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OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
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OpenMW is an attempt at recreating the engine for the popular role-playing game
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Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
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Version: 0.34.0
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License: GPL (see GPL3.txt for more information)
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Website: http://www.openmw.org
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Font Licenses:
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DejaVuLGCSansMono.ttf: custom (see DejaVu Font License.txt for more information)
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INSTALLATION
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Windows:
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Run the installer.
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Linux:
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Ubuntu (and most others)
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Download the .deb file and install it in the usual way.
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Arch Linux
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There's an OpenMW package available in the [community] Repository:
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https://www.archlinux.org/packages/?sort=&q=openmw
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OS X:
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Open DMG file, copy OpenMW folder anywhere, for example in /Applications
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BUILD FROM SOURCE
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https://wiki.openmw.org/index.php?title=Development_Environment_Setup
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THE DATA PATH
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The data path tells OpenMW where to find your Morrowind files. If you run the launcher, OpenMW should be able to
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pick up the location of these files on its own, if both Morrowind and OpenMW are installed properly
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(installing Morrowind under WINE is considered a proper install).
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COMMAND LINE OPTIONS
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Syntax: openmw <options>
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Allowed options:
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--help print help message
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--version print version information and quit
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--data arg (=data) set data directories (later directories
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have higher priority)
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--data-local arg set local data directory (highest
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priority)
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--fallback-archive arg (=fallback-archive)
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set fallback BSA archives (later
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archives have higher priority)
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--resources arg (=resources) set resources directory
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--start arg (=Beshara) set initial cell
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--content arg content file(s): esm/esp, or
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omwgame/omwaddon
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--anim-verbose [=arg(=1)] (=0) output animation indices files
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--no-sound [=arg(=1)] (=0) disable all sounds
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--script-verbose [=arg(=1)] (=0) verbose script output
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--script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue
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scripts) at startup
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--script-console [=arg(=1)] (=0) enable console-only script
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functionality
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--script-run arg select a file containing a list of
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console commands that is executed on
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startup
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--script-warn [=arg(=1)] (=1) handling of warnings when compiling
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scripts
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0 - ignore warning
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1 - show warning but consider script as
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correctly compiled anyway
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2 - treat warnings as errors
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--skip-menu [=arg(=1)] (=0) skip main menu on game startup
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--new-game [=arg(=1)] (=0) run new game sequence (ignored if
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skip-menu=0)
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--fs-strict [=arg(=1)] (=0) strict file system handling (no case
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folding)
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--encoding arg (=win1252) Character encoding used in OpenMW game
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messages:
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win1250 - Central and Eastern European
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such as Polish, Czech, Slovak,
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Hungarian, Slovene, Bosnian, Croatian,
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Serbian (Latin script), Romanian and
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Albanian languages
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win1251 - Cyrillic alphabet such as
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Russian, Bulgarian, Serbian Cyrillic
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and other languages
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win1252 - Western European (Latin)
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alphabet, used by default
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--fallback arg fallback values
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--no-grab Don't grab mouse cursor
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--activate-dist arg (=-1) activation distance override
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CHANGELOG
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0.34.0
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Bug #904: omwlauncher doesn't allow installing Tribunal and Bloodmoon if only MW is installed
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Bug #986: Launcher: renaming profile names is broken
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Bug #1061: "Browse to CD..." launcher crash
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Bug #1135: Launcher crashes if user does not have write permission
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Bug #1231: Current installer in launcher does not correctly import russian Morrowind.ini settings from setup.inx
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Bug #1288: Fix the Alignment of the Resolution Combobox
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Bug #1343: BIK videos occasionally out of sync with audio
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Bug #1684: Morrowind Grass Mod graphical glitches
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Bug #1734: NPC in fight with invisible/sneaking player
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Bug #1982: Long class names are cut off in the UI
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Bug #2012: Editor: OpenCS script compiler sometimes fails to find IDs
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Bug #2015: Running while levitating does not affect speed but still drains fatigue
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Bug #2018: OpenMW don´t reset modified cells to vanilla when a plugin is deselected and don´t apply changes to cells already visited.
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Bug #2045: ToggleMenus command should close dialogue windows
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Bug #2046: Crash: light_de_streetlight_01_223
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Bug #2047: Buglamp tooltip minor correction
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Bug #2050: Roobrush floating texture bits
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Bug #2053: Slaves react negatively to PC picking up slave's bracers
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Bug #2055: Dremora corpses use the wrong model
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Bug #2056: Mansilamat Vabdas's corpse is floating in the water
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Bug #2057: "Quest: Larius Varro Tells A Little Story": Bounty not completely removed after finishing quest
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Bug #2059: Silenced enemies try to cast spells anyway
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Bug #2060: Editor: Special case implementation for top level window with single sub-window should be optional
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Bug #2061: Editor: SubView closing that is not directly triggered by the user isn't handled properly
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Bug #2063: Tribunal: Quest 'The Warlords' doesn't work
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Bug #2064: Sneak attack on hostiles causes bounty
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Bug #2065: Editor: Qt signal-slot error when closing a dialogue subview
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Bug #2070: Loading ESP in OpenMW works but fails in OpenCS
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Bug #2071: CTD in 0.33
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Bug #2073: Storm atronach animation stops now and then
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Bug #2075: Molag Amur Region, Map shows water on solid ground
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Bug #2080: game won't work with fair magicka regen
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Bug #2082: NPCs appear frozen or switched off after leaving and quickly reentering a cell
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Bug #2088: OpenMW is unable to play OGG files.
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Bug #2093: Darth Gares talks to you in Ilunibi even when he's not there, screwing up the Main Quests
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Bug #2095: Coordinate and rotation editing in the Reference table does not work.
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Bug #2096: Some overflow fun and bartering exploit
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Bug #2098: [D3D] Game crash on maximize
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Bug #2099: Activate, player seems not to work
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Bug #2104: Only labels are sensitive in buttons
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Bug #2107: "Slowfall" effect is too weak
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Bug #2114: OpenCS doesn't load an ESP file full of errors even though Vanilla MW Construction Set can
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Bug #2117: Crash when encountering bandits on opposite side of river from the egg mine south of Balmora
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Bug #2124: [Mod: Baldurians Transparent Glass Amor] Armor above head
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Bug #2125: Unnamed NiNodes in weapons problem in First Person
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Bug #2126: Dirty dialog script in tribunal.esm causing bug in Tribunal MQ
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Bug #2128: Crash when picking character's face
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Bug #2129: Disable the third-person zoom feature by default
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Bug #2130: Ash storm particles shown too long during transition to clear sky
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Bug #2137: Editor: exception caused by following the Creature column of a SoundGen record
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Bug #2139: Mouse movement should be ignored during intro video
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Bug #2143: Editor: Saving is broken
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Bug #2145: OpenMW - crash while exiting x64 debug build
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Bug #2152: You can attack Almalexia during her final monologue
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Bug #2154: Visual effects behave weirdly after loading/taking a screenshot
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Bug #2155: Vivec has too little magicka
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Bug #2156: Azura's spirit fades away too fast
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Bug #2158: [Mod]Julan Ashlander Companion 2.0: Negative magicka
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Bug #2161: Editor: combat/magic/stealth values of creature not displayed correctly
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Bug #2163: OpenMW can't detect death if the NPC die by the post damage effect of a magic weapon.
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Bug #2168: Westly's Master Head Pack X – Some hairs aren't rendered correctly.
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Bug #2170: Mods using conversations to update PC inconsistant
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Bug #2180: Editor: Verifier doesn't handle Windows-specific path issues when dealing with resources
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Bug #2212: Crash or unexpected behavior while closing OpenCS cell render window on OS X
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Feature #238: Add UI to run INI-importer from the launcher
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Feature #854: Editor: Add user setting to show status bar
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Feature #987: Launcher: first launch instructions for CD need to be more explicit
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Feature #1232: There is no way to set the "encoding" option using launcher UI.
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Feature #1281: Editor: Render cell markers
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Feature #1918: Editor: Functionality for Double-Clicking in Tables
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Feature #1966: Editor: User Settings dialogue grouping/labelling/tooltips
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Feature #2097: Editor: Edit position of references in 3D scene
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Feature #2121: Editor: Add edit mode button to scene toolbar
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Task #1965: Editor: Improve layout of user settings dialogue
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0.33.1
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Bug #2108: OpenCS fails to build
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0.33.0
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Bug #371: If console assigned to ` (probably to any symbolic key), "`" symbol will be added to console every time it closed
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Bug #1148: Some books'/scrolls' contents are displayed incorrectly
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Bug #1290: Editor: status bar is not updated when record filter is changed
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Bug #1292: Editor: Documents are not removed on closing the last view
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Bug #1301: Editor: File->Exit only checks the document it was issued from.
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Bug #1353: Bluetooth on with no speaker connected results in significantly longer initial load times
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Bug #1436: NPCs react from too far distance
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Bug #1472: PC is placed on top of following NPC when changing cell
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Bug #1487: Tall PC can get stuck in staircases
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Bug #1565: Editor: Subviews are deleted on shutdown instead when they are closed
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Bug #1623: Door marker on Ghorak Manor's balcony makes PC stuck
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Bug #1633: Loaddoor to Sadrith Mora, Telvanni Council House spawns PC in the air
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Bug #1655: Use Appropriate Application Icons on Windows
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Bug #1679: Tribunal expansion, Meryn Othralas the backstage manager in the theatre group in Mournhold in the great bazaar district is floating a good feet above the ground.
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Bug #1705: Rain is broken in third person
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Bug #1706: Thunder and lighting still occurs while the game is paused during the rain
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Bug #1708: No long jumping
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Bug #1710: Editor: ReferenceableID drag to references record filter field creates incorrect filter
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Bug #1712: Rest on Water
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Bug #1715: "Cancel" button is not always on the same side of menu
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Bug #1725: Editor: content file can be opened multiple times from the same dialogue
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Bug #1730: [MOD: Less Generic Nerevarine] Compile failure attempting to enter the Corprusarium.
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Bug #1733: Unhandled ffmpeg sample formats
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Bug #1735: Editor: "Edit Record" context menu button not opening subview for journal infos
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Bug #1750: Editor: record edits result in duplicate entries
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Bug #1789: Editor: Some characters cannot be used in addon name
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Bug #1803: Resizing the map does not keep the pre-resize center at the post-resize center
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Bug #1821: Recovering Cloudcleaver quest: attacking Sosia is considered a crime when you side with Hlormar
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Bug #1838: Editor: Preferences window appears off screen
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Bug #1839: Editor: Record filter title should be moved two pixels to the right
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Bug #1849: Subrecord error in MAO_Containers
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Bug #1854: Knocked-out actors don't fully act knocked out
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Bug #1855: "Soul trapped" sound doesn't play
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Bug #1857: Missing sound effect for enchanted items with empty charge
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Bug #1859: Missing console command: ResetActors (RA)
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Bug #1861: Vendor category "MagicItems" is unhandled
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Bug #1862: Launcher doesn't start if a file listed in launcher.cfg has correct name but wrong capitalization
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Bug #1864: Editor: Region field for cell record in dialogue subview not working
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Bug #1869: Editor: Change label "Musics" to "Music"
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Bug #1870: Goblins killed while knocked down remain in knockdown-pose
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Bug #1874: CellChanged events should not trigger when crossing exterior cell border
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Bug #1877: Spriggans killed instantly if hit while regening
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Bug #1878: Magic Menu text not un-highlighting correctly when going from spell to item as active magic
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Bug #1881: Stuck in ceiling when entering castle karstaags tower
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Bug #1884: Unlit torches still produce a burning sound
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Bug #1885: Can type text in price field in barter window
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Bug #1887: Equipped items do not emit sounds
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Bug #1889: draugr lord aesliip will attack you and remain non-hostile
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Bug #1892: Guard asks player to pay bounty of 0 gold
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Bug #1895: getdistance should only return max float if ref and target are in different worldspaces
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Bug #1896: Crash Report
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Bug #1897: Conjured Equipment cant be re-equipped if removed
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Bug #1898: Only Gidar Verothan follows you during establish the mine quest
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Bug #1900: Black screen when you open the door and breath underwater
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Bug #1904: Crash on casting recall spell
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Bug #1906: Bound item checks should use the GMSTs
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Bug #1907: Bugged door. Mournhold, The Winged Guar
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Bug #1908: Crime reported for attacking Drathas Nerus's henchmen while they attack Dilborn
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Bug #1909: Weird Quest Flow Infidelities quest
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Bug #1910: Follower fighting with gone npc
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Bug #1911: Npcs will drown themselves
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Bug #1912: World map arrow stays static when inside a building
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Bug #1920: Ulyne Henim disappears when game is loaded inside Vas
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Bug #1922: alchemy-> potion of paralyze
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Bug #1923: "levitation magic cannot be used here" shows outside of tribunal
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Bug #1927: AI prefer melee over magic.
