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148 lines
3.7 KiB
Plaintext
148 lines
3.7 KiB
Plaintext
material openmw_objects_base
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{
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diffuse 1.0 1.0 1.0 1.0
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specular 0 0 0 0 1
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ambient 1.0 1.0 1.0
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emissive 0.0 0.0 0.0
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vertmode 0
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diffuseMap black.png
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normalMap
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emissiveMap
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specMap
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darkMap
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use_emissive_map false
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use_detail_map false
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use_diffuse_map false
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use_dark_map false
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emissiveMapUVSet 0
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detailMapUVSet 0
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diffuseMapUVSet 0
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darkMapUVSet 0
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use_parallax false
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scene_blend default
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depth_write default
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depth_check default
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alpha_rejection default
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transparent_sorting default
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polygon_mode default
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env_map false
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env_map_color 1 1 1
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alphaTestMode 0
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alphaTestValue 0
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pass
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{
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vertex_program openmw_objects_vertex
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fragment_program openmw_objects_fragment
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shader_properties
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{
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vertexcolor_mode $vertmode
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normalMap $normalMap
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emissiveMapUVSet $emissiveMapUVSet
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detailMapUVSet $detailMapUVSet
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diffuseMapUVSet $diffuseMapUVSet
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darkMapUVSet $darkMapUVSet
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emissiveMap $emissiveMap
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detailMap $detailMap
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diffuseMap $diffuseMap
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specMap $specMap
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darkMap $darkMap
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env_map $env_map
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env_map_color $env_map_color
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use_parallax $use_parallax
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alphaTestMode $alphaTestMode
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alphaTestValue $alphaTestValue
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}
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diffuse $diffuse
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specular $specular
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ambient $ambient
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emissive $emissive
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scene_blend $scene_blend
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alpha_rejection $alpha_rejection
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depth_write $depth_write
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depth_check $depth_check
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transparent_sorting $transparent_sorting
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polygon_mode $polygon_mode
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cull_hardware $cullmode
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texture_unit diffuseMap
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{
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direct_texture $diffuseMap
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create_in_ffp $use_diffuse_map
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tex_coord_set $diffuseMapUVSet
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tex_address_mode $diffuseMapClampMode
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}
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texture_unit normalMap
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{
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direct_texture $normalMap
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// force automips here for now
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num_mipmaps 4
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}
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texture_unit darkMap
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{
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create_in_ffp $use_dark_map
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colour_op_ex modulate src_current src_texture
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alpha_op_ex modulate src_current src_texture
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direct_texture $darkMap
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tex_coord_set $darkMapUVSet
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tex_address_mode $darkMapClampMode
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}
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texture_unit detailMap
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{
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create_in_ffp $use_detail_map
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colour_op_ex modulate_x2 src_current src_texture
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direct_texture $detailMap
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tex_coord_set $detailMapUVSet
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tex_address_mode $detailMapClampMode
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}
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texture_unit emissiveMap
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{
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create_in_ffp $use_emissive_map
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colour_op add
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direct_texture $emissiveMap
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tex_coord_set $emissiveMapUVSet
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tex_address_mode $emissiveMapClampMode
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}
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texture_unit envMap
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{
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create_in_ffp $env_map
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env_map spherical
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anim_texture2 textures\magicitem\caust.dds 32 2
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colour_op add
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}
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texture_unit specMap
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{
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direct_texture $specMap
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}
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texture_unit shadowMap0
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{
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content_type shadow
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tex_address_mode clamp
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filtering none
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}
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texture_unit shadowMap1
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{
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content_type shadow
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tex_address_mode clamp
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filtering none
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}
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texture_unit shadowMap2
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{
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content_type shadow
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tex_address_mode clamp
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filtering none
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}
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}
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}
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