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186 lines
5.0 KiB
C++
186 lines
5.0 KiB
C++
#ifndef GAME_MWRENDER_WATER_H
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#define GAME_MWRENDER_WATER_H
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#include <OgrePlane.h>
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#include <OgreRenderQueue.h>
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#include <OgreRenderQueueListener.h>
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#include <OgreRenderTargetListener.h>
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#include <OgreMaterial.h>
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#include <OgreTexture.h>
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#include <OgreVector2.h>
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#include <components/esm/loadcell.hpp>
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#include <components/settings/settings.hpp>
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#include <extern/shiny/Main/MaterialInstance.hpp>
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#include "renderconst.hpp"
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#include "../mwworld/ptr.hpp"
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namespace Ogre
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{
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class Camera;
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class SceneManager;
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class SceneNode;
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class Entity;
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class Vector3;
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class Rectangle2D;
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struct RenderTargetEvent;
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}
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namespace MWWorld
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{
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class Fallback;
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}
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namespace MWRender {
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class SkyManager;
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class RenderingManager;
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class RippleSimulation;
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class Refraction;
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class Reflection
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{
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public:
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Reflection(Ogre::SceneManager* sceneManager)
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: mCamera(NULL)
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, mParentCamera(NULL)
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, mSceneMgr(sceneManager)
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, mIsUnderwater(false)
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{}
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virtual ~Reflection() {}
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virtual void setHeight (float height) {}
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virtual void setParentCamera (Ogre::Camera* parent) { mParentCamera = parent; }
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void setUnderwater(bool underwater) { mIsUnderwater = underwater; }
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virtual void setActive (bool active) {}
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virtual void setViewportBackground(Ogre::ColourValue colour) {}
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virtual void update() {}
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virtual void setVisibilityMask (int flags) {}
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protected:
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Ogre::Camera* mCamera;
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Ogre::Camera* mParentCamera;
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Ogre::TexturePtr mTexture;
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Ogre::SceneManager* mSceneMgr;
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bool mIsUnderwater;
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};
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class CubeReflection : public Reflection
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{
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public:
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CubeReflection(Ogre::SceneManager* sceneManager);
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virtual ~CubeReflection();
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virtual void update();
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protected:
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Ogre::RenderTarget* mRenderTargets[6];
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};
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class PlaneReflection : public Reflection, public Ogre::RenderQueueListener, public Ogre::RenderTargetListener
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{
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public:
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PlaneReflection(Ogre::SceneManager* sceneManager, SkyManager* sky);
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virtual ~PlaneReflection();
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virtual void setHeight (float height);
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virtual void setActive (bool active);
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virtual void setVisibilityMask (int flags);
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void preRenderTargetUpdate(const Ogre::RenderTargetEvent& evt);
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void postRenderTargetUpdate(const Ogre::RenderTargetEvent& evt);
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void renderQueueStarted (Ogre::uint8 queueGroupId, const Ogre::String &invocation, bool &skipThisInvocation);
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void renderQueueEnded (Ogre::uint8 queueGroupId, const Ogre::String &invocation, bool &repeatThisInvocation);
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virtual void setViewportBackground(Ogre::ColourValue colour);
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protected:
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Ogre::RenderTarget* mRenderTarget;
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SkyManager* mSky;
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Ogre::Plane mWaterPlane;
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Ogre::Plane mErrorPlane;
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Ogre::Plane mErrorPlaneUnderwater;
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bool mRenderActive;
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};
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/// Water rendering
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class Water : public sh::MaterialInstanceListener
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{
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static const int CELL_SIZE = 8192;
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Ogre::Camera *mCamera;
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Ogre::SceneManager *mSceneMgr;
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Ogre::Plane mWaterPlane;
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Ogre::SceneNode *mWaterNode;
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Ogre::Entity *mWater;
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bool mIsUnderwater;
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bool mActive;
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bool mToggled;
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float mTop;
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float mWaterTimer;
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Ogre::Vector3 getSceneNodeCoordinates(int gridX, int gridY);
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protected:
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void applyRTT();
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void applyVisibilityMask();
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void updateVisible();
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RenderingManager* mRendering;
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SkyManager* mSky;
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Ogre::MaterialPtr mMaterial;
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bool mUnderwaterEffect;
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int mVisibilityFlags;
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Reflection* mReflection;
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Refraction* mRefraction;
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RippleSimulation* mSimulation;
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Ogre::Vector2 mPlayer;
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public:
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Water (Ogre::Camera *camera, RenderingManager* rend, const MWWorld::Fallback* fallback);
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~Water();
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void clearRipples();
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void setActive(bool active);
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bool toggle();
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void update(float dt, Ogre::Vector3 player);
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void frameStarted(float dt);
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/// adds an emitter, position will be tracked automatically using its scene node
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void addEmitter (const MWWorld::Ptr& ptr, float scale = 1.f, float force = 1.f);
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void removeEmitter (const MWWorld::Ptr& ptr);
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void updateEmitterPtr (const MWWorld::Ptr& old, const MWWorld::Ptr& ptr);
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void setViewportBackground(const Ogre::ColourValue& bg);
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void processChangedSettings(const Settings::CategorySettingVector& settings);
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/// Updates underwater state accordingly
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void updateUnderwater(bool underwater);
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void changeCell(const ESM::Cell* cell);
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void setHeight(const float height);
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virtual void requestedConfiguration (sh::MaterialInstance* m, const std::string& configuration);
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virtual void createdConfiguration (sh::MaterialInstance* m, const std::string& configuration);
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};
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}
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#endif
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