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62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008-2010 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.sourceforge.net/
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This file (effect.h) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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#ifndef OPENMW_COMPONENTS_NIF_EFFECT_HPP
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#define OPENMW_COMPONENTS_NIF_EFFECT_HPP
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#include "node.hpp"
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namespace Nif
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{
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typedef Node Effect;
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// Used for NiAmbientLight and NiDirectionalLight. Might also work for
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// NiPointLight and NiSpotLight?
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struct NiLight : Effect
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{
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struct SLight
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{
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float dimmer;
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osg::Vec3f ambient;
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osg::Vec3f diffuse;
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osg::Vec3f specular;
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void read(NIFStream *nif);
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};
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SLight light;
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void read(NIFStream *nif);
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};
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struct NiTextureEffect : Effect
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{
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NiSourceTexturePtr texture;
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void read(NIFStream *nif);
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void post(NIFFile *nif);
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};
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} // Namespace
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#endif
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