You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
1411 lines
47 KiB
C++
1411 lines
47 KiB
C++
#include "containerstore.hpp"
|
|
|
|
#include <cassert>
|
|
#include <typeinfo>
|
|
#include <stdexcept>
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Include additional headers for multiplayer purposes
|
|
*/
|
|
#include "../mwmp/Main.hpp"
|
|
#include "../mwmp/Networking.hpp"
|
|
#include "../mwmp/LocalPlayer.hpp"
|
|
#include <components/openmw-mp/TimedLog.hpp>
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
#include <components/debug/debuglog.hpp>
|
|
#include <components/esm/inventorystate.hpp>
|
|
|
|
#include "../mwbase/environment.hpp"
|
|
#include "../mwbase/world.hpp"
|
|
|
|
#include "../mwmechanics/creaturestats.hpp"
|
|
#include "../mwmechanics/levelledlist.hpp"
|
|
#include "../mwmechanics/actorutil.hpp"
|
|
#include "../mwmechanics/recharge.hpp"
|
|
|
|
#include "manualref.hpp"
|
|
#include "refdata.hpp"
|
|
#include "class.hpp"
|
|
#include "localscripts.hpp"
|
|
#include "player.hpp"
|
|
|
|
namespace
|
|
{
|
|
void addScripts(MWWorld::ContainerStore& store, MWWorld::CellStore* cell)
|
|
{
|
|
auto& scripts = MWBase::Environment::get().getWorld()->getLocalScripts();
|
|
for(const auto&& ptr : store)
|
|
{
|
|
const std::string& script = ptr.getClass().getScript(ptr);
|
|
if(!script.empty())
|
|
{
|
|
MWWorld::Ptr item = ptr;
|
|
item.mCell = cell;
|
|
scripts.add(script, item);
|
|
}
|
|
}
|
|
}
|
|
|
|
template<typename T>
|
|
float getTotalWeight (const MWWorld::CellRefList<T>& cellRefList)
|
|
{
|
|
float sum = 0;
|
|
|
|
for (const auto& iter : cellRefList.mList)
|
|
{
|
|
if (iter.mData.getCount()>0)
|
|
sum += iter.mData.getCount()*iter.mBase->mData.mWeight;
|
|
}
|
|
|
|
return sum;
|
|
}
|
|
|
|
template<typename T>
|
|
MWWorld::Ptr searchId (MWWorld::CellRefList<T>& list, const std::string& id,
|
|
MWWorld::ContainerStore *store)
|
|
{
|
|
store->resolve();
|
|
std::string id2 = Misc::StringUtils::lowerCase (id);
|
|
|
|
for (auto& iter : list.mList)
|
|
{
|
|
if (Misc::StringUtils::ciEqual(iter.mBase->mId, id2) && iter.mData.getCount())
|
|
{
|
|
MWWorld::Ptr ptr (&iter, nullptr);
|
|
ptr.setContainerStore (store);
|
|
return ptr;
|
|
}
|
|
}
|
|
|
|
return MWWorld::Ptr();
|
|
}
|
|
}
|
|
|
|
MWWorld::ResolutionListener::~ResolutionListener()
|
|
{
|
|
try
|
|
{
|
|
mStore.unresolve();
|
|
}
|
|
catch(const std::exception& e)
|
|
{
|
|
Log(Debug::Error) << "Failed to clear temporary container contents: " << e.what();
|
|
}
|
|
}
|
|
|
|
template<typename T>
|
|
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::getState (CellRefList<T>& collection,
|
|
const ESM::ObjectState& state)
|
|
{
|
|
if (!LiveCellRef<T>::checkState (state))
|
|
return ContainerStoreIterator (this); // not valid anymore with current content files -> skip
|
|
|
|
const T *record = MWBase::Environment::get().getWorld()->getStore().
|
|
get<T>().search (state.mRef.mRefID);
|
|
|
|
if (!record)
|
|
return ContainerStoreIterator (this);
|
|
|
|
LiveCellRef<T> ref (record);
|
|
ref.load (state);
|
|
collection.mList.push_back (ref);
|
|
|
|
return ContainerStoreIterator (this, --collection.mList.end());
|
|
}
|
|
|
|
void MWWorld::ContainerStore::storeEquipmentState(const MWWorld::LiveCellRefBase &ref, int index, ESM::InventoryState &inventory) const
|
|
{
|
|
}
|
|
|
|
void MWWorld::ContainerStore::readEquipmentState(const MWWorld::ContainerStoreIterator& iter, int index, const ESM::InventoryState &inventory)
|
|
{
|
|
}
|
|
|
|
template<typename T>
|
|
void MWWorld::ContainerStore::storeState (const LiveCellRef<T>& ref, ESM::ObjectState& state) const
|
|
{
|
|
ref.save (state);
|
|
}
|
|
|
|
template<typename T>
|
|
void MWWorld::ContainerStore::storeStates (const CellRefList<T>& collection,
|
|
ESM::InventoryState& inventory, int& index, bool equipable) const
|
|
{
|
|
for (const auto& iter : collection.mList)
|
|
{
|
|
if (iter.mData.getCount() == 0)
|
|
continue;
|
|
ESM::ObjectState state;
|
|
storeState (iter, state);
|
|
if (equipable)
|
|
storeEquipmentState(iter, index, inventory);
|
|
inventory.mItems.push_back (state);
|
|
++index;
|
|
}
|
|
}
|
|
|
|
const std::string MWWorld::ContainerStore::sGoldId = "gold_001";
|
|
|
|
MWWorld::ContainerStore::ContainerStore()
|
|
: mListener(nullptr)
|
|
, mRechargingItemsUpToDate(false)
|
|
, mCachedWeight (0)
|
|
, mWeightUpToDate (false)
|
|
, mModified(false)
|
|
, mResolved(false)
|
|
, mSeed()
|
|
, mPtr() {}
|
|
|
|
MWWorld::ContainerStore::~ContainerStore() {}
|
|
|
|
MWWorld::ConstContainerStoreIterator MWWorld::ContainerStore::cbegin (int mask) const
|
|
{
|
|
return ConstContainerStoreIterator (mask, this);
|
|
}
|
|
|
|
MWWorld::ConstContainerStoreIterator MWWorld::ContainerStore::cend() const
|
|
{
|
|
return ConstContainerStoreIterator (this);
|
|
}
|
|
|
|
MWWorld::ConstContainerStoreIterator MWWorld::ContainerStore::begin (int mask) const
|
|
{
|
|
return cbegin(mask);
|
|
}
|
|
|
|
MWWorld::ConstContainerStoreIterator MWWorld::ContainerStore::end() const
|
|
{
|
|
return cend();
|
|
}
|
|
|
|
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::begin (int mask)
|
|
{
|
|
return ContainerStoreIterator (mask, this);
|
|
}
|
|
|
|
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::end()
|
|
{
|
|
return ContainerStoreIterator (this);
|
|
}
|
|
|
|
int MWWorld::ContainerStore::count(const std::string &id) const
|
|
{
|
|
int total=0;
|
|
for (const auto&& iter : *this)
|
|
if (Misc::StringUtils::ciEqual(iter.getCellRef().getRefId(), id))
|
|
total += iter.getRefData().getCount();
|
|
return total;
|
|
}
|
|
|
|
MWWorld::ContainerStoreListener* MWWorld::ContainerStore::getContListener() const
|
|
{
|
|
return mListener;
|
|
}
|
|
|
|
|
|
