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122 lines
3.6 KiB
C++
122 lines
3.6 KiB
C++
#include "loadregn.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include "defs.hpp"
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namespace ESM
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{
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unsigned int Region::sRecordId = REC_REGN;
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void Region::load(ESMReader &esm, bool &isDeleted)
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{
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isDeleted = false;
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bool hasName = false;
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while (esm.hasMoreSubs())
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{
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esm.getSubName();
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switch (esm.retSubName().val)
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{
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case ESM::SREC_NAME:
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mId = esm.getHString();
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hasName = true;
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break;
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case ESM::FourCC<'F','N','A','M'>::value:
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mName = esm.getHString();
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break;
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case ESM::FourCC<'W','E','A','T'>::value:
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{
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esm.getSubHeader();
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if (esm.getVer() == VER_12)
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{
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mData.mA = 0;
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mData.mB = 0;
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esm.getExact(&mData, sizeof(mData) - 2);
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}
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else if (esm.getVer() == VER_13)
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{
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// May include the additional two bytes (but not necessarily)
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if (esm.getSubSize() == sizeof(mData))
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{
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esm.getExact(&mData, sizeof(mData));
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}
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else
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{
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mData.mA = 0;
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mData.mB = 0;
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esm.getExact(&mData, sizeof(mData)-2);
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}
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}
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else
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{
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esm.fail("Don't know what to do in this version");
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}
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break;
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}
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case ESM::FourCC<'B','N','A','M'>::value:
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mSleepList = esm.getHString();
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break;
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case ESM::FourCC<'C','N','A','M'>::value:
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esm.getHT(mMapColor);
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break;
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case ESM::FourCC<'S','N','A','M'>::value:
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SoundRef sr;
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esm.getHT(sr, 33);
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mSoundList.push_back(sr);
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break;
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case ESM::SREC_DELE:
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esm.skipHSub();
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isDeleted = true;
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break;
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default:
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esm.fail("Unknown subrecord");
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break;
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}
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}
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if (!hasName)
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esm.fail("Missing NAME subrecord");
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}
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void Region::save(ESMWriter &esm, bool isDeleted) const
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{
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esm.writeHNCString("NAME", mId);
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if (isDeleted)
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{
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esm.writeHNCString("DELE", "");
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return;
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}
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esm.writeHNOCString("FNAM", mName);
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if (esm.getVersion() == VER_12)
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esm.writeHNT("WEAT", mData, sizeof(mData) - 2);
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else
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esm.writeHNT("WEAT", mData);
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esm.writeHNOCString("BNAM", mSleepList);
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esm.writeHNT("CNAM", mMapColor);
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for (std::vector<SoundRef>::const_iterator it = mSoundList.begin(); it != mSoundList.end(); ++it)
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{
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esm.writeHNT<SoundRef>("SNAM", *it);
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}
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}
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void Region::blank()
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{
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mName.clear();
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mData.mClear = mData.mCloudy = mData.mFoggy = mData.mOvercast = mData.mRain =
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mData.mThunder = mData.mAsh, mData.mBlight = mData.mA = mData.mB = 0;
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mMapColor = 0;
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mName.clear();
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mSleepList.clear();
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mSoundList.clear();
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}
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}
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