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370 lines
13 KiB
C++
370 lines
13 KiB
C++
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#include "editor.hpp"
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#include <QApplication>
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#include <QLocalServer>
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#include <QLocalSocket>
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#include <QMessageBox>
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#include <OgreRoot.h>
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#include <OgreRenderWindow.h>
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#include <extern/shiny/Main/Factory.hpp>
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#include <extern/shiny/Platforms/Ogre/OgrePlatform.hpp>
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#include <components/ogreinit/ogreinit.hpp>
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#include <components/bsa/resources.hpp>
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#include "model/doc/document.hpp"
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#include "model/world/data.hpp"
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CS::Editor::Editor (OgreInit::OgreInit& ogreInit)
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: mUserSettings (mCfgMgr), mDocumentManager (mCfgMgr), mViewManager (mDocumentManager),
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mIpcServerName ("org.openmw.OpenCS"), mServer(NULL), mClientSocket(NULL)
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{
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std::pair<Files::PathContainer, std::vector<std::string> > config = readConfig();
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setupDataFiles (config.first);
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CSMSettings::UserSettings::instance().loadSettings ("opencs.ini");
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mSettings.setModel (CSMSettings::UserSettings::instance());
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ogreInit.init ((mCfgMgr.getUserConfigPath() / "opencsOgre.log").string());
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Bsa::registerResources (Files::Collections (config.first, !mFsStrict), config.second, true,
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mFsStrict);
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mDocumentManager.listResources();
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mNewGame.setLocalData (mLocal);
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mFileDialog.setLocalData (mLocal);
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connect (&mDocumentManager, SIGNAL (documentAdded (CSMDoc::Document *)),
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this, SLOT (documentAdded (CSMDoc::Document *)));
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connect (&mDocumentManager, SIGNAL (lastDocumentDeleted()),
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this, SLOT (lastDocumentDeleted()));
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connect (&mViewManager, SIGNAL (newGameRequest ()), this, SLOT (createGame ()));
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connect (&mViewManager, SIGNAL (newAddonRequest ()), this, SLOT (createAddon ()));
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connect (&mViewManager, SIGNAL (loadDocumentRequest ()), this, SLOT (loadDocument ()));
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connect (&mViewManager, SIGNAL (editSettingsRequest()), this, SLOT (showSettings ()));
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connect (&mStartup, SIGNAL (createGame()), this, SLOT (createGame ()));
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connect (&mStartup, SIGNAL (createAddon()), this, SLOT (createAddon ()));
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connect (&mStartup, SIGNAL (loadDocument()), this, SLOT (loadDocument ()));
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connect (&mStartup, SIGNAL (editConfig()), this, SLOT (showSettings ()));
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connect (&mFileDialog, SIGNAL(signalOpenFiles (const boost::filesystem::path&)),
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this, SLOT(openFiles (const boost::filesystem::path&)));
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connect (&mFileDialog, SIGNAL(signalCreateNewFile (const boost::filesystem::path&)),
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this, SLOT(createNewFile (const boost::filesystem::path&)));
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connect (&mNewGame, SIGNAL (createRequest (const boost::filesystem::path&)),
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this, SLOT (createNewGame (const boost::filesystem::path&)));
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}
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void CS::Editor::setupDataFiles (const Files::PathContainer& dataDirs)
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{
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for (Files::PathContainer::const_iterator iter = dataDirs.begin(); iter != dataDirs.end(); ++iter)
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{
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QString path = QString::fromUtf8 (iter->string().c_str());
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mFileDialog.addFiles(path);
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}
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}
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std::pair<Files::PathContainer, std::vector<std::string> > CS::Editor::readConfig()
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{
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boost::program_options::variables_map variables;
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boost::program_options::options_description desc("Syntax: opencs <options>\nAllowed options");
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desc.add_options()
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("data", boost::program_options::value<Files::PathContainer>()->default_value(Files::PathContainer(), "data")->multitoken()->composing())
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("data-local", boost::program_options::value<std::string>()->default_value(""))
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("fs-strict", boost::program_options::value<bool>()->implicit_value(true)->default_value(false))
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("encoding", boost::program_options::value<std::string>()->default_value("win1252"))
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("resources", boost::program_options::value<std::string>()->default_value("resources"))
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("fallback-archive", boost::program_options::value<std::vector<std::string> >()->
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default_value(std::vector<std::string>(), "fallback-archive")->multitoken())
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("script-blacklist", boost::program_options::value<std::vector<std::string> >()->default_value(std::vector<std::string>(), "")
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->multitoken(), "exclude specified script from the verifier (if the use of the blacklist is enabled)")
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("script-blacklist-use", boost::program_options::value<bool>()->implicit_value(true)
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->default_value(true), "enable script blacklisting");
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boost::program_options::notify(variables);
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mCfgMgr.readConfiguration(variables, desc);
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mDocumentManager.setEncoding (
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ToUTF8::calculateEncoding (variables["encoding"].as<std::string>()));
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mDocumentManager.setResourceDir (mResources = variables["resources"].as<std::string>());
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if (variables["script-blacklist-use"].as<bool>())
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mDocumentManager.setBlacklistedScripts (
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variables["script-blacklist"].as<std::vector<std::string> >());
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mFsStrict = variables["fs-strict"].as<bool>();
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Files::PathContainer dataDirs, dataLocal;
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if (!variables["data"].empty()) {
