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openmw-tes3mp/apps/essimporter/importplayer.hpp

84 lines
1.6 KiB
C++

#ifndef OPENMW_ESSIMPORT_PLAYER_H
#define OPENMW_ESSIMPORT_PLAYER_H
#include <vector>
#include <string>
#include <components/esm/defs.hpp>
#include <components/esm/cellref.hpp>
#include <components/esm/esmcommon.hpp>
#include "importacdt.hpp"
namespace ESM
{
class ESMReader;
}
namespace ESSImport
{
/// Player-agnostic player data
struct REFR
{
ActorData mActorData;
std::string mRefID;
ESM::Position mPos;
ESM::RefNum mRefNum;
void load(ESM::ESMReader& esm);
};
/// Other player data
struct PCDT
{
int mBounty;
std::string mBirthsign;
std::vector<std::string> mKnownDialogueTopics;
enum DrawState_
{
DrawState_Weapon = 0x80,
DrawState_Spell = 0x100
};
enum CameraState
{
CameraState_FirstPerson = 0x8,
CameraState_ThirdPerson = 0xa
};
#pragma pack(push)
#pragma pack(1)
struct FNAM
{
unsigned char mRank;
unsigned char mUnknown1[3];
int mReputation;
unsigned char mFlags; // 0x1: unknown, 0x2: expelled
unsigned char mUnknown2[3];
ESM::NAME32 mFactionName;
};
struct PNAM
{
short mDrawState; // DrawState
short mCameraState; // CameraState
unsigned int mLevelProgress;
float mSkillProgress[27]; // skill progress, non-uniform scaled
unsigned char mSkillIncreases[8]; // number of skill increases for each attribute
unsigned char mUnknown3[88];
};
#pragma pack(pop)
std::vector<FNAM> mFactions;
PNAM mPNAM;
void load(ESM::ESMReader& esm);
};
}
#endif