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Bug #1929: Tamriel Rebuilt: Named cells that lie within the overlap with Morrowind.esm are not shown
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Bug #1932: BTB - Spells 14.1 magic effects don´t overwrite the Vanilla ones but are added
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Bug #1935: Stacks of items are worth more when sold individually
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Bug #1940: Launcher does not list addon files if base game file is renamed to a different case
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Bug #1946: Mod "Tel Nechim - moved" breaks savegames
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Bug #1947: Buying/Selling price doesn't properly affect the growth of mercantile skill
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Bug #1950: followers from east empire company quest will fight each other if combat happens with anything
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Bug #1958: Journal can be scrolled indefinitely with a mouse wheel
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Bug #1959: Follower not leaving party on quest end
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Bug #1960: Key bindings not always saved correctly
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Bug #1961: Spell merchants selling racial bonus spells
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Bug #1967: segmentation fault on load saves
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Bug #1968: Jump sounds are not controlled by footsteps slider, sound weird compared to footsteps
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Bug #1970: PC suffers silently when taking damage from lava
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Bug #1971: Dwarven Sceptre collision area is not removed after killing one
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Bug #1974: Dalin/Daris Norvayne follows player indefinitely
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Bug #1975: East Empire Company faction rank breaks during Raven Rock questline
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Bug #1979: 0 strength = permanently over encumbered
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Bug #1993: Shrine blessing in Maar Gan doesn't work
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Bug #2008: Enchanted items do not recharge
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Bug #2011: Editor: OpenCS script compiler doesn't handle member variable access properly
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Bug #2016: Dagoth Ur already dead in Facility Cavern
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Bug #2017: Fighters Guild Quest: The Code Book - dialogue loop when UMP is loaded.
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Bug #2019: Animation of 'Correct UV Mudcrabs' broken
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Bug #2022: Alchemy window - Removing ingredient doesn't remove the number of ingredients
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Bug #2025: Missing mouse-over text for non affordable items
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Bug #2028: [MOD: Tamriel Rebuilt] Crashing when trying to enter interior cell "Ruinous Keep, Great Hall"
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Bug #2029: Ienith Brothers Thiev's Guild quest journal entry not adding
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Feature #471: Editor: Special case implementation for top-level window with single sub-window
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Feature #472: Editor: Sub-Window re-use settings
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Feature #704: Font colors import from fallback settings
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Feature #879: Editor: Open sub-views in a new top-level window
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Feature #932: Editor: magic effect table
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Feature #937: Editor: Path Grid table
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Feature #938: Editor: Sound Gen table
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Feature #1117: Death and LevelUp music
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Feature #1226: Editor: Request UniversalId editing from table columns
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Feature #1545: Targeting console on player
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Feature #1597: Editor: Render terrain
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Feature #1695: Editor: add column for CellRef's global variable
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Feature #1696: Editor: use ESM::Cell's RefNum counter
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Feature #1697: Redden player's vision when hit
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Feature #1856: Spellcasting for non-biped creatures
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Feature #1879: Editor: Run OpenMW with the currently edited content list
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Task #1851: Move AI temporary state out of AI packages
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Task #1865: Replace char type in records
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0.32.0
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Bug #1132: Unable to jump when facing a wall
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Bug #1341: Summoned Creatures do not immediately disappear when killed.
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Bug #1430: CharGen Revamped script does not compile
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Bug #1451: NPCs shouldn't equip weapons prior to fighting
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Bug #1461: Stopped start scripts do not restart on load
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Bug #1473: Dead NPC standing and in 2 pieces
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Bug #1482: Abilities are depleted when interrupted during casting
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Bug #1503: Behaviour of NPCs facing the player
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Bug #1506: Missing character, French edition: three-points
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Bug #1528: Inventory very slow after 2 hours
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Bug #1540: Extra arguments should be ignored for script functions
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Bug #1541: Helseth's Champion: Tribunal
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Bug #1570: Journal cannot be opened while in inventory screen
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Bug #1573: PC joins factions at random
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Bug #1576: NPCs aren't switching their weapons when out of ammo
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Bug #1579: Guards detect creatures in far distance, instead on sight
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Bug #1588: The Siege of the Skaal Village: bloodmoon
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Bug #1593: The script compiler isn't recognising some names that contain a -
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Bug #1606: Books: Question marks instead of quotation marks
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Bug #1608: Dead bodies prevent door from opening/closing.
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Bug #1609: Imperial guards in Sadrith Mora are not using their spears
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Bug #1610: The bounty number is not displayed properly with high numbers
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Bug #1620: Implement correct formula for auto-calculated NPC spells
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Bug #1630: Boats standing vertically in Vivec
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Bug #1635: Arrest dialogue is executed second time after I select "Go to jail"
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Bug #1637: Weird NPC behaviour in Vivec, Hlaalu Ancestral Vaults?
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Bug #1641: Persuasion dialog remains after loading, possibly resulting in crash
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Bug #1644: "Goodbye" and similar options on dialogues prevents escape working properly.
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Bug #1646: PC skill stats are not updated immediately when changing equipment
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Bug #1652: Non-aggressive creature
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Bug #1653: Quickloading while the container window is open crashes the game
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Bug #1654: Priority of checks in organic containers
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Bug #1656: Inventory items merge issue when repairing
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Bug #1657: Attacked state of NPCs is not saved properly
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Bug #1660: Rank dialogue condition ignored
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Bug #1668: Game starts on day 2 instead of day 1
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Bug #1669: Critical Strikes while fighting a target who is currently fighting me
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Bug #1672: OpenCS doesn't save the projects
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Bug #1673: Fatigue decreasing by only one point when running
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Bug #1675: Minimap and localmap graphic glitches
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Bug #1676: Pressing the OK button on the travel menu cancels the travel and exits the menu
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Bug #1677: Sleeping in a rented bed is considered a crime
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Bug #1685: NPCs turn towards player even if invisible/sneaking
|
|
|
Bug #1686: UI bug: cursor is clicking "world/local" map button while inventory window is closed?
|
|
|
Bug #1690: Double clicking on a inventory window header doesn't close it.
|
|
|
Bug #1693: Spell Absorption does not absorb shrine blessings
|
|
|
Bug #1694: journal displays learned topics as quests
|
|
|
Bug #1700: Sideways scroll of text boxes
|
|
|
Bug #1701: Player enchanting requires player hold money, always 100% sucessful.
|
|
|
Bug #1704: self-made Fortify Intelligence/Drain willpower potions are broken
|
|
|
Bug #1707: Pausing the game through the esc menu will silence rain, pausing it by opening the inventory will not.
|
|
|
Bug #1709: Remesa Othril is hostile to Hlaalu members
|
|
|
Bug #1713: Crash on load after death
|
|
|
Bug #1719: Blind effect has slight border at the edge of the screen where it is ineffective.
|
|
|
Bug #1722: Crash after creating enchanted item, reloading saved game
|
|
|
Bug #1723: Content refs that are stacked share the same index after unstacking
|
|
|
Bug #1726: Can't finish Aengoth the Jeweler's quest : Retrieve the Scrap Metal
|
|
|
Bug #1727: Targets almost always resist soultrap scrolls
|
|
|
Bug #1728: Casting a soultrap spell on invalid target yields no message
|
|
|
Bug #1729: Chop attack doesn't work if walking diagonally
|
|
|
Bug #1732: Error handling for missing script function arguments produces weird message
|
|
|
Bug #1736: Alt-tabbing removes detail from overworld map.
|
|
|
Bug #1737: Going through doors with (high magnitude?) leviation will put the player high up, possibly even out of bounds.
|
|
|
Bug #1739: Setting a variable on an NPC from another NPC's dialogue result sets the wrong variable
|
|
|
Bug #1741: The wait dialogue doesn't black the screen out properly during waiting.
|
|
|
Bug #1742: ERROR: Object 'sDifficulty' not found (const)
|
|
|
Bug #1744: Night sky in Skies V.IV (& possibly v3) by SWG rendered incorrectly
|
|
|
Bug #1746: Bow/marksman weapon condition does not degrade with use
|
|
|
Bug #1749: Constant Battle Music
|
|
|
Bug #1752: Alt-Tabbing in the character menus makes the paper doll disappear temporarily
|
|
|
Bug #1753: Cost of training is not added to merchant's inventory
|
|
|
Bug #1755: Disposition changes do not persist if the conversation menu is closed by purchasing training.
|
|
|
Bug #1756: Caught Blight after being cured of Corprus
|
|
|
Bug #1758: Crash Upon Loading New Cell
|
|
|
Bug #1760: Player's Magicka is not recalculated upon drained or boosted intelligence
|
|
|
Bug #1761: Equiped torches lost on reload
|
|
|
Bug #1762: Your spell did not get a target. Soul trap. Gorenea Andrano
|
|
|
Bug #1763: Custom Spell Magicka Cost
|
|
|
Bug #1765: Azuras Star breaks on recharging item
|
|
|
Bug #1767: GetPCRank did not handle ignored explicit references
|
|
|
Bug #1772: Dark Brotherhood Assassins never use their Carved Ebony Dart, sticking to their melee weapon.
|
|
|
Bug #1774: String table overflow also occurs when loading TheGloryRoad.esm
|
|
|
Bug #1776: dagoth uthol runs in slow motion
|
|
|
Bug #1778: Incorrect values in spellmaking window
|
|
|
Bug #1779: Icon of Master Propylon Index is not visible
|
|
|
Bug #1783: Invisible NPC after looting corpse
|
|
|
Bug #1787: Health Calculation
|
|
|
Bug #1788: Skeletons, ghosts etc block doors when we try to open
|
|
|
Bug #1791: [MOD: LGNPC Foreign Quarter] NPC in completely the wrong place.
|
|
|
Bug #1792: Potions should show more effects
|
|
|
Bug #1793: Encumbrance while bartering
|
|
|
Bug #1794: Fortify attribute not affecting fatigue
|
|
|
Bug #1795: Too much magicka
|
|
|
Bug #1796: "Off by default" torch burning
|
|
|
Bug #1797: Fish too slow
|
|
|
Bug #1798: Rest until healed shouldn't show with full health and magicka
|
|
|
Bug #1802: Mark location moved
|
|
|
Bug #1804: stutter with recent builds
|
|
|
Bug #1810: attack gothens dremora doesnt agro the others.
|
|
|
Bug #1811: Regression: Crash Upon Loading New Cell
|
|
|
Bug #1812: Mod: "QuickChar" weird button placement
|
|
|
Bug #1815: Keys show value and weight, Vanilla Morrowind's keys dont.
|
|
|
Bug #1817: Persuasion results do not show using unpatched MW ESM
|
|
|
Bug #1818: Quest B3_ZainabBride moves to stage 47 upon loading save while Falura Llervu is following
|
|
|
Bug #1823: AI response to theft incorrect - only guards react, in vanilla everyone does.