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dataDirs = Files::PathContainer(variables["data"].as<Files::PathContainer>());
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}
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std::string local = variables["data-local"].as<std::string>();
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if (!local.empty()) {
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dataLocal.push_back(Files::PathContainer::value_type(local));
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}
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mCfgMgr.processPaths (dataDirs);
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mCfgMgr.processPaths (dataLocal, true);
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if (!dataLocal.empty())
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mLocal = dataLocal[0];
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else
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{
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QMessageBox messageBox;
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messageBox.setWindowTitle (tr ("No local data path available"));
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messageBox.setIcon (QMessageBox::Critical);
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messageBox.setStandardButtons (QMessageBox::Ok);
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messageBox.setText(tr("<br><b>OpenCS is unable to access the local data directory. This may indicate a faulty configuration or a broken install.</b>"));
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messageBox.exec();
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QApplication::exit (1);
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}
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dataDirs.insert (dataDirs.end(), dataLocal.begin(), dataLocal.end());
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//iterate the data directories and add them to the file dialog for loading
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for (Files::PathContainer::const_iterator iter = dataDirs.begin(); iter != dataDirs.end(); ++iter)
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{
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QString path = QString::fromUtf8 (iter->string().c_str());
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mFileDialog.addFiles(path);
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}
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return std::make_pair (dataDirs, variables["fallback-archive"].as<std::vector<std::string> >());
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}
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void CS::Editor::createGame()
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{
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mStartup.hide();
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if (mNewGame.isHidden())
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mNewGame.show();
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mNewGame.raise();
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mNewGame.activateWindow();
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}
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void CS::Editor::createAddon()
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{
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mStartup.hide();
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mFileDialog.showDialog (CSVDoc::ContentAction_New);
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}
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void CS::Editor::loadDocument()
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{
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mStartup.hide();
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mFileDialog.showDialog (CSVDoc::ContentAction_Edit);
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}
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void CS::Editor::openFiles (const boost::filesystem::path &savePath)
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{
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std::vector<boost::filesystem::path> files;
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foreach (const QString &path, mFileDialog.selectedFilePaths())
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files.push_back(path.toUtf8().constData());
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mDocumentManager.addDocument (files, savePath, false);
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mFileDialog.hide();
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}
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void CS::Editor::createNewFile (const boost::filesystem::path &savePath)
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{
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std::vector<boost::filesystem::path> files;
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foreach (const QString &path, mFileDialog.selectedFilePaths()) {
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files.push_back(path.toUtf8().constData());
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}
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files.push_back (savePath);
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mDocumentManager.addDocument (files, savePath, true);
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mFileDialog.hide();
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}
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void CS::Editor::createNewGame (const boost::filesystem::path& file)
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{
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std::vector<boost::filesystem::path> files;
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files.push_back (file);
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mDocumentManager.addDocument (files, file, true);
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mNewGame.hide();
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}
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void CS::Editor::showStartup()
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{
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if(mStartup.isHidden())
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mStartup.show();
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mStartup.raise();
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mStartup.activateWindow();
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}
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void CS::Editor::showSettings()
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{
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if (mSettings.isHidden())
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mSettings.show();
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mSettings.raise();
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mSettings.activateWindow();
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}
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bool CS::Editor::makeIPCServer()
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{
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mServer = new QLocalServer(this);
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if(mServer->listen(mIpcServerName))
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{
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connect(mServer, SIGNAL(newConnection()), this, SLOT(showStartup()));
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return true;
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}
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mServer->close();
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return false;
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}
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void CS::Editor::connectToIPCServer()
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{
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mClientSocket = new QLocalSocket(this);
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mClientSocket->connectToServer(mIpcServerName);
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mClientSocket->close();
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}
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int CS::Editor::run()
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{
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if (mLocal.empty())
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return 1;
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mStartup.show();
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QApplication::setQuitOnLastWindowClosed (true);
