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41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
#ifndef GAME_MWMECHANICS_AIAVOIDDOOR_H
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#define GAME_MWMECHANICS_AIAVOIDDOOR_H
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#include "aipackage.hpp"
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#include <string>
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#include "pathfinding.hpp"
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#include <components/esm/defs.hpp>
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#include "../mwworld/class.hpp"
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namespace MWMechanics
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{
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/// \brief AiPackage to have an actor avoid an opening door
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/** The AI will retreat from the door until it has finished opening, walked far away from it, or one second has passed, in an attempt to avoid it
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**/
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class AiAvoidDoor : public AiPackage
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{
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public:
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/// Avoid door until the door is fully open
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AiAvoidDoor(const MWWorld::ConstPtr& doorPtr);
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virtual AiAvoidDoor *clone() const;
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virtual bool execute (const MWWorld::Ptr& actor, CharacterController& characterController, AiState& state, float duration);
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virtual int getTypeId() const;
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virtual unsigned int getPriority() const;
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virtual bool canCancel() const { return false; }
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virtual bool shouldCancelPreviousAi() const { return false; }
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private:
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float mDuration;
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MWWorld::ConstPtr mDoorPtr;
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ESM::Position mLastPos;
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float mAdjAngle;
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};
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}
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#endif
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