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openmw-tes3mp/components/nifosg/controller.hpp

331 lines
9.5 KiB
C++

#ifndef COMPONENTS_NIFOSG_CONTROLLER_H
#define COMPONENTS_NIFOSG_CONTROLLER_H
#include <components/nif/niffile.hpp>
#include <components/nif/nifkey.hpp>
#include <components/nif/controller.hpp>
#include <components/nif/data.hpp>
#include <components/sceneutil/controller.hpp>
#include <components/sceneutil/statesetupdater.hpp>
#include <boost/shared_ptr.hpp>
#include <set> //UVController
// FlipController
#include <osg/Texture2D>
#include <osg/ref_ptr>
#include <osg/StateSet>
#include <osg/NodeCallback>
#include <osg/Drawable>
namespace osg
{
class Node;
class StateSet;
}
namespace osgParticle
{
class Emitter;
}
namespace osgAnimation
{
class MorphGeometry;
}
namespace NifOsg
{
// interpolation of keyframes
template <typename MapT, typename InterpolationFunc>
class ValueInterpolator
{
public:
typedef typename MapT::ValueType ValueT;
ValueInterpolator()
: mDefaultVal(ValueT())
{
}
ValueInterpolator(boost::shared_ptr<const MapT> keys, ValueT defaultVal = ValueT())
: mKeys(keys)
, mDefaultVal(defaultVal)
{
if (keys)
{
mLastLowKey = mKeys->mKeys.end();
mLastHighKey = mKeys->mKeys.end();
}
}
ValueT interpKey(float time) const
{
if (empty())
return mDefaultVal;
const typename MapT::MapType & keys = mKeys->mKeys;
if(time <= keys.begin()->first)
return keys.begin()->second.mValue;
// retrieve the current position in the map, optimized for the most common case
// where time moves linearly along the keyframe track
typename MapT::MapType::const_iterator it = mLastHighKey;
if (mLastHighKey != keys.end())
{
if (time > mLastHighKey->first)
{
// try if we're there by incrementing one
++mLastLowKey;
++mLastHighKey;
it = mLastHighKey;
}
if (mLastHighKey == keys.end() || (time < mLastLowKey->first || time > mLastHighKey->first))
it = keys.lower_bound(time); // still not there, reorient by performing lower_bound check on the whole map
}
else
it = keys.lower_bound(time);
// now do the actual interpolation
if (it != keys.end())
{
float aTime = it->first;
const typename MapT::KeyType* aKey = &it->second;
// cache for next time
mLastHighKey = it;
assert (it != keys.begin()); // Shouldn't happen, was checked at beginning of this function
typename MapT::MapType::const_iterator last = --it;
mLastLowKey = last;
float aLastTime = last->first;
const typename MapT::KeyType* aLastKey = &last->second;
float a = (time - aLastTime) / (aTime - aLastTime);
return InterpolationFunc()(aLastKey->mValue, aKey->mValue, a);
}
else
return keys.rbegin()->second.mValue;
}
bool empty() const
{
return !mKeys || mKeys->mKeys.empty();
}
private:
mutable typename MapT::MapType::const_iterator mLastLowKey;
mutable typename MapT::MapType::const_iterator mLastHighKey;
boost::shared_ptr<const MapT> mKeys;
ValueT mDefaultVal;
};
struct LerpFunc
{
template <typename ValueType>
inline ValueType operator()(const ValueType& a, const ValueType& b, float fraction)
{
return a + ((b - a) * fraction);
}
};
struct QuaternionSlerpFunc
{
inline osg::Quat operator()(const osg::Quat& a, const osg::Quat& b, float fraction)
{
osg::Quat result;
result.slerp(fraction, a, b);
return result;
}
};
typedef ValueInterpolator<Nif::QuaternionKeyMap, QuaternionSlerpFunc> QuaternionInterpolator;
typedef ValueInterpolator<Nif::FloatKeyMap, LerpFunc> FloatInterpolator;
typedef ValueInterpolator<Nif::Vector3KeyMap, LerpFunc> Vec3Interpolator;
class ControllerFunction : public SceneUtil::ControllerFunction
{
private:
float mFrequency;
float mPhase;
float mStartTime;
float mStopTime;
enum ExtrapolationMode
{
Cycle = 0,
Reverse = 1,
Constant = 2
};
ExtrapolationMode mExtrapolationMode;
public:
ControllerFunction(const Nif::Controller *ctrl);
float calculate(float value) const;
virtual float getMaximum() const;
};
/// Must be set on an osgAnimation::MorphGeometry.