void MWWorld::ContainerStore::setContListener(MWWorld::ContainerStoreListener* listener)
|
|
{
|
|
mListener = listener;
|
|
}
|
|
|
|
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::unstack(const Ptr &ptr, const Ptr& container, int count)
|
|
{
|
|
resolve();
|
|
if (ptr.getRefData().getCount() <= count)
|
|
return end();
|
|
MWWorld::ContainerStoreIterator it = addNewStack(ptr, subtractItems(ptr.getRefData().getCount(false), count));
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Send an ID_PLAYER_INVENTORY packet every time an item stack gets added for a player here
|
|
*/
|
|
Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
|
|
|
if (container == player && this == &player.getClass().getContainerStore(player))
|
|
{
|
|
mwmp::LocalPlayer *localPlayer = mwmp::Main::get().getLocalPlayer();
|
|
|
|
if (!localPlayer->avoidSendingInventoryPackets)
|
|
localPlayer->sendItemChange(ptr, ptr.getRefData().getCount() - count, mwmp::InventoryChanges::ADD);
|
|
}
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
const std::string script = it->getClass().getScript(*it);
|
|
if (!script.empty())
|
|
MWBase::Environment::get().getWorld()->getLocalScripts().add(script, *it);
|
|
|
|
remove(ptr, ptr.getRefData().getCount()-count, container);
|
|
|
|
return it;
|
|
}
|
|
|
|
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::restack(const MWWorld::Ptr& item)
|
|
{
|
|
resolve();
|
|
MWWorld::ContainerStoreIterator retval = end();
|
|
for (MWWorld::ContainerStoreIterator iter (begin()); iter != end(); ++iter)
|
|
{
|
|
if (item == *iter)
|
|
{
|
|
retval = iter;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (retval == end())
|
|
throw std::runtime_error("item is not from this container");
|
|
|
|
for (MWWorld::ContainerStoreIterator iter (begin()); iter != end(); ++iter)
|
|
{
|
|
if (stacks(*iter, item))
|
|
{
|
|
iter->getRefData().setCount(addItems(iter->getRefData().getCount(false), item.getRefData().getCount(false)));
|
|
item.getRefData().setCount(0);
|
|
retval = iter;
|
|
break;
|
|
}
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
bool MWWorld::ContainerStore::stacks(const ConstPtr& ptr1, const ConstPtr& ptr2) const
|
|
{
|
|
const MWWorld::Class& cls1 = ptr1.getClass();
|
|
const MWWorld::Class& cls2 = ptr2.getClass();
|
|
|
|
if (!Misc::StringUtils::ciEqual(ptr1.getCellRef().getRefId(), ptr2.getCellRef().getRefId()))
|
|
return false;
|
|
|
|
// If it has an enchantment, don't stack when some of the charge is already used
|
|
if (!ptr1.getClass().getEnchantment(ptr1).empty())
|
|
{
|
|
const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(
|
|
ptr1.getClass().getEnchantment(ptr1));
|
|
float maxCharge = static_cast<float>(enchantment->mData.mCharge);
|
|
float enchantCharge1 = ptr1.getCellRef().getEnchantmentCharge() == -1 ? maxCharge : ptr1.getCellRef().getEnchantmentCharge();
|
|
float enchantCharge2 = ptr2.getCellRef().getEnchantmentCharge() == -1 ? maxCharge : ptr2.getCellRef().getEnchantmentCharge();
|
|
if (enchantCharge1 != maxCharge || enchantCharge2 != maxCharge)
|
|
return false;
|
|
}
|
|
|
|
return ptr1 != ptr2 // an item never stacks onto itself
|
|
&& ptr1.getCellRef().getSoul() == ptr2.getCellRef().getSoul()
|
|
|
|
&& ptr1.getClass().getRemainingUsageTime(ptr1) == ptr2.getClass().getRemainingUsageTime(ptr2)
|
|
|
|
// Items with scripts never stack
|
|
&& cls1.getScript(ptr1).empty()
|
|
&& cls2.getScript(ptr2).empty()
|
|
|
|
// item that is already partly used up never stacks
|
|
&& (!cls1.hasItemHealth(ptr1) || (
|
|
cls1.getItemHealth(ptr1) == cls1.getItemMaxHealth(ptr1)
|
|
&& cls2.getItemHealth(ptr2) == cls2.getItemMaxHealth(ptr2)));
|
|
}
|
|
|
|
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add(const std::string &id, int count, const Ptr &actorPtr)
|
|
{
|
|
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), id, count);
|
|
return add(ref.getPtr(), count, actorPtr);
|
|
}
|
|
|
|
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add (const Ptr& itemPtr, int count, const Ptr& actorPtr, bool /*allowAutoEquip*/, bool resolve)
|
|
{
|
|
Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
|
|
|
|
MWWorld::ContainerStoreIterator it = addImp(itemPtr, count, resolve);
|
|
|
|
// The copy of the original item we just made
|
|
MWWorld::Ptr item = *it;
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Send an ID_PLAYER_INVENTORY packet every time an item gets added for a player here
|
|
*/
|
|
if (this == &player.getClass().getContainerStore(player))
|
|
{
|
|
mwmp::LocalPlayer *localPlayer = mwmp::Main::get().getLocalPlayer();
|
|
|
|
if (!localPlayer->avoidSendingInventoryPackets)
|
|
{
|
|
int realCount = count;
|
|
|
|
if (itemPtr.getClass().isGold(itemPtr))
|
|
{
|
|
realCount = realCount * itemPtr.getClass().getValue(itemPtr);
|
|
}
|
|
|
|
localPlayer->sendItemChange(item, realCount, mwmp::InventoryChanges::ADD);
|
|
}
|
|
}
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
// we may have copied an item from the world, so reset a few things first
|
|
item.getRefData().setBaseNode(nullptr); // Especially important, otherwise scripts on the item could think that it's actually in a cell
|
|
ESM::Position pos;
|
|
pos.rot[0] = 0;
|
|
pos.rot[1] = 0;
|
|
pos.rot[2] = 0;
|
|
pos.pos[0] = 0;
|
|
pos.pos[1] = 0;
|
|
pos.pos[2] = 0;
|
|
item.getCellRef().setPosition(pos);
|
|
|
|
// We do not need to store owners for items in container stores - we do not use it anyway.
|
|
item.getCellRef().setOwner("");
|
|
item.getCellRef().resetGlobalVariable();
|
|
item.getCellRef().setFaction("");
|
|
item.getCellRef().setFactionRank(-2);
|
|
|
|
// must reset the RefNum on the copied item, so that the RefNum on the original item stays unique
|
|
// maybe we should do this in the copy constructor instead?