|
|
|
Bug #1829: On-Target Spells Rendered Behind Water Surface Effects
|
|
|
Bug #1830: Galsa Gindu's house is on fire
|
|
|
Bug #1832: Fatal Error: OGRE Exception(2:InvalidParametersException)
|
|
|
Bug #1836: Attacked Guards open "fine/jail/resist"-dialogue after killing you
|
|
|
Bug #1840: Infinite recursion in ActionTeleport
|
|
|
Bug #1843: Escorted people change into player's cell after completion of escort stage
|
|
|
Bug #1845: Typing 'j' into 'Name' fields opens the journal
|
|
|
Bug #1846: Text pasted into the console still appears twice (Windows)
|
|
|
Bug #1847: "setfatigue 0" doesn't render NPC unconscious
|
|
|
Bug #1848: I can talk to unconscious actors
|
|
|
Bug #1866: Crash when player gets killed by a creature summoned by him
|
|
|
Bug #1868: Memory leaking when openmw window is minimized
|
|
|
Feature #47: Magic Effects
|
|
|
Feature #642: Control NPC mouth movement using current Say sound
|
|
|
Feature #939: Editor: Resources tables
|
|
|
Feature #961: AI Combat for magic (spells, potions and enchanted items)
|
|
|
Feature #1111: Collision script instructions (used e.g. by Lava)
|
|
|
Feature #1120: Command creature/humanoid magic effects
|
|
|
Feature #1121: Elemental shield magic effects
|
|
|
Feature #1122: Light magic effect
|
|
|
Feature #1139: AI: Friendly hits
|
|
|
Feature #1141: AI: combat party
|
|
|
Feature #1326: Editor: Add tooltips to all graphical buttons
|
|
|
Feature #1489: Magic effect Get/Mod/Set functions
|
|
|
Feature #1505: Difficulty slider
|
|
|
Feature #1538: Targeted scripts
|
|
|
Feature #1571: Allow creating custom markers on the local map
|
|
|
Feature #1615: Determine local variables from compiled scripts instead of the values in the script record
|
|
|
Feature #1616: Editor: Body part record verifier
|
|
|
Feature #1651: Editor: Improved keyboard navigation for scene toolbar
|
|
|
Feature #1666: Script blacklisting
|
|
|
Feature #1711: Including the Git revision number from the command line "--version" switch.
|
|
|
Feature #1721: NPC eye blinking
|
|
|
Feature #1740: Scene toolbar buttons for selecting which type of elements are rendered
|
|
|
Feature #1790: Mouse wheel scrolling for the journal
|
|
|
Feature #1850: NiBSPArrayController
|
|
|
Task #768: On windows, settings folder should be "OpenMW", not "openmw"
|
|
|
Task #908: Share keyframe data
|
|
|
Task #1716: Remove defunct option for building without FFmpeg
|
|
|
|
|
|
0.31.0
|
|
|
|
|
|
Bug #245: Cloud direction and weather systems differ from Morrowind
|
|
|
Bug #275: Local Map does not always show objects that span multiple cells
|
|
|
Bug #538: Update CenterOnCell (COC) function behavior
|
|
|
Bug #618: Local and World Map Textures are sometimes Black
|
|
|
Bug #640: Water behaviour at night
|
|
|
Bug #668: OpenMW doesn't support non-latin paths on Windows
|
|
|
Bug #746: OpenMW doesn't check if the background music was already played
|
|
|
Bug #747: Door is stuck if cell is left before animation finishes
|
|
|
Bug #772: Disabled statics are visible on map
|
|
|
Bug #829: OpenMW uses up all available vram, when playing for extended time
|
|
|
Bug #869: Dead bodies don't collide with anything
|
|
|
Bug #894: Various character creation issues
|
|
|
Bug #897/#1369: opencs Segmentation Fault after "new" or "load"
|
|
|
Bug #899: Various jumping issues
|
|
|
Bug #952: Reflection effects are one frame delayed
|
|
|
Bug #993: Able to interact with world during Wait/Rest dialog
|
|
|
Bug #995: Dropped items can be placed inside the wall
|
|
|
Bug #1008: Corpses always face up upon reentering the cell
|
|
|
Bug #1035: Random colour patterns appearing in automap
|
|
|
Bug #1037: Footstep volume issues
|
|
|
Bug #1047: Creation of wrong links in dialogue window
|
|
|
Bug #1129: Summoned creature time life duration seems infinite
|
|
|
Bug #1134: Crimes can be committed against hostile NPCs
|
|
|
Bug #1136: Creature run speed formula is incorrect
|
|
|
Bug #1150: Weakness to Fire doesn't apply to Fire Damage in the same spell
|
|
|
Bug #1155: NPCs killing each other
|
|
|
Bug #1166: Bittercup script still does not work
|
|
|
Bug #1178: .bsa file names are case sensitive.
|
|
|
Bug #1179: Crash after trying to load game after being killed
|
|
|
Bug #1180: Changing footstep sound location
|
|
|
Bug #1196: Jumping not disabled when showing messageboxes
|
|
|
Bug #1202: "strange" keys are not shown in binding menu, and are not saved either, but works
|
|
|
Bug #1216: Broken dialog topics in russian Morrowind
|
|
|
Bug #1217: Container content changes based on the current position of the mouse
|
|
|
Bug #1234: Loading/saving issues with dynamic records
|
|
|
Bug #1277: Text pasted into the console appears twice
|
|
|
Bug #1284: Crash on New Game
|
|
|
Bug #1303: It's possible to skip the chargen
|
|
|
Bug #1304: Slaughterfish should not detect the player unless the player is in the water
|
|
|
Bug #1311: Editor: deleting Record Filter line does not reset the filter
|
|
|
Bug #1324: ERROR: ESM Error: String table overflow when loading Animated Morrowind.esp
|
|
|
Bug #1328: Editor: Bogus Filter created when dragging multiple records to filter bar of non-applicable table
|
|
|
Bug #1331: Walking/running sound persist after killing NPC`s that are walking/running.
|
|
|
Bug #1334: Previously equipped items not shown as unequipped after attempting to sell them.
|
|
|
Bug #1335: Actors ignore vertical axis when deciding to attack
|
|
|
Bug #1338: Unknown toggle option for shadows
|
|
|
Bug #1339: "Ashlands Region" is visible when beginning new game during "Loading Area" process
|
|
|
Bug #1340: Guards prompt Player with punishment options after resisting arrest with another guard.
|
|
|
Bug #1348: Regression: Bug #1098 has returned with a vengeance
|
|
|
Bug #1349: [TR] TR_Data mesh tr_ex_imp_gatejamb01 cannot be activated
|
|
|
Bug #1352: Disabling an ESX file does not disable dependent ESX files
|
|
|
Bug #1355: CppCat Checks OpenMW
|
|
|
Bug #1356: Incorrect voice type filtering for sleep interrupts
|
|
|
Bug #1357: Restarting the game clears saves
|
|
|
Bug #1360: Seyda Neen silk rider dialog problem
|
|
|
Bug #1361: Some lights don't work
|
|
|
Bug #1364: It is difficult to bind "Mouse 1" to an action in the options menu
|
|
|
Bug #1370: Animation compilation mod does not work properly
|
|
|
Bug #1371: SL_Pick01.nif from third party fails to load in openmw, but works in Vanilla
|
|
|
Bug #1373: When stealing in front of Sellus Gravius cannot exit the dialog
|
|
|
Bug #1378: Installs to /usr/local are not working
|
|
|
Bug #1380: Loading a save file fail if one of the content files is disabled
|
|
|
Bug #1382: "getHExact() size mismatch" crash on loading official plugin "Siege at Firemoth.esp"
|
|
|
Bug #1386: Arkngthand door will not open
|
|
|
Bug #1388: Segfault when modifying View Distance in Menu options
|
|
|
Bug #1389: Crash when loading a save after dying
|
|
|
Bug #1390: Apostrophe characters not displayed [French version]
|
|
|
Bug #1391: Custom made icon background texture for magical weapons and stuff isn't scaled properly on GUI.
|
|
|
Bug #1393: Coin icon during the level up dialogue are off of the background
|
|
|
Bug #1394: Alt+F4 doesn't work on Win version
|
|
|
Bug #1395: Changing rings switches only the last one put on
|
|
|
Bug #1396: Pauldron parts aren't showing when the robe is equipped
|
|
|
Bug #1402: Dialogue of some shrines have wrong button orientation
|
|
|
Bug #1403: Items are floating in the air when they're dropped onto dead bodies.
|
|
|
Bug #1404: Forearms are not rendered on Argonian females
|
|
|
Bug #1407: Alchemy allows making potions from two of the same item
|
|
|
Bug #1408: "Max sale" button gives you all the items AND all the trader's gold
|
|
|
Bug #1409: Rest "Until Healed" broken for characters with stunted magicka.
|
|
|
Bug #1412: Empty travel window opens while playing through start game
|
|
|
Bug #1413: Save game ignores missing writing permission
|
|
|
Bug #1414: The Underground 2 ESM Error
|
|
|
Bug #1416: Not all splash screens in the Splash directory are used
|
|
|
Bug #1417: Loading saved game does not terminate
|
|
|
Bug #1419: Skyrim: Home of the Nords error
|
|
|
Bug #1422: ClearInfoActor
|
|
|
Bug #1423: ForceGreeting closes existing dialogue windows
|
|
|
Bug #1425: Cannot load save game
|
|
|
Bug #1426: Read skill books aren't stored in savegame
|
|
|
Bug #1427: Useless items can be set under hotkeys
|
|
|
Bug #1429: Text variables in journal
|
|
|
Bug #1432: When attacking friendly NPC, the crime is reported and bounty is raised after each swing
|
|
|
Bug #1435: Stealing priceless items is without punishment
|
|
|
Bug #1437: Door marker at Jobasha's Rare Books is spawning PC in the air
|
|
|
Bug #1440: Topic selection menu should be wider
|
|
|
Bug #1441: Dropping items on the rug makes them inaccessible
|
|
|
Bug #1442: When dropping and taking some looted items, bystanders consider that as a crime
|
|
|
Bug #1444: Arrows and bolts are not dropped where the cursor points
|
|
|
Bug #1445: Security trainers offering acrobatics instead
|
|
|
Bug #1447: Character dash not displayed, French edition
|
|
|
Bug #1448: When the player is killed by the guard while having a bounty on his head, the guard dialogue opens over and over instead of loading dialogue
|
|
|
Bug #1454: Script error in SkipTutorial
|
|
|
Bug #1456: Bad lighting when using certain Morrowind.ini generated by MGE
|
|
|
Bug #1457: Heart of Lorkan comes after you when attacking it
|
|
|
Bug #1458: Modified Keybindings are not remembered
|
|
|
Bug #1459: Dura Gra-Bol doesn't respond to PC attack
|
|
|
Bug #1462: Interior cells not loaded with Morrowind Patch active
|
|
|
Bug #1469: Item tooltip should show the base value, not real value
|
|
|
Bug #1477: Death count is not stored in savegame
|
|
|
Bug #1478: AiActivate does not trigger activate scripts
|
|
|
Bug #1481: Weapon not rendered when partially submerged in water
|
|
|
Bug #1483: Enemies are attacking even while dying
|
|
|
Bug #1486: ESM Error: Don't know what to do with INFO
|
|
|
Bug #1490: Arrows shot at PC can end up in inventory
|
|
|
Bug #1492: Monsters respawn on top of one another
|
|
|
Bug #1493: Dialogue box opens with follower NPC even if NPC is dead
|
|
|
Bug #1494: Paralysed cliffracers remain airbourne
|
|
|
Bug #1495: Dialogue box opens with follower NPC even the game is paused
|
|
|
Bug #1496: GUI messages are not cleared when loading another saved game
|
|
|
Bug #1499: Underwater sound sometimes plays when transitioning from interior.
|
|
|
Bug #1500: Targetted spells and water.
