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openmw-tes3mp/apps/opencs/editor.cpp

370 lines
13 KiB
C++

#include "editor.hpp"
#include <QApplication>
#include <QLocalServer>
#include <QLocalSocket>
#include <QMessageBox>
#include <OgreRoot.h>
#include <OgreRenderWindow.h>
#include <extern/shiny/Main/Factory.hpp>
#include <extern/shiny/Platforms/Ogre/OgrePlatform.hpp>
#include <components/ogreinit/ogreinit.hpp>
#include <components/bsa/resources.hpp>
#include "model/doc/document.hpp"
#include "model/world/data.hpp"
CS::Editor::Editor (OgreInit::OgreInit& ogreInit)
: mUserSettings (mCfgMgr), mDocumentManager (mCfgMgr), mViewManager (mDocumentManager),
mIpcServerName ("org.openmw.OpenCS"), mServer(NULL), mClientSocket(NULL)
{
std::pair<Files::PathContainer, std::vector<std::string> > config = readConfig();
setupDataFiles (config.first);
CSMSettings::UserSettings::instance().loadSettings ("opencs.ini");
mSettings.setModel (CSMSettings::UserSettings::instance());
ogreInit.init ((mCfgMgr.getUserConfigPath() / "opencsOgre.log").string());
Bsa::registerResources (Files::Collections (config.first, !mFsStrict), config.second, true,
mFsStrict);
mDocumentManager.listResources();
mNewGame.setLocalData (mLocal);
mFileDialog.setLocalData (mLocal);
connect (&mDocumentManager, SIGNAL (documentAdded (CSMDoc::Document *)),
this, SLOT (documentAdded (CSMDoc::Document *)));
connect (&mDocumentManager, SIGNAL (lastDocumentDeleted()),
this, SLOT (lastDocumentDeleted()));
connect (&mViewManager, SIGNAL (newGameRequest ()), this, SLOT (createGame ()));
connect (&mViewManager, SIGNAL (newAddonRequest ()), this, SLOT (createAddon ()));
connect (&mViewManager, SIGNAL (loadDocumentRequest ()), this, SLOT (loadDocument ()));
connect (&mViewManager, SIGNAL (editSettingsRequest()), this, SLOT (showSettings ()));
connect (&mStartup, SIGNAL (createGame()), this, SLOT (createGame ()));
connect (&mStartup, SIGNAL (createAddon()), this, SLOT (createAddon ()));
connect (&mStartup, SIGNAL (loadDocument()), this, SLOT (loadDocument ()));
connect (&mStartup, SIGNAL (editConfig()), this, SLOT (showSettings ()));
connect (&mFileDialog, SIGNAL(signalOpenFiles (const boost::filesystem::path&)),
this, SLOT(openFiles (const boost::filesystem::path&)));
connect (&mFileDialog, SIGNAL(signalCreateNewFile (const boost::filesystem::path&)),
this, SLOT(createNewFile (const boost::filesystem::path&)));
connect (&mNewGame, SIGNAL (createRequest (const boost::filesystem::path&)),
this, SLOT (createNewGame (const boost::filesystem::path&)));
}
void CS::Editor::setupDataFiles (const Files::PathContainer& dataDirs)
{
for (Files::PathContainer::const_iterator iter = dataDirs.begin(); iter != dataDirs.end(); ++iter)
{
QString path = QString::fromUtf8 (iter->string().c_str());
mFileDialog.addFiles(path);
}
}
std::pair<Files::PathContainer, std::vector<std::string> > CS::Editor::readConfig()
{
boost::program_options::variables_map variables;
boost::program_options::options_description desc("Syntax: opencs <options>\nAllowed options");
desc.add_options()
("data", boost::program_options::value<Files::PathContainer>()->default_value(Files::PathContainer(), "data")->multitoken()->composing())
("data-local", boost::program_options::value<std::string>()->default_value(""))
("fs-strict", boost::program_options::value<bool>()->implicit_value(true)->default_value(false))
("encoding", boost::program_options::value<std::string>()->default_value("win1252"))
("resources", boost::program_options::value<std::string>()->default_value("resources"))
("fallback-archive", boost::program_options::value<std::vector<std::string> >()->
default_value(std::vector<std::string>(), "fallback-archive")->multitoken())
("script-blacklist", boost::program_options::value<std::vector<std::string> >()->default_value(std::vector<std::string>(), "")
->multitoken(), "exclude specified script from the verifier (if the use of the blacklist is enabled)")
("script-blacklist-use", boost::program_options::value<bool>()->implicit_value(true)
