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125 lines
2.7 KiB
C++
125 lines
2.7 KiB
C++
#ifndef OPENCS_VIEW_SCENEWIDGET_H
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#define OPENCS_VIEW_SCENEWIDGET_H
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#include <QWidget>
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#include <QTimer>
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#include <boost/shared_ptr.hpp>
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#include "lightingday.hpp"
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#include "lightingnight.hpp"
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#include "lightingbright.hpp"
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#include <osgViewer/View>
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#include <osgViewer/CompositeViewer>
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namespace Resource
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{
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class ResourceSystem;
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}
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namespace osg
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{
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class Group;
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class Camera;
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}
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namespace CSVWidget
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{
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class SceneToolMode;
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class SceneToolbar;
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}
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namespace CSVRender
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{
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class Lighting;
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class RenderWidget : public QWidget
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{
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Q_OBJECT
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public:
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RenderWidget(QWidget* parent = 0, Qt::WindowFlags f = 0);
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virtual ~RenderWidget();
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void flagAsModified();
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void setVisibilityMask(int mask);
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bool eventFilter(QObject *, QEvent *);
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osg::Camera *getCamera();
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protected:
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osg::ref_ptr<osgViewer::View> mView;
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osg::Group* mRootNode;
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QTimer mTimer;
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};
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// Extension of RenderWidget to support lighting mode selection & toolbar
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class SceneWidget : public RenderWidget
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{
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Q_OBJECT
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public:
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SceneWidget(boost::shared_ptr<Resource::ResourceSystem> resourceSystem, QWidget* parent = 0, Qt::WindowFlags f = 0);
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virtual ~SceneWidget();
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CSVWidget::SceneToolMode *makeLightingSelector (CSVWidget::SceneToolbar *parent);
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///< \attention The created tool is not added to the toolbar (via addTool). Doing that
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/// is the responsibility of the calling function.
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void setDefaultAmbient (const osg::Vec4f& colour);
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///< \note The actual ambient colour may differ based on lighting settings.
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protected:
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void setLighting (Lighting *lighting);
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///< \attention The ownership of \a lighting is not transferred to *this.
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void setAmbient(const osg::Vec4f& ambient);
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boost::shared_ptr<Resource::ResourceSystem> mResourceSystem;
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Lighting* mLighting;
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osg::Vec4f mDefaultAmbient;
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bool mHasDefaultAmbient;
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LightingDay mLightingDay;
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LightingNight mLightingNight;
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LightingBright mLightingBright;
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private slots:
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void selectLightingMode (const std::string& mode);
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signals:
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void focusToolbarRequest();
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};
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// There are rendering glitches when using multiple Viewer instances, work around using CompositeViewer with multiple views
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class CompositeViewer : public QObject, public osgViewer::CompositeViewer
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{
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Q_OBJECT
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public:
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CompositeViewer();
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static CompositeViewer& get();
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QTimer mTimer;
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private:
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osg::Timer mFrameTimer;
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double mSimulationTime;
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public slots:
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void update();
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};
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}
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#endif
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