|
|
|
Bug #1502: Console error message on info refusal
|
|
|
Bug #1507: Bloodmoon MQ The Ritual of Beasts: Can't remove the arrow
|
|
|
Bug #1508: Bloodmoon: Fort Frostmoth, cant talk with Carnius Magius
|
|
|
Bug #1516: PositionCell doesn't move actors to current cell
|
|
|
Bug #1518: ForceGreeting broken for explicit references
|
|
|
Bug #1522: Crash after attempting to play non-music file
|
|
|
Bug #1523: World map empty after loading interior save
|
|
|
Bug #1524: Arrows in waiting/resting dialog act like minimum and maximum buttons
|
|
|
Bug #1525: Werewolf: Killed NPC's don't fill werewolfs hunger for blood
|
|
|
Bug #1527: Werewolf: Detect life detects wrong type of actor
|
|
|
Bug #1529: OpenMW crash during "the shrine of the dead" mission (tribunal)
|
|
|
Bug #1530: Selected text in the console has the same color as the background
|
|
|
Bug #1539: Barilzar's Mazed Band: Tribunal
|
|
|
Bug #1542: Looping taunts from NPC`s after death: Tribunal
|
|
|
Bug #1543: OpenCS crash when using drag&drop in script editor
|
|
|
Bug #1547: Bamz-Amschend: Centurion Archers combat problem
|
|
|
Bug #1548: The Missing Hand: Tribunal
|
|
|
Bug #1549: The Mad God: Tribunal, Dome of Serlyn
|
|
|
Bug #1557: A bounty is calculated from actual item cost
|
|
|
Bug #1562: Invisible terrain on top of Red Mountain
|
|
|
Bug #1564: Cave of the hidden music: Bloodmoon
|
|
|
Bug #1567: Editor: Deleting of referenceables does not work
|
|
|
Bug #1568: Picking up a stack of items and holding the enter key and moving your mouse around paints a bunch of garbage on screen.
|
|
|
Bug #1574: Solstheim: Drauger cant inflict damage on player
|
|
|
Bug #1578: Solstheim: Bonewolf running animation not working
|
|
|
Bug #1585: Particle effects on PC are stopped when paralyzed
|
|
|
Bug #1589: Tribunal: Crimson Plague quest does not update when Gedna Relvel is killed
|
|
|
Bug #1590: Failed to save game: compile error
|
|
|
Bug #1598: Segfault when making Drain/Fortify Skill spells
|
|
|
Bug #1599: Unable to switch to fullscreen
|
|
|
Bug #1613: Morrowind Rebirth duplicate objects / vanilla objects not removed
|
|
|
Bug #1618: Death notice fails to show up
|
|
|
Bug #1628: Alt+Tab Segfault
|
|
|
Feature #32: Periodic Cleanup/Refill
|
|
|
Feature #41: Precipitation and weather particles
|
|
|
Feature #568: Editor: Configuration setup
|
|
|
Feature #649: Editor: Threaded loading
|
|
|
Feature #930: Editor: Cell record saving
|
|
|
Feature #934: Editor: Body part table
|
|
|
Feature #935: Editor: Enchantment effect table
|
|
|
Feature #1162: Dialogue merging
|
|
|
Feature #1174: Saved Game: add missing creature state
|
|
|
Feature #1177: Saved Game: fog of war state
|
|
|
Feature #1312: Editor: Combat/Magic/Stealth values for creatures are not displayed
|
|
|
Feature #1314: Make NPCs and creatures fight each other
|
|
|
Feature #1315: Crime: Murder
|
|
|
Feature #1321: Sneak skill enhancements
|
|
|
Feature #1323: Handle restocking items
|
|
|
Feature #1332: Saved Game: levelled creatures
|
|
|
Feature #1347: modFactionReaction script instruction
|
|
|
Feature #1362: Animated main menu support
|
|
|
Feature #1433: Store walk/run toggle
|
|
|
Feature #1449: Use names instead of numbers for saved game files and folders
|
|
|
Feature #1453: Adding Delete button to the load menu
|
|
|
Feature #1460: Enable Journal screen while in dialogue
|
|
|
Feature #1480: Play Battle music when in combat
|
|
|
Feature #1501: Followers unable to fast travel with you
|
|
|
Feature #1520: Disposition and distance-based aggression/ShouldAttack
|
|
|
Feature #1595: Editor: Object rendering in cells
|
|
|
Task #940: Move license to locations where applicable
|
|
|
Task #1333: Remove cmake git tag reading
|
|
|
Task #1566: Editor: Object rendering refactoring
|
|
|
|
|
|
0.30.0
|
|
|
|
|
|
Bug #416: Extreme shaking can occur during cell transitions while moving
|
|
|
Bug #1003: Province Cyrodiil: Ogre Exception in Stirk
|
|
|
Bug #1071: Crash when given a non-existent content file
|
|
|
Bug #1080: OpenMW allows resting/using a bed while in combat
|
|
|
Bug #1097: Wrong punishment for stealing in Census and Excise Office at the start of a new game
|
|
|
Bug #1098: Unlocked evidence chests should get locked after new evidence is put into them
|
|
|
Bug #1099: NPCs that you attacked still fight you after you went to jail/paid your fine
|
|
|
Bug #1100: Taking items from a corpse is considered stealing
|
|
|
Bug #1126: Some creatures can't get close enough to attack
|
|
|
Bug #1144: Killed creatures seem to die again each time player transitions indoors/outdoors
|
|
|
Bug #1181: loading a saved game does not reset the player control status
|
|
|
Bug #1185: Collision issues in Addamasartus
|
|
|
Bug #1187: Athyn Sarethi mission, rescuing varvur sarethi from the doesnt end the mission
|
|
|
Bug #1189: Crash when entering interior cell "Gnisis, Arvs-Drelen"
|
|
|
Bug #1191: Picking up papers without inventory in new game
|
|
|
Bug #1195: NPCs do not equip torches in certain interiors
|
|
|
Bug #1197: mouse wheel makes things scroll too fast
|
|
|
Bug #1200: door blocked by monsters
|
|
|
Bug #1201: item's magical charges are only refreshed when they are used
|
|
|
Bug #1203: Scribs do not defend themselves
|
|
|
Bug #1204: creatures life is not empty when they are dead
|
|
|
Bug #1205: armor experience does not progress when hits are taken
|
|
|
Bug #1206: blood particules always red. Undeads and mechanicals should have a different one.
|
|
|
Bug #1209: Tarhiel never falls
|
|
|
Bug #1210: journal adding script is ran again after having saved/loaded
|
|
|
Bug #1224: Names of custom classes are not properly handled in save games
|
|
|
Bug #1227: Editor: Fixed case handling for broken localised versions of Morrowind.esm
|
|
|
Bug #1235: Indoors walk stutter
|
|
|
Bug #1236: Aborting intro movie brings up the menu
|
|
|
Bug #1239: NPCs get stuck when walking past each other
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|
|
Bug #1240: BTB - Settings 14.1 and Health Bar.
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|
Bug #1241: BTB - Character and Khajiit Prejudice
|
|
|
Bug #1248: GUI Weapon icon is changed to hand-to-hand after save load
|
|
|
Bug #1254: Guild ranks do not show in dialogue
|
|
|
Bug #1255: When opening a container and selecting "Take All", the screen flashes blue
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|
|
Bug #1260: Level Up menu doesn't show image when using a custom class
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Bug #1265: Quit Menu Has Misaligned Buttons
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|
|
Bug #1270: Active weapon icon is not updated when weapon is repaired
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|
|
Bug #1271: NPC Stuck in hovering "Jumping" animation
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Bug #1272: Crash when attempting to load Big City esm file.
|
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Bug #1276: Editor: Dropping a region into the filter of a cell subview fails
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|
Bug #1286: Dialogue topic list clips with window frame
|
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Bug #1291: Saved game: store faction membership
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|
|
Bug #1293: Pluginless Khajiit Head Pack by ashiraniir makes OpenMW close.
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|
|
Bug #1294: Pasting in console adds text to end, not at cursor
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|
|
Bug #1295: Conversation loop when asking about "specific place" in Vivec
|
|
|
Bug #1296: Caius doesn't leave at start of quest "Mehra Milo and the Lost Prophecies"
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|
|
Bug #1297: Saved game: map markers
|
|
|
Bug #1302: ring_keley script causes vector::_M_range_check exception
|
|
|
Bug #1309: Bug on "You violated the law" dialog
|
|
|
Bug #1319: Creatures sometimes rendered incorrectly
|
|
|
Feature #50: Ranged Combat
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|
|
Feature #58: Sneaking Skill
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|
|
Feature #73: Crime and Punishment
|
|
|
Feature #135: Editor: OGRE integration
|
|
|
Feature #541: Editor: Dialogue Sub-Views
|
|
|
Feature #853: Editor: Rework User Settings
|
|
|
Feature #944: Editor: lighting modes
|
|
|
Feature #945: Editor: Camera navigation mode
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|
|
Feature #953: Trader gold
|
|
|
Feature #1140: AI: summoned creatures
|
|
|
Feature #1142: AI follow: Run stance
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|
|
Feature #1154: Not all NPCs get aggressive when one is attacked
|
|
|
Feature #1169: Terrain threading
|
|
|
Feature #1172: Loading screen and progress bars during saved/loading game
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|
|
Feature #1173: Saved Game: include weather state
|
|
|
Feature #1207: Class creation form does not remember
|
|
|
Feature #1220: Editor: Preview Subview
|
|
|
Feature #1223: Saved Game: Local Variables
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|
|
Feature #1229: Quicksave, quickload, autosave
|
|
|
Feature #1230: Deleting saves
|
|
|
Feature #1233: Bribe gold is placed into NPCs inventory
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|
|
Feature #1252: Saved Game: quick key bindings
|
|
|
Feature #1273: Editor: Region Map context menu
|
|
|
Feature #1274: Editor: Region Map drag & drop
|
|
|
Feature #1275: Editor: Scene subview drop
|
|
|
Feature #1282: Non-faction member crime recognition.
|
|
|
Feature #1289: NPCs return to default position
|
|
|
Task #941: Remove unused cmake files
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|
|
|
|
|
0.29.0
|
|
|
|
|
|
Bug #556: Video soundtrack not played when music volume is set to zero
|
|
|
Bug #829: OpenMW uses up all available vram, when playing for extended time
|
|
|
Bug #848: Wrong amount of footsteps playing in 1st person
|
|
|
Bug #888: Ascended Sleepers have movement issues
|
|
|
Bug #892: Explicit references are allowed on all script functions
|
|
|
Bug #999: Graphic Herbalism (mod): sometimes doesn't activate properly
|
|
|
Bug #1009: Lake Fjalding AI related slowdown.
|
|
|
Bug #1041: Music playback issues on OS X >= 10.9
|
|
|
Bug #1043: No message box when advancing skill "Speechcraft" while in dialog window
|
|
|
Bug #1060: Some message boxes are cut off at the bottom
|
|
|
Bug #1062: Bittercup script does not work ('end' variable)
|
|
|
Bug #1074: Inventory paperdoll obscures armour rating
|
|
|
Bug #1077: Message after killing an essential NPC disappears too fast
|
|
|
Bug #1078: "Clutterbane" shows empty charge bar
|
|
|
Bug #1083: UndoWerewolf fails
|
|
|
Bug #1088: Better Clothes Bloodmoon Plus 1.5 by Spirited Treasure pants are not rendered
|
|
|
Bug #1090: Start scripts fail when going to a non-predefined cell
|
|
|
Bug #1091: Crash: Assertion `!q.isNaN() && "Invalid orientation supplied as parameter"' failed.
|
|
|
Bug #1093: Weapons of aggressive NPCs are invisible after you exit and re-enter interior
|
|
|
Bug #1105: Magicka is depleted when using uncastable spells
|
|
|
Bug #1106: Creatures should be able to run
|
|
|
Bug #1107: TR cliffs have way too huge collision boxes in OpenMW
|
|
|
Bug #1109: Cleaning True Light and Darkness with Tes3cmd makes Addamasartus , Zenarbael and Yasamsi flooded.
