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openmw-tes3mp/components/esm/loadmisc.hpp

43 lines
1.0 KiB
C++

#ifndef OPENMW_ESM_MISC_H
#define OPENMW_ESM_MISC_H
#include <string>
namespace ESM
{
class ESMReader;
class ESMWriter;
/*
* Misc inventory items, basically things that have no use but can be
* carried, bought and sold. It also includes keys.
*/
struct Miscellaneous
{
static unsigned int sRecordId;
/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
static std::string getRecordType() { return "Miscellaneous"; }
struct MCDTstruct
{
float mWeight;
int mValue;
int mIsKey; // There are many keys in Morrowind.esm that has this
// set to 0. TODO: Check what this field corresponds to
// in the editor.
};
MCDTstruct mData;
std::string mId, mName, mModel, mIcon, mScript;
void load(ESMReader &esm, bool &isDeleted);
void save(ESMWriter &esm, bool isDeleted = false) const;
void blank();
///< Set record to default state (does not touch the ID).
};
}
#endif