You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3mp/apps/openmw/mwmechanics/security.cpp

114 lines
4.1 KiB
C++

#include "security.hpp"
#include <components/misc/rng.hpp>
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "npcstats.hpp"
#include "creaturestats.hpp"
namespace MWMechanics
{
Security::Security(const MWWorld::Ptr &actor)
: mActor(actor)
{
CreatureStats& creatureStats = actor.getClass().getCreatureStats(actor);
NpcStats& npcStats = actor.getClass().getNpcStats(actor);
mAgility = static_cast<float>(creatureStats.getAttribute(ESM::Attribute::Agility).getModified());
mLuck = static_cast<float>(creatureStats.getAttribute(ESM::Attribute::Luck).getModified());
mSecuritySkill = static_cast<float>(npcStats.getSkill(ESM::Skill::Security).getModified());
mFatigueTerm = creatureStats.getFatigueTerm();
}
void Security::pickLock(const MWWorld::Ptr &lock, const MWWorld::Ptr &lockpick,
std::string& resultMessage, std::string& resultSound)
{
if (!(lock.getCellRef().getLockLevel() > 0) || !lock.getClass().canLock(lock)) //If it's unlocked back out immediately
return;
int lockStrength = lock.getCellRef().getLockLevel();
float pickQuality = lockpick.get<ESM::Lockpick>()->mBase->mData.mQuality;
float fPickLockMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fPickLockMult")->getFloat();
float x = 0.2f * mAgility + 0.1f * mLuck + mSecuritySkill;
x *= pickQuality * mFatigueTerm;
x += fPickLockMult * lockStrength;
resultSound = "Open Lock Fail";
if (x <= 0)
resultMessage = "#{sLockImpossible}";
else
{
MWBase::Environment::get().getMechanicsManager()->objectOpened(mActor, lock);
if (Misc::Rng::roll0to99() <= x)
{
lock.getClass().unlock(lock);
resultMessage = "#{sLockSuccess}";
resultSound = "Open Lock";
mActor.getClass().skillUsageSucceeded(mActor, ESM::Skill::Security, 1);
}
else
resultMessage = "#{sLockFail}";
}
int uses = lockpick.getClass().getItemHealth(lockpick);
--uses;
lockpick.getCellRef().setCharge(uses);
if (!uses)
lockpick.getContainerStore()->remove(lockpick, 1, mActor);
}
void Security::probeTrap(const MWWorld::Ptr &trap, const MWWorld::Ptr &probe,
std::string& resultMessage, std::string& resultSound)
{
if (trap.getCellRef().getTrap() == "")
return;
float probeQuality = probe.get<ESM::Probe>()->mBase->mData.mQuality;
const ESM::Spell* trapSpell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(trap.getCellRef().getTrap());
int trapSpellPoints = trapSpell->mData.mCost;
float fTrapCostMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fTrapCostMult")->getFloat();
float x = 0.2f * mAgility + 0.1f * mLuck + mSecuritySkill;
x += fTrapCostMult * trapSpellPoints;
x *= probeQuality * mFatigueTerm;
resultSound = "Disarm Trap Fail";
if (x <= 0)
resultMessage = "#{sTrapImpossible}";
else
{
MWBase::Environment::get().getMechanicsManager()->objectOpened(mActor, trap);
if (Misc::Rng::roll0to99() <= x)
{
trap.getCellRef().setTrap("");
resultSound = "Disarm Trap";
resultMessage = "#{sTrapSuccess}";
mActor.getClass().skillUsageSucceeded(mActor, ESM::Skill::Security, 0);
}
else
resultMessage = "#{sTrapFail}";
}
int uses = probe.getClass().getItemHealth(probe);
--uses;
probe.getCellRef().setCharge(uses);
if (!uses)
probe.getContainerStore()->remove(probe, 1, mActor);
}
}