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openmw-tes3mp/apps/openmw/mwmechanics/aisequence.cpp

403 lines
12 KiB
C++

#include "aisequence.hpp"
#include "aipackage.hpp"
#include "aistate.hpp"
#include "aiwander.hpp"
#include "aiescort.hpp"
#include "aitravel.hpp"
#include "aifollow.hpp"
#include "aiactivate.hpp"
#include "aicombat.hpp"
#include "aipursue.hpp"
#include <components/esm/aisequence.hpp>
#include "../mwworld/class.hpp"
#include "creaturestats.hpp"
#include "npcstats.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
namespace MWMechanics
{
void AiSequence::copy (const AiSequence& sequence)
{
for (std::list<AiPackage *>::const_iterator iter (sequence.mPackages.begin());
iter!=sequence.mPackages.end(); ++iter)
mPackages.push_back ((*iter)->clone());
}
AiSequence::AiSequence() : mDone (false), mLastAiPackage(-1) {}
AiSequence::AiSequence (const AiSequence& sequence)
{
copy (sequence);
mDone = sequence.mDone;
mLastAiPackage = sequence.mLastAiPackage;
}
AiSequence& AiSequence::operator= (const AiSequence& sequence)
{
if (this!=&sequence)
{
clear();
copy (sequence);
mDone = sequence.mDone;
mLastAiPackage = sequence.mLastAiPackage;
}
return *this;
}
AiSequence::~AiSequence()
{
clear();
}
int AiSequence::getTypeId() const
{
if (mPackages.empty())
return -1;
return mPackages.front()->getTypeId();
}
bool AiSequence::getCombatTarget(MWWorld::Ptr &targetActor) const
{
if (getTypeId() != AiPackage::TypeIdCombat)
return false;
const AiCombat *combat = static_cast<const AiCombat *>(mPackages.front());
targetActor = combat->getTarget();
return true;
}
std::list<AiPackage*>::const_iterator AiSequence::begin() const
{
return mPackages.begin();
}
std::list<AiPackage*>::const_iterator AiSequence::end() const
{
return mPackages.end();
}
std::list<AiPackage*>::const_iterator AiSequence::erase(std::list<AiPackage*>::const_iterator package)
{
// Not sure if manually terminated packages should trigger mDone, probably not?
for(std::list<AiPackage*>::iterator it = mPackages.begin(); it != mPackages.end(); ++it)
{
if (package == it)
{
return mPackages.erase(it);
}
}
throw std::runtime_error("can't find package to erase");
}
bool AiSequence::isInCombat() const
{
for(std::list<AiPackage*>::const_iterator it = mPackages.begin(); it != mPackages.end(); ++it)
{
if ((*it)->getTypeId() == AiPackage::TypeIdCombat)
return true;
}
return false;
}
bool AiSequence::isInCombat(const MWWorld::Ptr &actor) const
{
for(std::list<AiPackage*>::const_iterator it = mPackages.begin(); it != mPackages.end(); ++it)
{
if ((*it)->getTypeId() == AiPackage::TypeIdCombat)
{
const AiCombat *combat = static_cast<const AiCombat *>(*it);
if (combat->getTarget() == actor)
return true;
}
}
return false;
}
void AiSequence::stopCombat()
{
while (getTypeId() == AiPackage::TypeIdCombat)
{
delete *mPackages.begin();
mPackages.erase (mPackages.begin());
}
}
void AiSequence::stopPursuit()
{
while (getTypeId() == AiPackage::TypeIdPursue)
{
delete *mPackages.begin();
mPackages.erase (mPackages.begin());
}
}
bool AiSequence::isPackageDone() const
{
return mDone;
}
void AiSequence::execute (const MWWorld::Ptr& actor, AiState& state,float duration)
{
if(actor != MWBase::Environment::get().getWorld()->getPlayerPtr()
&& !actor.getClass().getCreatureStats(actor).getKnockedDown())
{