->default_value(true), "enable script blacklisting");
boost::program_options::notify(variables);
mCfgMgr.readConfiguration(variables, desc);
mDocumentManager.setEncoding (
ToUTF8::calculateEncoding (variables["encoding"].as<std::string>()));
mDocumentManager.setResourceDir (mResources = variables["resources"].as<std::string>());
if (variables["script-blacklist-use"].as<bool>())
mDocumentManager.setBlacklistedScripts (
variables["script-blacklist"].as<std::vector<std::string> >());
mFsStrict = variables["fs-strict"].as<bool>();
Files::PathContainer dataDirs, dataLocal;
if (!variables["data"].empty()) {
dataDirs = Files::PathContainer(variables["data"].as<Files::PathContainer>());
}
std::string local = variables["data-local"].as<std::string>();
if (!local.empty()) {
dataLocal.push_back(Files::PathContainer::value_type(local));
}
mCfgMgr.processPaths (dataDirs);
mCfgMgr.processPaths (dataLocal, true);
if (!dataLocal.empty())
mLocal = dataLocal[0];
else
{
QMessageBox messageBox;
messageBox.setWindowTitle (tr ("No local data path available"));
messageBox.setIcon (QMessageBox::Critical);
messageBox.setStandardButtons (QMessageBox::Ok);
messageBox.setText(tr("<br><b>OpenCS is unable to access the local data directory. This may indicate a faulty configuration or a broken install.</b>"));
messageBox.exec();
QApplication::exit (1);
}
dataDirs.insert (dataDirs.end(), dataLocal.begin(), dataLocal.end());
//iterate the data directories and add them to the file dialog for loading
for (Files::PathContainer::const_iterator iter = dataDirs.begin(); iter != dataDirs.end(); ++iter)
{
QString path = QString::fromUtf8 (iter->string().c_str());
mFileDialog.addFiles(path);
}
return std::make_pair (dataDirs, variables["fallback-archive"].as<std::vector<std::string> >());
}
void CS::Editor::createGame()
{
mStartup.hide();
if (mNewGame.isHidden())
mNewGame.show();
mNewGame.raise();
mNewGame.activateWindow();
}
void CS::Editor::createAddon()
{
mStartup.hide();
mFileDialog.showDialog (CSVDoc::ContentAction_New);
}
void CS::Editor::loadDocument()
{
mStartup.hide();
mFileDialog.showDialog (CSVDoc::ContentAction_Edit);
}
void CS::Editor::openFiles (const boost::filesystem::path &savePath)
{
std::vector<boost::filesystem::path> files;
foreach (const QString &path, mFileDialog.selectedFilePaths())
files.push_back(path.toUtf8().constData());
mDocumentManager.addDocument (files, savePath, false);
mFileDialog.hide();
}
void CS::Editor::createNewFile (const boost::filesystem::path &savePath)
{
std::vector<boost::filesystem::path> files;
foreach (const QString &path, mFileDialog.selectedFilePaths()) {
files.push_back(path.toUtf8().constData());
}
files.push_back (savePath);
mDocumentManager.addDocument (files, savePath, true);
mFileDialog.hide();
}
void CS::Editor::createNewGame (const boost::filesystem::path& file)
{
std::vector<boost::filesystem::path> files;
files.push_back (file);
mDocumentManager.addDocument (files, file, true);
mNewGame.hide();
}
void CS::Editor::showStartup()
{
if(mStartup.isHidden())
mStartup.show();
mStartup.raise();
mStartup.activateWindow();
}
void CS::Editor::showSettings()
{
if (mSettings.isHidden())
mSettings.show();
mSettings.raise();
mSettings.activateWindow();
}
bool CS::Editor::makeIPCServer()
{
mServer = new QLocalServer(this);
if(mServer->listen(mIpcServerName))
{
connect(mServer, SIGNAL(newConnection()), this, SLOT(showStartup()));
return true;
}
mServer->close();
return false;
}
void CS::Editor::connectToIPCServer()
{
mClientSocket = new QLocalSocket(this);
mClientSocket->connectToServer(mIpcServerName);
mClientSocket->close();
}
int CS::Editor::run()
{
if (mLocal.empty())
return 1;
mStartup.show();
QApplication::setQuitOnLastWindowClosed (true);
return QApplication::exec();
}
std::auto_ptr<sh::Factory> CS::Editor::setupGraphics()
{
std::string renderer =
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
"Direct3D9 Rendering Subsystem";
#else
"OpenGL Rendering Subsystem";
