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585 lines
22 KiB
C++
585 lines
22 KiB
C++
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#include "refidcollection.hpp"
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#include <stdexcept>
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#include <memory>
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#include <components/esm/esmreader.hpp>
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#include "refidadapter.hpp"
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#include "refidadapterimp.hpp"
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#include "columns.hpp"
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CSMWorld::RefIdColumn::RefIdColumn (int columnId, Display displayType, int flag,
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bool editable, bool userEditable)
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: ColumnBase (columnId, displayType, flag), mEditable (editable), mUserEditable (userEditable)
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{}
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bool CSMWorld::RefIdColumn::isEditable() const
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{
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return mEditable;
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}
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bool CSMWorld::RefIdColumn::isUserEditable() const
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{
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return mUserEditable;
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}
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const CSMWorld::RefIdAdapter& CSMWorld::RefIdCollection::findAdaptor (UniversalId::Type type) const
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{
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std::map<UniversalId::Type, RefIdAdapter *>::const_iterator iter = mAdapters.find (type);
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if (iter==mAdapters.end())
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throw std::logic_error ("unsupported type in RefIdCollection");
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return *iter->second;
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}
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CSMWorld::RefIdCollection::RefIdCollection()
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{
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BaseColumns baseColumns;
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Id, ColumnBase::Display_String,
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ColumnBase::Flag_Table | ColumnBase::Flag_Dialogue, false, false));
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baseColumns.mId = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Modification, ColumnBase::Display_RecordState,
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ColumnBase::Flag_Table | ColumnBase::Flag_Dialogue, true, false));
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baseColumns.mModified = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_RecordType, ColumnBase::Display_RefRecordType,
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ColumnBase::Flag_Table | ColumnBase::Flag_Dialogue, false, false));
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baseColumns.mType = &mColumns.back();
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ModelColumns modelColumns (baseColumns);
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Model, ColumnBase::Display_Mesh));
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modelColumns.mModel = &mColumns.back();
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NameColumns nameColumns (modelColumns);
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Name, ColumnBase::Display_String));
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nameColumns.mName = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Script, ColumnBase::Display_Script));
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nameColumns.mScript = &mColumns.back();
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InventoryColumns inventoryColumns (nameColumns);
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Icon, ColumnBase::Display_Icon));
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inventoryColumns.mIcon = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Weight, ColumnBase::Display_Float));
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inventoryColumns.mWeight = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_CoinValue, ColumnBase::Display_Integer));
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inventoryColumns.mValue = &mColumns.back();
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EnchantableColumns enchantableColumns (inventoryColumns);
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Enchantment, ColumnBase::Display_String));
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enchantableColumns.mEnchantment = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_EnchantmentPoints, ColumnBase::Display_Integer));
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enchantableColumns.mEnchantmentPoints = &mColumns.back();
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ToolColumns toolsColumns (inventoryColumns);
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Quality, ColumnBase::Display_Float));
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toolsColumns.mQuality = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Charges, ColumnBase::Display_Integer));
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toolsColumns.mUses = &mColumns.back();