if (!mPackages.empty())
{
MWMechanics::AiPackage* package = mPackages.front();
mLastAiPackage = package->getTypeId();
// if active package is combat one, choose nearest target
if (mLastAiPackage == AiPackage::TypeIdCombat)
{
std::list<AiPackage *>::iterator itActualCombat;
float nearestDist = std::numeric_limits<float>::max();
Ogre::Vector3 vActorPos = Ogre::Vector3(actor.getRefData().getPosition().pos);
for(std::list<AiPackage *>::iterator it = mPackages.begin(); it != mPackages.end();)
{
if ((*it)->getTypeId() != AiPackage::TypeIdCombat) break;
MWWorld::Ptr target = static_cast<const AiCombat *>(*it)->getTarget();
// target disappeared (e.g. summoned creatures)
if (target.isEmpty())
{
delete *it;
it = mPackages.erase(it);
}
else
{
const ESM::Position &targetPos = target.getRefData().getPosition();
float distTo = (Ogre::Vector3(targetPos.pos) - vActorPos).length();
if (distTo < nearestDist)
{
nearestDist = distTo;
itActualCombat = it;
}
++it;
}
}
if (!mPackages.empty())
{
if (nearestDist < std::numeric_limits<float>::max() && mPackages.begin() != itActualCombat)
{
// move combat package with nearest target to the front
mPackages.splice(mPackages.begin(), mPackages, itActualCombat);
}
package = mPackages.front();
mLastAiPackage = package->getTypeId();
}
else
{
mDone = true;
return;
}
}
if (package->execute (actor,state,duration))
{
// To account for the rare case where AiPackage::execute() queued another AI package
// (e.g. AiPursue executing a dialogue script that uses startCombat)
std::list<MWMechanics::AiPackage*>::iterator toRemove =
std::find(mPackages.begin(), mPackages.end(), package);
mPackages.erase(toRemove);
delete package;
mDone = true;
}
else
{
mDone = false;
}
}
}
}
void AiSequence::clear()
{
for (std::list<AiPackage *>::const_iterator iter (mPackages.begin()); iter!=mPackages.end(); ++iter)
delete *iter;
mPackages.clear();
}
void AiSequence::stack (const AiPackage& package, const MWWorld::Ptr& actor)
{
if (actor == MWBase::Environment::get().getWorld()->getPlayerPtr())
throw std::runtime_error("Can't add AI packages to player");
if (package.getTypeId() == AiPackage::TypeIdCombat || package.getTypeId() == AiPackage::TypeIdPursue)
{
// Notify AiWander of our current position so we can return to it after combat finished
for (std::list<AiPackage *>::const_iterator iter (mPackages.begin()); iter!=mPackages.end(); ++iter)
{
if((*iter)->getTypeId() == AiPackage::TypeIdPursue && package.getTypeId() == AiPackage::TypeIdPursue
&& static_cast<const AiPursue*>(*iter)->getTarget() == static_cast<const AiPursue*>(&package)->getTarget())
{
return; // target is already pursued
}
if((*iter)->getTypeId() == AiPackage::TypeIdCombat && package.getTypeId() == AiPackage::TypeIdCombat
&& static_cast<const AiCombat*>(*iter)->getTarget() == static_cast<const AiCombat*>(&package)->getTarget())
{
return; // already in combat with this actor
}
else if ((*iter)->getTypeId() == AiPackage::TypeIdWander)
static_cast<AiWander*>(*iter)->setReturnPosition(Ogre::Vector3(actor.getRefData().getPosition().pos));
}
}
for(std::list<AiPackage *>::iterator it = mPackages.begin(); it != mPackages.end(); ++it)
{
if((*it)->getPriority() <= package.getPriority())
{
mPackages.insert(it,package.clone());
return;
}
}
mPackages.push_front (package.clone());
}
