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openmw-tes3mp/files/materials/stars.shader

49 lines
1.1 KiB
GLSL

#include "core.h"
#ifdef SH_VERTEX_SHADER
SH_BEGIN_PROGRAM
shUniform(float4x4, worldview) @shAutoConstant(worldview, worldview_matrix)
shUniform(float4x4, proj) @shAutoConstant(proj, projection_matrix)
shVertexInput(float2, uv0)
shOutput(float2, UV)
shOutput(float, fade)
SH_START_PROGRAM
{
float4x4 worldviewFixed = worldview;
#if !SH_GLSL
worldviewFixed[0][3] = 0.0;
worldviewFixed[1][3] = 0.0;
worldviewFixed[2][3] = 0.0;
#else
worldviewFixed[3][0] = 0.0;
worldviewFixed[3][1] = 0.0;
worldviewFixed[3][2] = 0.0;
#endif
shOutputPosition = shMatrixMult(proj, shMatrixMult(worldviewFixed, shInputPosition));
UV = uv0;
fade = (shInputPosition.z > 50.0) ? 1.0 : 0.0;
}
#else
SH_BEGIN_PROGRAM
shInput(float2, UV)
shInput(float, fade)
shSampler2D(diffuseMap)
shUniform(float, nightFade) @shSharedParameter(nightFade)
SH_START_PROGRAM
{
shOutputColour(0) = shSample(diffuseMap, UV) * float4(1,1,1, nightFade * fade);
}
#endif