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ActorColumns actorsColumns (nameColumns);
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Ai, ColumnBase::Display_Boolean));
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actorsColumns.mHasAi = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_AiHello, ColumnBase::Display_Integer));
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actorsColumns.mHello = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_AiFlee, ColumnBase::Display_Integer));
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actorsColumns.mFlee = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_AiFight, ColumnBase::Display_Integer));
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actorsColumns.mFight = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_AiAlarm, ColumnBase::Display_Integer));
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actorsColumns.mAlarm = &mColumns.back();
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static const struct
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{
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int mName;
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unsigned int mFlag;
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} sServiceTable[] =
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{
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{ Columns::ColumnId_BuysWeapons, ESM::NPC::Weapon},
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{ Columns::ColumnId_BuysArmor, ESM::NPC::Armor},
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{ Columns::ColumnId_BuysClothing, ESM::NPC::Clothing},
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{ Columns::ColumnId_BuysBooks, ESM::NPC::Books},
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{ Columns::ColumnId_BuysIngredients, ESM::NPC::Ingredients},
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{ Columns::ColumnId_BuysLockpicks, ESM::NPC::Picks},
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{ Columns::ColumnId_BuysProbes, ESM::NPC::Probes},
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{ Columns::ColumnId_BuysLights, ESM::NPC::Lights},
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{ Columns::ColumnId_BuysApparati, ESM::NPC::Apparatus},
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{ Columns::ColumnId_BuysRepairItems, ESM::NPC::RepairItem},
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{ Columns::ColumnId_BuysMiscItems, ESM::NPC::Misc},
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{ Columns::ColumnId_BuysPotions, ESM::NPC::Potions},
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{ Columns::ColumnId_BuysMagicItems, ESM::NPC::MagicItems},
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{ Columns::ColumnId_SellsSpells, ESM::NPC::Spells},
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{ Columns::ColumnId_Trainer, ESM::NPC::Training},
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{ Columns::ColumnId_Spellmaking, ESM::NPC::Spellmaking},
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{ Columns::ColumnId_EnchantingService, ESM::NPC::Enchanting},
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{ Columns::ColumnId_RepairService, ESM::NPC::Repair},
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{ -1, 0 }
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};
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for (int i=0; sServiceTable[i].mName!=-1; ++i)
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{
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mColumns.push_back (RefIdColumn (sServiceTable[i].mName, ColumnBase::Display_Boolean));
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actorsColumns.mServices.insert (std::make_pair (&mColumns.back(), sServiceTable[i].mFlag));
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}
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mColumns.push_back (RefIdColumn (Columns::ColumnId_AutoCalc, ColumnBase::Display_Boolean));
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const RefIdColumn *autoCalc = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_ApparatusType,
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ColumnBase::Display_ApparatusType));
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const RefIdColumn *apparatusType = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_ArmorType, ColumnBase::Display_ArmorType));
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const RefIdColumn *armorType = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Health, ColumnBase::Display_Integer));
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const RefIdColumn *health = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_ArmorValue, ColumnBase::Display_Integer));
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const RefIdColumn *armor = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Scroll, ColumnBase::Display_Boolean));
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const RefIdColumn *scroll = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Attribute, ColumnBase::Display_Attribute));
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const RefIdColumn *attribute = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_ClothingType, ColumnBase::Display_ClothingType));
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const RefIdColumn *clothingType = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_WeightCapacity, ColumnBase::Display_Float));
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const RefIdColumn *weightCapacity = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_OrganicContainer, ColumnBase::Display_Boolean));
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const RefIdColumn *organic = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Respawn, ColumnBase::Display_Boolean));
