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openmw-tes3mp/components/sceneutil/riggeometry.hpp

89 lines
2.7 KiB
C++

#ifndef OPENMW_COMPONENTS_NIFOSG_RIGGEOMETRY_H
#define OPENMW_COMPONENTS_NIFOSG_RIGGEOMETRY_H
#include <osg/Geometry>
#include <osg/Matrixf>
namespace SceneUtil
{
class Skeleton;
class Bone;
/// @brief Mesh skinning implementation.
/// @note A RigGeometry may be attached directly to a Skeleton, or somewhere below a Skeleton.
/// Note though that the RigGeometry ignores any transforms below the Skeleton, so the attachment point is not that important.
/// @note To avoid race conditions, the rig geometry needs to be double buffered. This can be done
/// using a FrameSwitch node that has two RigGeometry children. In the future we may want to consider implementing
/// the double buffering inside RigGeometry.
class RigGeometry : public osg::Geometry
{
public:
RigGeometry();
RigGeometry(const RigGeometry& copy, const osg::CopyOp& copyop);
META_Object(SceneUtil, RigGeometry)
struct BoneInfluence
{
osg::Matrixf mInvBindMatrix;
osg::BoundingSpheref mBoundSphere;
// <vertex index, weight>
std::map<unsigned short, float> mWeights;
};
struct InfluenceMap : public osg::Referenced
{
std::map<std::string, BoneInfluence> mMap;
};
void setInfluenceMap(osg::ref_ptr<InfluenceMap> influenceMap);
/// Initialize this geometry from the source geometry.
/// @note The source geometry will not be modified.
void setSourceGeometry(osg::ref_ptr<osg::Geometry> sourceGeom);
osg::ref_ptr<osg::Geometry> getSourceGeometry();
// Called automatically by our CullCallback
void update(osg::NodeVisitor* nv);
// Called automatically by our UpdateCallback
void updateBounds(osg::NodeVisitor* nv);
private:
osg::ref_ptr<osg::Geometry> mSourceGeometry;
osg::ref_ptr<osg::Vec4Array> mSourceTangents;
Skeleton* mSkeleton;
osg::NodePath mSkelToGeomPath;
osg::Matrixf mGeomToSkelMatrix;
osg::ref_ptr<InfluenceMap> mInfluenceMap;
typedef std::pair<Bone*, osg::Matrixf> BoneBindMatrixPair;
typedef std::pair<BoneBindMatrixPair, float> BoneWeight;
typedef std::vector<unsigned short> VertexList;
typedef std::map<std::vector<BoneWeight>, VertexList> Bone2VertexMap;
Bone2VertexMap mBone2VertexMap;
typedef std::map<Bone*, osg::BoundingSpheref> BoneSphereMap;
BoneSphereMap mBoneSphereMap;
unsigned int mLastFrameNumber;
bool mBoundsFirstFrame;
bool initFromParentSkeleton(osg::NodeVisitor* nv);
void updateGeomToSkelMatrix(osg::NodeVisitor* nv);
};
}
#endif