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openmw-tes3mp/components/esm/creaturelevliststate.cpp

32 lines
623 B
C++

#include "creaturelevliststate.hpp"
#include "esmreader.hpp"
#include "esmwriter.hpp"
namespace ESM
{
void CreatureLevListState::load(ESMReader &esm)
{
ObjectState::load(esm);
mSpawnActorId = -1;
esm.getHNOT (mSpawnActorId, "SPAW");
mSpawn = false;
esm.getHNOT (mSpawn, "RESP");
}
void CreatureLevListState::save(ESMWriter &esm, bool inInventory) const
{
ObjectState::save(esm, inInventory);
if (mSpawnActorId != -1)
esm.writeHNT ("SPAW", mSpawnActorId);
if (mSpawn)
esm.writeHNT ("RESP", mSpawn);
}
}