|
|
|
Bug #1114: Bad output for desktop-file-validate on openmw.desktop (and opencs.desktop)
|
|
|
Bug #1115: Memory leak when spying on Fargoth
|
|
|
Bug #1137: Script execution fails (drenSlaveOwners script)
|
|
|
Bug #1143: Mehra Milo quest (vivec informants) is broken
|
|
|
Bug #1145: Issues with moving gold between inventory and containers
|
|
|
Bug #1146: Issues with picking up stacks of gold
|
|
|
Bug #1147: Dwemer Crossbows are held incorrectly
|
|
|
Bug #1158: Armor rating should always stay below inventory mannequin
|
|
|
Bug #1159: Quick keys can be set during character generation
|
|
|
Bug #1160: Crash on equip lockpick when
|
|
|
Bug #1167: Editor: Referenceables are not correctly loaded when dealing with more than one content file
|
|
|
Bug #1184: Game Save: overwriting an existing save does not actually overwrites the file
|
|
|
Feature #30: Loading/Saving (still missing a few parts)
|
|
|
Feature #101: AI Package: Activate
|
|
|
Feature #103: AI Package: Follow, FollowCell
|
|
|
Feature #138: Editor: Drag & Drop
|
|
|
Feature #428: Player death
|
|
|
Feature #505: Editor: Record Cloning
|
|
|
Feature #701: Levelled creatures
|
|
|
Feature #708: Improved Local Variable handling
|
|
|
Feature #709: Editor: Script verifier
|
|
|
Feature #764: Missing journal backend features
|
|
|
Feature #777: Creature weapons/shields
|
|
|
Feature #789: Editor: Referenceable record verifier
|
|
|
Feature #924: Load/Save GUI (still missing loading screen and progress bars)
|
|
|
Feature #946: Knockdown
|
|
|
Feature #947: Decrease fatigue when running, swimming and attacking
|
|
|
Feature #956: Melee Combat: Blocking
|
|
|
Feature #957: Area magic
|
|
|
Feature #960: Combat/AI combat for creatures
|
|
|
Feature #962: Combat-Related AI instructions
|
|
|
Feature #1075: Damage/Restore skill/attribute magic effects
|
|
|
Feature #1076: Soultrap magic effect
|
|
|
Feature #1081: Disease contraction
|
|
|
Feature #1086: Blood particles
|
|
|
Feature #1092: Interrupt resting
|
|
|
Feature #1101: Inventory equip scripts
|
|
|
Feature #1116: Version/Build number in Launcher window
|
|
|
Feature #1119: Resistance/weakness to normal weapons magic effect
|
|
|
Feature #1123: Slow Fall magic effect
|
|
|
Feature #1130: Auto-calculate spells
|
|
|
Feature #1164: Editor: Case-insensitive sorting in tables
|
|
|
|
|
|
0.28.0
|
|
|
|
|
|
Bug #399: Inventory changes are not visible immediately
|
|
|
Bug #417: Apply weather instantly when teleporting
|
|
|
Bug #566: Global Map position marker not updated for interior cells
|
|
|
Bug #712: Looting corpse delay
|
|
|
Bug #716: Problem with the "Vurt's Ascadian Isles Mod" mod
|
|
|
Bug #805: Two TR meshes appear black (v0.24RC)
|
|
|
Bug #841: Third-person activation distance taken from camera rather than head
|
|
|
Bug #845: NPCs hold torches during the day
|
|
|
Bug #855: Vvardenfell Visages Volume I some hairs don´t appear since 0,24
|
|
|
Bug #856: Maormer race by Mac Kom - The heads are way up
|
|
|
Bug #864: Walk locks during loading in 3rd person
|
|
|
Bug #871: active weapon/magic item icon is not immediately made blank if item is removed during dialog
|
|
|
Bug #882: Hircine's Ring doesn't always work
|
|
|
Bug #909: [Tamriel Rebuilt] crashes in Akamora
|
|
|
Bug #922: Launcher writing merged openmw.cfg files
|
|
|
Bug #943: Random magnitude should be calculated per effect
|
|
|
Bug #948: Negative fatigue level should be allowed
|
|
|
Bug #949: Particles in world space
|
|
|
Bug #950: Hard crash on x64 Linux running --new-game (on startup)
|
|
|
Bug #951: setMagicka and setFatigue have no effect
|
|
|
Bug #954: Problem with equipping inventory items when using a keyboard shortcut
|
|
|
Bug #955: Issues with equipping torches
|
|
|
Bug #966: Shield is visible when casting spell
|
|
|
Bug #967: Game crashes when equipping silver candlestick
|
|
|
Bug #970: Segmentation fault when starting at Bal Isra
|
|
|
Bug #977: Pressing down key in console doesn't go forward in history
|
|
|
Bug #979: Tooltip disappears when changing inventory
|
|
|
Bug #980: Barter: item category is remembered, but not shown
|
|
|
Bug #981: Mod: replacing model has wrong position/orientation
|
|
|
Bug #982: Launcher: Addon unchecking is not saved
|
|
|
Bug #983: Fix controllers to affect objects attached to the base node
|
|
|
Bug #985: Player can talk to NPCs who are in combat
|
|
|
Bug #989: OpenMW crashes when trying to include mod with capital .ESP
|
|
|
Bug #991: Merchants equip items with harmful constant effect enchantments
|
|
|
Bug #994: Don't cap skills/attributes when set via console
|
|
|
Bug #998: Setting the max health should also set the current health
|
|
|
Bug #1005: Torches are visible when casting spells and during hand to hand combat.
|
|
|
Bug #1006: Many NPCs have 0 skill
|
|
|
Bug #1007: Console fills up with text
|
|
|
Bug #1013: Player randomly loses health or dies
|
|
|
Bug #1014: Persuasion window is not centered in maximized window
|
|
|
Bug #1015: Player status window scroll state resets on status change
|
|
|
Bug #1016: Notification window not big enough for all skill level ups
|
|
|
Bug #1020: Saved window positions are not rescaled appropriately on resolution change
|
|
|
Bug #1022: Messages stuck permanently on screen when they pile up
|
|
|
Bug #1023: Journals doesn't open
|
|
|
Bug #1026: Game loses track of torch usage.
|
|
|
Bug #1028: Crash on pickup of jug in Unexplored Shipwreck, Upper level
|
|
|
Bug #1029: Quick keys menu: Select compatible replacement when tool used up
|
|
|
Bug #1042: TES3 header data wrong encoding
|
|
|
Bug #1045: OS X: deployed OpenCS won't launch
|
|
|
Bug #1046: All damaged weaponry is worth 1 gold
|
|
|
Bug #1048: Links in "locked" dialogue are still clickable
|
|
|
Bug #1052: Using color codes when naming your character actually changes the name's color
|
|
|
Bug #1054: Spell effects not visible in front of water
|
|
|
Bug #1055: Power-Spell animation starts even though you already casted it that day
|
|
|
Bug #1059: Cure disease potion removes all effects from player, even your race bonus and race ability
|
|
|
Bug #1063: Crash upon checking out game start ship area in Seyda Neen
|
|
|
Bug #1064: openmw binaries link to unnecessary libraries
|
|
|
Bug #1065: Landing from a high place in water still causes fall damage
|
|
|
Bug #1072: Drawing weapon increases torch brightness
|
|
|
Bug #1073: Merchants sell stacks of gold
|
|
|
Feature #43: Visuals for Magic Effects
|
|
|
Feature #51: Ranged Magic
|
|
|
Feature #52: Touch Range Magic
|
|
|
Feature #53: Self Range Magic
|
|
|
Feature #54: Spell Casting
|
|
|
Feature #70: Vampirism
|
|
|
Feature #100: Combat AI
|
|
|
Feature #171: Implement NIF record NiFlipController
|
|
|
Feature #410: Window to restore enchanted item charge
|
|
|
Feature #647: Enchanted item glow
|
|
|
Feature #723: Invisibility/Chameleon magic effects
|
|
|
Feature #737: Resist Magicka magic effect
|
|
|
Feature #758: GetLOS
|
|
|
Feature #926: Editor: Info-Record tables
|
|
|
Feature #958: Material controllers
|
|
|
Feature #959: Terrain bump, specular, & parallax mapping
|
|
|
Feature #990: Request: unlock mouse when in any menu
|
|
|
Feature #1018: Do not allow view mode switching while performing an action
|
|
|
Feature #1027: Vertex morph animation (NiGeomMorpherController)
|
|
|
Feature #1031: Handle NiBillboardNode
|
|
|
Feature #1051: Implement NIF texture slot DarkTexture
|
|
|
Task #873: Unify OGRE initialisation
|
|
|
|
|
|
0.27.0
|
|
|
|
|
|
Bug #597: Assertion `dialogue->mId == id' failed in esmstore.cpp
|
|
|
Bug #794: incorrect display of decimal numbers
|
|
|
Bug #840: First-person sneaking camera height
|
|
|
Bug #887: Ambient sounds playing while paused
|
|
|
Bug #902: Problems with Polish character encoding
|
|
|
Bug #907: Entering third person using the mousewheel is possible even if it's impossible using the key
|
|
|
Bug #910: Some CDs not working correctly with Unshield installer
|
|
|
Bug #917: Quick character creation plugin does not work
|
|
|
Bug #918: Fatigue does not refill
|
|
|
Bug #919: The PC falls dead in Beshara - OpenMW nightly Win64 (708CDE2)
|
|
|
Feature #57: Acrobatics Skill
|
|
|
Feature #462: Editor: Start Dialogue
|
|
|
Feature #546: Modify ESX selector to handle new content file scheme
|
|
|
Feature #588: Editor: Adjust name/path of edited content files
|
|
|
Feature #644: Editor: Save
|
|
|
Feature #710: Editor: Configure script compiler context
|
|
|
Feature #790: God Mode
|
|
|
Feature #881: Editor: Allow only one instance of OpenCS
|
|
|
Feature #889: Editor: Record filtering
|
|
|
Feature #895: Extinguish torches
|
|
|
Feature #898: Breath meter enhancements
|
|
|
Feature #901: Editor: Default record filter
|
|
|
Feature #913: Merge --master and --plugin switches
|
|
|
|
|
|
0.26.0
|
|
|
|
|
|
Bug #274: Inconsistencies in the terrain
|
|
|
Bug #557: Already-dead NPCs do not equip clothing/items.
|
|
|
Bug #592: Window resizing
|
|
|
Bug #612: [Tamriel Rebuilt] Missing terrain (South of Tel Oren)
|
|
|
Bug #664: Heart of lorkhan acts like a dead body (container)
|
|
|
Bug #767: Wonky ramp physics & water
|
|
|
Bug #780: Swimming out of water
|
|
|
Bug #792: Wrong ground alignment on actors when no clipping
|
|
|
Bug #796: Opening and closing door sound issue
|
|
|
Bug #797: No clipping hinders opening and closing of doors
|
|
|
Bug #799: sliders in enchanting window
|
|
|
Bug #838: Pressing key during startup procedure freezes the game
|
|
|
Bug #839: Combat/magic stances during character creation
|
|
|
Bug #843: [Tribunal] Dark Brotherhood assassin appears without equipment
|
|
|
Bug #844: Resting "until healed" option given even with full stats
|
|
|
Bug #846: Equipped torches are invisible.
|
|
|
Bug #847: Incorrect formula for autocalculated NPC initial health
|
|
|
Bug #850: Shealt weapon sound plays when leaving magic-ready stance
|
|
|
Bug #852: Some boots do not produce footstep sounds
|
|
|
Bug #860: FPS bar misalignment
|
|
|
Bug #861: Unable to print screen
|
|
|
Bug #863: No sneaking and jumping at the same time
|
|
|
Bug #866: Empty variables in [Movies] section of Morrowind.ini gets imported into OpenMW.cfg as blank fallback option and crashes game on start.
|
|
|
Bug #867: Dancing girls in "Suran, Desele's House of Earthly Delights" don't dance.
