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openmw-tes3mp/components/terrain
scrawl 7b4add2ae4 Fall back to non-shader material if creating the shader fails
Also fixes an uncaught exception that will break the whole game.
7 years ago
..
buffercache.cpp Implement releaseGLObjects for cached resources 7 years ago
buffercache.hpp Implement releaseGLObjects for cached resources 7 years ago
chunkmanager.cpp Implement releaseGLObjects for cached resources 7 years ago
chunkmanager.hpp Mark some functions with override 7 years ago
compositemaprenderer.cpp Fix texture not being applied on rendering the composite map (Fixes #3791) 8 years ago
compositemaprenderer.hpp Remove unused includes 8 years ago
defs.hpp Add terrain parallax mapping 9 years ago
material.cpp Fall back to non-shader material if creating the shader fails 7 years ago
material.hpp Remove unused code 8 years ago
quadtreenode.cpp Terrain: remove ref argument that is now always true 8 years ago
quadtreenode.hpp Add preloading implementation to QuadTreeWorld 8 years ago
quadtreeworld.cpp Terrain: use the main camera's viewpoint for intersection tests 8 years ago
quadtreeworld.hpp Terrain: use the main camera's viewpoint for intersection tests 8 years ago
storage.hpp Add quad tree implementation (no rendering yet) 8 years ago
terraindrawable.cpp Skip light collection for far away terrain 8 years ago
terraindrawable.hpp Skip light collection for far away terrain 8 years ago
terraingrid.cpp Use the View-based preloading for TerrainGrid as well 8 years ago
terraingrid.hpp Use the View-based preloading for TerrainGrid as well 8 years ago
texturemanager.cpp Make reportStats const 8 years ago
texturemanager.hpp Make reportStats const 8 years ago
viewdata.cpp Terrain: remove ref argument that is now always true 8 years ago
viewdata.hpp Terrain: remove ref argument that is now always true 8 years ago
world.cpp Remove unnecessary cache dump 7 years ago
world.hpp Changes to land creation, add ability to specifically clear terrain cache 7 years ago