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40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
#ifndef OPENMW_COMPONENTS_RESOURCE_ANIMATION_HPP
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#define OPENMW_COMPONENTS_RESOURCE_ANIMATION_HPP
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#include <vector>
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#include <osg/Node>
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#include <osg/Object>
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#include <osgAnimation/Channel>
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namespace Resource
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{
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/// Stripped down class of osgAnimation::Animation, only needed for OSG's plugin formats like dae
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class Animation : public osg::Object
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{
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public:
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META_Object(Resource, Animation)
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Animation() :
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mDuration(0.0), mStartTime(0) {}
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Animation(const Animation&, const osg::CopyOp&);
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~Animation() {}
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void addChannel (osg::ref_ptr<osgAnimation::Channel> pChannel);
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std::vector<osg::ref_ptr<osgAnimation::Channel>>& getChannels();
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const std::vector<osg::ref_ptr<osgAnimation::Channel>>& getChannels() const;
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bool update (double time);
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protected:
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double mDuration;
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double mStartTime;
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std::vector<osg::ref_ptr<osgAnimation::Channel>> mChannels;
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};
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}
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#endif
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