|
|
|
Bug #868: Idle animations are repeated
|
|
|
Bug #874: Underwater swimming close to the ground is jerky
|
|
|
Bug #875: Animation problem while swimming on the surface and looking up
|
|
|
Bug #876: Always a starting upper case letter in the inventory
|
|
|
Bug #878: Active spell effects don't update the layout properly when ended
|
|
|
Bug #891: Cell 24,-12 (Tamriel Rebuilt) crashes on load
|
|
|
Bug #896: New game sound issue
|
|
|
Feature #49: Melee Combat
|
|
|
Feature #71: Lycanthropy
|
|
|
Feature #393: Initialise MWMechanics::AiSequence from ESM::AIPackageList
|
|
|
Feature #622: Multiple positions for inventory window
|
|
|
Feature #627: Drowning
|
|
|
Feature #786: Allow the 'Activate' key to close the countdialog window
|
|
|
Feature #798: Morrowind installation via Launcher (Linux/Max OS only)
|
|
|
Feature #851: First/Third person transitions with mouse wheel
|
|
|
Task #689: change PhysicActor::enableCollisions
|
|
|
Task #707: Reorganise Compiler
|
|
|
|
|
|
0.25.0
|
|
|
|
|
|
Bug #411: Launcher crash on OS X < 10.8
|
|
|
Bug #604: Terrible performance drop in the Census and Excise Office.
|
|
|
Bug #676: Start Scripts fail to load
|
|
|
Bug #677: OpenMW does not accept script names with -
|
|
|
Bug #766: Extra space in front of topic links
|
|
|
Bug #793: AIWander Isn't Being Passed The Repeat Parameter
|
|
|
Bug #795: Sound playing with drawn weapon and crossing cell-border
|
|
|
Bug #800: can't select weapon for enchantment
|
|
|
Bug #801: Player can move while over-encumbered
|
|
|
Bug #802: Dead Keys not working
|
|
|
Bug #808: mouse capture
|
|
|
Bug #809: ini Importer does not work without an existing cfg file
|
|
|
Bug #812: Launcher will run OpenMW with no ESM or ESP selected
|
|
|
Bug #813: OpenMW defaults to Morrowind.ESM with no ESM or ESP selected
|
|
|
Bug #817: Dead NPCs and Creatures still have collision boxes
|
|
|
Bug #820: Incorrect sorting of answers (Dialogue)
|
|
|
Bug #826: mwinimport dumps core when given an unknown parameter
|
|
|
Bug #833: getting stuck in door
|
|
|
Bug #835: Journals/books not showing up properly.
|
|
|
Feature #38: SoundGen
|
|
|
Feature #105: AI Package: Wander
|
|
|
Feature #230: 64-bit compatibility for OS X
|
|
|
Feature #263: Hardware mouse cursors
|
|
|
Feature #449: Allow mouse outside of window while paused
|
|
|
Feature #736: First person animations
|
|
|
Feature #750: Using mouse wheel in third person mode
|
|
|
Feature #822: Autorepeat for slider buttons
|
|
|
|
|
|
0.24.0
|
|
|
|
|
|
Bug #284: Book's text misalignment
|
|
|
Bug #445: Camera able to get slightly below floor / terrain
|
|
|
Bug #582: Seam issue in Red Mountain
|
|
|
Bug #632: Journal Next Button shows white square
|
|
|
Bug #653: IndexedStore ignores index
|
|
|
Bug #694: Parser does not recognize float values starting with .
|
|
|
Bug #699: Resource handling broken with Ogre 1.9 trunk
|
|
|
Bug #718: components/esm/loadcell is using the mwworld subsystem
|
|
|
Bug #729: Levelled item list tries to add nonexistent item
|
|
|
Bug #730: Arrow buttons in the settings menu do not work.
|
|
|
Bug #732: Erroneous behavior when binding keys
|
|
|
Bug #733: Unclickable dialogue topic
|
|
|
Bug #734: Book empty line problem
|
|
|
Bug #738: OnDeath only works with implicit references
|
|
|
Bug #740: Script compiler fails on scripts with special names
|
|
|
Bug #742: Wait while no clipping
|
|
|
Bug #743: Problem with changeweather console command
|
|
|
Bug #744: No wait dialogue after starting a new game
|
|
|
Bug #748: Player is not able to unselect objects with the console
|
|
|
Bug #751: AddItem should only spawn a message box when called from dialogue
|
|
|
Bug #752: The enter button has several functions in trade and looting that is not impelemted.
|
|
|
Bug #753: Fargoth's Ring Quest Strange Behavior
|
|
|
Bug #755: Launcher writes duplicate lines into settings.cfg
|
|
|
Bug #759: Second quest in mages guild does not work
|
|
|
Bug #763: Enchantment cast cost is wrong
|
|
|
Bug #770: The "Take" and "Close" buttons in the scroll GUI are stretched incorrectly
|
|
|
Bug #773: AIWander Isn't Being Passed The Correct idle Values
|
|
|
Bug #778: The journal can be opened at the start of a new game
|
|
|
Bug #779: Divayth Fyr starts as dead
|
|
|
Bug #787: "Batch count" on detailed FPS counter gets cut-off
|
|
|
Bug #788: chargen scroll layout does not match vanilla
|
|
|
Feature #60: Atlethics Skill
|
|
|
Feature #65: Security Skill
|
|
|
Feature #74: Interaction with non-load-doors
|
|
|
Feature #98: Render Weapon and Shield
|
|
|
Feature #102: AI Package: Escort, EscortCell
|
|
|
Feature #182: Advanced Journal GUI
|
|
|
Feature #288: Trading enhancements
|
|
|
Feature #405: Integrate "new game" into the menu
|
|
|
Feature #537: Highlight dialogue topic links
|
|
|
Feature #658: Rotate, RotateWorld script instructions and local rotations
|
|
|
Feature #690: Animation Layering
|
|
|
Feature #722: Night Eye/Blind magic effects
|
|
|
Feature #735: Move, MoveWorld script instructions.
|
|
|
Feature #760: Non-removable corpses
|
|
|
|
|
|
0.23.0
|
|
|
|
|
|
Bug #522: Player collides with placeable items
|
|
|
Bug #553: Open/Close sounds played when accessing main menu w/ Journal Open
|
|
|
Bug #561: Tooltip word wrapping delay
|
|
|
Bug #578: Bribing works incorrectly
|
|
|
Bug #601: PositionCell fails on negative coordinates
|
|
|
Bug #606: Some NPCs hairs not rendered with Better Heads addon
|
|
|
Bug #609: Bad rendering of bone boots
|
|
|
Bug #613: Messagebox causing assert to fail
|
|
|
Bug #631: Segfault on shutdown
|
|
|
Bug #634: Exception when talking to Calvus Horatius in Mournhold, royal palace courtyard
|
|
|
Bug #635: Scale NPCs depending on race
|
|
|
Bug #643: Dialogue Race select function is inverted
|
|
|
Bug #646: Twohanded weapons don't work properly
|
|
|
Bug #654: Crash when dropping objects without a collision shape
|
|
|
Bug #655/656: Objects that were disabled or deleted (but not both) were added to the scene when re-entering a cell
|
|
|
Bug #660: "g" in "change" cut off in Race Menu
|
|
|
Bug #661: Arrille sells me the key to his upstairs room
|
|
|
Bug #662: Day counter starts at 2 instead of 1
|
|
|
Bug #663: Cannot select "come unprepared" topic in dialog with Dagoth Ur
|
|
|
Bug #665: Pickpocket -> "Grab all" grabs all NPC inventory, even not listed in container window.
|
|
|
Bug #666: Looking up/down problem
|
|
|
Bug #667: Active effects border visible during loading
|
|
|
Bug #669: incorrect player position at new game start
|
|
|
Bug #670: race selection menu: sex, face and hair left button not totally clickable
|
|
|
Bug #671: new game: player is naked
|
|
|
Bug #674: buying or selling items doesn't change amount of gold
|
|
|
Bug #675: fatigue is not set to its maximum when starting a new game
|
|
|
Bug #678: Wrong rotation order causes RefData's rotation to be stored incorrectly
|
|
|
Bug #680: different gold coins in Tel Mara
|
|
|
Bug #682: Race menu ignores playable flag for some hairs and faces
|
|
|
Bug #685: Script compiler does not accept ":" after a function name
|
|
|
Bug #688: dispose corpse makes cross-hair to disappear
|
|
|
Bug #691: Auto equipping ignores equipment conditions
|
|
|
Bug #692: OpenMW doesnt load "loose file" texture packs that places resources directly in data folder
|
|
|
Bug #696: Draugr incorrect head offset
|
|
|
Bug #697: Sail transparency issue
|
|
|
Bug #700: "On the rocks" mod does not load its UV coordinates correctly.
|
|
|
Bug #702: Some race mods don't work
|
|
|
Bug #711: Crash during character creation
|
|
|
Bug #715: Growing Tauryon
|
|
|
Bug #725: Auto calculate stats
|
|
|
Bug #728: Failure to open container and talk dialogue
|
|
|
Bug #731: Crash with Mush-Mere's "background" topic
|
|
|
Feature #55/657: Item Repairing
|
|
|
Feature #62/87: Enchanting
|
|
|
Feature #99: Pathfinding
|
|
|
Feature #104: AI Package: Travel
|
|
|
Feature #129: Levelled items
|
|
|
Feature #204: Texture animations
|
|
|
Feature #239: Fallback-Settings
|
|
|
Feature #535: Console object selection improvements
|
|
|
Feature #629: Add levelup description in levelup layout dialog
|
|
|
Feature #630: Optional format subrecord in (tes3) header
|
|
|
Feature #641: Armor rating
|
|
|
Feature #645: OnDeath script function
|
|
|
Feature #683: Companion item UI
|
|
|
Feature #698: Basic Particles
|
|
|
Task #648: Split up components/esm/loadlocks
|
|
|
Task #695: mwgui cleanup
|
|
|
|
|
|
0.22.0
|
|
|
|
|
|
Bug #311: Potential infinite recursion in script compiler
|
|
|
Bug #355: Keyboard repeat rate (in Xorg) are left disabled after game exit.
