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131 lines
2.6 KiB
C++
131 lines
2.6 KiB
C++
#ifndef OPENMW_NETWORKMESSAGES_HPP
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#define OPENMW_NETWORKMESSAGES_HPP
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#include <MessageIdentifiers.h>
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enum GameMessages
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{
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_ID_UNUSED = ID_USER_PACKET_ENUM+1,
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ID_USER_MYID,
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ID_USER_DISCONNECTED,
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ID_CHAT_MESSAGE,
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ID_SYSTEM_HANDSHAKE,
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ID_LOADED,
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ID_GUI_MESSAGEBOX,
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ID_PLAYER_BASEINFO,
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ID_PLAYER_BEHAVIOR,
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ID_PLAYER_CHARGEN,
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ID_PLAYER_SPELLS_ACTIVE,
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ID_PLAYER_ANIM_FLAGS,
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ID_PLAYER_ANIM_PLAY,
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ID_PLAYER_ATTACK,
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ID_PLAYER_ATTRIBUTE,
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ID_PLAYER_BOOK,
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ID_PLAYER_BOUNTY,
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ID_PLAYER_CELL_CHANGE,
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ID_PLAYER_CELL_STATE,
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ID_PLAYER_CHARCLASS,
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ID_PLAYER_DEATH,
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ID_PLAYER_DISPOSITION,
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ID_PLAYER_EQUIPMENT,
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ID_PLAYER_FACTION,
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ID_PLAYER_INPUT,
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ID_PLAYER_INVENTORY,
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ID_PLAYER_JAIL,
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ID_PLAYER_JOURNAL,
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ID_WORLD_KILL_COUNT,
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ID_PLAYER_LEVEL,
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ID_PLAYER_MISCELLANEOUS,
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ID_PLAYER_MOMENTUM,
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ID_PLAYER_POSITION,
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ID_PLAYER_QUICKKEYS,
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ID_WORLD_REGION_AUTHORITY,
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ID_PLAYER_REPUTATION,
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ID_PLAYER_RESURRECT,
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ID_PLAYER_REST,
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ID_PLAYER_SHAPESHIFT,
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ID_PLAYER_SKILL,
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ID_PLAYER_SPEECH,
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ID_PLAYER_SPELLBOOK,
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ID_PLAYER_STATS_DYNAMIC,
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ID_PLAYER_TOPIC,
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ID_ACTOR_LIST,
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ID_ACTOR_AUTHORITY,
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ID_ACTOR_TEST,
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ID_ACTOR_AI,
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ID_ACTOR_ANIM_FLAGS,
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ID_ACTOR_ANIM_PLAY,
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ID_ACTOR_ATTACK,
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ID_ACTOR_CELL_CHANGE,
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ID_ACTOR_DEATH,
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ID_ACTOR_EQUIPMENT,
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ID_ACTOR_CAST,
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ID_ACTOR_POSITION,
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ID_ACTOR_SPEECH,
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ID_ACTOR_STATS_DYNAMIC,
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ID_OBJECT_ACTIVATE,
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ID_OBJECT_ANIM_PLAY,
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ID_OBJECT_ATTACH,
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ID_OBJECT_SOUND,
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ID_OBJECT_DELETE,
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ID_OBJECT_LOCK,
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ID_OBJECT_MOVE,
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ID_OBJECT_PLACE,
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ID_OBJECT_HIT,
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ID_OBJECT_ROTATE,
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ID_OBJECT_SCALE,
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ID_OBJECT_SPAWN,
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ID_OBJECT_STATE,
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ID_OBJECT_TRAP,
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ID_CONSOLE_COMMAND,
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ID_CONTAINER,
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ID_DOOR_DESTINATION,
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ID_DOOR_STATE,
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ID_MUSIC_PLAY,
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ID_VIDEO_PLAY,
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ID_CLIENT_SCRIPT_LOCAL,
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ID_OBJECT_DIALOGUE_CHOICE,
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ID_SCRIPT_MEMBER_SHORT,
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ID_OBJECT_MISCELLANEOUS,
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ID_CLIENT_SCRIPT_GLOBAL,
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ID_OBJECT_RESTOCK,
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ID_GAME_SETTINGS,
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ID_GAME_PREINIT,
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ID_CLIENT_SCRIPT_SETTINGS,
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ID_CELL_RESET,
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ID_RECORD_DYNAMIC,
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ID_WORLD_COLLISION_OVERRIDE,
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ID_WORLD_MAP,
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ID_WORLD_TIME,
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ID_WORLD_WEATHER,
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ID_PLAYER_ITEM_USE,
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ID_PLAYER_CAST,
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ID_PLAYER_ALLY,
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ID_WORLD_DESTINATION_OVERRIDE,
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ID_ACTOR_SPELLS_ACTIVE,
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ID_PLAYER_COOLDOWNS,
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ID_PLACEHOLDER
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};
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enum OrderingChannel
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{
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CHANNEL_SYSTEM = 0,
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CHANNEL_ACTOR,
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CHANNEL_PLAYER,
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CHANNEL_OBJECT,
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CHANNEL_MASTER,
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CHANNEL_WORLDSTATE
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};
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#endif //OPENMW_NETWORKMESSAGES_HPP
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