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191 lines
4.0 KiB
C++
191 lines
4.0 KiB
C++
#include "skeleton.hpp"
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#include <osg/Transform>
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#include <osg/MatrixTransform>
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#include <components/misc/stringops.hpp>
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#include <iostream>
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namespace SceneUtil
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{
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class InitBoneCacheVisitor : public osg::NodeVisitor
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{
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public:
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InitBoneCacheVisitor(std::map<std::string, std::pair<osg::NodePath, osg::MatrixTransform*> >& cache)
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: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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, mCache(cache)
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{
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}
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void apply(osg::Transform &node)
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{
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osg::MatrixTransform* bone = node.asMatrixTransform();
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if (!bone)
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return;
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mCache[Misc::StringUtils::lowerCase(bone->getName())] = std::make_pair(getNodePath(), bone);
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traverse(node);
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}
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private:
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std::map<std::string, std::pair<osg::NodePath, osg::MatrixTransform*> >& mCache;
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};
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Skeleton::Skeleton()
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: mBoneCacheInit(false)
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, mNeedToUpdateBoneMatrices(true)
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, mActive(true)
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, mLastFrameNumber(0)
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{
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}
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Skeleton::Skeleton(const Skeleton ©, const osg::CopyOp ©op)
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: osg::Group(copy, copyop)
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, mBoneCacheInit(false)
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, mNeedToUpdateBoneMatrices(true)
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, mActive(copy.mActive)
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, mLastFrameNumber(0)
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{
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}
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Bone* Skeleton::getBone(const std::string &name)
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{
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if (!mBoneCacheInit)
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{
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InitBoneCacheVisitor visitor(mBoneCache);
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accept(visitor);
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mBoneCacheInit = true;
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}
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BoneCache::iterator found = mBoneCache.find(Misc::StringUtils::lowerCase(name));
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if (found == mBoneCache.end())
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return NULL;
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// find or insert in the bone hierarchy
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if (!mRootBone.get())
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{
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mRootBone.reset(new Bone);
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}
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const osg::NodePath& path = found->second.first;
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Bone* bone = mRootBone.get();
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for (osg::NodePath::const_iterator it = path.begin(); it != path.end(); ++it)
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{
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osg::MatrixTransform* matrixTransform = dynamic_cast<osg::MatrixTransform*>(*it);
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if (!matrixTransform)
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continue;
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Bone* child = NULL;
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for (unsigned int i=0; i<bone->mChildren.size(); ++i)
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{
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if (bone->mChildren[i]->mNode == *it)
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{
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child = bone->mChildren[i];
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break;
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}
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}
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if (!child)
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{
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child = new Bone;
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bone->mChildren.push_back(child);
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mNeedToUpdateBoneMatrices = true;
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}
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bone = child;
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bone->mNode = matrixTransform;
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}
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return bone;
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}
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void Skeleton::updateBoneMatrices(unsigned int traversalNumber)
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{
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if (traversalNumber != mLastFrameNumber)
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mNeedToUpdateBoneMatrices = true;
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mLastFrameNumber = traversalNumber;
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if (mNeedToUpdateBoneMatrices)
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{
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if (mRootBone.get())
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{
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for (unsigned int i=0; i<mRootBone->mChildren.size(); ++i)
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mRootBone->mChildren[i]->update(NULL);
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}
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mNeedToUpdateBoneMatrices = false;
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}
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}
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void Skeleton::setActive(bool active)
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{
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mActive = active;
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}
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bool Skeleton::getActive() const
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{
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return mActive;
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}
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void Skeleton::markDirty()
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{
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mLastFrameNumber = 0;
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mBoneCache.clear();
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mBoneCacheInit = false;
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}
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void Skeleton::traverse(osg::NodeVisitor& nv)
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{
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if (!getActive() && nv.getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR && mLastFrameNumber != 0)
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return;
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osg::Group::traverse(nv);
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}
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void Skeleton::childInserted(unsigned int)
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{
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markDirty();
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}
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void Skeleton::childRemoved(unsigned int, unsigned int)
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{
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markDirty();
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}
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Bone::Bone()
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: mNode(NULL)
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{
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}
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Bone::~Bone()
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{
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for (unsigned int i=0; i<mChildren.size(); ++i)
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delete mChildren[i];
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mChildren.clear();
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}
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void Bone::update(const osg::Matrixf* parentMatrixInSkeletonSpace)
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{
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if (!mNode)
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{
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std::cerr << "Error: Bone without node " << std::endl;
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return;
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}
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if (parentMatrixInSkeletonSpace)
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mMatrixInSkeletonSpace = mNode->getMatrix() * (*parentMatrixInSkeletonSpace);
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else
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mMatrixInSkeletonSpace = mNode->getMatrix();
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for (unsigned int i=0; i<mChildren.size(); ++i)
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{
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mChildren[i]->update(&mMatrixInSkeletonSpace);
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}
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}
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}
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