|
|
item.getCellRef().unsetRefNum(); // destroy link to content file
|
|
|
|
std::string script = item.getClass().getScript(item);
|
|
if (!script.empty())
|
|
{
|
|
if (actorPtr == player)
|
|
{
|
|
// Items in player's inventory have cell set to 0, so their scripts will never be removed
|
|
item.mCell = nullptr;
|
|
}
|
|
else
|
|
{
|
|
// Set mCell to the cell of the container/actor, so that the scripts are removed properly when
|
|
// the cell of the container/actor goes inactive
|
|
item.mCell = actorPtr.getCell();
|
|
}
|
|
|
|
item.mContainerStore = this;
|
|
|
|
MWBase::Environment::get().getWorld()->getLocalScripts().add(script, item);
|
|
|
|
// Set OnPCAdd special variable, if it is declared
|
|
// Make sure to do this *after* we have added the script to LocalScripts
|
|
if (actorPtr == player)
|
|
item.getRefData().getLocals().setVarByInt(script, "onpcadd", 1);
|
|
}
|
|
|
|
/*
|
|
Start of tes3mp change (major)
|
|
|
|
Only fire inventory events for actors in loaded cells to avoid crashes
|
|
*/
|
|
if (mListener && !actorPtr.getClass().hasInventoryStore(actorPtr) && MWBase::Environment::get().getWorld()->isCellActive(*actorPtr.getCell()->getCell()))
|
|
mListener->itemAdded(item, count);
|
|
/*
|
|
End of tes3mp change (major)
|
|
*/
|
|
|
|
return it;
|
|
}
|
|
|
|
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::addImp (const Ptr& ptr, int count, bool markModified)
|
|
{
|
|
if(markModified)
|
|
resolve();
|
|
int type = getType(ptr);
|
|
|
|
const MWWorld::ESMStore &esmStore =
|
|
MWBase::Environment::get().getWorld()->getStore();
|
|
|
|
// gold needs special handling: when it is inserted into a container, the base object automatically becomes Gold_001
|
|
// this ensures that gold piles of different sizes stack with each other (also, several scripts rely on Gold_001 for detecting player gold)
|
|
if(ptr.getClass().isGold(ptr))
|
|
{
|
|
int realCount = count * ptr.getClass().getValue(ptr);
|
|
|
|
for (MWWorld::ContainerStoreIterator iter (begin(type)); iter!=end(); ++iter)
|
|
{
|
|
if (Misc::StringUtils::ciEqual((*iter).getCellRef().getRefId(), MWWorld::ContainerStore::sGoldId))
|
|
{
|
|
iter->getRefData().setCount(addItems(iter->getRefData().getCount(false), realCount));
|
|
flagAsModified();
|
|
return iter;
|
|
}
|
|
}
|
|
|
|
MWWorld::ManualRef ref(esmStore, MWWorld::ContainerStore::sGoldId, realCount);
|
|
return addNewStack(ref.getPtr(), realCount);
|
|
}
|
|
|
|
// determine whether to stack or not
|
|
for (MWWorld::ContainerStoreIterator iter (begin(type)); iter!=end(); ++iter)
|
|
{
|
|
if (stacks(*iter, ptr))
|
|
{
|
|
// stack
|
|
iter->getRefData().setCount(addItems(iter->getRefData().getCount(false), count));
|
|
|
|
flagAsModified();
|
|
return iter;
|
|
}
|
|
}
|
|
// if we got here, this means no stacking
|
|
return addNewStack(ptr, count);
|
|
}
|
|
|
|
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::addNewStack (const ConstPtr& ptr, int count)
|
|
{
|
|
ContainerStoreIterator it = begin();
|
|
|
|
switch (getType(ptr))
|
|
{
|
|
case Type_Potion: potions.mList.push_back (*ptr.get<ESM::Potion>()); it = ContainerStoreIterator(this, --potions.mList.end()); break;
|
|
case Type_Apparatus: appas.mList.push_back (*ptr.get<ESM::Apparatus>()); it = ContainerStoreIterator(this, --appas.mList.end()); break;
|
|
case Type_Armor: armors.mList.push_back (*ptr.get<ESM::Armor>()); it = ContainerStoreIterator(this, --armors.mList.end()); break;
|
|
case Type_Book: books.mList.push_back (*ptr.get<ESM::Book>()); it = ContainerStoreIterator(this, --books.mList.end()); break;
|
|
case Type_Clothing: clothes.mList.push_back (*ptr.get<ESM::Clothing>()); it = ContainerStoreIterator(this, --clothes.mList.end()); break;
|
|
case Type_Ingredient: ingreds.mList.push_back (*ptr.get<ESM::Ingredient>()); it = ContainerStoreIterator(this, --ingreds.mList.end()); break;
|
|
case Type_Light: lights.mList.push_back (*ptr.get<ESM::Light>()); it = ContainerStoreIterator(this, --lights.mList.end()); break;
|
|
case Type_Lockpick: lockpicks.mList.push_back (*ptr.get<ESM::Lockpick>()); it = ContainerStoreIterator(this, --lockpicks.mList.end()); break;
|
|
case Type_Miscellaneous: miscItems.mList.push_back (*ptr.get<ESM::Miscellaneous>()); it = ContainerStoreIterator(this, --miscItems.mList.end()); break;
|
|
case Type_Probe: probes.mList.push_back (*ptr.get<ESM::Probe>()); it = ContainerStoreIterator(this, --probes.mList.end()); break;
|
|
case Type_Repair: repairs.mList.push_back (*ptr.get<ESM::Repair>()); it = ContainerStoreIterator(this, --repairs.mList.end()); break;
|
|
case Type_Weapon: weapons.mList.push_back (*ptr.get<ESM::Weapon>()); it = ContainerStoreIterator(this, --weapons.mList.end()); break;
|
|
}
|
|
|
|
it->getRefData().setCount(count);
|
|
|
|
flagAsModified();
|
|
return it;
|
|
}
|
|
|
|
void MWWorld::ContainerStore::rechargeItems(float duration)
|
|
{
|
|
if (!mRechargingItemsUpToDate)
|
|
{
|
|
updateRechargingItems();
|
|
mRechargingItemsUpToDate = true;
|
|
}
|
|
for (auto& it : mRechargingItems)
|
|
{
|
|
if (!MWMechanics::rechargeItem(*it.first, it.second, duration))
|
|
continue;
|
|
|
|
// attempt to restack when fully recharged
|
|
if (it.first->getCellRef().getEnchantmentCharge() == it.second)
|
|
it.first = restack(*it.first);
|
|
}
|
|
}
|
|
|
|
void MWWorld::ContainerStore::updateRechargingItems()
|
|
{
|
|
mRechargingItems.clear();
|
|
for (ContainerStoreIterator it = begin(); it != end(); ++it)
|
|
{
|
|
const std::string& enchantmentId = it->getClass().getEnchantment(*it);
|
|
if (!enchantmentId.empty())
|
|
{
|
|
const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().search(enchantmentId);
|
|
if (!enchantment)
|
|
{
|
|
Log(Debug::Warning) << "Warning: Can't find enchantment '" << enchantmentId << "' on item " << it->getCellRef().getRefId();
|
|
continue;
|
|
}
|
|
|
|
if (enchantment->mData.mType == ESM::Enchantment::WhenUsed
|
|
