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#ifndef OPENMW_MWMECHANICS_ACTORUTIL_H
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#define OPENMW_MWMECHANICS_ACTORUTIL_H
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#include "../mwworld/ptr.hpp"
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namespace MWMechanics
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{
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MWWorld::Ptr getPlayer();
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bool isPlayerInCombat();
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}
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#endif
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