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63 lines
1.3 KiB
C++
63 lines
1.3 KiB
C++
#include "world.hpp"
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#include <OgreAxisAlignedBox.h>
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#include "storage.hpp"
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namespace Terrain
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{
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World::World(Ogre::SceneManager* sceneMgr,
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Storage* storage, int visibilityFlags, bool shaders, Alignment align)
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: mStorage(storage)
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, mSceneMgr(sceneMgr)
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, mVisibilityFlags(visibilityFlags)
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, mShaders(shaders)
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, mAlign(align)
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, mCache(storage->getCellVertices())
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, mShadows(false)
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, mSplitShadows(false)
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{
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}
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World::~World()
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{
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delete mStorage;
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}
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float World::getHeightAt(const Ogre::Vector3 &worldPos)
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{
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return mStorage->getHeightAt(worldPos);
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}
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void World::convertPosition(float &x, float &y, float &z)
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{
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Terrain::convertPosition(mAlign, x, y, z);
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}
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void World::convertPosition(Ogre::Vector3 &pos)
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{
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convertPosition(pos.x, pos.y, pos.z);
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}
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void World::convertBounds(Ogre::AxisAlignedBox& bounds)
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{
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switch (mAlign)
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{
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case Align_XY:
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return;
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case Align_XZ:
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convertPosition(bounds.getMinimum());
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convertPosition(bounds.getMaximum());
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// Because we changed sign of Z
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std::swap(bounds.getMinimum().z, bounds.getMaximum().z);
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return;
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case Align_YZ:
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convertPosition(bounds.getMinimum());
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convertPosition(bounds.getMaximum());
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return;
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}
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}
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}
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