|| enchantment->mData.mType == ESM::Enchantment::WhenStrikes)
|
|
mRechargingItems.emplace_back(it, static_cast<float>(enchantment->mData.mCharge));
|
|
}
|
|
}
|
|
}
|
|
|
|
int MWWorld::ContainerStore::remove(const std::string& itemId, int count, const Ptr& actor, bool equipReplacement, bool resolveFirst)
|
|
{
|
|
if(resolveFirst)
|
|
resolve();
|
|
int toRemove = count;
|
|
|
|
for (ContainerStoreIterator iter(begin()); iter != end() && toRemove > 0; ++iter)
|
|
if (Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), itemId))
|
|
toRemove -= remove(*iter, toRemove, actor, equipReplacement, resolveFirst);
|
|
|
|
flagAsModified();
|
|
|
|
// number of removed items
|
|
return count - toRemove;
|
|
}
|
|
|
|
bool MWWorld::ContainerStore::hasVisibleItems() const
|
|
{
|
|
for (const auto&& iter : *this)
|
|
{
|
|
if (iter.getClass().showsInInventory(iter))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int MWWorld::ContainerStore::remove(const Ptr& item, int count, const Ptr& actor, bool equipReplacement, bool resolveFirst)
|
|
{
|
|
assert(this == item.getContainerStore());
|
|
if(resolveFirst)
|
|
resolve();
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Send an ID_PLAYER_INVENTORY packet every time an item gets removed for a player here
|
|
*/
|
|
Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
|
|
|
if (this == &player.getClass().getContainerStore(player))
|
|
{
|
|
mwmp::LocalPlayer *localPlayer = mwmp::Main::get().getLocalPlayer();
|
|
|
|
if (!localPlayer->avoidSendingInventoryPackets)
|
|
localPlayer->sendItemChange(item, count, mwmp::InventoryChanges::REMOVE);
|
|
}
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
int toRemove = count;
|
|
RefData& itemRef = item.getRefData();
|
|
|
|
if (itemRef.getCount() <= toRemove)
|
|
{
|
|
toRemove -= itemRef.getCount();
|
|
itemRef.setCount(0);
|
|
}
|
|
else
|
|
{
|
|
itemRef.setCount(subtractItems(itemRef.getCount(false), toRemove));
|
|
toRemove = 0;
|
|
}
|
|
|
|
flagAsModified();
|
|
|
|
// we should not fire event for InventoryStore yet - it has some custom logic
|
|
|
|
/*
|
|
Start of tes3mp change (major)
|
|
|
|
Only fire inventory events for actors in loaded cells to avoid crashes
|
|
*/
|
|
if (mListener && !actor.getClass().hasInventoryStore(actor) && MWBase::Environment::get().getWorld()->isCellActive(*actor.getCell()->getCell()))
|
|
mListener->itemRemoved(item, count - toRemove);
|
|
/*
|
|
End of tes3mp change (major)
|
|
*/
|
|
|
|
// number of removed items
|
|
return count - toRemove;
|
|
}
|
|
|
|
void MWWorld::ContainerStore::fill (const ESM::InventoryList& items, const std::string& owner, Misc::Rng::Seed& seed)
|
|
{
|
|
for (const ESM::ContItem& iter : items.mList)
|
|
{
|
|
std::string id = Misc::StringUtils::lowerCase(iter.mItem);
|
|
addInitialItem(id, owner, iter.mCount, &seed);
|
|
}
|
|
|
|
flagAsModified();
|
|
mResolved = true;
|
|
}
|
|
|
|
void MWWorld::ContainerStore::fillNonRandom (const ESM::InventoryList& items, const std::string& owner, unsigned int seed)
|
|
{
|
|
mSeed = seed;
|
|
for (const ESM::ContItem& iter : items.mList)
|
|
{
|
|
std::string id = Misc::StringUtils::lowerCase(iter.mItem);
|
|
addInitialItem(id, owner, iter.mCount, nullptr);
|
|
}
|
|
|
|
flagAsModified();
|
|
mResolved = false;
|
|
}
|
|
|
|
void MWWorld::ContainerStore::addInitialItem (const std::string& id, const std::string& owner, int count,
|
|
Misc::Rng::Seed* seed, bool topLevel)
|
|
{
|
|
if (count == 0) return; //Don't restock with nothing.
|
|
try
|
|
{
|
|
ManualRef ref (MWBase::Environment::get().getWorld()->getStore(), id, count);
|
|
if (ref.getPtr().getClass().getScript(ref.getPtr()).empty())
|
|
{
|
|
addInitialItemImp(ref.getPtr(), owner, count, seed, topLevel);
|
|
}
|
|
else
|
|
{
|
|
// Adding just one item per time to make sure there isn't a stack of scripted items
|
|
for (int i = 0; i < std::abs(count); i++)
|
|
addInitialItemImp(ref.getPtr(), owner, count < 0 ? -1 : 1, seed, topLevel);
|
|
}
|
|
}
|
|
catch (const std::exception& e)
|
|
{
|
|
Log(Debug::Warning) << "Warning: MWWorld::ContainerStore::addInitialItem: " << e.what();
|
|
}
|
|
}
|
|
|
|
void MWWorld::ContainerStore::addInitialItemImp(const MWWorld::Ptr& ptr, const std::string& owner, int count,
|
|
Misc::Rng::Seed* seed, bool topLevel)
|
|
{
|
|
if (ptr.getTypeName()==typeid (ESM::ItemLevList).name())
|
|
{
|
|
if(!seed)
|
|
return;
|
|
const ESM::ItemLevList* levItemList = ptr.get<ESM::ItemLevList>()->mBase;
|
|
|
|
if (topLevel && std::abs(count) > 1 && levItemList->mFlags & ESM::ItemLevList::Each)
|
|
{
|
|
for (int i=0; i<std::abs(count); ++i)
|
|
addInitialItem(ptr.getCellRef().getRefId(), owner, count > 0 ? 1 : -1, seed, true);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
std::string itemId = MWMechanics::getLevelledItem(ptr.get<ESM::ItemLevList>()->mBase, false, *seed);
|
|
if (itemId.empty())
|
|
return;
|
|
addInitialItem(itemId, owner, count, seed, false);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ptr.getCellRef().setOwner(owner);
|
|
addImp (ptr, count, false);
|
|
}
|
|
}
|
|
|
|
void MWWorld::ContainerStore::clear()
|
|
{
|
|
for (auto&& iter : *this)
|
|
iter.getRefData().setCount (0);
|
|
|
|
flagAsModified();
|
|
mModified = true;
|
|
}
|
|
|
|
void MWWorld::ContainerStore::flagAsModified()
|
|
{
|
|
mWeightUpToDate = false;
|
|
mRechargingItemsUpToDate = false;
|
|
}
|
|
|
|
bool MWWorld::ContainerStore::isResolved() const
|
|
{
|
|
return mResolved;
|
|
}
|
|
|
|
/*
|
|
Start of tes3mp addiition
|
|
|
|
Make it possible to set the container's resolved state from elsewhere, to avoid unnecessary
|
|
refills before overriding its contents
|
|
*/
|
|
void MWWorld::ContainerStore::setResolved(bool state)
|
|
{
|
|
mResolved = state;
|
|
}
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
void MWWorld::ContainerStore::resolve()
|
|
{
|
|
if(!mResolved && !mPtr.isEmpty())
|
|
{
|
|
for(const auto&& ptr : *this)
|
|
