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144 lines
5.5 KiB
C++
144 lines
5.5 KiB
C++
#include "aiescort.hpp"
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#include <components/esm/aisequence.hpp>
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#include <components/esm/loadcell.hpp>
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "steering.hpp"
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#include "movement.hpp"
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/*
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TODO: Test vanilla behavior on passing x0, y0, and z0 with duration of anything including 0.
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TODO: Different behavior for AIEscort a d x y z and AIEscortCell a c d x y z.
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TODO: Take account for actors being in different cells.
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*/
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namespace MWMechanics
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{
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AiEscort::AiEscort(const std::string &actorId, int duration, float x, float y, float z)
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: mActorId(actorId), mX(x), mY(y), mZ(z), mRemainingDuration(static_cast<float>(duration))
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, mCellX(std::numeric_limits<int>::max())
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, mCellY(std::numeric_limits<int>::max())
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{
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mMaxDist = 450;
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// The CS Help File states that if a duration is given, the AI package will run for that long
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// BUT if a location is givin, it "trumps" the duration so it will simply escort to that location.
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if(mX != 0 || mY != 0 || mZ != 0)
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mRemainingDuration = 0;
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}
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AiEscort::AiEscort(const std::string &actorId, const std::string &cellId,int duration, float x, float y, float z)
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: mActorId(actorId), mCellId(cellId), mX(x), mY(y), mZ(z), mRemainingDuration(static_cast<float>(duration))
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, mCellX(std::numeric_limits<int>::max())
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, mCellY(std::numeric_limits<int>::max())
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{
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mMaxDist = 450;
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// The CS Help File states that if a duration is given, the AI package will run for that long
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// BUT if a location is given, it "trumps" the duration so it will simply escort to that location.
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if(mX != 0 || mY != 0 || mZ != 0)
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mRemainingDuration = 0;
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}
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AiEscort::AiEscort(const ESM::AiSequence::AiEscort *escort)
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: mActorId(escort->mTargetId), mCellId(escort->mCellId), mX(escort->mData.mX), mY(escort->mData.mY), mZ(escort->mData.mZ)
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, mMaxDist(450)
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, mRemainingDuration(escort->mRemainingDuration)
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, mCellX(std::numeric_limits<int>::max())
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, mCellY(std::numeric_limits<int>::max())
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{
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}
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AiEscort *MWMechanics::AiEscort::clone() const
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{
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return new AiEscort(*this);
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}
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bool AiEscort::execute (const MWWorld::Ptr& actor, CharacterController& characterController, AiState& state, float duration)
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{
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// If AiEscort has ran for as long or longer then the duration specified
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// and the duration is not infinite, the package is complete.
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if(mRemainingDuration != 0)
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{
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mRemainingDuration -= duration;
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if (duration <= 0)
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return true;
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}
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if (!mCellId.empty() && mCellId != actor.getCell()->getCell()->getCellId().mWorldspace)
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return false; // Not in the correct cell, pause and rely on the player to go back through a teleport door
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actor.getClass().getCreatureStats(actor).setDrawState(DrawState_Nothing);
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actor.getClass().getCreatureStats(actor).setMovementFlag(CreatureStats::Flag_Run, false);
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const MWWorld::Ptr follower = MWBase::Environment::get().getWorld()->getPtr(mActorId, false);
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const float* const leaderPos = actor.getRefData().getPosition().pos;
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const float* const followerPos = follower.getRefData().getPosition().pos;
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double differenceBetween[3];
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for (short counter = 0; counter < 3; counter++)
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differenceBetween[counter] = (leaderPos[counter] - followerPos[counter]);
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double distanceBetweenResult =
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(differenceBetween[0] * differenceBetween[0]) + (differenceBetween[1] * differenceBetween[1]) + (differenceBetween[2] *
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differenceBetween[2]);
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if(distanceBetweenResult <= mMaxDist * mMaxDist)
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{
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ESM::Pathgrid::Point point(static_cast<int>(mX), static_cast<int>(mY), static_cast<int>(mZ));
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point.mAutogenerated = 0;
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point.mConnectionNum = 0;
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point.mUnknown = 0;
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if(pathTo(actor,point,duration)) //Returns true on path complete
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return true;
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mMaxDist = 450;
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}
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else
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{
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// Stop moving if the player is to far away
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MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle3", 0, 1);
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actor.getClass().getMovementSettings(actor).mPosition[1] = 0;
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mMaxDist = 250;
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}
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return false;
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}
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int AiEscort::getTypeId() const
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{
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return TypeIdEscort;
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}
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MWWorld::Ptr AiEscort::getTarget() const
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{
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return MWBase::Environment::get().getWorld()->getPtr(mActorId, false);
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}
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void AiEscort::writeState(ESM::AiSequence::AiSequence &sequence) const
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{
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std::auto_ptr<ESM::AiSequence::AiEscort> escort(new ESM::AiSequence::AiEscort());
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escort->mData.mX = mX;
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escort->mData.mY = mY;
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escort->mData.mZ = mZ;
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escort->mTargetId = mActorId;
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escort->mRemainingDuration = mRemainingDuration;
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escort->mCellId = mCellId;
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ESM::AiSequence::AiPackageContainer package;
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package.mType = ESM::AiSequence::Ai_Escort;
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package.mPackage = escort.release();
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sequence.mPackages.push_back(package);
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}
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}
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