MWWorld::DoorState state) const
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{
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throw std::runtime_error("this is not a door");
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}
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float Class::getNormalizedEncumbrance(const Ptr &ptr) const
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{
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float capacity = getCapacity(ptr);
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float encumbrance = getEncumbrance(ptr);
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if (encumbrance == 0)
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return 0.f;
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if (capacity == 0)
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return 1.f;
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return encumbrance / capacity;
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}
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std::string Class::getSound(const MWWorld::ConstPtr&) const
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{
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return std::string();
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}
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int Class::getBaseFightRating(const ConstPtr &ptr) const
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{
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throw std::runtime_error("class does not support fight rating");
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}
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std::string Class::getPrimaryFaction (const MWWorld::ConstPtr& ptr) const
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{
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return std::string();
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}
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int Class::getPrimaryFactionRank (const MWWorld::ConstPtr& ptr) const
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{
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return -1;
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}
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float Class::getEffectiveArmorRating(const ConstPtr &armor, const Ptr &actor) const
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{
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throw std::runtime_error("class does not support armor ratings");
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}
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osg::Vec4f Class::getEnchantmentColor(const MWWorld::ConstPtr& item) const
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{
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osg::Vec4f result(1,1,1,1);
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std::string enchantmentName = item.getClass().getEnchantment(item);
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if (enchantmentName.empty())
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return result;
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const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().search(enchantmentName);
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if (!enchantment)
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return result;
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assert (enchantment->mEffects.mList.size());
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const ESM::MagicEffect* magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().search(
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enchantment->mEffects.mList.front().mEffectID);
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if (!magicEffect)
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return result;
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result.x() = magicEffect->mData.mRed / 255.f;
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result.y() = magicEffect->mData.mGreen / 255.f;
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result.z() = magicEffect->mData.mBlue / 255.f;
|
|
return result;
|
|
}
|
|
|
|
void Class::setBaseAISetting(const std::string& id, MWMechanics::CreatureStats::AiSetting setting, int value) const
|
|
{
|
|
throw std::runtime_error ("class does not have creature stats");
|
|
}
|
|
|
|
void Class::modifyBaseInventory(const std::string& actorId, const std::string& itemId, int amount) const
|
|
{
|
|
throw std::runtime_error ("class does not have an inventory store");
|
|
}
|
|
|
|
float Class::getWalkSpeed(const Ptr& /*ptr*/) const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
float Class::getRunSpeed(const Ptr& /*ptr*/) const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
float Class::getSwimSpeed(const Ptr& /*ptr*/) const
|
|
{
|
|
return 0;
|
|
}
|
|
}
|