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39 lines
883 B
GLSL
39 lines
883 B
GLSL
centroid varying vec4 passColor;
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uniform int colorMode;
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const int ColorMode_None = 0;
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const int ColorMode_Emission = 1;
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const int ColorMode_AmbientAndDiffuse = 2;
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const int ColorMode_Ambient = 3;
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const int ColorMode_Diffuse = 4;
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const int ColorMode_Specular = 5;
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vec4 getEmissionColor()
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{
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if (colorMode == ColorMode_Emission)
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return passColor;
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return gl_FrontMaterial.emission;
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}
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vec4 getAmbientColor()
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{
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if (colorMode == ColorMode_AmbientAndDiffuse || colorMode == ColorMode_Ambient)
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return passColor;
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return gl_FrontMaterial.ambient;
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}
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vec4 getDiffuseColor()
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{
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if (colorMode == ColorMode_AmbientAndDiffuse || colorMode == ColorMode_Diffuse)
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return passColor;
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return gl_FrontMaterial.diffuse;
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}
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vec4 getSpecularColor()
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{
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if (colorMode == ColorMode_Specular)
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return passColor;
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return gl_FrontMaterial.specular;
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}
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