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403 lines
11 KiB
C++
403 lines
11 KiB
C++
#include "camera.hpp"
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#include <OgreSceneNode.h>
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#include <OgreCamera.h>
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#include <OgreSceneManager.h>
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#include <OgreTagPoint.h>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/refdata.hpp"
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#include "npcanimation.hpp"
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namespace MWRender
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{
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Camera::Camera (Ogre::Camera *camera)
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: mCamera(camera),
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mCameraNode(NULL),
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mCameraPosNode(NULL),
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mAnimation(NULL),
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mFirstPersonView(true),
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mPreviewMode(false),
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mFreeLook(true),
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mNearest(30.f),
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mFurthest(800.f),
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mIsNearest(false),
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mHeight(124.f),
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mCameraDistance(192.f),
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mDistanceAdjusted(false),
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mVanityToggleQueued(false),
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mViewModeToggleQueued(false)
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{
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mVanity.enabled = false;
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mVanity.allowed = true;
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mPreviewCam.pitch = 0.f;
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mPreviewCam.yaw = 0.f;
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mPreviewCam.offset = 400.f;
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mMainCam.pitch = 0.f;
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mMainCam.yaw = 0.f;
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mMainCam.offset = 400.f;
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}
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Camera::~Camera()
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{
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}
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void Camera::reset()
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{
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togglePreviewMode(false);
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toggleVanityMode(false);
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if (!mFirstPersonView)
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toggleViewMode();
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}
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void Camera::rotateCamera(const Ogre::Vector3 &rot, bool adjust)
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{
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if (adjust) {
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setYaw(getYaw() + rot.z);
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setPitch(getPitch() + rot.x);
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} else {
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setYaw(rot.z);
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setPitch(rot.x);
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}
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Ogre::Quaternion xr(Ogre::Radian(getPitch() + Ogre::Math::HALF_PI), Ogre::Vector3::UNIT_X);
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Ogre::Quaternion orient = xr;
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if (mVanity.enabled || mPreviewMode) {
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Ogre::Quaternion zr(Ogre::Radian(getYaw()), Ogre::Vector3::UNIT_Z);
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orient = zr * xr;
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}
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if (isFirstPerson())
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mCamera->getParentNode()->setOrientation(orient);
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else
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mCameraNode->setOrientation(orient);
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}
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const std::string &Camera::getHandle() const
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{
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return mTrackingPtr.getRefData().getHandle();
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}
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Ogre::SceneNode* Camera::attachTo(const MWWorld::Ptr &ptr)
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{
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mTrackingPtr = ptr;
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Ogre::SceneNode *node = mTrackingPtr.getRefData().getBaseNode()->createChildSceneNode(Ogre::Vector3(0.0f, 0.0f, mHeight));
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node->setInheritScale(false);
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Ogre::SceneNode *posNode = node->createChildSceneNode();
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posNode->setInheritScale(false);
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if(mCameraNode)
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{
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node->setOrientation(mCameraNode->getOrientation());
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posNode->setPosition(mCameraPosNode->getPosition());
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mCameraNode->getCreator()->destroySceneNode(mCameraNode);
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mCameraNode->getCreator()->destroySceneNode(mCameraPosNode);
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}
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mCameraNode = node;
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mCameraPosNode = posNode;
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if (!isFirstPerson())
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{
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mCamera->detachFromParent();
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mCameraPosNode->attachObject(mCamera);
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}
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return mCameraPosNode;
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}
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void Camera::setPosition(const Ogre::Vector3& position)
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{
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mCameraPosNode->setPosition(position);
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}
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void Camera::setPosition(float x, float y, float z)
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{
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setPosition(Ogre::Vector3(x,y,z));
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}
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void Camera::update(float duration, bool paused)
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{
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if (mAnimation->upperBodyReady())
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{
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// Now process the view changes we queued earlier
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if (mVanityToggleQueued)
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{
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toggleVanityMode(!mVanity.enabled);
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mVanityToggleQueued = false;
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}
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if (mViewModeToggleQueued)
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{
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togglePreviewMode(false);
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toggleViewMode();
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mViewModeToggleQueued = false;
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}
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}
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if (paused)
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return;
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// only show the crosshair in game mode and in first person mode.