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const RefIdColumn *respawn = &mColumns.back();
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CreatureColumns creatureColumns (actorsColumns);
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mColumns.push_back (RefIdColumn (Columns::ColumnId_CreatureType, ColumnBase::Display_CreatureType));
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creatureColumns.mType = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_SoulPoints, ColumnBase::Display_Integer));
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creatureColumns.mSoul = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Scale, ColumnBase::Display_Float));
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creatureColumns.mScale = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_OriginalCreature, ColumnBase::Display_String));
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creatureColumns.mOriginal = &mColumns.back();
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mColumns.push_back (
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RefIdColumn (Columns::ColumnId_CombatState, ColumnBase::Display_Integer));
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creatureColumns.mCombat = &mColumns.back();
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mColumns.push_back (
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RefIdColumn (Columns::ColumnId_MagicState, ColumnBase::Display_Integer));
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creatureColumns.mMagic = &mColumns.back();
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mColumns.push_back (
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RefIdColumn (Columns::ColumnId_StealthState, ColumnBase::Display_Integer));
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creatureColumns.mStealth = &mColumns.back();
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static const struct
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{
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int mName;
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unsigned int mFlag;
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} sCreatureFlagTable[] =
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{
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{ Columns::ColumnId_Biped, ESM::Creature::Bipedal },
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{ Columns::ColumnId_HasWeapon, ESM::Creature::Weapon },
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{ Columns::ColumnId_NoMovement, ESM::Creature::None },
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{ Columns::ColumnId_Swims, ESM::Creature::Swims },
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{ Columns::ColumnId_Flies, ESM::Creature::Flies },
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{ Columns::ColumnId_Walks, ESM::Creature::Walks },
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{ Columns::ColumnId_Essential, ESM::Creature::Essential },
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{ Columns::ColumnId_SkeletonBlood, ESM::Creature::Skeleton },
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{ Columns::ColumnId_MetalBlood, ESM::Creature::Metal },
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{ -1, 0 }
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};
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// for re-use in NPC records
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const RefIdColumn *essential = 0;
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const RefIdColumn *skeletonBlood = 0;
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const RefIdColumn *metalBlood = 0;
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for (int i=0; sCreatureFlagTable[i].mName!=-1; ++i)
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{
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mColumns.push_back (RefIdColumn (sCreatureFlagTable[i].mName, ColumnBase::Display_Boolean));
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creatureColumns.mFlags.insert (std::make_pair (&mColumns.back(), sCreatureFlagTable[i].mFlag));
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switch (sCreatureFlagTable[i].mFlag)
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{
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case ESM::Creature::Essential: essential = &mColumns.back(); break;
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case ESM::Creature::Skeleton: skeletonBlood = &mColumns.back(); break;
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case ESM::Creature::Metal: metalBlood = &mColumns.back(); break;
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}
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}
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creatureColumns.mFlags.insert (std::make_pair (respawn, ESM::Creature::Respawn));
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mColumns.push_back (RefIdColumn (Columns::ColumnId_OpenSound, ColumnBase::Display_Sound));
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const RefIdColumn *openSound = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_CloseSound, ColumnBase::Display_Sound));
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const RefIdColumn *closeSound = &mColumns.back();
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LightColumns lightColumns (inventoryColumns);
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Duration, ColumnBase::Display_Integer));
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lightColumns.mTime = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Radius, ColumnBase::Display_Integer));
