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openmw-tes3mp/components/nifogre/ogrenifloader.hpp

144 lines
4.5 KiB
C++

/*
OpenMW - The completely unofficial reimplementation of Morrowind
Copyright (C) 2008-2010 Nicolay Korslund
Email: < korslund@gmail.com >
WWW: http://openmw.sourceforge.net/
This file (ogre_nif_loader.h) is part of the OpenMW package.
OpenMW is distributed as free software: you can redistribute it
and/or modify it under the terms of the GNU General Public License
version 3, as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
version 3 along with this program. If not, see
http://www.gnu.org/licenses/ .
*/
#ifndef OPENMW_COMPONENTS_NIFOGRE_OGRENIFLOADER_HPP
#define OPENMW_COMPONENTS_NIFOGRE_OGRENIFLOADER_HPP
#include <OgreResource.h>
#include <OgreMaterial.h>
#include <OgreController.h>
#include <vector>
#include <string>
#include <map>
// FIXME: This namespace really doesn't do anything Nif-specific. Any supportable
// model format should go through this.
namespace NifOgre
{
/**
* @brief Clones materials as necessary to not make controllers affect other objects (that share the original material).
*/
class MaterialControllerManager
{
public:
~MaterialControllerManager();
/// @attention if \a movable is an Entity, it needs to have *one* SubEntity
Ogre::MaterialPtr getWritableMaterial (Ogre::MovableObject* movable);
private:
std::map<Ogre::MovableObject*, Ogre::MaterialPtr> mClonedMaterials;
};
typedef std::multimap<float,std::string> TextKeyMap;
static const char sTextKeyExtraDataID[] = "TextKeyExtraData";
struct ObjectScene {
Ogre::Entity *mSkelBase;
std::vector<Ogre::Entity*> mEntities;
std::vector<Ogre::ParticleSystem*> mParticles;
std::vector<Ogre::Light*> mLights;
// Nodes that should always face the camera when rendering
std::vector<Ogre::Node*> mBillboardNodes;
Ogre::SceneManager* mSceneMgr;
// The maximum length on any of the controllers. For animations with controllers, but no text keys, consider this the animation length.
float mMaxControllerLength;
TextKeyMap mTextKeys;
MaterialControllerManager mMaterialControllerMgr;
std::vector<Ogre::Controller<Ogre::Real> > mControllers;
ObjectScene(Ogre::SceneManager* sceneMgr) : mSkelBase(0), mMaxControllerLength(0), mSceneMgr(sceneMgr)
{ }
~ObjectScene();
// Rotate nodes in mBillboardNodes so they face the given camera
void rotateBillboardNodes(Ogre::Camera* camera);
void setVisibilityFlags (unsigned int flags);
// This is called internally by the OgreNifLoader once all elements of the
// scene have been attached to their respective nodes.
void _notifyAttached();
};
typedef Ogre::SharedPtr<ObjectScene> ObjectScenePtr;
class Loader
{
public:
static ObjectScenePtr createObjects(Ogre::Entity *parent, const std::string &bonename,
const std::string& filter,
Ogre::SceneNode *parentNode,
std::string name,
const std::string &group="General");
static ObjectScenePtr createObjects(Ogre::SceneNode *parentNode,
std::string name,
const std::string &group="General");
static ObjectScenePtr createObjectBase(Ogre::SceneNode *parentNode,
std::string name,
const std::string &group="General");
static void createKfControllers(Ogre::Entity *skelBase,
const std::string &name,
TextKeyMap &textKeys,
std::vector<Ogre::Controller<Ogre::Real> > &ctrls);
};
// FIXME: Should be with other general Ogre extensions.
template<typename T>
class NodeTargetValue : public Ogre::ControllerValue<T>
{
protected:
Ogre::Node *mNode;
public:
NodeTargetValue(Ogre::Node *target) : mNode(target)
{ }
virtual Ogre::Quaternion getRotation(T value) const = 0;
virtual Ogre::Vector3 getTranslation(T value) const = 0;
virtual Ogre::Vector3 getScale(T value) const = 0;
void setNode(Ogre::Node *target)
{ mNode = target; }
Ogre::Node *getNode() const
{ return mNode; }
};
typedef Ogre::SharedPtr<NodeTargetValue<Ogre::Real> > NodeTargetValueRealPtr;
}
#endif