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126 lines
4.7 KiB
C++
126 lines
4.7 KiB
C++
#include "clone.hpp"
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#include <osg/StateSet>
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#include <osgParticle/ParticleProcessor>
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#include <osgParticle/ParticleSystemUpdater>
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#include <osgParticle/Emitter>
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#include <osgParticle/Program>
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#include <osgAnimation/MorphGeometry>
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#include <components/sceneutil/riggeometry.hpp>
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namespace SceneUtil
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{
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CopyOp::CopyOp()
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{
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setCopyFlags(osg::CopyOp::DEEP_COPY_NODES
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// Controller might need different inputs per scene instance
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| osg::CopyOp::DEEP_COPY_CALLBACKS
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| osg::CopyOp::DEEP_COPY_USERDATA);
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}
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osg::StateSet* CopyOp::operator ()(const osg::StateSet* stateset) const
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{
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if (!stateset)
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return NULL;
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if (stateset->getDataVariance() == osg::StateSet::DYNAMIC)
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return osg::clone(stateset, *this);
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return const_cast<osg::StateSet*>(stateset);
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}
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osg::Node* CopyOp::operator ()(const osg::Node* node) const
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{
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if (const osgParticle::ParticleProcessor* processor = dynamic_cast<const osgParticle::ParticleProcessor*>(node))
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return operator()(processor);
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if (const osgParticle::ParticleSystemUpdater* updater = dynamic_cast<const osgParticle::ParticleSystemUpdater*>(node))
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{
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osgParticle::ParticleSystemUpdater* cloned = osg::clone(updater, *this);
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mMap2[cloned] = updater->getParticleSystem(0);
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return cloned;
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}
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return osg::CopyOp::operator()(node);
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}
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osg::Drawable* CopyOp::operator ()(const osg::Drawable* drawable) const
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{
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if (const osgParticle::ParticleSystem* partsys = dynamic_cast<const osgParticle::ParticleSystem*>(drawable))
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return operator()(partsys);
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if (dynamic_cast<const osgAnimation::MorphGeometry*>(drawable))
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{
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osg::CopyOp copyop = *this;
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copyop.setCopyFlags(copyop.getCopyFlags()|osg::CopyOp::DEEP_COPY_ARRAYS);
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/*
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Deep copy of primitives required to work around the following (bad?) code in osg::Geometry copy constructor:
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if ((copyop.getCopyFlags() & osg::CopyOp::DEEP_COPY_ARRAYS))
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{
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if (_useVertexBufferObjects)
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{
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// copying of arrays doesn't set up buffer objects so we'll need to force
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// Geometry to assign these, we'll do this by switching off VBO's then renabling them.
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setUseVertexBufferObjects(false);
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setUseVertexBufferObjects(true);
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}
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}
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In case of DEEP_COPY_PRIMITIVES=Off, DEEP_COPY_ARRAYS=On, the above code makes a modification to the original const Geometry& we copied from,
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causing problems if we relied on the original Geometry to remain static such as when it was added to an osgUtil::IncrementalCompileOperation.
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Possible fix submitted to osg-submissions ( http://forum.openscenegraph.org/viewtopic.php?t=15217 ).
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*/
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copyop.setCopyFlags(copyop.getCopyFlags()|osg::CopyOp::DEEP_COPY_PRIMITIVES);
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osg::Drawable* cloned = osg::clone(drawable, copyop);
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if (cloned->getUpdateCallback())
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cloned->setUpdateCallback(osg::clone(cloned->getUpdateCallback(), *this));
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return cloned;
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}
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if (dynamic_cast<const SceneUtil::RigGeometry*>(drawable))
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{
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return osg::clone(drawable, *this);
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}
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return osg::CopyOp::operator()(drawable);
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}
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osgParticle::ParticleProcessor* CopyOp::operator() (const osgParticle::ParticleProcessor* processor) const
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{
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osgParticle::ParticleProcessor* cloned = osg::clone(processor, *this);
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mMap[cloned] = processor->getParticleSystem();
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return cloned;
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}
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osgParticle::ParticleSystem* CopyOp::operator ()(const osgParticle::ParticleSystem* partsys) const
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{
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osgParticle::ParticleSystem* cloned = osg::clone(partsys, *this);
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for (std::map<osgParticle::ParticleProcessor*, const osgParticle::ParticleSystem*>::const_iterator it = mMap.begin(); it != mMap.end(); ++it)
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{
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if (it->second == partsys)
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{
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it->first->setParticleSystem(cloned);
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}
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}
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for (std::map<osgParticle::ParticleSystemUpdater*, const osgParticle::ParticleSystem*>::const_iterator it = mMap2.begin(); it != mMap2.end(); ++it)
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{
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if (it->second == partsys)
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{
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osgParticle::ParticleSystemUpdater* updater = it->first;
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updater->removeParticleSystem(updater->getParticleSystem(0));
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updater->addParticleSystem(cloned);
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}
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}
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return cloned;
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}
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}
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