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openmw-tes3mp/components/misc/resourcehelpers.cpp

143 lines
4.4 KiB
C++

#include "resourcehelpers.hpp"
#include <sstream>
#include <components/misc/stringops.hpp>
#include <components/vfs/manager.hpp>
namespace
{
struct MatchPathSeparator
{
bool operator()( char ch ) const
{
return ch == '\\' || ch == '/';
}
};
std::string
getBasename( std::string const& pathname )
{
return std::string(
std::find_if( pathname.rbegin(), pathname.rend(),
MatchPathSeparator() ).base(),
pathname.end() );
}
}
bool Misc::ResourceHelpers::changeExtensionToDds(std::string &path)
{
std::string::size_type pos = path.rfind('.');
if(pos != std::string::npos && path.compare(pos, path.length() - pos, ".dds") != 0)
{
path.replace(pos, path.length(), ".dds");
return true;
}
return false;
}
std::string Misc::ResourceHelpers::correctResourcePath(const std::string &topLevelDirectory, const std::string &resPath, const VFS::Manager* vfs)
{
/* Bethesda at some point converted all their BSA
* textures from tga to dds for increased load speed, but all
* texture file name references were kept as .tga.
*/
std::string prefix1 = topLevelDirectory + '\\';
std::string prefix2 = topLevelDirectory + '/';
std::string correctedPath = resPath;
Misc::StringUtils::lowerCaseInPlace(correctedPath);
// Apparently, leading separators are allowed
while (correctedPath.size() && (correctedPath[0] == '/' || correctedPath[0] == '\\'))
correctedPath.erase(0, 1);
if(correctedPath.compare(0, prefix1.size(), prefix1.data()) != 0 &&
correctedPath.compare(0, prefix2.size(), prefix2.data()) != 0)
correctedPath = prefix1 + correctedPath;
std::string origExt = correctedPath;
// since we know all (GOTY edition or less) textures end
// in .dds, we change the extension
bool changedToDds = changeExtensionToDds(correctedPath);
if (vfs->exists(correctedPath))
return correctedPath;
// if it turns out that the above wasn't true in all cases (not for vanilla, but maybe mods)
// verify, and revert if false (this call succeeds quickly, but fails slowly)
if (changedToDds && vfs->exists(origExt))
return origExt;
// fall back to a resource in the top level directory if it exists
std::string fallback = topLevelDirectory + "\\" + getBasename(correctedPath);
if (vfs->exists(fallback))
return fallback;
if (changedToDds)
{
fallback = topLevelDirectory + "\\" + getBasename(origExt);
if (vfs->exists(fallback))
return fallback;
}
return correctedPath;
}
std::string Misc::ResourceHelpers::correctTexturePath(const std::string &resPath, const VFS::Manager* vfs)
{
static const std::string dir = "textures";
return correctResourcePath(dir, resPath, vfs);
}
std::string Misc::ResourceHelpers::correctIconPath(const std::string &resPath, const VFS::Manager* vfs)
{
static const std::string dir = "icons";
return correctResourcePath(dir, resPath, vfs);
}
std::string Misc::ResourceHelpers::correctBookartPath(const std::string &resPath, const VFS::Manager* vfs)
{
static const std::string dir = "bookart";
std::string image = correctResourcePath(dir, resPath, vfs);
return image;
}
std::string Misc::ResourceHelpers::correctBookartPath(const std::string &resPath, int width, int height, const VFS::Manager* vfs)
{
std::string image = correctBookartPath(resPath, vfs);
// Apparently a bug with some morrowind versions, they reference the image without the size suffix.
// So if the image isn't found, try appending the size.
if (!vfs->exists(image))
{
std::stringstream str;
str << image.substr(0, image.rfind('.')) << "_" << width << "_" << height << image.substr(image.rfind('.'));
image = Misc::ResourceHelpers::correctBookartPath(str.str(), vfs);
}
return image;
}
std::string Misc::ResourceHelpers::correctActorModelPath(const std::string &resPath, const VFS::Manager* vfs)
{
std::string mdlname = resPath;
std::string::size_type p = mdlname.rfind('\\');
if(p == std::string::npos)
p = mdlname.rfind('/');
if(p != std::string::npos)
mdlname.insert(mdlname.begin()+p+1, 'x');
else
mdlname.insert(mdlname.begin(), 'x');
if(!vfs->exists(mdlname))
{
return resPath;
}
return mdlname;
}