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openmw-tes3mp/apps/openmw/mwsound/sound_buffer.hpp

33 lines
671 B
C++

#ifndef GAME_SOUND_SOUND_BUFFER_H
#define GAME_SOUND_SOUND_BUFFER_H
#include <string>
#include "soundmanagerimp.hpp"
#include "sound_output.hpp"
#include "loudness.hpp"
#include "../mwworld/ptr.hpp"
namespace MWSound
{
class Sound_Buffer
{
public:
std::string mResourceName;
float mVolume;
float mMinDist, mMaxDist;
Sound_Handle mHandle;
size_t mUses;
Sound_Buffer(std::string resname, float volume, float mindist, float maxdist)
: mResourceName(resname), mVolume(volume), mMinDist(mindist), mMaxDist(maxdist), mHandle(0), mUses(0)
{ }
};
}
#endif /* GAME_SOUND_SOUND_BUFFER_H */