|
|
|
Bug #382: Weird effect in 3rd person on water
|
|
|
Bug #387: Always use detailed shape for physics raycasts
|
|
|
Bug #420: Potion/ingredient effects do not stack
|
|
|
Bug #429: Parts of dwemer door not picked up correctly for activation/tooltips
|
|
|
Bug #434/Bug #605: Object movement between cells not properly implemented
|
|
|
Bug #502: Duplicate player collision model at origin
|
|
|
Bug #509: Dialogue topic list shifts inappropriately
|
|
|
Bug #513: Sliding stairs
|
|
|
Bug #515: Launcher does not support non-latin strings
|
|
|
Bug #525: Race selection preview camera wrong position
|
|
|
Bug #526: Attributes / skills should not go below zero
|
|
|
Bug #529: Class and Birthsign menus options should be preselected
|
|
|
Bug #530: Lock window button graphic missing
|
|
|
Bug #532: Missing map menu graphics
|
|
|
Bug #545: ESX selector does not list ESM files properly
|
|
|
Bug #547: Global variables of type short are read incorrectly
|
|
|
Bug #550: Invisible meshes collision and tooltip
|
|
|
Bug #551: Performance drop when loading multiple ESM files
|
|
|
Bug #552: Don't list CG in options if it is not available
|
|
|
Bug #555: Character creation windows "OK" button broken
|
|
|
Bug #558: Segmentation fault when Alt-tabbing with console opened
|
|
|
Bug #559: Dialog window should not be available before character creation is finished
|
|
|
Bug #560: Tooltip borders should be stretched
|
|
|
Bug #562: Sound should not be played when an object cannot be picked up
|
|
|
Bug #565: Water animation speed + timescale
|
|
|
Bug #572: Better Bodies' textures don't work
|
|
|
Bug #573: OpenMW doesn't load if TR_Mainland.esm is enabled (Tamriel Rebuilt mod)
|
|
|
Bug #574: Moving left/right should not cancel auto-run
|
|
|
Bug #575: Crash entering the Chamber of Song
|
|
|
Bug #576: Missing includes
|
|
|
Bug #577: Left Gloves Addon causes ESMReader exception
|
|
|
Bug #579: Unable to open container "Kvama Egg Sack"
|
|
|
Bug #581: Mimicking vanilla Morrowind water
|
|
|
Bug #583: Gender not recognized
|
|
|
Bug #586: Wrong char gen behaviour
|
|
|
Bug #587: "End" script statements with spaces don't work
|
|
|
Bug #589: Closing message boxes by pressing the activation key
|
|
|
Bug #590: Ugly Dagoth Ur rendering
|
|
|
Bug #591: Race selection issues
|
|
|
Bug #593: Persuasion response should be random
|
|
|
Bug #595: Footless guard
|
|
|
Bug #599: Waterfalls are invisible from a certain distance
|
|
|
Bug #600: Waterfalls rendered incorrectly, cut off by water
|
|
|
Bug #607: New beast bodies mod crashes
|
|
|
Bug #608: Crash in cell "Mournhold, Royal Palace"
|
|
|
Bug #611: OpenMW doesn't find some of textures used in Tamriel Rebuilt
|
|
|
Bug #613: Messagebox causing assert to fail
|
|
|
Bug #615: Meshes invisible from above water
|
|
|
Bug #617: Potion effects should be hidden until discovered
|
|
|
Bug #619: certain moss hanging from tree has rendering bug
|
|
|
Bug #621: Batching bloodmoon's trees
|
|
|
Bug #623: NiMaterialProperty alpha unhandled
|
|
|
Bug #628: Launcher in latest master crashes the game
|
|
|
Bug #633: Crash on startup: Better Heads
|
|
|
Bug #636: Incorrect Char Gen Menu Behavior
|
|
|
Feature #29: Allow ESPs and multiple ESMs
|
|
|
Feature #94: Finish class selection-dialogue
|
|
|
Feature #149: Texture Alphas
|
|
|
Feature #237: Run Morrowind-ini importer from launcher
|
|
|
Feature #286: Update Active Spell Icons
|
|
|
Feature #334: Swimming animation
|
|
|
Feature #335: Walking animation
|
|
|
Feature #360: Proper collision shapes for NPCs and creatures
|
|
|
Feature #367: Lights that behave more like original morrowind implementation
|
|
|
Feature #477: Special local scripting variables
|
|
|
Feature #528: Message boxes should close when enter is pressed under certain conditions.
|
|
|
Feature #543: Add bsa files to the settings imported by the ini importer
|
|
|
Feature #594: coordinate space and utility functions
|
|
|
Feature #625: Zoom in vanity mode
|
|
|
Task #464: Refactor launcher ESX selector into a re-usable component
|
|
|
Task #624: Unified implementation of type-variable sub-records
|
|
|
|
|
|
0.21.0
|
|
|
|
|
|
Bug #253: Dialogs don't work for Russian version of Morrowind
|
|
|
Bug #267: Activating creatures without dialogue can still activate the dialogue GUI
|
|
|
Bug #354: True flickering lights
|
|
|
Bug #386: The main menu's first entry is wrong (in french)
|
|
|
Bug #479: Adding the spell "Ash Woe Blight" to the player causes strange attribute oscillations
|
|
|
Bug #495: Activation Range
|
|
|
Bug #497: Failed Disposition check doesn't stop a dialogue entry from being returned
|
|
|
Bug #498: Failing a disposition check shouldn't eliminate topics from the the list of those available
|
|
|
Bug #500: Disposition for most NPCs is 0/100
|
|
|
Bug #501: Getdisposition command wrongly returns base disposition
|
|
|
Bug #506: Journal UI doesn't update anymore
|
|
|
Bug #507: EnableRestMenu is not a valid command - change it to EnableRest
|
|
|
Bug #508: Crash in Ald Daedroth Shrine
|
|
|
Bug #517: Wrong price calculation when untrading an item
|
|
|
Bug #521: MWGui::InventoryWindow creates a duplicate player actor at the origin
|
|
|
Bug #524: Beast races are able to wear shoes
|
|
|
Bug #527: Background music fails to play
|
|
|
Bug #533: The arch at Gnisis entrance is not displayed
|
|
|
Bug #534: Terrain gets its correct shape only some time after the cell is loaded
|
|
|
Bug #536: The same entry can be added multiple times to the journal
|
|
|
Bug #539: Race selection is broken
|
|
|
Bug #544: Terrain normal map corrupt when the map is rendered
|
|
|
Feature #39: Video Playback
|
|
|
Feature #151: ^-escape sequences in text output
|
|
|
Feature #392: Add AI related script functions
|
|
|
Feature #456: Determine required ini fallback values and adjust the ini importer accordingly
|
|
|
Feature #460: Experimental DirArchives improvements
|
|
|
Feature #540: Execute scripts of objects in containers/inventories in active cells
|
|
|
Task #401: Review GMST fixing
|
|
|
Task #453: Unify case smashing/folding
|
|
|
Task #512: Rewrite utf8 component
|
|
|
|
|
|
0.20.0
|
|
|
|
|
|
Bug #366: Changing the player's race during character creation does not change the look of the player character
|
|
|
Bug #430: Teleporting and using loading doors linking within the same cell reloads the cell
|
|
|
Bug #437: Stop animations when paused
|
|
|
Bug #438: Time displays as "0 a.m." when it should be "12 a.m."
|
|
|
Bug #439: Text in "name" field of potion/spell creation window is persistent
|
|
|
Bug #440: Starting date at a new game is off by one day
|
|
|
Bug #442: Console window doesn't close properly sometimes
|
|
|
Bug #448: Do not break container window formatting when item names are very long
|
|
|
Bug #458: Topics sometimes not automatically added to known topic list
|
|
|
Bug #476: Auto-Moving allows player movement after using DisablePlayerControls
|
|
|
Bug #478: After sleeping in a bed the rest dialogue window opens automtically again
|
|
|
Bug #492: On creating potions the ingredients are removed twice
|
|
|
Feature #63: Mercantile skill
|
|
|
Feature #82: Persuasion Dialogue
|
|
|
Feature #219: Missing dialogue filters/functions
|
|
|
Feature #369: Add a FailedAction
|
|
|
Feature #377: Select head/hair on character creation
|
|
|
Feature #391: Dummy AI package classes
|
|
|
Feature #435: Global Map, 2nd Layer
|
|
|
Feature #450: Persuasion
|
|
|
Feature #457: Add more script instructions
|
|
|
Feature #474: update the global variable pcrace when the player's race is changed
|
|
|
Task #158: Move dynamically generated classes from Player class to World Class
|
|
|
Task #159: ESMStore rework and cleanup
|
|
|
Task #163: More Component Namespace Cleanup
|
|
|
Task #402: Move player data from MWWorld::Player to the player's NPC record
|
|
|
Task #446: Fix no namespace in BulletShapeLoader
|
|
|
|
|
|
0.19.0
|
|
|
|
|
|
Bug #374: Character shakes in 3rd person mode near the origin
|
|
|
Bug #404: Gamma correct rendering
|
|
|
Bug #407: Shoes of St. Rilm do not work
|
|
|
Bug #408: Rugs has collision even if they are not supposed to
|
|
|
Bug #412: Birthsign menu sorted incorrectly
|
|
|
Bug #413: Resolutions presented multiple times in launcher
|
|
|
Bug #414: launcher.cfg file stored in wrong directory
|
|
|
Bug #415: Wrong esm order in openmw.cfg
|
|
|
Bug #418: Sound listener position updates incorrectly
|
|
|
Bug #423: wrong usage of "Version" entry in openmw.desktop
|
|
|
Bug #426: Do not use hardcoded splash images
|
|
|
Bug #431: Don't use markers for raycast
|
|
|
Bug #432: Crash after picking up items from an NPC
|
|
|
Feature #21/#95: Sleeping/resting
|
|
|
Feature #61: Alchemy Skill
|
|
|
Feature #68: Death
|
|
|
Feature #69/#86: Spell Creation
|
|
|
Feature #72/#84: Travel
|
|
|
Feature #76: Global Map, 1st Layer
|
|
|
Feature #120: Trainer Window
|
|
|
Feature #152: Skill Increase from Skill Books
|
|
|
Feature #160: Record Saving
|
|
|
Task #400: Review GMST access
|
|
|
|
|
|
0.18.0
|
|
|
|
|
|
Bug #310: Button of the "preferences menu" are too small
|
|
|
Bug #361: Hand-to-hand skill is always 100
|
|
|
Bug #365: NPC and creature animation is jerky; Characters float around when they are not supposed to
|
|
|
Bug #372: playSound3D uses original coordinates instead of current coordinates.
|
|
|
Bug #373: Static OGRE build faulty
|
|
|
Bug #375: Alt-tab toggle view
|
|
|
Bug #376: Screenshots are disable
|
|
|
Bug #378: Exception when drinking self-made potions
|
|
|
Bug #380: Cloth visibility problem
|
|
|
Bug #384: Weird character on doors tooltip.
|
|
|
Bug #398: Some objects do not collide in MW, but do so in OpenMW
|
|
|
Feature #22: Implement level-up
|
|
|
Feature #36: Hide Marker
|
|
|
Feature #88: Hotkey Window
|
|
|
Feature #91: Level-Up Dialogue
|
|
|
Feature #118: Keyboard and Mouse-Button bindings
|
|
|
Feature #119: Spell Buying Window
|
|
|
Feature #133: Handle resources across multiple data directories
|
|
|
Feature #134: Generate a suitable default-value for --data-local
|
|
|
Feature #292: Object Movement/Creation Script Instructions
|
|
|
Feature #340: AIPackage data structures
|
|
|
Feature #356: Ingredients use
|
|
|
Feature #358: Input system rewrite
|
|
|
Feature #370: Target handling in actions
|
|
|
Feature #379: Door markers on the local map
|
|
|
Feature #389: AI framework
|
|
|
Feature #395: Using keys to open doors / containers
|
|
|
Feature #396: Loading screens
|
|
|
Feature #397: Inventory avatar image and race selection head preview
|
|
|
Task #339: Move sounds into Action
|
|
|
|
|
|
0.17.0
|
|
|
|
|
|
Bug #225: Valgrind reports about 40MB of leaked memory
|
|
|
Bug #241: Some physics meshes still don't match
|
|
|
Bug #248: Some textures are too dark
|
|
|
Bug #300: Dependency on proprietary CG toolkit
|
|
|
Bug #302: Some objects don't collide although they should
|
|
|
Bug #308: Freeze in Balmora, Meldor: Armorer
|
|
|
Bug #313: openmw without a ~/.config/openmw folder segfault.
|
|
|
Bug #317: adding non-existing spell via console locks game
|
|
|
Bug #318: Wrong character normals
|
|
|
Bug #341: Building with Ogre Debug libraries does not use debug version of plugins
|
|
|
Bug #347: Crash when running openmw with --start="XYZ"
|
|
|
Bug #353: FindMyGUI.cmake breaks path on Windows
|
|
|
Bug #359: WindowManager throws exception at destruction
|
|
|
Bug #364: Laggy input on OS X due to bug in Ogre's event pump implementation
|
|
|
Feature #33: Allow objects to cross cell-borders
|
|
|
Feature #59: Dropping Items (replaced stopgap implementation with a proper one)
|
|
|
Feature #93: Main Menu
|
|
|
Feature #96/329/330/331/332/333: Player Control
|
|
|
Feature #180: Object rotation and scaling.
