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41 lines
2.0 KiB
ReStructuredText
OpenMW CS Starting Dialog
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In this chapter we will cover starting up OpenMW CS and the starting interface.
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Start the CS the way intended for your operating system and you will be
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presented with window and three main buttons and a small button with a
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wrench-icon. The wrench will open the configuration dialog which we will cover
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later. The three main buttons are the following:
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Create A New Game
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Choose this option if you want to create an original game that does not
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depend on any other content files. The distinction between game and addon in
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the original Morrowind engine was somewhat blurry, but OpenMW is very strict
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about it: regardless of how large your addon is, if it depends on another
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content file it is not an original game.
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Create A New Addon
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Choose this option if you want to create an extension to an existing game.
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An addon can depend on other addons as well optionally, but it *must* depend
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on a game.
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Edit A Content File
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Choose this option is you wish to edit an existing content file, regardless
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of whether it is a game or an addon.
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Whether you create a game or an addon, a data file and a project file will be
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generated for you in you user directory.
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You will have to choose a name for your content file and if you chose to create
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an addon you will also have to chose a number of dependencies. You have to
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choose exactly one game and you can choose an arbitrary amount of addon
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dependencies. For the sake of simplicity and maintainability choose only the
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addons you actually want to depend on. Also keep in mind that your dependencies
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might have dependencies of their own, you have to depend on those as well. If
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one of your dependencies nees something it will be indicated by a warning sign
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and automatically include its dependencies when you choose it.
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If you want to edit an existing content file you will be presented with a
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similar dialog, except you don't get to choose a file name (because you are
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editing files that already exist).
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