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115 lines
2.9 KiB
C++
115 lines
2.9 KiB
C++
#include "windowspath.hpp"
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#if defined(_WIN32) || defined(__WINDOWS__)
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#include <cstring>
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#include <shlobj.h>
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#include <shlwapi.h>
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#include <WinReg.h>
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#include <boost/locale.hpp>
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namespace bconv = boost::locale::conv;
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/**
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* FIXME: Someone with Windows system should check this and correct if necessary
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* FIXME: MAX_PATH is irrelevant for extended-length paths, i.e. \\?\...
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*/
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/**
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* \namespace Files
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*/
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namespace Files
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{
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WindowsPath::WindowsPath(const std::string& application_name)
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: mName(application_name)
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{
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/* Since on Windows boost::path.string() returns string of narrow
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characters in local encoding, it is required to path::imbue()
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with UTF-8 encoding (generated for empty name from boost::locale)
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to handle Unicode in platform-agnostic way using std::string.
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See boost::filesystem and boost::locale reference for details.
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*/
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boost::filesystem::path::imbue(boost::locale::generator().generate(""));
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}
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boost::filesystem::path WindowsPath::getUserConfigPath() const
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{
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boost::filesystem::path userPath(".");
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WCHAR path[MAX_PATH + 1];
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memset(path, 0, sizeof(path));
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if(SUCCEEDED(SHGetFolderPathW(NULL, CSIDL_PERSONAL | CSIDL_FLAG_CREATE, NULL, 0, path)))
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{
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userPath = boost::filesystem::path(bconv::utf_to_utf<char>(path));
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}
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return userPath / "My Games" / mName;
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}
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boost::filesystem::path WindowsPath::getUserDataPath() const
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{
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// Have some chaos, windows people!
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return getUserConfigPath();
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}
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boost::filesystem::path WindowsPath::getGlobalConfigPath() const
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{
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boost::filesystem::path globalPath(".");
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WCHAR path[MAX_PATH + 1];
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memset(path, 0, sizeof(path));
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if(SUCCEEDED(SHGetFolderPathW(NULL, CSIDL_PROGRAM_FILES | CSIDL_FLAG_CREATE, NULL, 0, path)))
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{
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globalPath = boost::filesystem::path(bconv::utf_to_utf<char>(path));
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}
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return globalPath / mName;
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}
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boost::filesystem::path WindowsPath::getLocalPath() const
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{
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return boost::filesystem::path("./");
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}
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boost::filesystem::path WindowsPath::getGlobalDataPath() const
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{
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return getGlobalConfigPath();
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}
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boost::filesystem::path WindowsPath::getCachePath() const
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{
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return getUserConfigPath() / "cache";
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}
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boost::filesystem::path WindowsPath::getInstallPath() const
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{
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boost::filesystem::path installPath("");
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HKEY hKey;
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LPCTSTR regkey = TEXT("SOFTWARE\\Bethesda Softworks\\Morrowind");
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if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, regkey, 0, KEY_READ | KEY_WOW64_32KEY, &hKey) == ERROR_SUCCESS)
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{
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//Key existed, let's try to read the install dir
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std::vector<char> buf(512);
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int len = 512;
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if (RegQueryValueEx(hKey, TEXT("Installed Path"), NULL, NULL, (LPBYTE)&buf[0], (LPDWORD)&len) == ERROR_SUCCESS)
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{
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installPath = &buf[0];
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}
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RegCloseKey(hKey);
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}
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return installPath;
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}
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} /* namespace Files */
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#endif /* defined(_WIN32) || defined(__WINDOWS__) */
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