You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
#ifndef OPENMW_ESM_ACTIVESPELLS_H
|
|
#define OPENMW_ESM_ACTIVESPELLS_H
|
|
|
|
#include "effectlist.hpp"
|
|
#include "defs.hpp"
|
|
|
|
#include <string>
|
|
#include <map>
|
|
|
|
namespace ESM
|
|
{
|
|
class ESMReader;
|
|
class ESMWriter;
|
|
|
|
// Parameters of an effect concerning lasting effects.
|
|
// Note we are not using ENAMstruct since the magnitude may be modified by magic resistance, etc.
|
|
// It could also be a negative magnitude, in case of inversing an effect, e.g. Absorb spell causes damage on target, but heals the caster.
|
|
struct ActiveEffect
|
|
{
|
|
int mEffectId;
|
|
float mMagnitude;
|
|
int mArg; // skill or attribute
|
|
float mDuration;
|
|
};
|
|
|
|
// format 0, saved games only
|
|
struct ActiveSpells
|
|
{
|
|
struct ActiveSpellParams
|
|
{
|
|
std::vector<ActiveEffect> mEffects;
|
|
ESM::TimeStamp mTimeStamp;
|
|
std::string mDisplayName;
|
|
int mCasterActorId;
|
|
};
|
|
|
|
typedef std::multimap<std::string, ActiveSpellParams > TContainer;
|
|
TContainer mSpells;
|
|
|
|
void load (ESMReader &esm);
|
|
void save (ESMWriter &esm) const;
|
|
};
|
|
}
|
|
|
|
#endif
|