AiPackage* MWMechanics::AiSequence::getActivePackage()
{
if(mPackages.empty())
throw std::runtime_error(std::string("No AI Package!"));
else
return mPackages.front();
}
void AiSequence::fill(const ESM::AIPackageList &list)
{
for (std::vector<ESM::AIPackage>::const_iterator it = list.mList.begin(); it != list.mList.end(); ++it)
{
MWMechanics::AiPackage* package;
if (it->mType == ESM::AI_Wander)
{
ESM::AIWander data = it->mWander;
std::vector<unsigned char> idles;
idles.reserve(8);
for (int i=0; i<8; ++i)
idles.push_back(data.mIdle[i]);
package = new MWMechanics::AiWander(data.mDistance, data.mDuration, data.mTimeOfDay, idles, data.mShouldRepeat);
}
else if (it->mType == ESM::AI_Escort)
{
ESM::AITarget data = it->mTarget;
package = new MWMechanics::AiEscort(data.mId.toString(), data.mDuration, data.mX, data.mY, data.mZ);
}
else if (it->mType == ESM::AI_Travel)
{
ESM::AITravel data = it->mTravel;
package = new MWMechanics::AiTravel(data.mX, data.mY, data.mZ);
}
else if (it->mType == ESM::AI_Activate)
{
ESM::AIActivate data = it->mActivate;
package = new MWMechanics::AiActivate(data.mName.toString());
}
else //if (it->mType == ESM::AI_Follow)
{
ESM::AITarget data = it->mTarget;
package = new MWMechanics::AiFollow(data.mId.toString(), data.mDuration, data.mX, data.mY, data.mZ);
}
mPackages.push_back(package);
}
}
void AiSequence::writeState(ESM::AiSequence::AiSequence &sequence) const
{
for (std::list<AiPackage *>::const_iterator iter (mPackages.begin()); iter!=mPackages.end(); ++iter)
{
(*iter)->writeState(sequence);
}
}
void AiSequence::readState(const ESM::AiSequence::AiSequence &sequence)
{
if (!sequence.mPackages.empty())
clear();
for (std::vector<ESM::AiSequence::AiPackageContainer>::const_iterator it = sequence.mPackages.begin();
it != sequence.mPackages.end(); ++it)
{
switch (it->mType)
{
case ESM::AiSequence::Ai_Wander:
{
MWMechanics::AiWander* wander = new AiWander(
dynamic_cast<ESM::AiSequence::AiWander*>(it->mPackage));
mPackages.push_back(wander);
break;
}
case ESM::AiSequence::Ai_Travel:
{
MWMechanics::AiTravel* travel = new AiTravel(
dynamic_cast<ESM::AiSequence::AiTravel*>(it->mPackage));
mPackages.push_back(travel);
break;
}
case ESM::AiSequence::Ai_Escort:
{
MWMechanics::AiEscort* escort = new AiEscort(
dynamic_cast<ESM::AiSequence::AiEscort*>(it->mPackage));
mPackages.push_back(escort);
break;
}
case ESM::AiSequence::Ai_Follow:
{
MWMechanics::AiFollow* follow = new AiFollow(
dynamic_cast<ESM::AiSequence::AiFollow*>(it->mPackage));
mPackages.push_back(follow);
break;
}
case ESM::AiSequence::Ai_Activate:
{
MWMechanics::AiActivate* activate = new AiActivate(
dynamic_cast<ESM::AiSequence::AiActivate*>(it->mPackage));
mPackages.push_back(activate);
break;
}
case ESM::AiSequence::Ai_Combat:
{
MWMechanics::AiCombat* combat = new AiCombat(
dynamic_cast<ESM::AiSequence::AiCombat*>(it->mPackage));
mPackages.push_back(combat);
break;
}
case ESM::AiSequence::Ai_Pursue:
{
MWMechanics::AiPursue* pursue = new AiPursue(
dynamic_cast<ESM::AiSequence::AiPursue*>(it->mPackage));
mPackages.push_back(pursue);
break;
}
default:
break;
}
}
}
void AiSequence::fastForward(const MWWorld::Ptr& actor, AiState& state)
{
if (!mPackages.empty())
{
MWMechanics::AiPackage* package = mPackages.front();
package->fastForward(actor, state);
}
}
} // namespace MWMechanics