|
|
|
Feature #272: Incorrect NIF material sharing
|
|
|
Feature #314: Potion usage
|
|
|
Feature #324: Skill Gain
|
|
|
Feature #342: Drain/fortify dynamic stats/attributes magic effects
|
|
|
Feature #350: Allow console only script instructions
|
|
|
Feature #352: Run scripts in console on startup
|
|
|
Task #107: Refactor mw*-subsystems
|
|
|
Task #325: Make CreatureStats into a class
|
|
|
Task #345: Use Ogre's animation system
|
|
|
Task #351: Rewrite Action class to support automatic sound playing
|
|
|
|
|
|
0.16.0
|
|
|
|
|
|
Bug #250: OpenMW launcher erratic behaviour
|
|
|
Bug #270: Crash because of underwater effect on OS X
|
|
|
Bug #277: Auto-equipping in some cells not working
|
|
|
Bug #294: Container GUI ignores disabled inventory menu
|
|
|
Bug #297: Stats review dialog shows all skills and attribute values as 0
|
|
|
Bug #298: MechanicsManager::buildPlayer does not remove previous bonuses
|
|
|
Bug #299: Crash in World::disable
|
|
|
Bug #306: Non-existent ~/.config/openmw "crash" the launcher.
|
|
|
Bug #307: False "Data Files" location make the launcher "crash"
|
|
|
Feature #81: Spell Window
|
|
|
Feature #85: Alchemy Window
|
|
|
Feature #181: Support for x.y script syntax
|
|
|
Feature #242: Weapon and Spell icons
|
|
|
Feature #254: Ingame settings window
|
|
|
Feature #293: Allow "stacking" game modes
|
|
|
Feature #295: Class creation dialog tooltips
|
|
|
Feature #296: Clicking on the HUD elements should show/hide the respective window
|
|
|
Feature #301: Direction after using a Teleport Door
|
|
|
Feature #303: Allow object selection in the console
|
|
|
Feature #305: Allow the use of = as a synonym for ==
|
|
|
Feature #312: Compensation for slow object access in poorly written Morrowind.esm scripts
|
|
|
Task #176: Restructure enabling/disabling of MW-references
|
|
|
Task #283: Integrate ogre.cfg file in settings file
|
|
|
Task #290: Auto-Close MW-reference related GUI windows
|
|
|
|
|
|
0.15.0
|
|
|
|
|
|
Bug #5: Physics reimplementation (fixes various issues)
|
|
|
Bug #258: Resizing arrow's background is not transparent
|
|
|
Bug #268: Widening the stats window in X direction causes layout problems
|
|
|
Bug #269: Topic pane in dialgoue window is too small for some longer topics
|
|
|
Bug #271: Dialog choices are sorted incorrectly
|
|
|
Bug #281: The single quote character is not rendered on dialog windows
|
|
|
Bug #285: Terrain not handled properly in cells that are not predefined
|
|
|
Bug #289: Dialogue filter isn't doing case smashing/folding for item IDs
|
|
|
Feature #15: Collision with Terrain
|
|
|
Feature #17: Inventory-, Container- and Trade-Windows
|
|
|
Feature #44: Floating Labels above Focussed Objects
|
|
|
Feature #80: Tooltips
|
|
|
Feature #83: Barter Dialogue
|
|
|
Feature #90: Book and Scroll Windows
|
|
|
Feature #156: Item Stacking in Containers
|
|
|
Feature #213: Pulsating lights
|
|
|
Feature #218: Feather & Burden
|
|
|
Feature #256: Implement magic effect bookkeeping
|
|
|
Feature #259: Add missing information to Stats window
|
|
|
Feature #260: Correct case for dialogue topics
|
|
|
Feature #280: GUI texture atlasing
|
|
|
Feature #291: Ability to use GMST strings from GUI layout files
|
|
|
Task #255: Make MWWorld::Environment into a singleton
|
|
|
|
|
|
0.14.0
|
|
|
|
|
|
Bug #1: Meshes rendered with wrong orientation
|
|
|
Bug #6/Task #220: Picking up small objects doesn't always work
|
|
|
Bug #127: tcg doesn't work
|
|
|
Bug #178: Compablity problems with Ogre 1.8.0 RC 1
|
|
|
Bug #211: Wireframe mode (toggleWireframe command) should not apply to Console & other UI
|
|
|
Bug #227: Terrain crashes when moving away from predefined cells
|
|
|
Bug #229: On OS X Launcher cannot launch game if path to binary contains spaces
|
|
|
Bug #235: TGA texture loading problem
|
|
|
Bug #246: wireframe mode does not work in water
|
|
|
Feature #8/#232: Water Rendering
|
|
|
Feature #13: Terrain Rendering
|
|
|
Feature #37: Render Path Grid
|
|
|
Feature #66: Factions
|
|
|
Feature #77: Local Map
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Feature #78: Compass/Mini-Map
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Feature #97: Render Clothing/Armour
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Feature #121: Window Pinning
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Feature #205: Auto equip
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Feature #217: Contiainer should track changes to its content
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Feature #221: NPC Dialogue Window Enhancements
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Feature #233: Game settings manager
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Feature #240: Spell List and selected spell (no GUI yet)
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Feature #243: Draw State
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Task #113: Morrowind.ini Importer
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Task #215: Refactor the sound code
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Task #216: Update MyGUI
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0.13.0
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Bug #145: Fixed sound problems after cell change
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Bug #179: Pressing space in console triggers activation
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Bug #186: CMake doesn't use the debug versions of Ogre libraries on Linux
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Bug #189: ASCII 16 character added to console on it's activation on Mac OS X
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Bug #190: Case Folding fails with music files
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Bug #192: Keypresses write Text into Console no matter which gui element is active
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Bug #196: Collision shapes out of place
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Bug #202: ESMTool doesn't not work with localised ESM files anymore
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Bug #203: Torch lights only visible on short distance
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Bug #207: Ogre.log not written
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Bug #209: Sounds do not play
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Bug #210: Ogre crash at Dren plantation
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Bug #214: Unsupported file format version
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Bug #222: Launcher is writing openmw.cfg file to wrong location
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Feature #9: NPC Dialogue Window
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Feature #16/42: New sky/weather implementation
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Feature #40: Fading
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Feature #48: NPC Dialogue System
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Feature #117: Equipping Items (backend only, no GUI yet, no rendering of equipped items yet)
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Feature #161: Load REC_PGRD records
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Feature #195: Wireframe-mode
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Feature #198/199: Various sound effects
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Feature #206: Allow picking data path from launcher if non is set
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Task #108: Refactor window manager class
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Task #172: Sound Manager Cleanup
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Task #173: Create OpenEngine systems in the appropriate manager classes
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Task #184: Adjust MSVC and gcc warning levels
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Task #185: RefData rewrite
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Task #201: Workaround for transparency issues
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Task #208: silenced esm_reader.hpp warning
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0.12.0
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Bug #154: FPS Drop
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Bug #169: Local scripts continue running if associated object is deleted
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Bug #174: OpenMW fails to start if the config directory doesn't exist
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Bug #187: Missing lighting
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Bug #188: Lights without a mesh are not rendered
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Bug #191: Taking screenshot causes crash when running installed
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Feature #28: Sort out the cell load problem
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Feature #31: Allow the player to move away from pre-defined cells
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Feature #35: Use alternate storage location for modified object position
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Feature #45: NPC animations
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Feature #46: Creature Animation
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Feature #89: Basic Journal Window
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Feature #110: Automatically pick up the path of existing MW-installations
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Feature #183: More FPS display settings
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Task #19: Refactor engine class
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Task #109/Feature #162: Automate Packaging
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Task #112: Catch exceptions thrown in input handling functions
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Task #128/#168: Cleanup Configuration File Handling
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Task #131: NPC Activation doesn't work properly
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Task #144: MWRender cleanup
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Task #155: cmake cleanup
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0.11.1
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Bug #2: Resources loading doesn't work outside of bsa files
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Bug #3: GUI does not render non-English characters
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Bug #7: openmw.cfg location doesn't match
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Bug #124: The TCL alias for ToggleCollision is missing.
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Bug #125: Some command line options can't be used from a .cfg file
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Bug #126: Toggle-type script instructions are less verbose compared with original MW
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Bug #130: NPC-Record Loading fails for some NPCs
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Bug #167: Launcher sets invalid parameters in ogre config
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Feature #10: Journal
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Feature #12: Rendering Optimisations
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Feature #23: Change Launcher GUI to a tabbed interface
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Feature #24: Integrate the OGRE settings window into the launcher
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Feature #25: Determine openmw.cfg location (Launcher)
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Feature #26: Launcher Profiles
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Feature #79: MessageBox
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Feature #116: Tab-Completion in Console
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Feature #132: --data-local and multiple --data
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Feature #143: Non-Rendering Performance-Optimisations
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Feature #150: Accessing objects in cells via ID does only work for objects with all lower case IDs
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Feature #157: Version Handling
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Task #14: Replace tabs with 4 spaces
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Task #18: Move components from global namespace into their own namespace
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Task #123: refactor header files in components/esm
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0.10.0
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* NPC dialogue window (not functional yet)
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* Collisions with objects
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|
* Refactor the PlayerPos class
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* Adjust file locations
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|
* CMake files and test linking for Bullet
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|
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* Replace Ogre raycasting test for activation with something more precise
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|
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* Adjust player movement according to collision results
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|
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* FPS display
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* Various Portability Improvements
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|
|
* Mac OS X support is back!
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0.9.0
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|
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|
* Exterior cells loading, unloading and management
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|
* Character Creation GUI
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* Character creation
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* Make cell names case insensitive when doing internal lookups
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* Music player
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|
* NPCs rendering
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0.8.0
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|
* GUI
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|
* Complete and working script engine
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|
* In game console
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* Sky rendering
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|
* Sound and music
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|
* Tons of smaller stuff
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0.7.0
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|
|
|
* This release is a complete rewrite in C++.
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|
* All D code has been culled, and all modules have been rewritten.
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|
|
* The game is now back up to the level of rendering interior cells and moving around, but physics, sound, GUI, and scripting still remain to be ported from the old codebase.
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0.6.0
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|
|
* Coded a GUI system using MyGUI
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|
|
* Skinned MyGUI to look like Morrowind (work in progress)
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|
|
* Integrated the Monster script engine
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|
|
* Rewrote some functions into script code
|
|
|
* Very early MyGUI < > Monster binding
|
|
|
* Fixed Windows sound problems (replaced old openal32.dll)
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|
0.5.0
|
|
|
|
|
|
* Collision detection with Bullet
|
|
|
* Experimental walk & fall character physics
|
|
|
* New key bindings:
|
|
|
* t toggle physics mode (walking, flying, ghost),
|
|
|
* n night eye, brightens the scene
|
|
|
* Fixed incompatability with DMD 1.032 and newer compilers
|
|
|
* * (thanks to tomqyp)
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|
|
* Various minor changes and updates
|
|
|
|
|
|
0.4.0
|
|
|
|
|
|
* Switched from Audiere to OpenAL
|
|
|
* * (BIG thanks to Chris Robinson)
|
|
|
* Added complete Makefile (again) as a alternative build tool
|
|
|
* More realistic lighting (thanks again to Chris Robinson)
|
|
|
* Various localization fixes tested with Russian and French versions
|
|
|
* Temporary workaround for the Unicode issue: invalid UTF displayed as '?'
|
|
|
* Added ns option to disable sound, for debugging
|
|
|
* Various bug fixes
|
|
|
* Cosmetic changes to placate gdc Wall
|
|
|
|
|
|
0.3.0
|
|
|
|
|
|
* Built and tested on Windows XP
|
|
|
* Partial support for FreeBSD (exceptions do not work)
|
|
|
* You no longer have to download Monster separately
|
|
|
* Made an alternative for building without DSSS (but DSSS still works)
|
|
|
* Renamed main program from 'morro' to 'openmw'
|
|
|
* Made the config system more robust
|
|
|
* Added oc switch for showing Ogre config window on startup
|
|
|
* Removed some config files, these are auto generated when missing.
|
|
|
* Separated plugins.cfg into linux and windows versions.
|
|
|
* Updated Makefile and sources for increased portability
|
|
|
* confirmed to work against OIS 1.0.0 (Ubuntu repository package)
|
|
|
|
|
|
0.2.0
|
|
|
|
|
|
* Compiles with gdc
|
|
|
* Switched to DSSS for building D code
|
|
|
* Includes the program esmtool
|
|
|
|
|
|
0.1.0
|
|
|
|
|
|
first release
|