#endif
std::string renderSystem = mUserSettings.setting("Video/render system", renderer.c_str()).toStdString();
Ogre::Root::getSingleton().setRenderSystem(Ogre::Root::getSingleton().getRenderSystemByName(renderSystem));
Ogre::Root::getSingleton().initialise(false);
// Create a hidden background window to keep resources
Ogre::NameValuePairList params;
params.insert(std::make_pair("title", ""));
std::string antialiasing = mUserSettings.settingValue("Video/antialiasing").toStdString();
if(antialiasing == "MSAA 16") antialiasing = "16";
else if(antialiasing == "MSAA 8") antialiasing = "8";
else if(antialiasing == "MSAA 4") antialiasing = "4";
else if(antialiasing == "MSAA 2") antialiasing = "2";
else antialiasing = "0";
params.insert(std::make_pair("FSAA", antialiasing));
params.insert(std::make_pair("vsync", "false"));
params.insert(std::make_pair("hidden", "true"));
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
params.insert(std::make_pair("macAPI", "cocoa"));
#endif
// NOTE: fullscreen mode not supported (doesn't really make sense for opencs)
Ogre::RenderWindow* hiddenWindow = Ogre::Root::getSingleton().createRenderWindow("InactiveHidden", 1, 1, false, &params);
hiddenWindow->setActive(false);
sh::OgrePlatform* platform =
new sh::OgrePlatform ("General", (mResources / "materials").string());
if (!boost::filesystem::exists (mCfgMgr.getCachePath()))
boost::filesystem::create_directories (mCfgMgr.getCachePath());
platform->setCacheFolder (mCfgMgr.getCachePath().string());
std::auto_ptr<sh::Factory> factory (new sh::Factory (platform));
QString shLang = mUserSettings.settingValue("General/shader mode");
QString rend = renderSystem.c_str();
bool openGL = rend.contains(QRegExp("^OpenGL", Qt::CaseInsensitive));
bool glES = rend.contains(QRegExp("^OpenGL ES", Qt::CaseInsensitive));
// force shader language based on render system
if(shLang == ""
|| (openGL && shLang == "hlsl")
|| (!openGL && shLang == "glsl")
|| (glES && shLang != "glsles"))
{
shLang = openGL ? (glES ? "glsles" : "glsl") : "hlsl";
//no group means "General" group in the "ini" file standard
mUserSettings.setDefinitions("shader mode", (QStringList() << shLang));
}
enum sh::Language lang;
if(shLang == "glsl") lang = sh::Language_GLSL;
else if(shLang == "glsles") lang = sh::Language_GLSLES;
else if(shLang == "hlsl") lang = sh::Language_HLSL;
else lang = sh::Language_CG;
factory->setCurrentLanguage (lang);
factory->setWriteSourceCache (true);
factory->setReadSourceCache (true);
factory->setReadMicrocodeCache (true);
factory->setWriteMicrocodeCache (true);
factory->loadAllFiles();
bool shaders = mUserSettings.setting("Objects/shaders", QString("true")) == "true" ? true : false;
sh::Factory::getInstance ().setShadersEnabled (shaders);
std::string fog = mUserSettings.setting("Shader/fog", QString("true")).toStdString();
sh::Factory::getInstance().setGlobalSetting ("fog", fog);
std::string shadows = mUserSettings.setting("Shader/shadows", QString("false")).toStdString();
sh::Factory::getInstance().setGlobalSetting ("shadows", shadows);
std::string shadows_pssm = mUserSettings.setting("Shader/shadows_pssm", QString("false")).toStdString();
sh::Factory::getInstance().setGlobalSetting ("shadows_pssm", shadows_pssm);
std::string render_refraction = mUserSettings.setting("Shader/render_refraction", QString("false")).toStdString();
sh::Factory::getInstance ().setGlobalSetting ("render_refraction", render_refraction);
// internal setting - may be switched on or off by the use of shader configurations
sh::Factory::getInstance ().setGlobalSetting ("viewproj_fix", "false");
std::string num_lights = mUserSettings.setting("Objects/num_lights", QString("8")).toStdString();
sh::Factory::getInstance ().setGlobalSetting ("num_lights", num_lights);
/// \todo add more configurable shiny settings
return factory;
}
void CS::Editor::documentAdded (CSMDoc::Document *document)
{
mViewManager.addView (document);
}
void CS::Editor::lastDocumentDeleted()
{
exit (0);
}