ptr.getRefData().setCount(0);
|
|
Misc::Rng::Seed seed{mSeed};
|
|
fill(mPtr.get<ESM::Container>()->mBase->mInventory, "", seed);
|
|
addScripts(*this, mPtr.mCell);
|
|
}
|
|
mModified = true;
|
|
}
|
|
|
|
MWWorld::ResolutionHandle MWWorld::ContainerStore::resolveTemporarily()
|
|
{
|
|
if(mModified)
|
|
return {};
|
|
std::shared_ptr<ResolutionListener> listener = mResolutionListener.lock();
|
|
if(!listener)
|
|
{
|
|
listener = std::make_shared<ResolutionListener>(*this);
|
|
mResolutionListener = listener;
|
|
}
|
|
if(!mResolved && !mPtr.isEmpty())
|
|
{
|
|
for(const auto&& ptr : *this)
|
|
ptr.getRefData().setCount(0);
|
|
Misc::Rng::Seed seed{mSeed};
|
|
fill(mPtr.get<ESM::Container>()->mBase->mInventory, "", seed);
|
|
addScripts(*this, mPtr.mCell);
|
|
}
|
|
return {listener};
|
|
}
|
|
|
|
void MWWorld::ContainerStore::unresolve()
|
|
{
|
|
if (mModified)
|
|
return;
|
|
|
|
if (mResolved && !mPtr.isEmpty())
|
|
{
|
|
for(const auto&& ptr : *this)
|
|
ptr.getRefData().setCount(0);
|
|
fillNonRandom(mPtr.get<ESM::Container>()->mBase->mInventory, "", mSeed);
|
|
addScripts(*this, mPtr.mCell);
|
|
mResolved = false;
|
|
}
|
|
}
|
|
|
|
float MWWorld::ContainerStore::getWeight() const
|
|
{
|
|
if (!mWeightUpToDate)
|
|
{
|
|
mCachedWeight = 0;
|
|
|
|
mCachedWeight += getTotalWeight (potions);
|
|
mCachedWeight += getTotalWeight (appas);
|
|
mCachedWeight += getTotalWeight (armors);
|
|
mCachedWeight += getTotalWeight (books);
|
|
mCachedWeight += getTotalWeight (clothes);
|
|
mCachedWeight += getTotalWeight (ingreds);
|
|
mCachedWeight += getTotalWeight (lights);
|
|
mCachedWeight += getTotalWeight (lockpicks);
|
|
mCachedWeight += getTotalWeight (miscItems);
|
|
mCachedWeight += getTotalWeight (probes);
|
|
mCachedWeight += getTotalWeight (repairs);
|
|
mCachedWeight += getTotalWeight (weapons);
|
|
|
|
mWeightUpToDate = true;
|
|
}
|
|
|
|
return mCachedWeight;
|
|
}
|
|
|
|
int MWWorld::ContainerStore::getType (const ConstPtr& ptr)
|
|
{
|
|
if (ptr.isEmpty())
|
|
throw std::runtime_error ("can't put a non-existent object into a container");
|
|
|
|
if (ptr.getTypeName()==typeid (ESM::Potion).name())
|
|
return Type_Potion;
|
|
|
|
if (ptr.getTypeName()==typeid (ESM::Apparatus).name())
|
|
return Type_Apparatus;
|
|
|
|
if (ptr.getTypeName()==typeid (ESM::Armor).name())
|
|
return Type_Armor;
|
|
|
|
if (ptr.getTypeName()==typeid (ESM::Book).name())
|
|
return Type_Book;
|
|
|
|
if (ptr.getTypeName()==typeid (ESM::Clothing).name())
|
|
return Type_Clothing;
|
|
|
|
if (ptr.getTypeName()==typeid (ESM::Ingredient).name())
|
|
return Type_Ingredient;
|
|
|
|
if (ptr.getTypeName()==typeid (ESM::Light).name())
|
|
return Type_Light;
|
|
|
|
if (ptr.getTypeName()==typeid (ESM::Lockpick).name())
|
|
return Type_Lockpick;
|
|
|
|
if (ptr.getTypeName()==typeid (ESM::Miscellaneous).name())
|
|
return Type_Miscellaneous;
|
|
|
|
if (ptr.getTypeName()==typeid (ESM::Probe).name())
|
|
return Type_Probe;
|
|
|
|
if (ptr.getTypeName()==typeid (ESM::Repair).name())
|
|
return Type_Repair;
|
|
|
|
if (ptr.getTypeName()==typeid (ESM::Weapon).name())
|
|
return Type_Weapon;
|
|
|
|
throw std::runtime_error (
|
|
"Object '" + ptr.getCellRef().getRefId() + "' of type " + ptr.getTypeName() + " can not be placed into a container");
|
|
}
|
|
|
|
MWWorld::Ptr MWWorld::ContainerStore::findReplacement(const std::string& id)
|
|
{
|
|
MWWorld::Ptr item;
|
|
int itemHealth = 1;
|
|
for (auto&& iter : *this)
|
|
{
|
|
int iterHealth = iter.getClass().hasItemHealth(iter) ? iter.getClass().getItemHealth(iter) : 1;
|
|
if (Misc::StringUtils::ciEqual(iter.getCellRef().getRefId(), id))
|
|
{
|
|
// Prefer the stack with the lowest remaining uses
|
|
// Try to get item with zero durability only if there are no other items found
|
|
if (item.isEmpty() ||
|
|
(iterHealth > 0 && iterHealth < itemHealth) ||
|
|
(itemHealth <= 0 && iterHealth > 0))
|
|
{
|
|
item = iter;
|
|
itemHealth = iterHealth;
|
|
}
|
|
}
|
|
}
|
|
|
|
return item;
|
|
}
|
|
|
|
MWWorld::Ptr MWWorld::ContainerStore::search (const std::string& id)
|
|
{
|
|
resolve();
|
|
{
|
|
Ptr ptr = searchId (potions, id, this);
|
|
if (!ptr.isEmpty())
|
|
return ptr;
|
|
}
|
|
|
|
{
|
|
Ptr ptr = searchId (appas, id, this);
|
|
if (!ptr.isEmpty())
|
|
return ptr;
|
|
}
|
|
|
|
{
|
|
Ptr ptr = searchId (armors, id, this);
|
|
if (!ptr.isEmpty())
|
|
return ptr;
|
|
}
|
|
|
|
{
|
|
Ptr ptr = searchId (books, id, this);
|
|
if (!ptr.isEmpty())
|
|
return ptr;
|
|
}
|
|
|
|
{
|
|
Ptr ptr = searchId (clothes, id, this);
|
|
if (!ptr.isEmpty())
|
|
return ptr;
|
|
}
|
|
|
|
{
|
|
Ptr ptr = searchId (ingreds, id, this);
|
|
if (!ptr.isEmpty())
|
|
return ptr;
|
|
}
|
|
|
|
{
|
|
Ptr ptr = searchId (lights, id, this);
|
|
if (!ptr.isEmpty())
|
|
return ptr;
|
|
}
|
|
|
|
{
|
|
Ptr ptr = searchId (lockpicks, id, this);
|
|
if (!ptr.isEmpty())
|
|
return ptr;
|
|
}
|
|
|
|
{
|
|
Ptr ptr = searchId (miscItems, id, this);
|
|
if (!ptr.isEmpty())
|
|
return ptr;
|
|
}
|
|
|
|
{
|
|
Ptr ptr = searchId (probes, id, this);
|
|
if (!ptr.isEmpty())
|
|
return ptr;
|
|
}
|
|
|
|
{
|
|
Ptr ptr = searchId (repairs, id, this);
|
|
if (!ptr.isEmpty())
|
|
return ptr;
|
|
}
|
|
|
|
{
|
|
Ptr ptr = searchId (weapons, id, this);
|
|
if (!ptr.isEmpty())
|
|
return ptr;
|
|
}
|
|
|
|
return Ptr();
|
|
}
|
|
|
|
int MWWorld::ContainerStore::addItems(int count1, int count2)
|
|
{
|
|
int sum = std::abs(count1) + std::abs(count2);
|
|
if(count1 < 0 || count2 < 0)
|
|
return -sum;
|
|
return sum;
|
|
}
|
|
|
|
int MWWorld::ContainerStore::subtractItems(int count1, int count2)
|
|
{
|
|
int sum = std::abs(count1) - std::abs(count2);
|
|
if(count1 < 0 || count2 < 0)
|
|
return -sum;
|
|
return sum;
|
|
}
|
|
|
|
void MWWorld::ContainerStore::writeState (ESM::InventoryState& state) const
|
|
{
|
|
state.mItems.clear();
|
|
|
|
int index = 0;
|
|
storeStates (potions, state, index);
|
|
storeStates (appas, state, index);
