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openmw-tes3mp/files/openmw.appdata.xml

40 lines
1.5 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<!-- Copyright 2015 Alexandre Moine <nobrakal@gmail.com> -->
<application>
<id type="desktop">openmw.desktop</id>
<metadata_license>CC0-1.0</metadata_license>
<project_license> GPL-3.0 and MIT and zlib</project_license>
<name>OpenMW</name>
<summary>Unofficial open source engine re-implementation of the game Morrowind</summary>
<description>
<p>
OpenMW is a new engine for 2002's Game of the Year, The Elder Scrolls 3: Morrowind.
</p>
<p>
It aims to be a fully playable (and improved!), open source implementation of the game's engine and functionality (including mods).
</p>
<p>
You will still need the original game data to play OpenMW.
</p>
</description>
<screenshots>
<screenshot type="default">
<image>http://wiki.openmw.org/images/b/b2/Openmw_0.11.1_launcher_1.png</image>
<caption>The OpenMW launcher</caption>
</screenshot>
<screenshot>
<image>http://wiki.openmw.org/images/f/f1/Screenshot_mournhold_plaza_0.35.png</image>
<caption>The Mournhold's plaza on OpenMW</caption>
</screenshot>
<screenshot>
<image>http://wiki.openmw.org/images/5/5b/Screenshot_Vivec_seen_from_Ebonheart_0.35.png</image>
<caption>Vivec seen from Ebonheart on OpenMW</caption>
</screenshot>
</screenshots>
<updatecontact>nobrakal@gmail.com</updatecontact>
<url type="homepage">https://openmw.org</url>
<url type="bugtracker">https://bugs.openmw.org/</url>
<url type="faq">https://openmw.org/faq/</url>
</application>