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191 lines
5.1 KiB
C++
191 lines
5.1 KiB
C++
#ifndef CSM_DOC_DOCUMENT_H
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#define CSM_DOC_DOCUMENT_H
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#include <string>
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#include <boost/shared_ptr.hpp>
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#include <boost/filesystem/path.hpp>
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#include <QUndoStack>
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#include <QObject>
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#include <QTimer>
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#include <components/to_utf8/to_utf8.hpp>
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#include "../world/data.hpp"
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#include "../world/idcompletionmanager.hpp"
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#include "../tools/tools.hpp"
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#include "state.hpp"
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#include "saving.hpp"
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#include "blacklist.hpp"
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#include "runner.hpp"
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#include "operationholder.hpp"
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class QAbstractItemModel;
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namespace Fallback
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{
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class Map;
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}
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namespace VFS
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{
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class Manager;
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}
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namespace ESM
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{
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struct GameSetting;
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struct Global;
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struct MagicEffect;
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}
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namespace Files
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{
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struct ConfigurationManager;
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}
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namespace CSMWorld
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{
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class ResourcesManager;
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}
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namespace CSMDoc
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{
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class Document : public QObject
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{
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Q_OBJECT
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private:
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const VFS::Manager* mVFS;
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boost::filesystem::path mSavePath;
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std::vector<boost::filesystem::path> mContentFiles;
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bool mNew;
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CSMWorld::Data mData;
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CSMTools::Tools mTools;
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boost::filesystem::path mProjectPath;
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Saving mSavingOperation;
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OperationHolder mSaving;
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boost::filesystem::path mResDir;
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const Fallback::Map* mFallbackMap;
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Blacklist mBlacklist;
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Runner mRunner;
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bool mDirty;
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CSMWorld::IdCompletionManager mIdCompletionManager;
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// It is important that the undo stack is declared last, because on desctruction it fires a signal, that is connected to a slot, that is
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// using other member variables. Unfortunately this connection is cut only in the QObject destructor, which is way too late.
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QUndoStack mUndoStack;
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// not implemented
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Document (const Document&);
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Document& operator= (const Document&);
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void createBase();
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void addGmsts();
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void addOptionalGmsts();
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void addOptionalGlobals();
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void addOptionalMagicEffects();
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void addOptionalGmst (const ESM::GameSetting& gmst);
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void addOptionalGlobal (const ESM::Global& global);
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void addOptionalMagicEffect (const ESM::MagicEffect& effect);
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public:
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Document (const VFS::Manager* vfs, const Files::ConfigurationManager& configuration,
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const std::vector< boost::filesystem::path >& files, bool new_,
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const boost::filesystem::path& savePath, const boost::filesystem::path& resDir,
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const Fallback::Map* fallback,
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ToUTF8::FromType encoding, const CSMWorld::ResourcesManager& resourcesManager,
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const std::vector<std::string>& blacklistedScripts);
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~Document();
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const VFS::Manager* getVFS() const;
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QUndoStack& getUndoStack();
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int getState() const;
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const boost::filesystem::path& getSavePath() const;
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const boost::filesystem::path& getProjectPath() const;
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const std::vector<boost::filesystem::path>& getContentFiles() const;
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///< \attention The last element in this collection is the file that is being edited,
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/// but with its original path instead of the save path.
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bool isNew() const;
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///< Is this a newly created content file?
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void save();
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CSMWorld::UniversalId verify (const CSMWorld::UniversalId& reportId = CSMWorld::UniversalId());
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CSMWorld::UniversalId newSearch();
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void runSearch (const CSMWorld::UniversalId& searchId, const CSMTools::Search& search);
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void runMerge (std::auto_ptr<CSMDoc::Document> target);
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void abortOperation (int type);
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const CSMWorld::Data& getData() const;
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CSMWorld::Data& getData();
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CSMTools::ReportModel *getReport (const CSMWorld::UniversalId& id);
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///< The ownership of the returned report is not transferred.
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bool isBlacklisted (const CSMWorld::UniversalId& id) const;
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void startRunning (const std::string& profile,
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const std::string& startupInstruction = "");
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void stopRunning();
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QTextDocument *getRunLog();
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CSMWorld::IdCompletionManager &getIdCompletionManager();
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void flagAsDirty();
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signals:
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void stateChanged (int state, CSMDoc::Document *document);
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void progress (int current, int max, int type, int threads, CSMDoc::Document *document);
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/// \attention When this signal is emitted, *this hands over the ownership of the
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/// document. This signal must be handled to avoid a leak.
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void mergeDone (CSMDoc::Document *document);
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private slots:
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void modificationStateChanged (bool clean);
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void reportMessage (const CSMDoc::Message& message, int type);
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void operationDone (int type, bool failed);
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void runStateChanged();
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public slots:
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void progress (int current, int max, int type);
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};
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}
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#endif
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