|
|
storeStates (armors, state, index, true);
|
|
storeStates (books, state, index, true); // not equipable as such, but for selectedEnchantItem
|
|
storeStates (clothes, state, index, true);
|
|
storeStates (ingreds, state, index);
|
|
storeStates (lockpicks, state, index, true);
|
|
storeStates (miscItems, state, index);
|
|
storeStates (probes, state, index, true);
|
|
storeStates (repairs, state, index);
|
|
storeStates (weapons, state, index, true);
|
|
storeStates (lights, state, index, true);
|
|
}
|
|
|
|
void MWWorld::ContainerStore::readState (const ESM::InventoryState& inventory)
|
|
{
|
|
clear();
|
|
mModified = true;
|
|
mResolved = true;
|
|
|
|
int index = 0;
|
|
for (const ESM::ObjectState& state : inventory.mItems)
|
|
{
|
|
int type = MWBase::Environment::get().getWorld()->getStore().find(state.mRef.mRefID);
|
|
|
|
int thisIndex = index++;
|
|
|
|
switch (type)
|
|
{
|
|
case ESM::REC_ALCH: getState (potions, state); break;
|
|
case ESM::REC_APPA: getState (appas, state); break;
|
|
case ESM::REC_ARMO: readEquipmentState (getState (armors, state), thisIndex, inventory); break;
|
|
case ESM::REC_BOOK: readEquipmentState (getState (books, state), thisIndex, inventory); break; // not equipable as such, but for selectedEnchantItem
|
|
case ESM::REC_CLOT: readEquipmentState (getState (clothes, state), thisIndex, inventory); break;
|
|
case ESM::REC_INGR: getState (ingreds, state); break;
|
|
case ESM::REC_LOCK: readEquipmentState (getState (lockpicks, state), thisIndex, inventory); break;
|
|
case ESM::REC_MISC: getState (miscItems, state); break;
|
|
case ESM::REC_PROB: readEquipmentState (getState (probes, state), thisIndex, inventory); break;
|
|
case ESM::REC_REPA: getState (repairs, state); break;
|
|
case ESM::REC_WEAP: readEquipmentState (getState (weapons, state), thisIndex, inventory); break;
|
|
case ESM::REC_LIGH: readEquipmentState (getState (lights, state), thisIndex, inventory); break;
|
|
case 0:
|
|
Log(Debug::Warning) << "Dropping inventory reference to '" << state.mRef.mRefID << "' (object no longer exists)";
|
|
break;
|
|
default:
|
|
Log(Debug::Warning) << "Warning: Invalid item type in inventory state, refid " << state.mRef.mRefID;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
template<class PtrType>
|
|
template<class T>
|
|
void MWWorld::ContainerStoreIteratorBase<PtrType>::copy (const ContainerStoreIteratorBase<T>& src)
|
|
{
|
|
mType = src.mType;
|
|
mMask = src.mMask;
|
|
mContainer = src.mContainer;
|
|
mPtr = src.mPtr;
|
|
|
|
switch (src.mType)
|
|
{
|
|
case MWWorld::ContainerStore::Type_Potion: mPotion = src.mPotion; break;
|
|
case MWWorld::ContainerStore::Type_Apparatus: mApparatus = src.mApparatus; break;
|
|
case MWWorld::ContainerStore::Type_Armor: mArmor = src.mArmor; break;
|
|
case MWWorld::ContainerStore::Type_Book: mBook = src.mBook; break;
|
|
case MWWorld::ContainerStore::Type_Clothing: mClothing = src.mClothing; break;
|
|
case MWWorld::ContainerStore::Type_Ingredient: mIngredient = src.mIngredient; break;
|
|
case MWWorld::ContainerStore::Type_Light: mLight = src.mLight; break;
|
|
case MWWorld::ContainerStore::Type_Lockpick: mLockpick = src.mLockpick; break;
|
|
case MWWorld::ContainerStore::Type_Miscellaneous: mMiscellaneous = src.mMiscellaneous; break;
|
|
case MWWorld::ContainerStore::Type_Probe: mProbe = src.mProbe; break;
|
|
case MWWorld::ContainerStore::Type_Repair: mRepair = src.mRepair; break;
|
|
case MWWorld::ContainerStore::Type_Weapon: mWeapon = src.mWeapon; break;
|
|
case -1: break;
|
|
default: assert(0);
|
|
}
|
|
}
|
|
|
|
template<class PtrType>
|
|
void MWWorld::ContainerStoreIteratorBase<PtrType>::incType()
|
|
{
|
|
if (mType==0)
|
|
mType = 1;
|
|
else if (mType!=-1)
|
|
{
|
|
mType <<= 1;
|
|
|
|
if (mType>ContainerStore::Type_Last)
|
|
mType = -1;
|
|
}
|
|
}
|
|
|
|
template<class PtrType>
|
|
void MWWorld::ContainerStoreIteratorBase<PtrType>::nextType()
|
|
{
|
|
while (mType!=-1)
|
|
{
|
|
incType();
|
|
|
|
if ((mType & mMask) && mType>0)
|
|
if (resetIterator())
|
|
break;
|
|
}
|
|
}
|
|
|
|
template<class PtrType>
|
|
bool MWWorld::ContainerStoreIteratorBase<PtrType>::resetIterator()
|
|
{
|
|
switch (mType)
|
|
{
|
|
case ContainerStore::Type_Potion:
|
|
|
|
mPotion = mContainer->potions.mList.begin();
|
|
return mPotion!=mContainer->potions.mList.end();
|
|
|
|
case ContainerStore::Type_Apparatus:
|
|
|
|
mApparatus = mContainer->appas.mList.begin();
|
|
return mApparatus!=mContainer->appas.mList.end();
|
|
|
|
case ContainerStore::Type_Armor:
|
|
|
|
mArmor = mContainer->armors.mList.begin();
|
|
return mArmor!=mContainer->armors.mList.end();
|
|
|
|
case ContainerStore::Type_Book:
|
|
|
|
mBook = mContainer->books.mList.begin();
|
|
return mBook!=mContainer->books.mList.end();
|
|
|
|
case ContainerStore::Type_Clothing:
|
|
|
|
mClothing = mContainer->clothes.mList.begin();
|
|
return mClothing!=mContainer->clothes.mList.end();
|
|
|
|
case ContainerStore::Type_Ingredient:
|
|
|
|
mIngredient = mContainer->ingreds.mList.begin();
|
|
return mIngredient!=mContainer->ingreds.mList.end();
|
|
|
|
case ContainerStore::Type_Light:
|
|
|
|
mLight = mContainer->lights.mList.begin();
|
|
return mLight!=mContainer->lights.mList.end();
|
|
|
|
case ContainerStore::Type_Lockpick:
|
|
|
|
mLockpick = mContainer->lockpicks.mList.begin();
|
|
return mLockpick!=mContainer->lockpicks.mList.end();
|
|
|
|
case ContainerStore::Type_Miscellaneous:
|
|
|
|
mMiscellaneous = mContainer->miscItems.mList.begin();
|
|
return mMiscellaneous!=mContainer->miscItems.mList.end();
|
|
|
|
case ContainerStore::Type_Probe:
|
|
|
|
mProbe = mContainer->probes.mList.begin();
|
|
return mProbe!=mContainer->probes.mList.end();
|
|
|
|
case ContainerStore::Type_Repair:
|
|
|
|
mRepair = mContainer->repairs.mList.begin();
|
|
return mRepair!=mContainer->repairs.mList.end();
|
|
|
|
case ContainerStore::Type_Weapon:
|
|
|
|
