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67 lines
1.1 KiB
C++
67 lines
1.1 KiB
C++
#include "effect.hpp"
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#include "node.hpp"
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namespace Nif
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{
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void NiLight::read(NIFStream *nif)
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{
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NiDynamicEffect::read(nif);
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dimmer = nif->getFloat();
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ambient = nif->getVector3();
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diffuse = nif->getVector3();
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specular = nif->getVector3();
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}
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void NiTextureEffect::read(NIFStream *nif)
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{
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NiDynamicEffect::read(nif);
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/*
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3 x Vector4 = [1,0,0,0]
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int = 2
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int = 0 or 3
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int = 2
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int = 2
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*/
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nif->skip(16*4);
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texture.read(nif);
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/*
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byte = 0
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vector4 = [1,0,0,0]
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short = 0
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short = -75
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short = 0
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*/
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nif->skip(23);
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}
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void NiTextureEffect::post(NIFFile *nif)
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{
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NiDynamicEffect::post(nif);
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texture.post(nif);
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}
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void NiPointLight::read(NIFStream *nif)
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{
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NiLight::read(nif);
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constantAttenuation = nif->getFloat();
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linearAttenuation = nif->getFloat();
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quadraticAttenuation = nif->getFloat();
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}
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void NiSpotLight::read(NIFStream *nif)
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{
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NiPointLight::read(nif);
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cutoff = nif->getFloat();
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exponent = nif->getFloat();
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}
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}
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