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openmw-tes3mp/apps/launcher/maindialog.hpp

104 lines
2.4 KiB
C++

#ifndef MAINDIALOG_H
#define MAINDIALOG_H
#include <QMainWindow>
#include <QProcess>
#ifndef Q_MOC_RUN
#include <components/files/configurationmanager.hpp>
#endif
#include <components/process/processinvoker.hpp>
#include <components/config/gamesettings.hpp>
#include <components/config/launchersettings.hpp>
#include <components/settings/settings.hpp>
#include "ui_mainwindow.h"
class QListWidgetItem;
class QStackedWidget;
class QStringList;
class QStringListModel;
class QString;
namespace Launcher
{
class PlayPage;
class GraphicsPage;
class DataFilesPage;
class UnshieldThread;
class SettingsPage;
enum FirstRunDialogResult
{
FirstRunDialogResultFailure,
FirstRunDialogResultContinue,
FirstRunDialogResultWizard
};
#ifndef WIN32
bool expansions(Launcher::UnshieldThread& cd);
#endif
class MainDialog : public QMainWindow, private Ui::MainWindow
{
Q_OBJECT
public:
explicit MainDialog(QWidget *parent = 0);
~MainDialog();
FirstRunDialogResult showFirstRunDialog();
bool reloadSettings();
bool writeSettings();
public slots:
void changePage(QListWidgetItem *current, QListWidgetItem *previous);
void play();
private slots:
void wizardStarted();
void wizardFinished(int exitCode, QProcess::ExitStatus exitStatus);
private:
bool setup();
void createIcons();
void createPages();
bool setupLauncherSettings();
bool setupGameSettings();
bool setupGraphicsSettings();
bool setupGameData();
void setVersionLabel();
void loadSettings();
void saveSettings();
inline bool startProgram(const QString &name, bool detached = false) { return startProgram(name, QStringList(), detached); }
bool startProgram(const QString &name, const QStringList &arguments, bool detached = false);
void closeEvent(QCloseEvent *event);
PlayPage *mPlayPage;
GraphicsPage *mGraphicsPage;
DataFilesPage *mDataFilesPage;
SettingsPage *mSettingsPage;
Process::ProcessInvoker *mGameInvoker;
Process::ProcessInvoker *mWizardInvoker;
Files::ConfigurationManager mCfgMgr;
Config::GameSettings mGameSettings;
Settings::Manager mEngineSettings;
Config::LauncherSettings mLauncherSettings;
};
}
#endif