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return QApplication::exec();
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}
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std::auto_ptr<sh::Factory> CS::Editor::setupGraphics()
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{
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std::string renderer =
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#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
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"Direct3D9 Rendering Subsystem";
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#else
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"OpenGL Rendering Subsystem";
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#endif
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std::string renderSystem = mUserSettings.setting("Video/render system", renderer.c_str()).toStdString();
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Ogre::Root::getSingleton().setRenderSystem(Ogre::Root::getSingleton().getRenderSystemByName(renderSystem));
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Ogre::Root::getSingleton().initialise(false);
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// Create a hidden background window to keep resources
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Ogre::NameValuePairList params;
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params.insert(std::make_pair("title", ""));
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std::string antialiasing = mUserSettings.settingValue("Video/antialiasing").toStdString();
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if(antialiasing == "MSAA 16") antialiasing = "16";
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else if(antialiasing == "MSAA 8") antialiasing = "8";
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else if(antialiasing == "MSAA 4") antialiasing = "4";
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else if(antialiasing == "MSAA 2") antialiasing = "2";
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else antialiasing = "0";
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params.insert(std::make_pair("FSAA", antialiasing));
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params.insert(std::make_pair("vsync", "false"));
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params.insert(std::make_pair("hidden", "true"));
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#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
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params.insert(std::make_pair("macAPI", "cocoa"));
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#endif
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// NOTE: fullscreen mode not supported (doesn't really make sense for opencs)
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Ogre::RenderWindow* hiddenWindow = Ogre::Root::getSingleton().createRenderWindow("InactiveHidden", 1, 1, false, ¶ms);
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hiddenWindow->setActive(false);
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sh::OgrePlatform* platform =
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new sh::OgrePlatform ("General", (mResources / "materials").string());
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if (!boost::filesystem::exists (mCfgMgr.getCachePath()))
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boost::filesystem::create_directories (mCfgMgr.getCachePath());
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platform->setCacheFolder (mCfgMgr.getCachePath().string());
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std::auto_ptr<sh::Factory> factory (new sh::Factory (platform));
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QString shLang = mUserSettings.settingValue("General/shader mode");
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QString rend = renderSystem.c_str();
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bool openGL = rend.contains(QRegExp("^OpenGL", Qt::CaseInsensitive));
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bool glES = rend.contains(QRegExp("^OpenGL ES", Qt::CaseInsensitive));
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// force shader language based on render system
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if(shLang == ""
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|| (openGL && shLang == "hlsl")
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|| (!openGL && shLang == "glsl")
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|| (glES && shLang != "glsles"))
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{
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shLang = openGL ? (glES ? "glsles" : "glsl") : "hlsl";
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//no group means "General" group in the "ini" file standard
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mUserSettings.setDefinitions("shader mode", (QStringList() << shLang));
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}
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enum sh::Language lang;
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if(shLang == "glsl") lang = sh::Language_GLSL;
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else if(shLang == "glsles") lang = sh::Language_GLSLES;
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else if(shLang == "hlsl") lang = sh::Language_HLSL;
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else lang = sh::Language_CG;
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factory->setCurrentLanguage (lang);
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factory->setWriteSourceCache (true);
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factory->setReadSourceCache (true);
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factory->setReadMicrocodeCache (true);
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factory->setWriteMicrocodeCache (true);
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factory->loadAllFiles();
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bool shaders = mUserSettings.setting("Objects/shaders", QString("true")) == "true" ? true : false;
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sh::Factory::getInstance ().setShadersEnabled (shaders);
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std::string fog = mUserSettings.setting("Shader/fog", QString("true")).toStdString();
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sh::Factory::getInstance().setGlobalSetting ("fog", fog);
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std::string shadows = mUserSettings.setting("Shader/shadows", QString("false")).toStdString();
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sh::Factory::getInstance().setGlobalSetting ("shadows", shadows);
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std::string shadows_pssm = mUserSettings.setting("Shader/shadows_pssm", QString("false")).toStdString();
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sh::Factory::getInstance().setGlobalSetting ("shadows_pssm", shadows_pssm);
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std::string render_refraction = mUserSettings.setting("Shader/render_refraction", QString("false")).toStdString();
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sh::Factory::getInstance ().setGlobalSetting ("render_refraction", render_refraction);
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// internal setting - may be switched on or off by the use of shader configurations
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sh::Factory::getInstance ().setGlobalSetting ("viewproj_fix", "false");
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std::string num_lights = mUserSettings.setting("Objects/num_lights", QString("8")).toStdString();
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sh::Factory::getInstance ().setGlobalSetting ("num_lights", num_lights);
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/// \todo add more configurable shiny settings
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return factory;
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}
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void CS::Editor::documentAdded (CSMDoc::Document *document)
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{
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mViewManager.addView (document);
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}
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void CS::Editor::lastDocumentDeleted()
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{
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exit (0);
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}
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