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lightColumns.mRadius = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Colour, ColumnBase::Display_Integer));
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lightColumns.mColor = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Sound, ColumnBase::Display_Sound));
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lightColumns.mSound = &mColumns.back();
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static const struct
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{
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int mName;
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unsigned int mFlag;
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} sLightFlagTable[] =
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{
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{ Columns::ColumnId_Dynamic, ESM::Light::Dynamic },
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{ Columns::ColumnId_Portable, ESM::Light::Carry },
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{ Columns::ColumnId_NegativeLight, ESM::Light::Negative },
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{ Columns::ColumnId_Flickering, ESM::Light::Flicker },
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{ Columns::ColumnId_SlowFlickering, ESM::Light::Flicker },
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{ Columns::ColumnId_Pulsing, ESM::Light::Pulse },
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{ Columns::ColumnId_SlowPulsing, ESM::Light::PulseSlow },
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{ Columns::ColumnId_Fire, ESM::Light::Fire },
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{ Columns::ColumnId_OffByDefault, ESM::Light::OffDefault },
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{ -1, 0 }
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};
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for (int i=0; sLightFlagTable[i].mName!=-1; ++i)
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{
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mColumns.push_back (RefIdColumn (sLightFlagTable[i].mName, ColumnBase::Display_Boolean));
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lightColumns.mFlags.insert (std::make_pair (&mColumns.back(), sLightFlagTable[i].mFlag));
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}
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mColumns.push_back (RefIdColumn (Columns::ColumnId_IsKey, ColumnBase::Display_Boolean));
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const RefIdColumn *key = &mColumns.back();
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NpcColumns npcColumns (actorsColumns);
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Race, ColumnBase::Display_Race));
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npcColumns.mRace = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Class, ColumnBase::Display_Class));
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npcColumns.mClass = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Faction, ColumnBase::Display_Faction));
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npcColumns.mFaction = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::Columnid_Hair, ColumnBase::Display_String));
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npcColumns.mHair = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Head, ColumnBase::Display_String));
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npcColumns.mHead = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Female, ColumnBase::Display_Boolean));
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npcColumns.mFlags.insert (std::make_pair (&mColumns.back(), ESM::NPC::Female));
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npcColumns.mFlags.insert (std::make_pair (essential, ESM::NPC::Essential));
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npcColumns.mFlags.insert (std::make_pair (respawn, ESM::NPC::Respawn));
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npcColumns.mFlags.insert (std::make_pair (autoCalc, ESM::NPC::Autocalc));
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npcColumns.mFlags.insert (std::make_pair (skeletonBlood, ESM::NPC::Skeleton));
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npcColumns.mFlags.insert (std::make_pair (metalBlood, ESM::NPC::Metal));
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WeaponColumns weaponColumns (enchantableColumns);
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mColumns.push_back (RefIdColumn (Columns::ColumnId_WeaponType, ColumnBase::Display_WeaponType));
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weaponColumns.mType = &mColumns.back();
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weaponColumns.mHealth = health;
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mColumns.push_back (RefIdColumn (Columns::ColumnId_WeaponSpeed, ColumnBase::Display_Float));
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weaponColumns.mSpeed = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_WeaponReach, ColumnBase::Display_Float));
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weaponColumns.mReach = &mColumns.back();
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for (int i=0; i<3; ++i)
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{
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const RefIdColumn **column =
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i==0 ? weaponColumns.mChop : (i==1 ? weaponColumns.mSlash : weaponColumns.mThrust);
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for (int j=0; j<2; ++j)
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{
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mColumns.push_back (