mWeapon = mContainer->weapons.mList.begin();
|
|
return mWeapon!=mContainer->weapons.mList.end();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
template<class PtrType>
|
|
bool MWWorld::ContainerStoreIteratorBase<PtrType>::incIterator()
|
|
{
|
|
switch (mType)
|
|
{
|
|
case ContainerStore::Type_Potion:
|
|
|
|
++mPotion;
|
|
return mPotion==mContainer->potions.mList.end();
|
|
|
|
case ContainerStore::Type_Apparatus:
|
|
|
|
++mApparatus;
|
|
return mApparatus==mContainer->appas.mList.end();
|
|
|
|
case ContainerStore::Type_Armor:
|
|
|
|
++mArmor;
|
|
return mArmor==mContainer->armors.mList.end();
|
|
|
|
case ContainerStore::Type_Book:
|
|
|
|
++mBook;
|
|
return mBook==mContainer->books.mList.end();
|
|
|
|
case ContainerStore::Type_Clothing:
|
|
|
|
++mClothing;
|
|
return mClothing==mContainer->clothes.mList.end();
|
|
|
|
case ContainerStore::Type_Ingredient:
|
|
|
|
++mIngredient;
|
|
return mIngredient==mContainer->ingreds.mList.end();
|
|
|
|
case ContainerStore::Type_Light:
|
|
|
|
++mLight;
|
|
return mLight==mContainer->lights.mList.end();
|
|
|
|
case ContainerStore::Type_Lockpick:
|
|
|
|
++mLockpick;
|
|
return mLockpick==mContainer->lockpicks.mList.end();
|
|
|
|
case ContainerStore::Type_Miscellaneous:
|
|
|
|
++mMiscellaneous;
|
|
return mMiscellaneous==mContainer->miscItems.mList.end();
|
|
|
|
case ContainerStore::Type_Probe:
|
|
|
|
++mProbe;
|
|
return mProbe==mContainer->probes.mList.end();
|
|
|
|
case ContainerStore::Type_Repair:
|
|
|
|
++mRepair;
|
|
return mRepair==mContainer->repairs.mList.end();
|
|
|
|
case ContainerStore::Type_Weapon:
|
|
|
|
++mWeapon;
|
|
return mWeapon==mContainer->weapons.mList.end();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
template<class PtrType>
|
|
template<class T>
|
|
bool MWWorld::ContainerStoreIteratorBase<PtrType>::isEqual (const ContainerStoreIteratorBase<T>& other) const
|
|
{
|
|
if (mContainer!=other.mContainer)
|
|
return false;
|
|
|
|
if (mType!=other.mType)
|
|
return false;
|
|
|
|
switch (mType)
|
|
{
|
|
case ContainerStore::Type_Potion: return mPotion==other.mPotion;
|
|
case ContainerStore::Type_Apparatus: return mApparatus==other.mApparatus;
|
|
case ContainerStore::Type_Armor: return mArmor==other.mArmor;
|
|
case ContainerStore::Type_Book: return mBook==other.mBook;
|
|
case ContainerStore::Type_Clothing: return mClothing==other.mClothing;
|
|
case ContainerStore::Type_Ingredient: return mIngredient==other.mIngredient;
|
|
case ContainerStore::Type_Light: return mLight==other.mLight;
|
|
case ContainerStore::Type_Lockpick: return mLockpick==other.mLockpick;
|
|
case ContainerStore::Type_Miscellaneous: return mMiscellaneous==other.mMiscellaneous;
|
|
case ContainerStore::Type_Probe: return mProbe==other.mProbe;
|
|
case ContainerStore::Type_Repair: return mRepair==other.mRepair;
|
|
case ContainerStore::Type_Weapon: return mWeapon==other.mWeapon;
|
|
case -1: return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
template<class PtrType>
|
|
PtrType *MWWorld::ContainerStoreIteratorBase<PtrType>::operator->() const
|
|
{
|
|
mPtr = **this;
|
|
return &mPtr;
|
|
}
|
|
|
|
template<class PtrType>
|
|
PtrType MWWorld::ContainerStoreIteratorBase<PtrType>::operator*() const
|
|
{
|
|
PtrType ptr;
|
|
|
|
switch (mType)
|
|
{
|
|
case ContainerStore::Type_Potion: ptr = PtrType (&*mPotion, nullptr); break;
|
|
case ContainerStore::Type_Apparatus: ptr = PtrType (&*mApparatus, nullptr); break;
|
|
case ContainerStore::Type_Armor: ptr = PtrType (&*mArmor, nullptr); break;
|
|
case ContainerStore::Type_Book: ptr = PtrType (&*mBook, nullptr); break;
|
|
case ContainerStore::Type_Clothing: ptr = PtrType (&*mClothing, nullptr); break;
|
|
case ContainerStore::Type_Ingredient: ptr = PtrType (&*mIngredient, nullptr); break;
|
|
case ContainerStore::Type_Light: ptr = PtrType (&*mLight, nullptr); break;
|
|
case ContainerStore::Type_Lockpick: ptr = PtrType (&*mLockpick, nullptr); break;
|
|
case ContainerStore::Type_Miscellaneous: ptr = PtrType (&*mMiscellaneous, nullptr); break;
|
|
case ContainerStore::Type_Probe: ptr = PtrType (&*mProbe, nullptr); break;
|
|
case ContainerStore::Type_Repair: ptr = PtrType (&*mRepair, nullptr); break;
|
|
case ContainerStore::Type_Weapon: ptr = PtrType (&*mWeapon, nullptr); break;
|
|
}
|
|
|
|
if (ptr.isEmpty())
|
|
throw std::runtime_error ("invalid iterator");
|
|
|
|
ptr.setContainerStore (mContainer);
|
|
|
|
return ptr;
|
|
}
|
|
|
|
template<class PtrType>
|
|
MWWorld::ContainerStoreIteratorBase<PtrType>& MWWorld::ContainerStoreIteratorBase<PtrType>::operator++()
|
|
{
|
|
do
|
|
{
|
|
if (incIterator())
|
|
nextType();
|
|
}
|
|
while (mType!=-1 && !(**this).getRefData().getCount());
|
|
|
|
return *this;
|
|
}
|
|
|
|
template<class PtrType>
|
|
MWWorld::ContainerStoreIteratorBase<PtrType> MWWorld::ContainerStoreIteratorBase<PtrType>::operator++ (int)
|
|
{
|
|
ContainerStoreIteratorBase<PtrType> iter (*this);
|
|
++*this;
|
|
return iter;
|
|
}
|
|
|
|
template<class PtrType>
|
|
MWWorld::ContainerStoreIteratorBase<PtrType>& MWWorld::ContainerStoreIteratorBase<PtrType>::operator= (const ContainerStoreIteratorBase<PtrType>& rhs)
|
|
{
|
|
if (this!=&rhs)
|
|
{
|
|
copy(rhs);
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
template<class PtrType>
|
|
int MWWorld::ContainerStoreIteratorBase<PtrType>::getType() const
|
|
{
|
|
return mType;
|
|
}
|
|
|
|
template<class PtrType>
|
|
const MWWorld::ContainerStore *MWWorld::ContainerStoreIteratorBase<PtrType>::getContainerStore() const
|
|
{
|
|
return mContainer;
|
|
}
|
|
|
|
template<class PtrType>
|
|
MWWorld::ContainerStoreIteratorBase<PtrType>::ContainerStoreIteratorBase (ContainerStoreType container)
|
|
: mType (-1), mMask (0), mContainer (container)
|
|
{}
|
|
|
|
template<class PtrType>
|
|
MWWorld::ContainerStoreIteratorBase<PtrType>::ContainerStoreIteratorBase (int mask, ContainerStoreType container)
|
|
