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openmw-tes3mp/components/nif/effect.cpp

62 lines
944 B
C++

#include "effect.hpp"
#include "node.hpp"
namespace Nif
{
void NiLight::SLight::read(NIFStream *nif)
{
dimmer = nif->getFloat();
ambient = nif->getVector3();
diffuse = nif->getVector3();
specular = nif->getVector3();
}
void NiLight::read(NIFStream *nif)
{
Effect::read(nif);
nif->getInt(); // 1
nif->getInt(); // 1?
light.read(nif);
}
void NiTextureEffect::read(NIFStream *nif)
{
Effect::read(nif);
int tmp = nif->getInt();
if(tmp) nif->getInt(); // always 1?
/*
3 x Vector4 = [1,0,0,0]
int = 2
int = 0 or 3
int = 2
int = 2
*/
nif->skip(16*4);
texture.read(nif);
/*
byte = 0
vector4 = [1,0,0,0]
short = 0
short = -75
short = 0
*/
nif->skip(23);
}
void NiTextureEffect::post(NIFFile *nif)
{
Effect::post(nif);
texture.post(nif);
}
}