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74 lines
1.6 KiB
C++
74 lines
1.6 KiB
C++
#ifndef MWGUI_LOADINGSCREEN_H
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#define MWGUI_LOADINGSCREEN_H
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#include <OgreTimer.h>
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#include <OgreStringVector.h>
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#include "windowbase.hpp"
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#include <components/loadinglistener/loadinglistener.hpp>
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namespace Ogre
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{
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class SceneManager;
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}
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namespace MWGui
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{
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class BackgroundImage;
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class LoadingScreen : public WindowBase, public Loading::Listener
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{
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public:
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virtual void setLabel (const std::string& label);
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/// Indicate that some progress has been made, without specifying how much
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virtual void indicateProgress ();
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virtual void loadingOn();
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virtual void loadingOff();
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virtual void setProgressRange (size_t range);
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virtual void setProgress (size_t value);
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virtual void increaseProgress (size_t increase=1);
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virtual void setVisible(bool visible);
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LoadingScreen(Ogre::SceneManager* sceneMgr, Ogre::RenderWindow* rw);
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virtual ~LoadingScreen();
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void setLoadingProgress (const std::string& stage, int depth, int current, int total);
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void loadingDone();
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void updateWindow(Ogre::RenderWindow* rw) { mWindow = rw; }
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private:
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Ogre::SceneManager* mSceneMgr;
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Ogre::RenderWindow* mWindow;
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unsigned long mLastWallpaperChangeTime;
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unsigned long mLastRenderTime;
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Ogre::Timer mTimer;
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size_t mProgress;
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MyGUI::Widget* mLoadingBox;
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MyGUI::TextBox* mLoadingText;
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MyGUI::ScrollBar* mProgressBar;
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BackgroundImage* mBackgroundImage;
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Ogre::StringVector mResources;
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bool mVSyncWasEnabled;
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void changeWallpaper();
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void draw();
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};
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}
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#endif
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