: mType (0), mMask (mask), mContainer (container)
|
|
{
|
|
nextType();
|
|
|
|
if (mType==-1 || (**this).getRefData().getCount())
|
|
return;
|
|
|
|
++*this;
|
|
}
|
|
|
|
template<class PtrType>
|
|
MWWorld::ContainerStoreIteratorBase<PtrType>::ContainerStoreIteratorBase (ContainerStoreType container, typename Iterator<ESM::Potion>::type iterator)
|
|
: mType(MWWorld::ContainerStore::Type_Potion), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mPotion(iterator){}
|
|
|
|
template<class PtrType>
|
|
MWWorld::ContainerStoreIteratorBase<PtrType>::ContainerStoreIteratorBase (ContainerStoreType container, typename Iterator<ESM::Apparatus>::type iterator)
|
|
: mType(MWWorld::ContainerStore::Type_Apparatus), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mApparatus(iterator){}
|
|
|
|
template<class PtrType>
|
|
MWWorld::ContainerStoreIteratorBase<PtrType>::ContainerStoreIteratorBase (ContainerStoreType container, typename Iterator<ESM::Armor>::type iterator)
|
|
: mType(MWWorld::ContainerStore::Type_Armor), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mArmor(iterator){}
|
|
|
|
template<class PtrType>
|
|
MWWorld::ContainerStoreIteratorBase<PtrType>::ContainerStoreIteratorBase (ContainerStoreType container, typename Iterator<ESM::Book>::type iterator)
|
|
: mType(MWWorld::ContainerStore::Type_Book), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mBook(iterator){}
|
|
|
|
template<class PtrType>
|
|
MWWorld::ContainerStoreIteratorBase<PtrType>::ContainerStoreIteratorBase (ContainerStoreType container, typename Iterator<ESM::Clothing>::type iterator)
|
|
: mType(MWWorld::ContainerStore::Type_Clothing), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mClothing(iterator){}
|
|
|
|
template<class PtrType>
|
|
MWWorld::ContainerStoreIteratorBase<PtrType>::ContainerStoreIteratorBase (ContainerStoreType container, typename Iterator<ESM::Ingredient>::type iterator)
|
|
: mType(MWWorld::ContainerStore::Type_Ingredient), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mIngredient(iterator){}
|
|
|
|
template<class PtrType>
|
|
MWWorld::ContainerStoreIteratorBase<PtrType>::ContainerStoreIteratorBase (ContainerStoreType container, typename Iterator<ESM::Light>::type iterator)
|
|
: mType(MWWorld::ContainerStore::Type_Light), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mLight(iterator){}
|
|
|
|
template<class PtrType>
|
|
MWWorld::ContainerStoreIteratorBase<PtrType>::ContainerStoreIteratorBase (ContainerStoreType container, typename Iterator<ESM::Lockpick>::type iterator)
|
|
: mType(MWWorld::ContainerStore::Type_Lockpick), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mLockpick(iterator){}
|
|
|
|
template<class PtrType>
|
|
MWWorld::ContainerStoreIteratorBase<PtrType>::ContainerStoreIteratorBase (ContainerStoreType container, typename Iterator<ESM::Miscellaneous>::type iterator)
|
|
: mType(MWWorld::ContainerStore::Type_Miscellaneous), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mMiscellaneous(iterator){}
|
|
|
|
template<class PtrType>
|
|
MWWorld::ContainerStoreIteratorBase<PtrType>::ContainerStoreIteratorBase (ContainerStoreType container, typename Iterator<ESM::Probe>::type iterator)
|
|
: mType(MWWorld::ContainerStore::Type_Probe), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mProbe(iterator){}
|
|
|
|
template<class PtrType>
|
|
MWWorld::ContainerStoreIteratorBase<PtrType>::ContainerStoreIteratorBase (ContainerStoreType container, typename Iterator<ESM::Repair>::type iterator)
|
|
: mType(MWWorld::ContainerStore::Type_Repair), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mRepair(iterator){}
|
|
|
|
template<class PtrType>
|
|
MWWorld::ContainerStoreIteratorBase<PtrType>::ContainerStoreIteratorBase (ContainerStoreType container, typename Iterator<ESM::Weapon>::type iterator)
|
|
: mType(MWWorld::ContainerStore::Type_Weapon), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mWeapon(iterator){}
|
|
|
|
|
|
template<class T, class U>
|
|
bool MWWorld::operator== (const ContainerStoreIteratorBase<T>& left, const ContainerStoreIteratorBase<U>& right)
|
|
{
|
|
return left.isEqual (right);
|
|
}
|
|
|
|
template<class T, class U>
|
|
bool MWWorld::operator!= (const ContainerStoreIteratorBase<T>& left, const ContainerStoreIteratorBase<U>& right)
|
|
{
|
|
return !(left==right);
|
|
}
|
|
|
|
template class MWWorld::ContainerStoreIteratorBase<MWWorld::Ptr>;
|
|
template class MWWorld::ContainerStoreIteratorBase<MWWorld::ConstPtr>;
|
|
|
|
template bool MWWorld::operator== (const ContainerStoreIteratorBase<Ptr>& left, const ContainerStoreIteratorBase<Ptr>& right);
|
|
template bool MWWorld::operator!= (const ContainerStoreIteratorBase<Ptr>& left, const ContainerStoreIteratorBase<Ptr>& right);
|
|
template bool MWWorld::operator== (const ContainerStoreIteratorBase<ConstPtr>& left, const ContainerStoreIteratorBase<ConstPtr>& right);
|
|
template bool MWWorld::operator!= (const ContainerStoreIteratorBase<ConstPtr>& left, const ContainerStoreIteratorBase<ConstPtr>& right);
|
|
template bool MWWorld::operator== (const ContainerStoreIteratorBase<ConstPtr>& left, const ContainerStoreIteratorBase<Ptr>& right);
|
|
template bool MWWorld::operator!= (const ContainerStoreIteratorBase<ConstPtr>& left, const ContainerStoreIteratorBase<Ptr>& right);
|
|
template bool MWWorld::operator== (const ContainerStoreIteratorBase<Ptr>& left, const ContainerStoreIteratorBase<ConstPtr>& right);
|
|
template bool MWWorld::operator!= (const ContainerStoreIteratorBase<Ptr>& left, const ContainerStoreIteratorBase<ConstPtr>& right);
|
|
|
|
template void MWWorld::ContainerStoreIteratorBase<MWWorld::Ptr>::copy(const ContainerStoreIteratorBase<Ptr>& src);
|
|
template void MWWorld::ContainerStoreIteratorBase<MWWorld::ConstPtr>::copy(const ContainerStoreIteratorBase<Ptr>& src);
|
|
template void MWWorld::ContainerStoreIteratorBase<MWWorld::ConstPtr>::copy(const ContainerStoreIteratorBase<ConstPtr>& src);
|