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RefIdColumn (Columns::ColumnId_MinChop+i*2+j, ColumnBase::Display_Integer));
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column[j] = &mColumns.back();
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}
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}
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static const struct
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{
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int mName;
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unsigned int mFlag;
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} sWeaponFlagTable[] =
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{
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{ Columns::ColumnId_Magical, ESM::Weapon::Magical },
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{ Columns::ColumnId_Silver, ESM::Weapon::Silver },
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{ -1, 0 }
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};
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for (int i=0; sWeaponFlagTable[i].mName!=-1; ++i)
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{
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mColumns.push_back (RefIdColumn (sWeaponFlagTable[i].mName, ColumnBase::Display_Boolean));
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weaponColumns.mFlags.insert (std::make_pair (&mColumns.back(), sWeaponFlagTable[i].mFlag));
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}
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mAdapters.insert (std::make_pair (UniversalId::Type_Activator,
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new NameRefIdAdapter<ESM::Activator> (UniversalId::Type_Activator, nameColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Potion,
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new PotionRefIdAdapter (inventoryColumns, autoCalc)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Apparatus,
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new ApparatusRefIdAdapter (inventoryColumns, apparatusType, toolsColumns.mQuality)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Armor,
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new ArmorRefIdAdapter (enchantableColumns, armorType, health, armor)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Book,
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new BookRefIdAdapter (enchantableColumns, scroll, attribute)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Clothing,
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new ClothingRefIdAdapter (enchantableColumns, clothingType)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Container,
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new ContainerRefIdAdapter (nameColumns, weightCapacity, organic, respawn)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Creature,
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new CreatureRefIdAdapter (creatureColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Door,
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new DoorRefIdAdapter (nameColumns, openSound, closeSound)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Ingredient,
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new InventoryRefIdAdapter<ESM::Ingredient> (UniversalId::Type_Ingredient, inventoryColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_CreatureLevelledList,
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new BaseRefIdAdapter<ESM::CreatureLevList> (
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UniversalId::Type_CreatureLevelledList, baseColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_ItemLevelledList,
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new BaseRefIdAdapter<ESM::ItemLevList> (UniversalId::Type_ItemLevelledList, baseColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Light,
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new LightRefIdAdapter (lightColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Lockpick,
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new ToolRefIdAdapter<ESM::Lockpick> (UniversalId::Type_Lockpick, toolsColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Miscellaneous,
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new MiscRefIdAdapter (inventoryColumns, key)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Npc,
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new NpcRefIdAdapter (npcColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Probe,
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new ToolRefIdAdapter<ESM::Probe> (UniversalId::Type_Probe, toolsColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Repair,
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new ToolRefIdAdapter<ESM::Repair> (UniversalId::Type_Repair, toolsColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Static,
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new ModelRefIdAdapter<ESM::Static> (UniversalId::Type_Static, modelColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Weapon,
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new WeaponRefIdAdapter (weaponColumns)));
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}
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CSMWorld::RefIdCollection::~RefIdCollection()
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{
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for (std::map<UniversalId::Type, RefIdAdapter *>::iterator iter (mAdapters.begin());
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iter!=mAdapters.end(); ++iter)
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delete iter->second;
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}