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MWBase::WindowManager *wm = MWBase::Environment::get().getWindowManager();
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wm->showCrosshair(!wm->isGuiMode() && (mFirstPersonView && !mVanity.enabled && !mPreviewMode));
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if(mVanity.enabled)
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{
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Ogre::Vector3 rot(0.f, 0.f, 0.f);
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rot.z = Ogre::Degree(3.f * duration).valueRadians();
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rotateCamera(rot, true);
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}
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}
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void Camera::toggleViewMode(bool force)
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{
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// Changing the view will stop all playing animations, so if we are playing
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// anything important, queue the view change for later
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if (!mAnimation->upperBodyReady() && !force)
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{
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mViewModeToggleQueued = true;
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return;
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}
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else
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mViewModeToggleQueued = false;
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mFirstPersonView = !mFirstPersonView;
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processViewChange();
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if (mFirstPersonView) {
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setPosition(0.f, 0.f, 0.f);
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} else {
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setPosition(0.f, 0.f, mCameraDistance);
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}
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}
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void Camera::allowVanityMode(bool allow)
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{
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if (!allow && mVanity.enabled)
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toggleVanityMode(false);
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mVanity.allowed = allow;
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}
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bool Camera::toggleVanityMode(bool enable)
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{
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// Changing the view will stop all playing animations, so if we are playing
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// anything important, queue the view change for later
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if (isFirstPerson() && !mAnimation->upperBodyReady())
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{
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mVanityToggleQueued = true;
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return false;
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}
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if(!mVanity.allowed && enable)
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return false;
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if(mVanity.enabled == enable)
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return true;
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mVanity.enabled = enable;
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processViewChange();
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float offset = mPreviewCam.offset;
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Ogre::Vector3 rot(0.f, 0.f, 0.f);
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if (mVanity.enabled) {
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rot.x = Ogre::Degree(-30.f).valueRadians();
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mMainCam.offset = mCameraPosNode->getPosition().z;
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} else {
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rot.x = getPitch();
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offset = mMainCam.offset;
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}
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rot.z = getYaw();
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setPosition(0.f, 0.f, offset);
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rotateCamera(rot, false);
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return true;
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}
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void Camera::togglePreviewMode(bool enable)
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{
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if (mFirstPersonView && !mAnimation->upperBodyReady())
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return;
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if(mPreviewMode == enable)
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return;
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mPreviewMode = enable;
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processViewChange();
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float offset = mCameraPosNode->getPosition().z;
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if (mPreviewMode) {
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mMainCam.offset = offset;
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offset = mPreviewCam.offset;
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} else {
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mPreviewCam.offset = offset;
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offset = mMainCam.offset;
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}
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setPosition(0.f, 0.f, offset);
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}
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void Camera::setSneakOffset(float offset)
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{
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if(mAnimation)
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mAnimation->addFirstPersonOffset(Ogre::Vector3(0.f, 0.f, -offset));
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}
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float Camera::getYaw()
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{
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if(mVanity.enabled || mPreviewMode)
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return mPreviewCam.yaw;
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return mMainCam.yaw;
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}
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void Camera::setYaw(float angle)
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{
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if (angle > Ogre::Math::PI) {
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angle -= Ogre::Math::TWO_PI;
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} else if (angle < -Ogre::Math::PI) {
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angle += Ogre::Math::TWO_PI;
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}
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if (mVanity.enabled || mPreviewMode) {
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mPreviewCam.yaw = angle;
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} else {
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mMainCam.yaw = angle;
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}
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}
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float Camera::getPitch()
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{
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if (mVanity.enabled || mPreviewMode) {
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return mPreviewCam.pitch;
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}
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return mMainCam.pitch;
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}
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void Camera::setPitch(float angle)
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{
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const float epsilon = 0.000001f;
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float limit = Ogre::Math::HALF_PI - epsilon;
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if(mPreviewMode)
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limit /= 2;
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if(angle > limit)
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angle = limit;
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else if(angle < -limit)
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angle = -limit;
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if (mVanity.enabled || mPreviewMode) {
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mPreviewCam.pitch = angle;
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} else {
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mMainCam.pitch = angle;
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}
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}
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float Camera::getCameraDistance() const
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{
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return mCameraPosNode->getPosition().z;
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}
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void Camera::setCameraDistance(float dist, bool adjust, bool override)
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{
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if(mFirstPersonView && !mPreviewMode && !mVanity.enabled)
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return;
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mIsNearest = false;
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Ogre::Vector3 v(0.f, 0.f, dist);
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if (adjust) {
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v += mCameraPosNode->getPosition();
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}
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if (v.z >= mFurthest) {
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v.z = mFurthest;
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} else if (!override && v.z < 10.f) {
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v.z = 10.f;
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} else if (override && v.z <= mNearest) {
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v.z = mNearest;
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mIsNearest = true;
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}
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setPosition(v);
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if (override) {
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if (mVanity.enabled || mPreviewMode) {
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mPreviewCam.offset = v.z;
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} else if (!mFirstPersonView) {
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mCameraDistance = v.z;
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}
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} else {
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mDistanceAdjusted = true;
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}
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}
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void Camera::setCameraDistance()
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{
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if (mDistanceAdjusted) {
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if (mVanity.enabled || mPreviewMode) {
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setPosition(0, 0, mPreviewCam.offset);
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} else if (!mFirstPersonView) {
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setPosition(0, 0, mCameraDistance);
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}
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}
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mDistanceAdjusted = false;
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}
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void Camera::setAnimation(NpcAnimation *anim)
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{
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// If we're switching to a new NpcAnimation, ensure the old one is
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// using a normal view mode
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if(mAnimation && mAnimation != anim)
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{
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mAnimation->setViewMode(NpcAnimation::VM_Normal);
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mAnimation->detachObjectFromBone(mCamera);
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}
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mAnimation = anim;
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processViewChange();
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}
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void Camera::processViewChange()
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{
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mAnimation->detachObjectFromBone(mCamera);
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mCamera->detachFromParent();
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if(isFirstPerson())
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{
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mAnimation->setViewMode(NpcAnimation::VM_FirstPerson);
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Ogre::TagPoint *tag = mAnimation->attachObjectToBone("Head", mCamera);
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tag->setInheritOrientation(false);
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}
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else
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{
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mAnimation->setViewMode(NpcAnimation::VM_Normal);
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mCameraPosNode->attachObject(mCamera);
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}
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rotateCamera(Ogre::Vector3(getPitch(), 0.f, getYaw()), false);
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}
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void Camera::getPosition(Ogre::Vector3 &focal, Ogre::Vector3 &camera)
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{
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mCamera->getParentSceneNode()->needUpdate(true);
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camera = mCamera->getRealPosition();
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focal = mCameraNode->_getDerivedPosition();
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}
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void Camera::togglePlayerLooking(bool enable)
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{
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mFreeLook = enable;
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}
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bool Camera::isVanityOrPreviewModeEnabled()
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{
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return mPreviewMode || mVanity.enabled;
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}
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bool Camera::isNearest()
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{
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return mIsNearest;
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}
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}
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