class GeomMorpherController : public osg::Drawable::UpdateCallback, public SceneUtil::Controller
{
public:
GeomMorpherController(const Nif::NiMorphData* data);
GeomMorpherController();
GeomMorpherController(const GeomMorpherController& copy, const osg::CopyOp& copyop);
META_Object(NifOsg, GeomMorpherController)
virtual void update(osg::NodeVisitor* nv, osg::Drawable* drawable);
private:
std::vector<FloatInterpolator> mKeyFrames;
};
class KeyframeController : public osg::NodeCallback, public SceneUtil::Controller
{
public:
KeyframeController(const Nif::NiKeyframeData *data);
KeyframeController();
KeyframeController(const KeyframeController& copy, const osg::CopyOp& copyop);
META_Object(NifOsg, KeyframeController)
virtual osg::Vec3f getTranslation(float time) const;
virtual void operator() (osg::Node*, osg::NodeVisitor*);
private:
QuaternionInterpolator mRotations;
FloatInterpolator mXRotations;
FloatInterpolator mYRotations;
FloatInterpolator mZRotations;
Vec3Interpolator mTranslations;
FloatInterpolator mScales;
osg::Quat getXYZRotation(float time) const;
};
class UVController : public SceneUtil::StateSetUpdater, public SceneUtil::Controller
{
public:
UVController();
UVController(const UVController&,const osg::CopyOp&);
UVController(const Nif::NiUVData *data, std::set<int> textureUnits);
META_Object(NifOsg,UVController)
virtual void setDefaults(osg::StateSet* stateset);
virtual void apply(osg::StateSet *stateset, osg::NodeVisitor *nv);
private:
FloatInterpolator mUTrans;
FloatInterpolator mVTrans;
FloatInterpolator mUScale;
FloatInterpolator mVScale;
std::set<int> mTextureUnits;
};
class VisController : public osg::NodeCallback, public SceneUtil::Controller
{
private:
std::vector<Nif::NiVisData::VisData> mData;
bool calculate(float time) const;
public:
VisController(const Nif::NiVisData *data);
VisController();
VisController(const VisController& copy, const osg::CopyOp& copyop);
META_Object(NifOsg, VisController)
virtual void operator() (osg::Node* node, osg::NodeVisitor* nv);
};
class AlphaController : public SceneUtil::StateSetUpdater, public SceneUtil::Controller
{
private:
FloatInterpolator mData;
public:
AlphaController(const Nif::NiFloatData *data);
AlphaController();
AlphaController(const AlphaController& copy, const osg::CopyOp& copyop);
virtual void setDefaults(osg::StateSet* stateset);
virtual void apply(osg::StateSet* stateset, osg::NodeVisitor* nv);
META_Object(NifOsg, AlphaController)
};
class MaterialColorController : public SceneUtil::StateSetUpdater, public SceneUtil::Controller
{
private:
Vec3Interpolator mData;
public:
MaterialColorController(const Nif::NiPosData *data);
MaterialColorController();
MaterialColorController(const MaterialColorController& copy, const osg::CopyOp& copyop);
META_Object(NifOsg, MaterialColorController)
virtual void setDefaults(osg::StateSet* stateset);
virtual void apply(osg::StateSet* stateset, osg::NodeVisitor* nv);
};
class FlipController : public SceneUtil::StateSetUpdater, public SceneUtil::Controller
{
private:
int mTexSlot;
float mDelta;
std::vector<osg::ref_ptr<osg::Texture2D> > mTextures;
public:
FlipController(const Nif::NiFlipController* ctrl, std::vector<osg::ref_ptr<osg::Texture2D> > textures);
FlipController(int texSlot, float delta, std::vector<osg::ref_ptr<osg::Texture2D> > textures);
FlipController();
FlipController(const FlipController& copy, const osg::CopyOp& copyop);
META_Object(NifOsg, FlipController)
std::vector<osg::ref_ptr<osg::Texture2D> >& getTextures() { return mTextures; }
virtual void apply(osg::StateSet *stateset, osg::NodeVisitor *nv);
};
class ParticleSystemController : public osg::NodeCallback, public SceneUtil::Controller
{
public:
ParticleSystemController(const Nif::NiParticleSystemController* ctrl);
ParticleSystemController();
ParticleSystemController(const ParticleSystemController& copy, const osg::CopyOp& copyop);
META_Object(NifOsg, ParticleSystemController)
virtual void operator() (osg::Node* node, osg::NodeVisitor* nv);
private:
float mEmitStart;
float mEmitStop;
};
}
#endif