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int CSMWorld::RefIdCollection::getSize() const
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{
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return mData.getSize();
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}
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std::string CSMWorld::RefIdCollection::getId (int index) const
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{
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return getData (index, 0).toString().toUtf8().constData();
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}
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int CSMWorld::RefIdCollection::getIndex (const std::string& id) const
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{
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int index = searchId (id);
|
|
|
|
if (index==-1)
|
|
throw std::runtime_error ("invalid ID: " + id);
|
|
|
|
return index;
|
|
}
|
|
|
|
int CSMWorld::RefIdCollection::getColumns() const
|
|
{
|
|
return mColumns.size();
|
|
}
|
|
|
|
const CSMWorld::ColumnBase& CSMWorld::RefIdCollection::getColumn (int column) const
|
|
{
|
|
return mColumns.at (column);
|
|
}
|
|
|
|
QVariant CSMWorld::RefIdCollection::getData (int index, int column) const
|
|
{
|
|
RefIdData::LocalIndex localIndex = mData.globalToLocalIndex (index);
|
|
|
|
const RefIdAdapter& adaptor = findAdaptor (localIndex.second);
|
|
|
|
return adaptor.getData (&mColumns.at (column), mData, localIndex.first);
|
|
}
|
|
|
|
void CSMWorld::RefIdCollection::setData (int index, int column, const QVariant& data)
|
|
{
|
|
RefIdData::LocalIndex localIndex = mData.globalToLocalIndex (index);
|
|
|
|
const RefIdAdapter& adaptor = findAdaptor (localIndex.second);
|
|
|
|
adaptor.setData (&mColumns.at (column), mData, localIndex.first, data);
|
|
}
|
|
|
|
void CSMWorld::RefIdCollection::removeRows (int index, int count)
|
|
{
|
|
mData.erase (index, count);
|
|
}
|
|
|
|
void CSMWorld::RefIdCollection::appendBlankRecord (const std::string& id, UniversalId::Type type)
|
|
{
|
|
mData.appendRecord (type, id, false);
|
|
}
|
|
|
|
int CSMWorld::RefIdCollection::searchId (const std::string& id) const
|
|
{
|
|
RefIdData::LocalIndex localIndex = mData.searchId (id);
|
|
|
|
if (localIndex.first==-1)
|
|
return -1;
|
|
|
|
return mData.localToGlobalIndex (localIndex);
|
|
}
|
|
|
|
void CSMWorld::RefIdCollection::replace (int index, const RecordBase& record)
|
|
{
|
|
mData.getRecord (mData.globalToLocalIndex (index)).assign (record);
|
|
}
|
|
|
|
void CSMWorld::RefIdCollection::cloneRecord(const std::string& origin,
|
|
const std::string& destination,
|
|
const CSMWorld::UniversalId::Type type)
|
|
{
|
|
std::auto_ptr<RecordBase> newRecord(mData.getRecord(mData.searchId(origin)).clone());
|
|
newRecord->mState = RecordBase::State_ModifiedOnly;
|
|
mAdapters.find(type)->second->setId(*newRecord, destination);
|
|
mData.insertRecord(*newRecord, type, destination);
|
|
}
|
|
|
|
void CSMWorld::RefIdCollection::appendRecord (const RecordBase& record,
|
|
UniversalId::Type type)
|
|
{
|
|
std::string id = findAdaptor (type).getId (record);
|
|
|
|
int index = mData.getAppendIndex (type);
|
|
|
|
mData.appendRecord (type, id, false);
|
|
|
|
mData.getRecord (mData.globalToLocalIndex (index)).assign (record);
|
|
}
|
|
|
|
const CSMWorld::RecordBase& CSMWorld::RefIdCollection::getRecord (const std::string& id) const
|
|
{
|
|
return mData.getRecord (mData.searchId (id));
|
|
}
|
|
|
|
const CSMWorld::RecordBase& CSMWorld::RefIdCollection::getRecord (int index) const
|
|
{
|
|
return mData.getRecord (mData.globalToLocalIndex (index));
|
|
}
|
|
|
|
void CSMWorld::RefIdCollection::load (ESM::ESMReader& reader, bool base, UniversalId::Type type)
|
|
{
|
|
std::string id = reader.getHNOString ("NAME");
|
|
|
|
int index = searchId (id);
|
|
|
|
if (reader.isNextSub ("DELE"))
|
|
{
|
|
reader.skipRecord();
|
|
|
|
if (index==-1)
|
|
{
|
|
// deleting a record that does not exist
|
|
|
|
// ignore it for now
|
|
|
|
/// \todo report the problem to the user
|
|
}
|
|
else if (base)
|
|
{
|
|
mData.erase (index, 1);
|
|
}
|
|
else
|
|
{
|
|
mData.getRecord (mData.globalToLocalIndex (index)).mState = RecordBase::State_Deleted;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (index==-1)
|
|
{
|
|
// new record
|
|
int index = mData.getAppendIndex (type);
|
|
mData.appendRecord (type, id, base);
|
|
|
|
RefIdData::LocalIndex localIndex = mData.globalToLocalIndex (index);
|
|
|
|
mData.load (localIndex, reader, base);
|
|
|
|
mData.getRecord (localIndex).mState =
|
|
base ? RecordBase::State_BaseOnly : RecordBase::State_ModifiedOnly;
|
|
}
|
|
else
|
|
{
|
|
// old record
|
|
RefIdData::LocalIndex localIndex = mData.globalToLocalIndex (index);
|
|
|
|
if (!base)
|
|
if (mData.getRecord (localIndex).mState==RecordBase::State_Erased)
|
|
throw std::logic_error ("attempt to access a deleted record");
|
|
|
|
mData.load (localIndex, reader, base);
|
|
|
|
if (!base)
|
|
mData.getRecord (localIndex).mState = RecordBase::State_Modified;
|
|
}
|
|
}
|
|
}
|
|
|
|
int CSMWorld::RefIdCollection::getAppendIndex (const std::string& id, UniversalId::Type type) const
|
|
{
|
|
return mData.getAppendIndex (type);
|
|
}
|
|
|
|
std::vector<std::string> CSMWorld::RefIdCollection::getIds (bool listDeleted) const
|
|
{
|
|
return mData.getIds (listDeleted);
|
|
}
|
|
|
|
bool CSMWorld::RefIdCollection::reorderRows (int baseIndex, const std::vector<int>& newOrder)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void CSMWorld::RefIdCollection::save (int index, ESM::ESMWriter& writer) const
|
|
{
|
|
mData.save (index, writer);
|
|
}
|
|
|
|
const CSMWorld::RefIdData& CSMWorld::RefIdCollection::getDataSet() const
|
|
{
|
|
return mData;
|
|
}
|
|
|