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43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
#include "actionapply.hpp"
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#include "class.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwmechanics/actorutil.hpp"
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namespace MWWorld
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{
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ActionApply::ActionApply (const Ptr& object, const std::string& id)
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: Action (false, object), mId (id)
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{}
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void ActionApply::executeImp (const Ptr& actor)
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{
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MWBase::Environment::get().getWorld()->breakInvisibility(actor);
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actor.getClass().apply (actor, mId, actor);
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actor.getClass().getContainerStore(actor).remove(getTarget(), 1, actor);
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}
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ActionApplyWithSkill::ActionApplyWithSkill (const Ptr& object, const std::string& id,
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int skillIndex, int usageType)
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: Action (false, object), mId (id), mSkillIndex (skillIndex), mUsageType (usageType)
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{}
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void ActionApplyWithSkill::executeImp (const Ptr& actor)
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{
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MWBase::Environment::get().getWorld()->breakInvisibility(actor);
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if (actor.getClass().apply (actor, mId, actor) && mUsageType!=-1 && actor == MWMechanics::getPlayer())
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actor.getClass().skillUsageSucceeded (actor, mSkillIndex, mUsageType);
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actor.getClass().getContainerStore(actor).remove(getTarget(), 1, actor);
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}
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}
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